X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=55df6172c64c779d890431bc6f0f42abab2cc9fb;hp=f0fa6f05132522d5ca043e3a56e51841ab2c16a2;hb=328bdd0947ea7903ee1061c8eb60bc3121a4eb19;hpb=0e295fee25a41962d234c0833e1f7ca29e4c2189 diff --git a/src/search.cpp b/src/search.cpp index f0fa6f05..55df6172 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -86,9 +86,8 @@ namespace { } // Add a small random component to draw evaluations to avoid 3fold-blindness - Value value_draw(Depth depth, Thread* thisThread) { - return depth < 4 * ONE_PLY ? VALUE_DRAW - : VALUE_DRAW + Value(2 * (thisThread->nodes & 1) - 1); + Value value_draw(Thread* thisThread) { + return VALUE_DRAW + Value(2 * (thisThread->nodes & 1) - 1); } // Skill structure is used to implement strength limit @@ -192,7 +191,7 @@ namespace { void Search::init() { for (int i = 1; i < MAX_MOVES; ++i) - Reductions[i] = int(23.4 * std::log(i)); + Reductions[i] = int((23.4 + std::log(Threads.size()) / 2) * std::log(i)); } @@ -472,7 +471,10 @@ void Thread::search() { ++failedHighCnt; } else + { + ++rootMoves[pvIdx].bestMoveCount; break; + } delta += delta / 4 + 5; @@ -571,7 +573,7 @@ namespace { && !rootNode && pos.has_game_cycle(ss->ply)) { - alpha = value_draw(depth, pos.this_thread()); + alpha = value_draw(pos.this_thread()); if (alpha >= beta) return alpha; } @@ -621,7 +623,7 @@ namespace { || pos.is_draw(ss->ply) || ss->ply >= MAX_PLY) return (ss->ply >= MAX_PLY && !inCheck) ? evaluate(pos) - : value_draw(depth, pos.this_thread()); + : value_draw(pos.this_thread()); // Step 3. Mate distance pruning. Even if we mate at the next move our score // would be at best mate_in(ss->ply+1), but if alpha is already bigger because @@ -759,6 +761,9 @@ namespace { if (eval == VALUE_NONE) ss->staticEval = eval = evaluate(pos); + if (eval == VALUE_DRAW) + eval = value_draw(thisThread); + // Can ttValue be used as a better position evaluation? if ( ttValue != VALUE_NONE && (tte->bound() & (ttValue > eval ? BOUND_LOWER : BOUND_UPPER))) @@ -991,10 +996,6 @@ moves_loop: // When in check, search starts from here && (pos.is_discovery_check_on_king(~us, move) || pos.see_ge(move))) extension = ONE_PLY; - // Castling extension - else if (type_of(move) == CASTLING) - extension = ONE_PLY; - // Shuffle extension else if ( PvNode && pos.rule50_count() > 18 @@ -1008,6 +1009,10 @@ moves_loop: // When in check, search starts from here && pos.pawn_passed(us, to_sq(move))) extension = ONE_PLY; + // Castling extension + if (type_of(move) == CASTLING) + extension = ONE_PLY; + // Calculate new depth for this move newDepth = depth - ONE_PLY + extension; @@ -1047,7 +1052,7 @@ moves_loop: // When in check, search starts from here if (!pos.see_ge(move, Value(-(31 - std::min(lmrDepth, 18)) * lmrDepth * lmrDepth))) continue; } - else if ( (!givesCheck || !extension) + else if ( !(givesCheck && extension) && !pos.see_ge(move, Value(-199) * (depth / ONE_PLY))) // (~20 Elo) continue; } @@ -1072,7 +1077,8 @@ moves_loop: // When in check, search starts from here // Step 16. Reduced depth search (LMR). If the move fails high it will be // re-searched at full depth. if ( depth >= 3 * ONE_PLY - && moveCount > 1 + 3 * rootNode + && moveCount > 1 + 2 * rootNode + && (!rootNode || thisThread->best_move_count(move) == 0) && ( !captureOrPromotion || moveCountPruning || ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha @@ -1092,7 +1098,7 @@ moves_loop: // When in check, search starts from here if ((ss-1)->moveCount > 15) r -= ONE_PLY; - // Decrease reduction if move has been singularly extended + // Decrease reduction if ttMove has been singularly extended r -= singularLMR * ONE_PLY; if (!captureOrPromotion) @@ -1109,7 +1115,7 @@ moves_loop: // When in check, search starts from here // castling moves, because they are coded as "king captures rook" and // hence break make_move(). (~5 Elo) else if ( type_of(move) == NORMAL - && !pos.see_ge(make_move(to_sq(move), from_sq(move)))) + && !pos.see_ge(reverse_move(move))) r -= 2 * ONE_PLY; ss->statScore = thisThread->mainHistory[us][from_to(move)] @@ -1599,6 +1605,9 @@ moves_loop: // When in check, search starts from here thisThread->mainHistory[us][from_to(move)] << bonus; update_continuation_histories(ss, pos.moved_piece(move), to_sq(move), bonus); + if (type_of(pos.moved_piece(move)) != PAWN) + thisThread->mainHistory[us][from_to(reverse_move(move))] << -bonus; + if (is_ok((ss-1)->currentMove)) { Square prevSq = to_sq((ss-1)->currentMove);