X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=4cce6a9171de9139d8e51e717d966af819912492;hp=933b403070c7b42689544fc962a19525e236bfb3;hb=e5ffe9959c40a5ec6c4bca83a5a48070cae7fa5b;hpb=06e0d48794d9872ef627e15d5edf3bbcb7ad1752 diff --git a/src/search.cpp b/src/search.cpp index 933b4030..4cce6a91 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -175,7 +175,6 @@ namespace { // Node counters, used only by thread[0] but try to keep in different cache // lines (64 bytes each) from the heavy multi-thread read accessed variables. - bool SendSearchedNodes; int NodesSincePoll; int NodesBetweenPolls = 30000; @@ -367,7 +366,7 @@ bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) { static Book book; // Initialize global search-related variables - StopOnPonderhit = StopRequest = QuitRequest = AspirationFailLow = SendSearchedNodes = false; + StopOnPonderhit = StopRequest = QuitRequest = AspirationFailLow = false; NodesSincePoll = 0; current_search_time(get_system_time()); Limits = limits; @@ -410,8 +409,7 @@ bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) { read_evaluation_uci_options(pos.side_to_move()); Threads.read_uci_options(); - // If needed allocate pawn and material hash tables and adjust TT size - Threads.init_hash_tables(); + // Set a new TT size if changed TT.set_size(Options["Hash"].value()); if (Options["Clear Hash"].value()) @@ -995,14 +993,6 @@ split_point_start: // At split points actual search starts from here // Save the current node count before the move is searched nodes = pos.nodes_searched(); - // If it's time to send nodes info, do it here where we have the - // correct accumulated node counts searched by each thread. - if (!SpNode && SendSearchedNodes) - { - SendSearchedNodes = false; - cout << "info" << speed_to_uci(pos.nodes_searched()) << endl; - } - // For long searches send current move info to GUI if (pos.thread() == 0 && current_search_time() > 2000) cout << "info" << depth_to_uci(depth) @@ -1951,9 +1941,6 @@ split_point_start: // At split points actual search starts from here dbg_print_mean(); dbg_print_hit_rate(); - - // Send info on searched nodes as soon as we return to root - SendSearchedNodes = true; } // Should we stop the search? @@ -2141,71 +2128,75 @@ split_point_start: // At split points actual search starts from here } // namespace -// ThreadsManager::idle_loop() is where the threads are parked when they have no work -// to do. The parameter 'sp', if non-NULL, is a pointer to an active SplitPoint -// object for which the current thread is the master. +// Little helper used by idle_loop() to check that all the slaves of a +// master thread have finished searching. + +static bool all_slaves_finished(SplitPoint* sp) { + + assert(sp); + + for (int i = 0; i < Threads.size(); i++) + if (sp->is_slave[i]) + return false; + + return true; +} -void ThreadsManager::idle_loop(int threadID, SplitPoint* sp) { - assert(threadID >= 0 && threadID < MAX_THREADS); +// Thread::idle_loop() is where the thread is parked when it has no work to do. +// The parameter 'sp', if non-NULL, is a pointer to an active SplitPoint object +// for which the thread is the master. - int i; - bool allFinished; +void Thread::idle_loop(SplitPoint* sp) { while (true) { - // Slave threads can exit as soon as AllThreadsShouldExit raises, - // master should exit as last one. - if (allThreadsShouldExit) - { - assert(!sp); - threads[threadID].state = Thread::TERMINATED; - return; - } - - // If we are not thinking, wait for a condition to be signaled + // If we are not searching, wait for a condition to be signaled // instead of wasting CPU time polling for work. - while ( threadID >= activeThreads - || threads[threadID].state == Thread::INITIALIZING - || (useSleepingThreads && threads[threadID].state == Thread::AVAILABLE)) + while ( do_sleep + || do_terminate + || (Threads.use_sleeping_threads() && state == Thread::AVAILABLE)) { - assert(!sp || useSleepingThreads); - assert(threadID != 0 || useSleepingThreads); - - if (threads[threadID].state == Thread::INITIALIZING) - threads[threadID].state = Thread::AVAILABLE; + assert((!sp && threadID) || Threads.use_sleeping_threads()); // Grab the lock to avoid races with Thread::wake_up() - lock_grab(&threads[threadID].sleepLock); + lock_grab(&sleepLock); - // If we are master and all slaves have finished do not go to sleep - for (i = 0; sp && i < activeThreads && !sp->is_slave[i]; i++) {} - allFinished = (i == activeThreads); + // Slave thread should exit as soon as do_terminate flag raises + if (do_terminate) + { + assert(!sp); + lock_release(&sleepLock); + return; + } - if (allFinished || allThreadsShouldExit) + // If we are master and all slaves have finished don't go to sleep + if (sp && all_slaves_finished(sp)) { - lock_release(&threads[threadID].sleepLock); + lock_release(&sleepLock); break; } - // Do sleep here after retesting sleep conditions - if (threadID >= activeThreads || threads[threadID].state == Thread::AVAILABLE) - cond_wait(&threads[threadID].sleepCond, &threads[threadID].sleepLock); + // Do sleep after retesting sleep conditions under lock protection, in + // particular we need to avoid a deadlock in case a master thread has, + // in the meanwhile, allocated us and sent the wake_up() call before we + // had the chance to grab the lock. + if (do_sleep || state == Thread::AVAILABLE) + cond_wait(&sleepCond, &sleepLock); - lock_release(&threads[threadID].sleepLock); + lock_release(&sleepLock); } // If this thread has been assigned work, launch a search - if (threads[threadID].state == Thread::WORKISWAITING) + if (state == Thread::WORKISWAITING) { - assert(!allThreadsShouldExit); + assert(!do_terminate); - threads[threadID].state = Thread::SEARCHING; + state = Thread::SEARCHING; // Copy split point position and search stack and call search() - // with SplitPoint template parameter set to true. SearchStack ss[PLY_MAX_PLUS_2]; - SplitPoint* tsp = threads[threadID].splitPoint; + SplitPoint* tsp = splitPoint; Position pos(*tsp->pos, threadID); memcpy(ss, tsp->ss - 1, 4 * sizeof(SearchStack)); @@ -2220,33 +2211,26 @@ void ThreadsManager::idle_loop(int threadID, SplitPoint* sp) { else assert(false); - assert(threads[threadID].state == Thread::SEARCHING); + assert(state == Thread::SEARCHING); - threads[threadID].state = Thread::AVAILABLE; + state = Thread::AVAILABLE; // Wake up master thread so to allow it to return from the idle loop in // case we are the last slave of the split point. - if ( useSleepingThreads + if ( Threads.use_sleeping_threads() && threadID != tsp->master - && threads[tsp->master].state == Thread::AVAILABLE) - threads[tsp->master].wake_up(); + && Threads[tsp->master].state == Thread::AVAILABLE) + Threads[tsp->master].wake_up(); } // If this thread is the master of a split point and all slaves have // finished their work at this split point, return from the idle loop. - for (i = 0; sp && i < activeThreads && !sp->is_slave[i]; i++) {} - allFinished = (i == activeThreads); - - if (allFinished) + if (sp && all_slaves_finished(sp)) { - // Because sp->slaves[] is reset under lock protection, + // Because sp->is_slave[] is reset under lock protection, // be sure sp->lock has been released before to return. lock_grab(&(sp->lock)); lock_release(&(sp->lock)); - - // In helpful master concept a master can help only a sub-tree, and - // because here is all finished is not possible master is booked. - assert(threads[threadID].state == Thread::AVAILABLE); return; } }