X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=567f87660197e719cf83ab492191bd3d26945b30;hp=b68c8b7859a1a6e5a27b761b06c2b80c31ed4f80;hb=07b5a28a68b4cc67f1447fce85fc910aa209b319;hpb=3ac47c84d35b7cdeea50ecbcf3ad0f73fa848668 diff --git a/src/search.cpp b/src/search.cpp index b68c8b78..567f8766 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -259,11 +259,6 @@ void MainThread::search() { Thread::search(); // Let's start searching! } - // When playing in 'nodes as time' mode, subtract the searched nodes from - // the available ones before exiting. - if (Limits.npmsec) - Time.availableNodes += Limits.inc[us] - Threads.nodes_searched(); - // When we reach the maximum depth, we can arrive here without a raise of // Threads.stop. However, if we are pondering or in an infinite search, // the UCI protocol states that we shouldn't print the best move before the @@ -283,6 +278,11 @@ void MainThread::search() { if (th != this) th->wait_for_search_finished(); + // When playing in 'nodes as time' mode, subtract the searched nodes from + // the available ones before exiting. + if (Limits.npmsec) + Time.availableNodes += Limits.inc[us] - Threads.nodes_searched(); + // Check if there are threads with a better score than main thread Thread* bestThread = this; if ( !this->easyMovePlayed @@ -324,7 +324,7 @@ void MainThread::search() { void Thread::search() { - Stack stack[MAX_PLY+7], *ss = stack+4; // To allow referencing (ss-4) and (ss+2) + Stack stack[MAX_PLY+7], *ss = stack+4; // To reference from (ss-4) to (ss+2) Value bestValue, alpha, beta, delta; Move easyMove = MOVE_NONE; MainThread* mainThread = (this == Threads.main() ? Threads.main() : nullptr); @@ -527,7 +527,7 @@ namespace { Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode, bool skipEarlyPruning) { const bool PvNode = NT == PV; - const bool rootNode = PvNode && (ss-1)->ply == 0; + const bool rootNode = PvNode && ss->ply == 0; assert(-VALUE_INFINITE <= alpha && alpha < beta && beta <= VALUE_INFINITE); assert(PvNode || (alpha == beta - 1)); @@ -543,7 +543,7 @@ namespace { Depth extension, newDepth; Value bestValue, value, ttValue, eval; bool ttHit, inCheck, givesCheck, singularExtensionNode, improving; - bool captureOrPromotion, doFullDepthSearch, moveCountPruning, skipQuiets, ttCapture; + bool captureOrPromotion, doFullDepthSearch, moveCountPruning, skipQuiets, ttCapture, pvExact; Piece movedPiece; int moveCount, quietCount; @@ -553,15 +553,14 @@ namespace { moveCount = quietCount = ss->moveCount = 0; ss->statScore = 0; bestValue = -VALUE_INFINITE; - ss->ply = (ss-1)->ply + 1; // Check for the available remaining time if (thisThread == Threads.main()) static_cast(thisThread)->check_time(); - // Used to send selDepth info to GUI - if (PvNode && thisThread->selDepth < ss->ply) - thisThread->selDepth = ss->ply; + // Used to send selDepth info to GUI (selDepth counts from 1, ply from 0) + if (PvNode && thisThread->selDepth < ss->ply + 1) + thisThread->selDepth = ss->ply + 1; if (!rootNode) { @@ -584,6 +583,7 @@ namespace { assert(0 <= ss->ply && ss->ply < MAX_PLY); + (ss+1)->ply = ss->ply + 1; ss->currentMove = (ss+1)->excludedMove = bestMove = MOVE_NONE; ss->contHistory = &thisThread->contHistory[NO_PIECE][0]; (ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE; @@ -649,8 +649,8 @@ namespace { int drawScore = TB::UseRule50 ? 1 : 0; - value = v < -drawScore ? -VALUE_MATE + MAX_PLY + ss->ply - : v > drawScore ? VALUE_MATE - MAX_PLY - ss->ply + value = v < -drawScore ? -VALUE_MATE + MAX_PLY + ss->ply + 1 + : v > drawScore ? VALUE_MATE - MAX_PLY - ss->ply - 1 : VALUE_DRAW + 2 * v * drawScore; tte->save(posKey, value_to_tt(value, ss->ply), BOUND_EXACT, @@ -813,6 +813,7 @@ moves_loop: // When in check search starts from here && tte->depth() >= depth - 3 * ONE_PLY; skipQuiets = false; ttCapture = false; + pvExact = PvNode && ttHit && tte->bound() == BOUND_EXACT; // Step 11. Loop through moves // Loop through all pseudo-legal moves until no moves remain or a beta cutoff occurs @@ -957,6 +958,10 @@ moves_loop: // When in check search starts from here if ((ss-1)->moveCount > 15) r -= ONE_PLY; + // Decrease reduction for exact PV nodes + if (pvExact) + r -= ONE_PLY; + // Increase reduction if ttMove is a capture if (ttCapture) r += ONE_PLY; @@ -979,10 +984,10 @@ moves_loop: // When in check search starts from here - 4000; // Decrease/increase reduction by comparing opponent's stat score - if (ss->statScore > 0 && (ss-1)->statScore < 0) + if (ss->statScore >= 0 && (ss-1)->statScore < 0) r -= ONE_PLY; - else if (ss->statScore < 0 && (ss-1)->statScore > 0) + else if ((ss-1)->statScore >= 0 && ss->statScore < 0) r += ONE_PLY; // Decrease/increase reduction for moves with a good/bad history @@ -1164,7 +1169,7 @@ moves_loop: // When in check search starts from here } ss->currentMove = bestMove = MOVE_NONE; - ss->ply = (ss-1)->ply + 1; + (ss+1)->ply = ss->ply + 1; moveCount = 0; // Check for an instant draw or if the maximum ply has been reached @@ -1179,7 +1184,6 @@ moves_loop: // When in check search starts from here // only two types of depth in TT: DEPTH_QS_CHECKS or DEPTH_QS_NO_CHECKS. ttDepth = InCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS : DEPTH_QS_NO_CHECKS; - // Transposition table lookup posKey = pos.key(); tte = TT.probe(posKey, ttHit);