X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=6c7069e09c7a474608c25693084ff4629d4f8461;hp=3c34f185c35eda640b5022851eccdf65631a588a;hb=2c1797ab81957221266f7dd445845a1a525ccb9d;hpb=7904a7d930d4979fcd0bf13d48a6504f97f39a54 diff --git a/src/search.cpp b/src/search.cpp index 3c34f185..6c7069e0 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -127,6 +127,7 @@ namespace { }; EasyMoveManager EasyMove; + bool easyPlayed, failedLow; double BestMoveChanges; Value DrawValue[COLOR_NB]; CounterMovesHistoryStats CounterMovesHistory; @@ -327,7 +328,7 @@ void MainThread::search() { // Check if there are threads with a better score than main thread. Thread* bestThread = this; - if (Options["MultiPV"] == 1 && !Skill(Options["Skill Level"]).enabled()) + if (!easyPlayed && Options["MultiPV"] == 1 && !Skill(Options["Skill Level"]).enabled()) for (Thread* th : Threads) if ( th->completedDepth > bestThread->completedDepth && th->rootMoves[0].score > bestThread->rootMoves[0].score) @@ -368,6 +369,7 @@ void Thread::search() { { easyMove = EasyMove.get(rootPos.key()); EasyMove.clear(); + easyPlayed = false; BestMoveChanges = 0; TT.new_search(); } @@ -391,7 +393,7 @@ void Thread::search() { // Age out PV variability metric if (isMainThread) - BestMoveChanges *= 0.5; + BestMoveChanges *= 0.505, failedLow = false; // Save the last iteration's scores before first PV line is searched and // all the move scores except the (new) PV are set to -VALUE_INFINITE. @@ -452,7 +454,7 @@ void Thread::search() { if (isMainThread) { - Signals.failedLowAtRoot = true; + failedLow = true; Signals.stopOnPonderhit = false; } } @@ -512,10 +514,10 @@ void Thread::search() { // of the available time has been used or we matched an easyMove // from the previous search and just did a fast verification. if ( rootMoves.size() == 1 - || Time.elapsed() > Time.available() - || ( rootMoves[0].pv[0] == easyMove + || Time.elapsed() > Time.available() * (failedLow? 641 : 315)/640 + || ( easyPlayed = ( rootMoves[0].pv[0] == easyMove && BestMoveChanges < 0.03 - && Time.elapsed() > Time.available() / 10)) + && Time.elapsed() > Time.available() / 8))) { // If we are allowed to ponder do not stop the search now but // keep pondering until the GUI sends "ponderhit" or "stop". @@ -538,7 +540,7 @@ void Thread::search() { // Clear any candidate easy move that wasn't stable for the last search // iterations; the second condition prevents consecutive fast moves. - if (EasyMove.stableCnt < 6 || Time.elapsed() < Time.available()) + if (EasyMove.stableCnt < 6 || easyPlayed) EasyMove.clear(); // If skill level is enabled, swap best PV line with the sub-optimal one @@ -859,15 +861,10 @@ moves_loop: // When in check search starts from here ss->moveCount = ++moveCount; - if (RootNode && thisThread == Threads.main()) - { - Signals.firstRootMove = (moveCount == 1); - - if (Time.elapsed() > 3000) - sync_cout << "info depth " << depth / ONE_PLY - << " currmove " << UCI::move(move, pos.is_chess960()) - << " currmovenumber " << moveCount + thisThread->PVIdx << sync_endl; - } + if (RootNode && thisThread == Threads.main() && Time.elapsed() > 3000) + sync_cout << "info depth " << depth / ONE_PLY + << " currmove " << UCI::move(move, pos.is_chess960()) + << " currmovenumber " << moveCount + thisThread->PVIdx << sync_endl; if (PvNode) (ss+1)->pv = nullptr; @@ -1486,19 +1483,9 @@ moves_loop: // When in check search starts from here if (Limits.ponder) return; - if (Limits.use_time_management()) - { - bool stillAtFirstMove = Signals.firstRootMove.load(std::memory_order_relaxed) - && !Signals.failedLowAtRoot.load(std::memory_order_relaxed) - && elapsed > Time.available() * 3 / 4; - - if (stillAtFirstMove || elapsed > Time.maximum() - 10) - Signals.stop = true; - } - else if (Limits.movetime && elapsed >= Limits.movetime) - Signals.stop = true; - - else if (Limits.nodes && Threads.nodes_searched() >= Limits.nodes) + if ( (Limits.use_time_management() && elapsed > Time.maximum() - 10) + || (Limits.movetime && elapsed >= Limits.movetime) + || (Limits.nodes && Threads.nodes_searched() >= Limits.nodes)) Signals.stop = true; }