X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=4a0302e51f9e7087d72892bdc23e84339ddef191;hp=58a52831a729c9f69cd15fd9e72210c7fea6decc;hb=07e0741dfbca07097f38e46f3f7752b48675a515;hpb=e6eeb17aa6a79ab49b6c70fb783f54318d63add7 diff --git a/src/search.cpp b/src/search.cpp index 58a52831..4a0302e5 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -220,11 +220,11 @@ uint64_t Search::perft(Position& pos, Depth depth) { template uint64_t Search::perft(Position&, Depth); -/// MainThread::think() is called by the main thread when the program receives +/// MainThread::search() is called by the main thread when the program receives /// the UCI 'go' command. It searches from root position and at the end prints /// the "bestmove" to output. -void MainThread::think() { +void MainThread::search() { Color us = rootPos.side_to_move(); Time.init(Limits, us, rootPos.game_ply()); @@ -299,15 +299,7 @@ void MainThread::think() { } } - search(true); // Let's start searching! - - // Stop the threads - Signals.stop = true; - - // Wait until all threads have finished - for (Thread* th : Threads) - if (th != this) - th->wait_while(th->searching); + Thread::search(); // Let's start searching! } // When playing in 'nodes as time' mode, subtract the searched nodes from @@ -326,6 +318,14 @@ void MainThread::think() { wait(Signals.stop); } + // Stop the threads if not already stopped + Signals.stop = true; + + // Wait until all threads have finished + for (Thread* th : Threads) + if (th != this) + th->join(); + // Check if there are threads with a better score than main thread. Thread* bestThread = this; for (Thread* th : Threads) @@ -351,11 +351,12 @@ void MainThread::think() { // repeatedly with increasing depth until the allocated thinking time has been // consumed, user stops the search, or the maximum search depth is reached. -void Thread::search(bool isMainThread) { +void Thread::search() { Stack stack[MAX_PLY+4], *ss = stack+2; // To allow referencing (ss-2) and (ss+2) Value bestValue, alpha, beta, delta; Move easyMove = MOVE_NONE; + bool isMainThread = (this == Threads.main()); std::memset(ss-2, 0, 5 * sizeof(Stack)); @@ -532,9 +533,6 @@ void Thread::search(bool isMainThread) { } } - searching = false; - notify_one(); // Wake up main thread if is sleeping waiting for us - if (!isMainThread) return; @@ -583,15 +581,15 @@ namespace { ss->ply = (ss-1)->ply + 1; // Check for available remaining time - if (thisThread->resetCallsCnt.load(std::memory_order_relaxed)) + if (thisThread->resetCalls.load(std::memory_order_relaxed)) { - thisThread->resetCallsCnt = false; + thisThread->resetCalls = false; thisThread->callsCnt = 0; } if (++thisThread->callsCnt > 4096) { for (Thread* th : Threads) - th->resetCallsCnt = true; + th->resetCalls = true; check_time(); } @@ -923,7 +921,8 @@ moves_loop: // When in check search starts from here continue; // History based pruning - if ( depth <= 3 * ONE_PLY + if ( depth <= 4 * ONE_PLY + && move != ss->killers[0] && thisThread->history[pos.moved_piece(move)][to_sq(move)] < VALUE_ZERO && cmh[pos.moved_piece(move)][to_sq(move)] < VALUE_ZERO) continue;