X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=6ea5e3a261ffe1c6453dab650c4ab836417199b9;hp=948f526cce836613e4e88fa80db9533ab9613c8e;hb=9a6cfee73bbad3051f888e6b8f8e88293763bf70;hpb=13d4df95cd4c56c0e730328648de54d9ed8bd81e diff --git a/src/search.cpp b/src/search.cpp index 948f526c..6ea5e3a2 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -278,10 +278,13 @@ void Search::think() { } for (Thread* th : Threads) + { th->maxPly = 0; + th->notify_one(); // Wake up all the threads + } Threads.timer->run = true; - Threads.timer->notify_one(); // Wake up the recurring timer + Threads.timer->notify_one(); // Start the recurring timer id_loop(RootPos); // Let's start searching ! @@ -1396,8 +1399,8 @@ moves_loop: // When in check and at SpNode search starts from here *pv = MOVE_NONE; } - // update_stats() updates killers, history, countermoves and followupmoves stats after a fail-high - // of a quiet move. + // update_stats() updates killers, history, countermoves and followupmoves + // stats after a fail-high of a quiet move. void update_stats(const Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt) { @@ -1407,36 +1410,32 @@ moves_loop: // When in check and at SpNode search starts from here ss->killers[0] = move; } - // Increase history value of the cut-off move and decrease all the other - // played quiet moves. Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY)); + + Square prevSq = to_sq((ss-1)->currentMove); + HistoryStats& cmh = CounterMovesHistory[pos.piece_on(prevSq)][prevSq]; + History.update(pos.moved_piece(move), to_sq(move), bonus); - for (int i = 0; i < quietsCnt; ++i) + if (is_ok((ss-1)->currentMove)) { - Move m = quiets[i]; - History.update(pos.moved_piece(m), to_sq(m), -bonus); + Countermoves.update(pos.piece_on(prevSq), prevSq, move); + cmh.update(pos.moved_piece(move), to_sq(move), bonus); } - if (is_ok((ss-1)->currentMove)) + // Decrease all the other played quiet moves + for (int i = 0; i < quietsCnt; ++i) { - Square prevMoveSq = to_sq((ss-1)->currentMove); - Piece prevMovePiece = pos.piece_on(prevMoveSq); - Countermoves.update(prevMovePiece, prevMoveSq, move); + History.update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus); - HistoryStats& cmh = CounterMovesHistory[prevMovePiece][prevMoveSq]; - cmh.update(pos.moved_piece(move), to_sq(move), bonus); - for (int i = 0; i < quietsCnt; ++i) - { - Move m = quiets[i]; - cmh.update(pos.moved_piece(m), to_sq(m), -bonus); - } + if (is_ok((ss-1)->currentMove)) + cmh.update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus); } if (is_ok((ss-2)->currentMove) && (ss-1)->currentMove == (ss-1)->ttMove) { - Square prevOwnMoveSq = to_sq((ss-2)->currentMove); - Followupmoves.update(pos.piece_on(prevOwnMoveSq), prevOwnMoveSq, move); + Square prevPrevSq = to_sq((ss-2)->currentMove); + Followupmoves.update(pos.piece_on(prevPrevSq), prevPrevSq, move); } } @@ -1595,34 +1594,17 @@ void Thread::idle_loop() { assert(!this_sp || (this_sp->master == this && searching)); - while ( !exit - && !(this_sp && this_sp->slavesMask.none())) + while (!exit && !(this_sp && this_sp->slavesMask.none())) { - // If there is nothing to do, sleep. - while( !exit - && !(this_sp && this_sp->slavesMask.none()) - && !searching) - { - if ( !this_sp - && !Threads.main()->thinking) - { - std::unique_lock lk(mutex); - while (!exit && !Threads.main()->thinking) - sleepCondition.wait(lk); - } - else - std::this_thread::yield(); - } - // If this thread has been assigned work, launch a search while (searching) { - mutex.lock(); + spinlock.acquire(); assert(activeSplitPoint); SplitPoint* sp = activeSplitPoint; - mutex.unlock(); + spinlock.release(); Stack stack[MAX_PLY+4], *ss = stack+2; // To allow referencing (ss-2) and (ss+2) Position pos(*sp->pos, this); @@ -1719,6 +1701,18 @@ void Thread::idle_loop() { sp->spinlock.release(); } } + + // If search is finished then sleep, otherwise just yield + if (!Threads.main()->thinking) + { + assert(!this_sp); + + std::unique_lock lk(mutex); + while (!exit && !Threads.main()->thinking) + sleepCondition.wait(lk); + } + else + std::this_thread::yield(); // Wait for a new job or for our slaves to finish } }