X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=59025fba1215d78525890a6e56b44251281bbf0a;hp=e04d5489e99f41ba83f32a6bd09c66fb6c654633;hb=94b9c65e09b5d396bebb29b62d9979139b5fbdfa;hpb=5fc98745c3b72f99337ec1bb3afff22ecd242467 diff --git a/src/search.cpp b/src/search.cpp index e04d5489..59025fba 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -168,7 +168,7 @@ namespace { // Step 6. Razoring // Maximum depth for razoring - const Depth RazorDepth = 4 * OnePly; + const Depth RazorDepth = 4 * ONE_PLY; // Dynamic razoring margin based on depth inline Value razor_margin(Depth d) { return Value(0x200 + 0x10 * int(d)); } @@ -180,12 +180,12 @@ namespace { const Value NullMoveMargin = Value(0x200); // Maximum depth for use of dynamic threat detection when null move fails low - const Depth ThreatDepth = 5 * OnePly; + const Depth ThreatDepth = 5 * ONE_PLY; // Step 9. Internal iterative deepening // Minimum depth for use of internal iterative deepening - const Depth IIDDepth[2] = { 8 * OnePly /* non-PV */, 5 * OnePly /* PV */}; + const Depth IIDDepth[2] = { 8 * ONE_PLY /* non-PV */, 5 * ONE_PLY /* PV */}; // At Non-PV nodes we do an internal iterative deepening search // when the static evaluation is bigger then beta - IIDMargin. @@ -199,7 +199,7 @@ namespace { Depth PassedPawnExtension[2], PawnEndgameExtension[2], MateThreatExtension[2]; // Minimum depth for use of singular extension - const Depth SingularExtensionDepth[2] = { 7 * OnePly /* non-PV */, 6 * OnePly /* PV */}; + const Depth SingularExtensionDepth[2] = { 8 * ONE_PLY /* non-PV */, 6 * ONE_PLY /* PV */}; // If the TT move is at least SingularExtensionMargin better then the // remaining ones we will extend it. @@ -214,8 +214,8 @@ namespace { int32_t FutilityMarginsMatrix[16][64]; // [depth][moveNumber] int FutilityMoveCountArray[32]; // [depth] - inline Value futility_margin(Depth d, int mn) { return Value(d < 7 * OnePly ? FutilityMarginsMatrix[Max(d, 1)][Min(mn, 63)] : 2 * VALUE_INFINITE); } - inline int futility_move_count(Depth d) { return d < 16 * OnePly ? FutilityMoveCountArray[d] : 512; } + inline Value futility_margin(Depth d, int mn) { return Value(d < 7 * ONE_PLY ? FutilityMarginsMatrix[Max(d, 1)][Min(mn, 63)] : 2 * VALUE_INFINITE); } + inline int futility_move_count(Depth d) { return d < 16 * ONE_PLY ? FutilityMoveCountArray[d] : 512; } // Step 14. Reduced search @@ -228,7 +228,7 @@ namespace { // Common adjustments // Search depth at iteration 1 - const Depth InitialDepth = OnePly; + const Depth InitialDepth = ONE_PLY; // Easy move margin. An easy move candidate must be at least this much // better than the second best move. @@ -263,7 +263,7 @@ namespace { // Multi-threads related variables Depth MinimumSplitDepth; int MaxThreadsPerSplitPoint; - ThreadsManager TM; + ThreadsManager ThreadsMgr; // Node counters, used only by thread[0] but try to keep in different cache // lines (64 bytes each) from the heavy multi-thread read accessed variables. @@ -329,17 +329,17 @@ namespace { /// init_threads(), exit_threads() and nodes_searched() are helpers to /// give accessibility to some TM methods from outside of current file. -void init_threads() { TM.init_threads(); } -void exit_threads() { TM.exit_threads(); } -int64_t nodes_searched() { return TM.nodes_searched(); } +void init_threads() { ThreadsMgr.init_threads(); } +void exit_threads() { ThreadsMgr.exit_threads(); } +int64_t nodes_searched() { return ThreadsMgr.nodes_searched(); } /// init_search() is called during startup. It initializes various lookup tables void init_search() { - int d; // depth (OnePly == 2) - int hd; // half depth (OnePly == 1) + int d; // depth (ONE_PLY == 2) + int hd; // half depth (ONE_PLY == 1) int mc; // moveCount // Init reductions array @@ -347,8 +347,8 @@ void init_search() { { double pvRed = 0.33 + log(double(hd)) * log(double(mc)) / 4.5; double nonPVRed = 0.33 + log(double(hd)) * log(double(mc)) / 2.25; - ReductionMatrix[PV][hd][mc] = (int8_t) ( pvRed >= 1.0 ? floor( pvRed * int(OnePly)) : 0); - ReductionMatrix[NonPV][hd][mc] = (int8_t) (nonPVRed >= 1.0 ? floor(nonPVRed * int(OnePly)) : 0); + ReductionMatrix[PV][hd][mc] = (int8_t) ( pvRed >= 1.0 ? floor( pvRed * int(ONE_PLY)) : 0); + ReductionMatrix[NonPV][hd][mc] = (int8_t) (nonPVRed >= 1.0 ? floor(nonPVRed * int(ONE_PLY)) : 0); } // Init futility margins array @@ -366,26 +366,27 @@ void init_search() { int perft(Position& pos, Depth depth) { + MoveStack mlist[256]; StateInfo st; - Move move; + Move m; int sum = 0; - MovePicker mp(pos, MOVE_NONE, depth, H); + + // Generate all legal moves + MoveStack* last = generate_moves(pos, mlist); // If we are at the last ply we don't need to do and undo // the moves, just to count them. - if (depth <= OnePly) // Replace with '<' to test also qsearch - { - while (mp.get_next_move()) sum++; - return sum; - } + if (depth <= ONE_PLY) + return int(last - mlist); // Loop through all legal moves CheckInfo ci(pos); - while ((move = mp.get_next_move()) != MOVE_NONE) + for (MoveStack* cur = mlist; cur != last; cur++) { - pos.do_move(move, st, ci, pos.move_is_check(move, ci)); - sum += perft(pos, depth - OnePly); - pos.undo_move(move); + m = cur->move; + pos.do_move(m, st, ci, pos.move_is_check(m, ci)); + sum += perft(pos, depth - ONE_PLY); + pos.undo_move(m); } return sum; } @@ -402,7 +403,7 @@ bool think(const Position& pos, bool infinite, bool ponder, int time[], int incr // Initialize global search variables StopOnPonderhit = AbortSearch = Quit = AspirationFailLow = false; NodesSincePoll = 0; - TM.resetNodeCounters(); + ThreadsMgr.resetNodeCounters(); SearchStartTime = get_system_time(); ExactMaxTime = maxTime; MaxDepth = maxDepth; @@ -446,7 +447,7 @@ bool think(const Position& pos, bool infinite, bool ponder, int time[], int incr MateThreatExtension[1] = Depth(get_option_value_int("Mate Threat Extension (PV nodes)")); MateThreatExtension[0] = Depth(get_option_value_int("Mate Threat Extension (non-PV nodes)")); - MinimumSplitDepth = get_option_value_int("Minimum Split Depth") * OnePly; + MinimumSplitDepth = get_option_value_int("Minimum Split Depth") * ONE_PLY; MaxThreadsPerSplitPoint = get_option_value_int("Maximum Number of Threads per Split Point"); MultiPV = get_option_value_int("MultiPV"); Chess960 = get_option_value_bool("UCI_Chess960"); @@ -459,14 +460,14 @@ bool think(const Position& pos, bool infinite, bool ponder, int time[], int incr // Set the number of active threads int newActiveThreads = get_option_value_int("Threads"); - if (newActiveThreads != TM.active_threads()) + if (newActiveThreads != ThreadsMgr.active_threads()) { - TM.set_active_threads(newActiveThreads); - init_eval(TM.active_threads()); + ThreadsMgr.set_active_threads(newActiveThreads); + init_eval(ThreadsMgr.active_threads()); } // Wake up sleeping threads - TM.wake_sleeping_threads(); + ThreadsMgr.wake_sleeping_threads(); // Set thinking time int myTime = time[pos.side_to_move()]; @@ -500,7 +501,7 @@ bool think(const Position& pos, bool infinite, bool ponder, int time[], int incr if (UseLogFile) LogFile.close(); - TM.put_threads_to_sleep(); + ThreadsMgr.put_threads_to_sleep(); return !Quit; } @@ -539,7 +540,7 @@ namespace { << "\ninfo depth " << 1 << " score " << value_to_uci(rml.get_move_score(0)) << " time " << current_search_time() - << " nodes " << TM.nodes_searched() + << " nodes " << ThreadsMgr.nodes_searched() << " nps " << nps() << " pv " << rml.get_move(0) << "\n"; @@ -612,7 +613,7 @@ namespace { stopSearch = true; // Stop search early if one move seems to be much better than the others - int64_t nodes = TM.nodes_searched(); + int64_t nodes = ThreadsMgr.nodes_searched(); if ( Iteration >= 8 && EasyMove == pv[0] && ( ( rml.get_move_cumulative_nodes(0) > (nodes * 85) / 100 @@ -651,7 +652,7 @@ namespace { wait_for_stop_or_ponderhit(); else // Print final search statistics - cout << "info nodes " << TM.nodes_searched() + cout << "info nodes " << ThreadsMgr.nodes_searched() << " nps " << nps() << " time " << current_search_time() << endl; @@ -679,7 +680,7 @@ namespace { if (dbg_show_hit_rate) dbg_print_hit_rate(LogFile); - LogFile << "\nNodes: " << TM.nodes_searched() + LogFile << "\nNodes: " << ThreadsMgr.nodes_searched() << "\nNodes/second: " << nps() << "\nBest move: " << move_to_san(p, pv[0]); @@ -714,6 +715,7 @@ namespace { alpha = *alphaPtr; beta = *betaPtr; isCheck = pos.is_check(); + depth = (Iteration - 2) * ONE_PLY + InitialDepth; // Step 1. Initialize node (polling is omitted at root) ss->currentMove = ss->bestMove = MOVE_NONE; @@ -746,10 +748,10 @@ namespace { FirstRootMove = (i == 0); // Save the current node count before the move is searched - nodes = TM.nodes_searched(); + nodes = ThreadsMgr.nodes_searched(); // Reset beta cut-off counters - TM.resetBetaCounters(); + ThreadsMgr.resetBetaCounters(); // Pick the next root move, and print the move and the move number to // the standard output. @@ -763,7 +765,6 @@ namespace { captureOrPromotion = pos.move_is_capture_or_promotion(move); // Step 11. Decide the new search depth - depth = (Iteration - 2) * OnePly + InitialDepth; ext = extension(pos, move, captureOrPromotion, moveIsCheck, false, false, &dangerous); newDepth = depth + ext; @@ -797,7 +798,7 @@ namespace { // if the move fails high will be re-searched at full depth bool doFullDepthSearch = true; - if ( depth >= 3 * OnePly + if ( depth >= 3 * ONE_PLY && !dangerous && !captureOrPromotion && !move_is_castle(move)) @@ -805,7 +806,7 @@ namespace { ss->reduction = reduction(depth, i - MultiPV + 2); if (ss->reduction) { - assert(newDepth-ss->reduction >= OnePly); + assert(newDepth-ss->reduction >= ONE_PLY); // Reduced depth non-pv search using alpha as upperbound value = -search(pos, ss+1, -(alpha+1), -alpha, newDepth-ss->reduction, 1); @@ -815,15 +816,15 @@ namespace { // The move failed high, but if reduction is very big we could // face a false positive, retry with a less aggressive reduction, // if the move fails high again then go with full depth search. - if (doFullDepthSearch && ss->reduction > 2 * OnePly) + if (doFullDepthSearch && ss->reduction > 2 * ONE_PLY) { - assert(newDepth - OnePly >= OnePly); + assert(newDepth - ONE_PLY >= ONE_PLY); - ss->reduction = OnePly; + ss->reduction = ONE_PLY; value = -search(pos, ss+1, -(alpha+1), -alpha, newDepth-ss->reduction, 1); doFullDepthSearch = (value > alpha); } - ss->reduction = Depth(0); // Restore original reduction + ss->reduction = DEPTH_ZERO; // Restore original reduction } // Step 15. Full depth search @@ -873,9 +874,9 @@ namespace { // Remember beta-cutoff and searched nodes counts for this move. The // info is used to sort the root moves for the next iteration. int64_t our, their; - TM.get_beta_counters(pos.side_to_move(), our, their); + ThreadsMgr.get_beta_counters(pos.side_to_move(), our, their); rml.set_beta_counters(i, our, their); - rml.set_move_nodes(i, TM.nodes_searched() - nodes); + rml.set_move_nodes(i, ThreadsMgr.nodes_searched() - nodes); assert(value >= -VALUE_INFINITE && value <= VALUE_INFINITE); assert(value < beta); @@ -917,7 +918,7 @@ namespace { << " score " << value_to_uci(rml.get_move_score(j)) << " depth " << (j <= i ? Iteration : Iteration - 1) << " time " << current_search_time() - << " nodes " << TM.nodes_searched() + << " nodes " << ThreadsMgr.nodes_searched() << " nps " << nps() << " pv "; @@ -964,12 +965,12 @@ namespace { assert(beta > alpha && beta <= VALUE_INFINITE); assert(PvNode || alpha == beta - 1); assert(ply > 0 && ply < PLY_MAX); - assert(pos.thread() >= 0 && pos.thread() < TM.active_threads()); + assert(pos.thread() >= 0 && pos.thread() < ThreadsMgr.active_threads()); Move movesSearched[256]; EvalInfo ei; StateInfo st; - const TTEntry *tte, *ttx; + const TTEntry *tte; Key posKey; Move ttMove, move, excludedMove, threatMove; Depth ext, newDepth; @@ -983,7 +984,7 @@ namespace { oldAlpha = alpha; // Step 1. Initialize node and poll. Polling can abort search - TM.incrementNodeCounter(threadID); + ThreadsMgr.incrementNodeCounter(threadID); ss->currentMove = ss->bestMove = threatMove = MOVE_NONE; (ss+2)->killers[0] = (ss+2)->killers[1] = (ss+2)->mateKiller = MOVE_NONE; @@ -994,8 +995,8 @@ namespace { } // Step 2. Check for aborted search and immediate draw - if (AbortSearch || TM.thread_should_stop(threadID)) - return Value(0); + if (AbortSearch || ThreadsMgr.thread_should_stop(threadID)) + return VALUE_ZERO; if (pos.is_draw() || ply >= PLY_MAX - 1) return VALUE_DRAW; @@ -1066,7 +1067,7 @@ namespace { && !pos.has_pawn_on_7th(pos.side_to_move())) { Value rbeta = beta - razor_margin(depth); - Value v = qsearch(pos, ss, rbeta-1, rbeta, Depth(0), ply); + Value v = qsearch(pos, ss, rbeta-1, rbeta, DEPTH_ZERO, ply); if (v < rbeta) // Logically we should return (v + razor_margin(depth)), but // surprisingly this did slightly weaker in tests. @@ -1091,16 +1092,16 @@ namespace { // NullMoveMargin under beta. if ( !PvNode && !ss->skipNullMove - && depth > OnePly + && depth > ONE_PLY && !isCheck - && refinedValue >= beta - (depth >= 4 * OnePly ? NullMoveMargin : 0) + && refinedValue >= beta - (depth >= 4 * ONE_PLY ? NullMoveMargin : 0) && !value_is_mate(beta) && pos.non_pawn_material(pos.side_to_move())) { ss->currentMove = MOVE_NULL; // Null move dynamic reduction based on depth - int R = 3 + (depth >= 5 * OnePly ? depth / 8 : 0); + int R = 3 + (depth >= 5 * ONE_PLY ? depth / 8 : 0); // Null move dynamic reduction based on value if (refinedValue - beta > PawnValueMidgame) @@ -1109,8 +1110,8 @@ namespace { pos.do_null_move(st); (ss+1)->skipNullMove = true; - nullValue = depth-R*OnePly < OnePly ? -qsearch(pos, ss+1, -beta, -alpha, Depth(0), ply+1) - : - search(pos, ss+1, -beta, -alpha, depth-R*OnePly, ply+1); + nullValue = depth-R*ONE_PLY < ONE_PLY ? -qsearch(pos, ss+1, -beta, -alpha, DEPTH_ZERO, ply+1) + : - search(pos, ss+1, -beta, -alpha, depth-R*ONE_PLY, ply+1); (ss+1)->skipNullMove = false; pos.undo_null_move(); @@ -1120,12 +1121,12 @@ namespace { if (nullValue >= value_mate_in(PLY_MAX)) nullValue = beta; - if (depth < 6 * OnePly) + if (depth < 6 * ONE_PLY) return nullValue; // Do verification search at high depths ss->skipNullMove = true; - Value v = search(pos, ss, alpha, beta, depth-R*OnePly, ply); + Value v = search(pos, ss, alpha, beta, depth-R*ONE_PLY, ply); ss->skipNullMove = false; if (v >= beta) @@ -1155,7 +1156,7 @@ namespace { && ttMove == MOVE_NONE && (PvNode || (!isCheck && ss->eval >= beta - IIDMargin))) { - Depth d = (PvNode ? depth - 2 * OnePly : depth / 2); + Depth d = (PvNode ? depth - 2 * ONE_PLY : depth / 2); ss->skipNullMove = true; search(pos, ss, alpha, beta, d, ply); @@ -1167,7 +1168,7 @@ namespace { // Expensive mate threat detection (only for PV nodes) if (PvNode) - mateThreat = pos.has_mate_threat(opposite_color(pos.side_to_move())); + mateThreat = pos.has_mate_threat(); // Initialize a MovePicker object for the current position MovePicker mp = MovePicker(pos, ttMove, depth, H, ss, (PvNode ? -VALUE_INFINITE : beta)); @@ -1179,13 +1180,13 @@ namespace { && tte->move() && !excludedMove // Do not allow recursive singular extension search && is_lower_bound(tte->type()) - && tte->depth() >= depth - 3 * OnePly; + && tte->depth() >= depth - 3 * ONE_PLY; // Step 10. Loop through moves // Loop through all legal moves until no moves remain or a beta cutoff occurs while ( bestValue < beta && (move = mp.get_next_move()) != MOVE_NONE - && !TM.thread_should_stop(threadID)) + && !ThreadsMgr.thread_should_stop(threadID)) { assert(move_is_ok(move)); @@ -1204,24 +1205,11 @@ namespace { // lower then ttValue minus a margin then we extend ttMove. if ( singularExtensionNode && move == tte->move() - && ext < OnePly) + && ext < ONE_PLY) { - // Avoid to do an expensive singular extension search on nodes where - // such search have already been done in the past, so assume the last - // singular extension search result is still valid. - if ( !PvNode - && depth < SingularExtensionDepth[PvNode] + 5 * OnePly - && (ttx = TT.retrieve(pos.get_exclusion_key())) != NULL) - { - if (is_upper_bound(ttx->type())) - ext = OnePly; - - singularExtensionNode = false; - } - Value ttValue = value_from_tt(tte->value(), ply); - if (singularExtensionNode && abs(ttValue) < VALUE_KNOWN_WIN) + if (abs(ttValue) < VALUE_KNOWN_WIN) { Value b = ttValue - SingularExtensionMargin; ss->excludedMove = move; @@ -1231,11 +1219,11 @@ namespace { ss->excludedMove = MOVE_NONE; ss->bestMove = MOVE_NONE; if (v < b) - ext = OnePly; + ext = ONE_PLY; } } - newDepth = depth - OnePly + ext; + newDepth = depth - ONE_PLY + ext; // Update current move (this must be done after singular extension search) movesSearched[moveCount++] = ss->currentMove = move; @@ -1255,7 +1243,7 @@ namespace { continue; // Value based pruning - // We illogically ignore reduction condition depth >= 3*OnePly for predicted depth, + // We illogically ignore reduction condition depth >= 3*ONE_PLY for predicted depth, // but fixing this made program slightly weaker. Depth predictedDepth = newDepth - reduction(depth, moveCount); futilityValueScaled = ss->eval + futility_margin(predictedDepth, moveCount) @@ -1275,15 +1263,15 @@ namespace { // Step extra. pv search (only in PV nodes) // The first move in list is the expected PV if (PvNode && moveCount == 1) - value = newDepth < OnePly ? -qsearch(pos, ss+1, -beta, -alpha, Depth(0), ply+1) - : - search(pos, ss+1, -beta, -alpha, newDepth, ply+1); + value = newDepth < ONE_PLY ? -qsearch(pos, ss+1, -beta, -alpha, DEPTH_ZERO, ply+1) + : - search(pos, ss+1, -beta, -alpha, newDepth, ply+1); else { // Step 14. Reduced depth search // If the move fails high will be re-searched at full depth. bool doFullDepthSearch = true; - if ( depth >= 3 * OnePly + if ( depth >= 3 * ONE_PLY && !captureOrPromotion && !dangerous && !move_is_castle(move) @@ -1293,8 +1281,8 @@ namespace { if (ss->reduction) { Depth d = newDepth - ss->reduction; - value = d < OnePly ? -qsearch(pos, ss+1, -(alpha+1), -alpha, Depth(0), ply+1) - : - search(pos, ss+1, -(alpha+1), -alpha, d, ply+1); + value = d < ONE_PLY ? -qsearch(pos, ss+1, -(alpha+1), -alpha, DEPTH_ZERO, ply+1) + : - search(pos, ss+1, -(alpha+1), -alpha, d, ply+1); doFullDepthSearch = (value > alpha); } @@ -1302,29 +1290,29 @@ namespace { // The move failed high, but if reduction is very big we could // face a false positive, retry with a less aggressive reduction, // if the move fails high again then go with full depth search. - if (doFullDepthSearch && ss->reduction > 2 * OnePly) + if (doFullDepthSearch && ss->reduction > 2 * ONE_PLY) { - assert(newDepth - OnePly >= OnePly); + assert(newDepth - ONE_PLY >= ONE_PLY); - ss->reduction = OnePly; + ss->reduction = ONE_PLY; value = -search(pos, ss+1, -(alpha+1), -alpha, newDepth-ss->reduction, ply+1); doFullDepthSearch = (value > alpha); } - ss->reduction = Depth(0); // Restore original reduction + ss->reduction = DEPTH_ZERO; // Restore original reduction } // Step 15. Full depth search if (doFullDepthSearch) { - value = newDepth < OnePly ? -qsearch(pos, ss+1, -(alpha+1), -alpha, Depth(0), ply+1) - : - search(pos, ss+1, -(alpha+1), -alpha, newDepth, ply+1); + value = newDepth < ONE_PLY ? -qsearch(pos, ss+1, -(alpha+1), -alpha, DEPTH_ZERO, ply+1) + : - search(pos, ss+1, -(alpha+1), -alpha, newDepth, ply+1); // Step extra. pv search (only in PV nodes) // Search only for possible new PV nodes, if instead value >= beta then // parent node fails low with value <= alpha and tries another move. if (PvNode && value > alpha && value < beta) - value = newDepth < OnePly ? -qsearch(pos, ss+1, -beta, -alpha, Depth(0), ply+1) - : - search(pos, ss+1, -beta, -alpha, newDepth, ply+1); + value = newDepth < ONE_PLY ? -qsearch(pos, ss+1, -beta, -alpha, DEPTH_ZERO, ply+1) + : - search(pos, ss+1, -beta, -alpha, newDepth, ply+1); } } @@ -1351,14 +1339,14 @@ namespace { // Step 18. Check for split if ( depth >= MinimumSplitDepth - && TM.active_threads() > 1 + && ThreadsMgr.active_threads() > 1 && bestValue < beta - && TM.available_thread_exists(threadID) + && ThreadsMgr.available_thread_exists(threadID) && !AbortSearch - && !TM.thread_should_stop(threadID) + && !ThreadsMgr.thread_should_stop(threadID) && Iteration <= 99) - TM.split(pos, ss, ply, &alpha, beta, &bestValue, depth, - threatMove, mateThreat, &moveCount, &mp, PvNode); + ThreadsMgr.split(pos, ss, ply, &alpha, beta, &bestValue, depth, + threatMove, mateThreat, &moveCount, &mp, PvNode); } // Step 19. Check for mate and stalemate @@ -1371,7 +1359,7 @@ namespace { // Step 20. Update tables // If the search is not aborted, update the transposition table, // history counters, and killer moves. - if (AbortSearch || TM.thread_should_stop(threadID)) + if (AbortSearch || ThreadsMgr.thread_should_stop(threadID)) return bestValue; ValueType vt = (bestValue <= oldAlpha ? VALUE_TYPE_UPPER : bestValue >= beta ? VALUE_TYPE_LOWER : VALUE_TYPE_EXACT); @@ -1381,7 +1369,7 @@ namespace { // Update killers and history only for non capture moves that fails high if (bestValue >= beta) { - TM.incrementBetaCounter(pos.side_to_move(), depth, threadID); + ThreadsMgr.incrementBetaCounter(pos.side_to_move(), depth, threadID); if (!pos.move_is_capture_or_promotion(move)) { update_history(pos, move, depth, movesSearched, moveCount); @@ -1397,7 +1385,7 @@ namespace { // qsearch() is the quiescence search function, which is called by the main // search function when the remaining depth is zero (or, to be more precise, - // less than OnePly). + // less than ONE_PLY). template Value qsearch(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, int ply) { @@ -1407,7 +1395,7 @@ namespace { assert(PvNode || alpha == beta - 1); assert(depth <= 0); assert(ply > 0 && ply < PLY_MAX); - assert(pos.thread() >= 0 && pos.thread() < TM.active_threads()); + assert(pos.thread() >= 0 && pos.thread() < ThreadsMgr.active_threads()); EvalInfo ei; StateInfo st; @@ -1417,7 +1405,7 @@ namespace { const TTEntry* tte; Value oldAlpha = alpha; - TM.incrementNodeCounter(pos.thread()); + ThreadsMgr.incrementNodeCounter(pos.thread()); ss->bestMove = ss->currentMove = MOVE_NONE; // Check for an instant draw or maximum ply reached @@ -1472,7 +1460,7 @@ namespace { alpha = bestValue; // If we are near beta then try to get a cutoff pushing checks a bit further - deepChecks = (depth == -OnePly && bestValue >= beta - PawnValueMidgame / 8); + deepChecks = (depth == -ONE_PLY && bestValue >= beta - PawnValueMidgame / 8); // Futility pruning parameters, not needed when in check futilityBase = bestValue + FutilityMarginQS + ei.kingDanger[pos.side_to_move()]; @@ -1481,9 +1469,9 @@ namespace { // Initialize a MovePicker object for the current position, and prepare // to search the moves. Because the depth is <= 0 here, only captures, - // queen promotions and checks (only if depth == 0 or depth == -OnePly + // queen promotions and checks (only if depth == 0 or depth == -ONE_PLY // and we are near beta) will be generated. - MovePicker mp = MovePicker(pos, ttMove, deepChecks ? Depth(0) : depth, H); + MovePicker mp = MovePicker(pos, ttMove, deepChecks ? DEPTH_ZERO : depth, H); CheckInfo ci(pos); // Loop through the moves until no moves remain or a beta cutoff occurs @@ -1505,7 +1493,7 @@ namespace { { futilityValue = futilityBase + pos.endgame_value_of_piece_on(move_to(move)) - + (move_is_ep(move) ? PawnValueEndgame : Value(0)); + + (move_is_ep(move) ? PawnValueEndgame : VALUE_ZERO); if (futilityValue < alpha) { @@ -1535,7 +1523,7 @@ namespace { // Make and search the move pos.do_move(move, st, ci, moveIsCheck); - value = -qsearch(pos, ss+1, -beta, -alpha, depth-OnePly, ply+1); + value = -qsearch(pos, ss+1, -beta, -alpha, depth-ONE_PLY, ply+1); pos.undo_move(move); assert(value > -VALUE_INFINITE && value < VALUE_INFINITE); @@ -1558,7 +1546,7 @@ namespace { return value_mated_in(ply); // Update transposition table - Depth d = (depth == Depth(0) ? Depth(0) : Depth(-1)); + Depth d = (depth == DEPTH_ZERO ? DEPTH_ZERO : DEPTH_ZERO - ONE_PLY); ValueType vt = (bestValue <= oldAlpha ? VALUE_TYPE_UPPER : bestValue >= beta ? VALUE_TYPE_LOWER : VALUE_TYPE_EXACT); TT.store(pos.get_key(), value_to_tt(bestValue, ply), vt, d, ss->bestMove, ss->eval, ei.kingDanger[pos.side_to_move()]); @@ -1584,8 +1572,8 @@ namespace { template void sp_search(SplitPoint* sp, int threadID) { - assert(threadID >= 0 && threadID < TM.active_threads()); - assert(TM.active_threads() > 1); + assert(threadID >= 0 && threadID < ThreadsMgr.active_threads()); + assert(ThreadsMgr.active_threads() > 1); StateInfo st; Move move; @@ -1607,7 +1595,7 @@ namespace { while ( sp->bestValue < sp->beta && (move = sp->mp->get_next_move()) != MOVE_NONE - && !TM.thread_should_stop(threadID)) + && !ThreadsMgr.thread_should_stop(threadID)) { moveCount = ++sp->moveCount; lock_release(&(sp->lock)); @@ -1619,7 +1607,7 @@ namespace { // Step 11. Decide the new search depth ext = extension(pos, move, captureOrPromotion, moveIsCheck, false, sp->mateThreat, &dangerous); - newDepth = sp->depth - OnePly + ext; + newDepth = sp->depth - ONE_PLY + ext; // Update current move ss->currentMove = move; @@ -1672,8 +1660,8 @@ namespace { { Value localAlpha = sp->alpha; Depth d = newDepth - ss->reduction; - value = d < OnePly ? -qsearch(pos, ss+1, -(localAlpha+1), -localAlpha, Depth(0), sp->ply+1) - : - search(pos, ss+1, -(localAlpha+1), -localAlpha, d, sp->ply+1); + value = d < ONE_PLY ? -qsearch(pos, ss+1, -(localAlpha+1), -localAlpha, DEPTH_ZERO, sp->ply+1) + : - search(pos, ss+1, -(localAlpha+1), -localAlpha, d, sp->ply+1); doFullDepthSearch = (value > localAlpha); } @@ -1681,31 +1669,31 @@ namespace { // The move failed high, but if reduction is very big we could // face a false positive, retry with a less aggressive reduction, // if the move fails high again then go with full depth search. - if (doFullDepthSearch && ss->reduction > 2 * OnePly) + if (doFullDepthSearch && ss->reduction > 2 * ONE_PLY) { - assert(newDepth - OnePly >= OnePly); + assert(newDepth - ONE_PLY >= ONE_PLY); - ss->reduction = OnePly; + ss->reduction = ONE_PLY; Value localAlpha = sp->alpha; value = -search(pos, ss+1, -(localAlpha+1), -localAlpha, newDepth-ss->reduction, sp->ply+1); doFullDepthSearch = (value > localAlpha); } - ss->reduction = Depth(0); // Restore original reduction + ss->reduction = DEPTH_ZERO; // Restore original reduction } // Step 15. Full depth search if (doFullDepthSearch) { Value localAlpha = sp->alpha; - value = newDepth < OnePly ? -qsearch(pos, ss+1, -(localAlpha+1), -localAlpha, Depth(0), sp->ply+1) - : - search(pos, ss+1, -(localAlpha+1), -localAlpha, newDepth, sp->ply+1); + value = newDepth < ONE_PLY ? -qsearch(pos, ss+1, -(localAlpha+1), -localAlpha, DEPTH_ZERO, sp->ply+1) + : - search(pos, ss+1, -(localAlpha+1), -localAlpha, newDepth, sp->ply+1); // Step extra. pv search (only in PV nodes) // Search only for possible new PV nodes, if instead value >= beta then // parent node fails low with value <= alpha and tries another move. if (PvNode && value > localAlpha && value < sp->beta) - value = newDepth < OnePly ? -qsearch(pos, ss+1, -sp->beta, -sp->alpha, Depth(0), sp->ply+1) - : - search(pos, ss+1, -sp->beta, -sp->alpha, newDepth, sp->ply+1); + value = newDepth < ONE_PLY ? -qsearch(pos, ss+1, -sp->beta, -sp->alpha, DEPTH_ZERO, sp->ply+1) + : - search(pos, ss+1, -sp->beta, -sp->alpha, newDepth, sp->ply+1); } // Step 16. Undo move @@ -1716,7 +1704,7 @@ namespace { // Step 17. Check for new best move lock_grab(&(sp->lock)); - if (value > sp->bestValue && !TM.thread_should_stop(threadID)) + if (value > sp->bestValue && !ThreadsMgr.thread_should_stop(threadID)) { sp->bestValue = value; @@ -1863,7 +1851,7 @@ namespace { assert(m != MOVE_NONE); - Depth result = Depth(0); + Depth result = DEPTH_ZERO; *dangerous = moveIsCheck | singleEvasion | mateThreat; if (*dangerous) @@ -1896,7 +1884,7 @@ namespace { if ( captureOrPromotion && pos.type_of_piece_on(move_to(m)) != PAWN && ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) - - pos.midgame_value_of_piece_on(move_to(m)) == Value(0)) + - pos.midgame_value_of_piece_on(move_to(m)) == VALUE_ZERO) && !move_is_promotion(m) && !move_is_ep(m)) { @@ -1909,11 +1897,11 @@ namespace { && pos.type_of_piece_on(move_to(m)) != PAWN && pos.see_sign(m) >= 0) { - result += OnePly/2; + result += ONE_PLY / 2; *dangerous = true; } - return Min(result, OnePly); + return Min(result, ONE_PLY); } @@ -2034,7 +2022,7 @@ namespace { if ( m != MOVE_NULL && before != VALUE_NONE && after != VALUE_NONE - && pos.captured_piece() == NO_PIECE_TYPE + && pos.captured_piece_type() == PIECE_TYPE_NONE && !move_is_special(m)) H.set_gain(pos.piece_on(move_to(m)), move_to(m), -(before + after)); } @@ -2055,7 +2043,7 @@ namespace { std::stringstream s; - if (abs(v) < VALUE_MATE - PLY_MAX * OnePly) + if (abs(v) < VALUE_MATE - PLY_MAX * ONE_PLY) s << "cp " << int(v) * 100 / int(PawnValueMidgame); // Scale to pawn = 100 else s << "mate " << (v > 0 ? (VALUE_MATE - v + 1) / 2 : -(VALUE_MATE + v) / 2 ); @@ -2068,7 +2056,7 @@ namespace { int nps() { int t = current_search_time(); - return (t > 0 ? int((TM.nodes_searched() * 1000) / t) : 0); + return (t > 0 ? int((ThreadsMgr.nodes_searched() * 1000) / t) : 0); } @@ -2125,7 +2113,7 @@ namespace { if (dbg_show_hit_rate) dbg_print_hit_rate(); - cout << "info nodes " << TM.nodes_searched() << " nps " << nps() + cout << "info nodes " << ThreadsMgr.nodes_searched() << " nps " << nps() << " time " << t << endl; } @@ -2142,7 +2130,7 @@ namespace { if ( (Iteration >= 3 && UseTimeManagement && noMoreTime) || (ExactMaxTime && t >= ExactMaxTime) - || (Iteration >= 3 && MaxNodes && TM.nodes_searched() >= MaxNodes)) + || (Iteration >= 3 && MaxNodes && ThreadsMgr.nodes_searched() >= MaxNodes)) AbortSearch = true; } @@ -2177,7 +2165,7 @@ namespace { { ss->excludedMove = MOVE_NONE; ss->skipNullMove = false; - ss->reduction = Depth(0); + ss->reduction = DEPTH_ZERO; if (i < 3) ss->killers[0] = ss->killers[1] = ss->mateKiller = MOVE_NONE; @@ -2221,7 +2209,7 @@ namespace { << " score " << value_to_uci(value) << (value >= beta ? " lowerbound" : value <= alpha ? " upperbound" : "") << " time " << current_search_time() - << " nodes " << TM.nodes_searched() + << " nodes " << ThreadsMgr.nodes_searched() << " nps " << nps() << " pv "; @@ -2236,7 +2224,7 @@ namespace { value <= alpha ? VALUE_TYPE_UPPER : VALUE_TYPE_EXACT; LogFile << pretty_pv(pos, current_search_time(), Iteration, - TM.nodes_searched(), value, t, pv) << endl; + ThreadsMgr.nodes_searched(), value, t, pv) << endl; } } @@ -2305,7 +2293,7 @@ namespace { void* init_thread(void *threadID) { - TM.idle_loop(*(int*)threadID, NULL); + ThreadsMgr.idle_loop(*(int*)threadID, NULL); return NULL; } @@ -2313,7 +2301,7 @@ namespace { DWORD WINAPI init_thread(LPVOID threadID) { - TM.idle_loop(*(int*)threadID, NULL); + ThreadsMgr.idle_loop(*(int*)threadID, NULL); return 0; } @@ -2615,7 +2603,7 @@ namespace { assert(*bestValue <= *alpha); assert(*alpha < beta); assert(beta <= VALUE_INFINITE); - assert(depth > Depth(0)); + assert(depth > DEPTH_ZERO); assert(p.thread() >= 0 && p.thread() < ActiveThreads); assert(ActiveThreads > 1); @@ -2779,7 +2767,7 @@ namespace { pos.do_move(cur->move, st); ss[0].currentMove = cur->move; moves[count].move = cur->move; - moves[count].score = -qsearch(pos, ss+1, -VALUE_INFINITE, VALUE_INFINITE, Depth(0), 1); + moves[count].score = -qsearch(pos, ss+1, -VALUE_INFINITE, VALUE_INFINITE, DEPTH_ZERO, 1); moves[count].pv[0] = cur->move; moves[count].pv[1] = MOVE_NONE; pos.undo_move(cur->move);