X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=78b85485d1efcf24ac9b53e11eb383c797f8ed05;hp=5bb12a856ce19dcb3085727960cc7dc9f5ba1fc6;hb=18cd83a38042a3993678e88bc8163ceb1cbd62b4;hpb=22f9f0cabe6f8de8051470fae3917533a411067e diff --git a/src/search.cpp b/src/search.cpp index 5bb12a85..78b85485 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2009 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -23,6 +23,7 @@ //// #include +#include #include #include #include @@ -31,7 +32,9 @@ #include "evaluate.h" #include "history.h" #include "misc.h" +#include "movegen.h" #include "movepick.h" +#include "lock.h" #include "san.h" #include "search.h" #include "thread.h" @@ -47,57 +50,23 @@ namespace { /// Types - //The IterationInfoType is used to store search history - //iteration by iteration. + // IterationInfoType stores search results for each iteration // - //Because we use relatively small (dynamic) aspiration window, - //there happens many fail highs and fail lows in root. And - //because we don't do researches in those cases, "value" stored - //here is not necessarily exact. Instead in case of fail high/low - //we guess what the right value might be and store our guess - //as "speculated value" and then move on... - - class IterationInfoType { - private: - Value _value; - Value _speculatedValue; - bool _failHigh; - bool _failLow; - public: - IterationInfoType() { - clear(); - } - - inline void clear() { - set(Value(0)); - } - - inline void set(Value v) { - set(v, v, false, false); - } - - inline void set(Value v, Value specV, bool fHigh, bool fLow) { - _value = v; - _speculatedValue = specV; - _failHigh = fHigh; - _failLow = fLow; - } + // Because we use relatively small (dynamic) aspiration window, + // there happens many fail highs and fail lows in root. And + // because we don't do researches in those cases, "value" stored + // here is not necessarily exact. Instead in case of fail high/low + // we guess what the right value might be and store our guess + // as a "speculated value" and then move on. Speculated values are + // used just to calculate aspiration window width, so also if are + // not exact is not big a problem. - inline Value value() { - return _value; - } - - inline Value speculated_value() { - return _speculatedValue; - } + struct IterationInfoType { - inline bool fail_high() { - return _failHigh; - } + IterationInfoType(Value v = Value(0), Value sv = Value(0)) + : value(v), speculatedValue(sv) {} - inline bool fail_low() { - return _failLow; - } + Value value, speculatedValue; }; @@ -105,7 +74,8 @@ namespace { // Apart for the first one that has its score, following moves // normally have score -VALUE_INFINITE, so are ordered according // to the number of beta cutoffs occurred under their subtree during - // the last iteration. + // the last iteration. The counters are per thread variables to avoid + // concurrent accessing under SMP case. struct BetaCounterType { @@ -113,8 +83,6 @@ namespace { void clear(); void add(Color us, Depth d, int threadID); void read(Color us, int64_t& our, int64_t& their); - - int64_t hits[THREAD_MAX][2]; }; @@ -141,7 +109,7 @@ namespace { class RootMoveList { public: - RootMoveList(Position &pos, Move searchMoves[]); + RootMoveList(Position& pos, Move searchMoves[]); inline Move get_move(int moveNum) const; inline Value get_move_score(int moveNum) const; inline void set_move_score(int moveNum, Value score); @@ -162,129 +130,124 @@ namespace { }; - /// Constants and variables - - // Minimum number of full depth (i.e. non-reduced) moves at PV and non-PV - // nodes: - int LMRPVMoves = 15; - int LMRNonPVMoves = 4; + /// Constants - // Depth limit for use of dynamic threat detection: - Depth ThreatDepth = 5*OnePly; + // Search depth at iteration 1 + const Depth InitialDepth = OnePly /*+ OnePly/2*/; - // Depth limit for selective search: - Depth SelectiveDepth = 7*OnePly; + // Depth limit for selective search + const Depth SelectiveDepth = 7 * OnePly; // Use internal iterative deepening? const bool UseIIDAtPVNodes = true; const bool UseIIDAtNonPVNodes = false; - // Internal iterative deepening margin. At Non-PV moves, when - // UseIIDAtNonPVNodes is true, we do an internal iterative deepening search - // when the static evaluation is at most IIDMargin below beta. + // Internal iterative deepening margin. At Non-PV moves, when + // UseIIDAtNonPVNodes is true, we do an internal iterative deepening + // search when the static evaluation is at most IIDMargin below beta. const Value IIDMargin = Value(0x100); - // Easy move margin. An easy move candidate must be at least this much + // Easy move margin. An easy move candidate must be at least this much // better than the second best move. const Value EasyMoveMargin = Value(0x200); - // Problem margin. If the score of the first move at iteration N+1 has + // Problem margin. If the score of the first move at iteration N+1 has // dropped by more than this since iteration N, the boolean variable // "Problem" is set to true, which will make the program spend some extra // time looking for a better move. const Value ProblemMargin = Value(0x28); - // No problem margin. If the boolean "Problem" is true, and a new move + // No problem margin. If the boolean "Problem" is true, and a new move // is found at the root which is less than NoProblemMargin worse than the // best move from the previous iteration, Problem is set back to false. const Value NoProblemMargin = Value(0x14); - // Null move margin. A null move search will not be done if the approximate + // Null move margin. A null move search will not be done if the approximate // evaluation of the position is more than NullMoveMargin below beta. const Value NullMoveMargin = Value(0x300); - // Pruning criterions. See the code and comments in ok_to_prune() to + // Pruning criterions. See the code and comments in ok_to_prune() to // understand their precise meaning. - const bool PruneEscapeMoves = false; + const bool PruneEscapeMoves = false; const bool PruneDefendingMoves = false; - const bool PruneBlockingMoves = false; - - // Use futility pruning? - bool UseQSearchFutilityPruning = true; - bool UseFutilityPruning = true; + const bool PruneBlockingMoves = false; // Margins for futility pruning in the quiescence search, and at frontier - // and near frontier nodes - Value FutilityMarginQS = Value(0x80); - Value FutilityMargins[6] = { Value(0x100), Value(0x200), Value(0x250), - Value(0x2A0), Value(0x340), Value(0x3A0) }; + // and near frontier nodes. + const Value FutilityMarginQS = Value(0x80); + // Remaining depth: 1 ply 1.5 ply 2 ply 2.5 ply 3 ply 3.5 ply + const Value FutilityMargins[12] = { Value(0x100), Value(0x120), Value(0x200), Value(0x220), Value(0x250), Value(0x270), + // 4 ply 4.5 ply 5 ply 5.5 ply 6 ply 6.5 ply + Value(0x2A0), Value(0x2C0), Value(0x340), Value(0x360), Value(0x3A0), Value(0x3C0) }; // Razoring - const bool RazorAtDepthOne = false; - Depth RazorDepth = 4*OnePly; - Value RazorMargin = Value(0x300); + const Depth RazorDepth = 4*OnePly; - // Last seconds noise filtering (LSN) - bool UseLSNFiltering = false; - bool looseOnTime = false; - int LSNTime = 4 * 1000; // In milliseconds - Value LSNValue = Value(0x200); - - // Extensions. Array index 0 is used at non-PV nodes, index 1 at PV nodes. - Depth CheckExtension[2] = {OnePly, OnePly}; - Depth SingleReplyExtension[2] = {OnePly / 2, OnePly / 2}; - Depth PawnPushTo7thExtension[2] = {OnePly / 2, OnePly / 2}; - Depth PassedPawnExtension[2] = {Depth(0), Depth(0)}; - Depth PawnEndgameExtension[2] = {OnePly, OnePly}; - Depth MateThreatExtension[2] = {Depth(0), Depth(0)}; + // Remaining depth: 1 ply 1.5 ply 2 ply 2.5 ply 3 ply 3.5 ply + const Value RazorMargins[6] = { Value(0x180), Value(0x300), Value(0x300), Value(0x3C0), Value(0x3C0), Value(0x3C0) }; - // Search depth at iteration 1 - const Depth InitialDepth = OnePly /*+ OnePly/2*/; + // Remaining depth: 1 ply 1.5 ply 2 ply 2.5 ply 3 ply 3.5 ply + const Value RazorApprMargins[6] = { Value(0x520), Value(0x300), Value(0x300), Value(0x300), Value(0x300), Value(0x300) }; - // Node counters - int NodesSincePoll; - int NodesBetweenPolls = 30000; + + /// Variables initialized by UCI options + + // Minimum number of full depth (i.e. non-reduced) moves at PV and non-PV nodes + int LMRPVMoves, LMRNonPVMoves; // heavy SMP read access for the latter + + // Depth limit for use of dynamic threat detection + Depth ThreatDepth; // heavy SMP read access + + // Last seconds noise filtering (LSN) + const bool UseLSNFiltering = true; + const int LSNTime = 4000; // In milliseconds + const Value LSNValue = value_from_centipawns(200); + bool loseOnTime = false; + + // Extensions. Array index 0 is used at non-PV nodes, index 1 at PV nodes. + // There is heavy SMP read access on these arrays + Depth CheckExtension[2], SingleReplyExtension[2], PawnPushTo7thExtension[2]; + Depth PassedPawnExtension[2], PawnEndgameExtension[2], MateThreatExtension[2]; // Iteration counters int Iteration; - BetaCounterType BetaCounter; + BetaCounterType BetaCounter; // has per-thread internal data - // Scores and number of times the best move changed for each iteration: + // Scores and number of times the best move changed for each iteration IterationInfoType IterationInfo[PLY_MAX_PLUS_2]; int BestMoveChangesByIteration[PLY_MAX_PLUS_2]; // MultiPV mode - int MultiPV = 1; + int MultiPV; // Time managment variables int SearchStartTime; int MaxNodes, MaxDepth; - int MaxSearchTime, AbsoluteMaxSearchTime, ExtraSearchTime; - Move EasyMove; + int MaxSearchTime, AbsoluteMaxSearchTime, ExtraSearchTime, ExactMaxTime; int RootMoveNumber; bool InfiniteSearch; bool PonderSearch; bool StopOnPonderhit; - bool AbortSearch; + bool AbortSearch; // heavy SMP read access bool Quit; bool FailHigh; bool FailLow; bool Problem; - bool PonderingEnabled; - int ExactMaxTime; // Show current line? - bool ShowCurrentLine = false; + bool ShowCurrentLine; // Log file - bool UseLogFile = false; + bool UseLogFile; std::ofstream LogFile; // MP related variables - Depth MinimumSplitDepth = 4*OnePly; - int MaxThreadsPerSplitPoint = 4; + int ActiveThreads = 1; + Depth MinimumSplitDepth; + int MaxThreadsPerSplitPoint; Thread Threads[THREAD_MAX]; Lock MPLock; + Lock IOLock; bool AllThreadsShouldExit = false; const int MaxActiveSplitPoints = 8; SplitPoint SplitPointStack[THREAD_MAX][MaxActiveSplitPoints]; @@ -297,50 +260,54 @@ namespace { HANDLE SitIdleEvent[THREAD_MAX]; #endif + // Node counters, used only by thread[0] but try to keep in different + // cache lines (64 bytes each) from the heavy SMP read accessed variables. + int NodesSincePoll; + int NodesBetweenPolls = 30000; + + // History table + History H; + /// Functions - Value id_loop(const Position &pos, Move searchMoves[]); - Value root_search(Position &pos, SearchStack ss[], RootMoveList &rml, - Value alpha, Value beta); - Value search_pv(Position &pos, SearchStack ss[], Value alpha, Value beta, - Depth depth, int ply, int threadID); - Value search(Position &pos, SearchStack ss[], Value beta, - Depth depth, int ply, bool allowNullmove, int threadID); - Value qsearch(Position &pos, SearchStack ss[], Value alpha, Value beta, - Depth depth, int ply, int threadID); - void sp_search(SplitPoint *sp, int threadID); - void sp_search_pv(SplitPoint *sp, int threadID); + Value id_loop(const Position& pos, Move searchMoves[]); + Value root_search(Position& pos, SearchStack ss[], RootMoveList& rml, Value alpha, Value beta); + Value search_pv(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID); + Value search(Position& pos, SearchStack ss[], Value beta, Depth depth, int ply, bool allowNullmove, int threadID); + Value qsearch(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID); + void sp_search(SplitPoint* sp, int threadID); + void sp_search_pv(SplitPoint* sp, int threadID); void init_node(SearchStack ss[], int ply, int threadID); void update_pv(SearchStack ss[], int ply); - void sp_update_pv(SearchStack *pss, SearchStack ss[], int ply); - bool connected_moves(const Position &pos, Move m1, Move m2); + void sp_update_pv(SearchStack* pss, SearchStack ss[], int ply); + bool connected_moves(const Position& pos, Move m1, Move m2); bool value_is_mate(Value value); bool move_is_killer(Move m, const SearchStack& ss); - Depth extension(const Position &pos, Move m, bool pvNode, bool capture, bool check, bool singleReply, bool mateThreat, bool* dangerous); - bool ok_to_do_nullmove(const Position &pos); - bool ok_to_prune(const Position &pos, Move m, Move threat, Depth d); + Depth extension(const Position& pos, Move m, bool pvNode, bool capture, bool check, bool singleReply, bool mateThreat, bool* dangerous); + bool ok_to_do_nullmove(const Position& pos); + bool ok_to_prune(const Position& pos, Move m, Move threat, Depth d); bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply); - bool ok_to_history(const Position &pos, Move m); + bool ok_to_history(const Position& pos, Move m); void update_history(const Position& pos, Move m, Depth depth, Move movesSearched[], int moveCount); void update_killers(Move m, SearchStack& ss); bool fail_high_ply_1(); - bool aspiration_fail_high_ply_1(); int current_search_time(); int nps(); void poll(); void ponderhit(); void print_current_line(SearchStack ss[], int ply, int threadID); void wait_for_stop_or_ponderhit(); + void init_ss_array(SearchStack ss[]); - void idle_loop(int threadID, SplitPoint *waitSp); + void idle_loop(int threadID, SplitPoint* waitSp); void init_split_point_stack(); void destroy_split_point_stack(); bool thread_should_stop(int threadID); bool thread_is_available(int slave, int master); bool idle_thread_exists(int master); - bool split(const Position &pos, SearchStack *ss, int ply, + bool split(const Position& pos, SearchStack* ss, int ply, Value *alpha, Value *beta, Value *bestValue, Depth depth, int *moves, MovePicker *mp, Bitboard dcCandidates, int master, bool pvNode); void wake_sleeping_threads(); @@ -354,53 +321,16 @@ namespace { } -//// -//// Global variables -//// - -// The main transposition table -TranspositionTable TT = TranspositionTable(TTDefaultSize); - - -// Number of active threads: -int ActiveThreads = 1; - -// Locks. In principle, there is no need for IOLock to be a global variable, -// but it could turn out to be useful for debugging. -Lock IOLock; - -History H; // Should be made local? - -// The empty search stack -SearchStack EmptySearchStack; - - -// SearchStack::init() initializes a search stack. Used at the beginning of a -// new search from the root. -void SearchStack::init(int ply) { - - pv[ply] = pv[ply + 1] = MOVE_NONE; - currentMove = threatMove = MOVE_NONE; - reduction = Depth(0); -} - -void SearchStack::initKillers() { - - mateKiller = MOVE_NONE; - for (int i = 0; i < KILLER_MAX; i++) - killers[i] = MOVE_NONE; -} - - //// //// Functions //// /// think() is the external interface to Stockfish's search, and is called when -/// the program receives the UCI 'go' command. It initializes various -/// search-related global variables, and calls root_search() +/// the program receives the UCI 'go' command. It initializes various +/// search-related global variables, and calls root_search(). It returns false +/// when a quit command is received during the search. -void think(const Position &pos, bool infinite, bool ponder, int side_to_move, +bool think(const Position& pos, bool infinite, bool ponder, int side_to_move, int time[], int increment[], int movesToGo, int maxDepth, int maxNodes, int maxTime, Move searchMoves[]) { @@ -409,27 +339,23 @@ void think(const Position &pos, bool infinite, bool ponder, int side_to_move, { Move bookMove; if (get_option_value_string("Book File") != OpeningBook.file_name()) - { - OpeningBook.close(); OpeningBook.open("book.bin"); - } + bookMove = OpeningBook.get_move(pos); if (bookMove != MOVE_NONE) { std::cout << "bestmove " << bookMove << std::endl; - return; + return true; } } // Initialize global search variables Idle = false; SearchStartTime = get_system_time(); - EasyMove = MOVE_NONE; for (int i = 0; i < THREAD_MAX; i++) { Threads[i].nodes = 0ULL; Threads[i].failHighPly1 = false; - Threads[i].aspirationFailHighPly1 = false; } NodesSincePoll = 0; InfiniteSearch = infinite; @@ -445,9 +371,12 @@ void think(const Position &pos, bool infinite, bool ponder, int side_to_move, // Read UCI option values TT.set_size(get_option_value_int("Hash")); if (button_was_pressed("Clear Hash")) + { TT.clear(); + loseOnTime = false; // reset at the beginning of a new game + } - PonderingEnabled = get_option_value_bool("Ponder"); + bool PonderingEnabled = get_option_value_bool("Ponder"); MultiPV = get_option_value_int("MultiPV"); CheckExtension[1] = Depth(get_option_value_int("Check Extension (PV nodes)")); @@ -468,10 +397,9 @@ void think(const Position &pos, bool infinite, bool ponder, int side_to_move, MateThreatExtension[1] = Depth(get_option_value_int("Mate Threat Extension (PV nodes)")); MateThreatExtension[0] = Depth(get_option_value_int("Mate Threat Extension (non-PV nodes)")); - LMRPVMoves = get_option_value_int("Full Depth Moves (PV nodes)") + 1; - LMRNonPVMoves = get_option_value_int("Full Depth Moves (non-PV nodes)") + 1; - ThreatDepth = get_option_value_int("Threat Depth") * OnePly; - SelectiveDepth = get_option_value_int("Selective Plies") * OnePly; + LMRPVMoves = get_option_value_int("Full Depth Moves (PV nodes)") + 1; + LMRNonPVMoves = get_option_value_int("Full Depth Moves (non-PV nodes)") + 1; + ThreatDepth = get_option_value_int("Threat Depth") * OnePly; Chess960 = get_option_value_bool("UCI_Chess960"); ShowCurrentLine = get_option_value_bool("UCI_ShowCurrLine"); @@ -479,26 +407,12 @@ void think(const Position &pos, bool infinite, bool ponder, int side_to_move, if (UseLogFile) LogFile.open(get_option_value_string("Search Log Filename").c_str(), std::ios::out | std::ios::app); - UseQSearchFutilityPruning = get_option_value_bool("Futility Pruning (Quiescence Search)"); - UseFutilityPruning = get_option_value_bool("Futility Pruning (Main Search)"); - - FutilityMarginQS = value_from_centipawns(get_option_value_int("Futility Margin (Quiescence Search)")); - int fmScale = get_option_value_int("Futility Margin Scale Factor (Main Search)"); - for (int i = 0; i < 6; i++) - FutilityMargins[i] = (FutilityMargins[i] * fmScale) / 100; - - RazorDepth = (get_option_value_int("Maximum Razoring Depth") + 1) * OnePly; - RazorMargin = value_from_centipawns(get_option_value_int("Razoring Margin")); - - UseLSNFiltering = get_option_value_bool("LSN filtering"); - LSNTime = get_option_value_int("LSN Time Margin (sec)") * 1000; - LSNValue = value_from_centipawns(get_option_value_int("LSN Value Margin")); - MinimumSplitDepth = get_option_value_int("Minimum Split Depth") * OnePly; MaxThreadsPerSplitPoint = get_option_value_int("Maximum Number of Threads per Split Point"); read_weights(pos.side_to_move()); + // Set the number of active threads int newActiveThreads = get_option_value_int("Threads"); if (newActiveThreads != ActiveThreads) { @@ -506,13 +420,13 @@ void think(const Position &pos, bool infinite, bool ponder, int side_to_move, init_eval(ActiveThreads); } - // Wake up sleeping threads: + // Wake up sleeping threads wake_sleeping_threads(); for (int i = 1; i < ActiveThreads; i++) assert(thread_is_available(i, 0)); - // Set thinking time: + // Set thinking time int myTime = time[side_to_move]; int myIncrement = increment[side_to_move]; @@ -559,30 +473,30 @@ void think(const Position &pos, bool infinite, bool ponder, int side_to_move, else NodesBetweenPolls = 30000; - - // Write information to search log file: + // Write information to search log file if (UseLogFile) LogFile << "Searching: " << pos.to_fen() << std::endl - << "infinite: " << infinite - << " ponder: " << ponder - << " time: " << myTime + << "infinite: " << infinite + << " ponder: " << ponder + << " time: " << myTime << " increment: " << myIncrement << " moves to go: " << movesToGo << std::endl; - // We're ready to start thinking. Call the iterative deepening loop - // function: - if (!looseOnTime) + // We're ready to start thinking. Call the iterative deepening loop function + // + // FIXME we really need to cleanup all this LSN ugliness + if (!loseOnTime) { Value v = id_loop(pos, searchMoves); - looseOnTime = ( UseLSNFiltering - && myTime < LSNTime - && myIncrement == 0 - && v < -LSNValue); + loseOnTime = ( UseLSNFiltering + && myTime < LSNTime + && myIncrement == 0 + && v < -LSNValue); } else { - looseOnTime = false; // reset for next match + loseOnTime = false; // reset for next match while (SearchStartTime + myTime + 1000 > get_system_time()) ; // wait here id_loop(pos, searchMoves); // to fail gracefully @@ -591,14 +505,8 @@ void think(const Position &pos, bool infinite, bool ponder, int side_to_move, if (UseLogFile) LogFile.close(); - if (Quit) - { - OpeningBook.close(); - stop_threads(); - quit_eval(); - exit(0); - } Idle = true; + return !Quit; } @@ -617,7 +525,7 @@ void init_threads() { for (i = 0; i < THREAD_MAX; i++) Threads[i].activeSplitPoints = 0; - // Initialize global locks: + // Initialize global locks lock_init(&MPLock, NULL); lock_init(&IOLock, NULL); @@ -650,13 +558,9 @@ void init_threads() { CreateThread(NULL, 0, init_thread, (LPVOID)(&i), 0, iID); #endif - // Wait until the thread has finished launching: + // Wait until the thread has finished launching while (!Threads[i].running); } - - // Init also the empty search stack - EmptySearchStack.init(0); - EmptySearchStack.initKillers(); } @@ -690,6 +594,22 @@ int64_t nodes_searched() { } +// SearchStack::init() initializes a search stack. Used at the beginning of a +// new search from the root. +void SearchStack::init(int ply) { + + pv[ply] = pv[ply + 1] = MOVE_NONE; + currentMove = threatMove = MOVE_NONE; + reduction = Depth(0); +} + +void SearchStack::initKillers() { + + mateKiller = MOVE_NONE; + for (int i = 0; i < KILLER_MAX; i++) + killers[i] = MOVE_NONE; +} + namespace { // id_loop() is the main iterative deepening loop. It calls root_search @@ -697,7 +617,7 @@ namespace { // been consumed, the user stops the search, or the maximum search depth is // reached. - Value id_loop(const Position &pos, Move searchMoves[]) { + Value id_loop(const Position& pos, Move searchMoves[]) { Position p(pos); SearchStack ss[PLY_MAX_PLUS_2]; @@ -705,18 +625,23 @@ namespace { // searchMoves are verified, copied, scored and sorted RootMoveList rml(p, searchMoves); + // Print RootMoveList c'tor startup scoring to the standard output, + // so that we print information also for iteration 1. + std::cout << "info depth " << 1 << "\ninfo depth " << 1 + << " score " << value_to_string(rml.get_move_score(0)) + << " time " << current_search_time() + << " nodes " << nodes_searched() + << " nps " << nps() + << " pv " << rml.get_move(0) << "\n"; + // Initialize TT.new_search(); H.clear(); - for (int i = 0; i < 3; i++) - { - ss[i].init(i); - ss[i].initKillers(); - } - IterationInfo[1].set(rml.get_move_score(0)); + init_ss_array(ss); + IterationInfo[1] = IterationInfoType(rml.get_move_score(0), rml.get_move_score(0)); Iteration = 1; - EasyMove = rml.scan_for_easy_move(); + Move EasyMove = rml.scan_for_easy_move(); // Iterative deepening loop while (Iteration < PLY_MAX) @@ -730,59 +655,62 @@ namespace { std::cout << "info depth " << Iteration << std::endl; - //Calculate dynamic search window based on previous iterations. - Value alpha; - Value beta; - - if (MultiPV == 1 && Iteration >= 6) { - Value prevDelta1 = IterationInfo[Iteration - 1].speculated_value() - IterationInfo[Iteration - 2].speculated_value(); - Value prevDelta2 = IterationInfo[Iteration - 2].speculated_value() - IterationInfo[Iteration - 3].speculated_value(); + // Calculate dynamic search window based on previous iterations + Value alpha, beta; - Value delta = Max((2 * Abs(prevDelta1) + Abs(prevDelta2)) , ProblemMargin); + if (MultiPV == 1 && Iteration >= 6 && abs(IterationInfo[Iteration - 1].value) < VALUE_KNOWN_WIN) + { + int prevDelta1 = IterationInfo[Iteration - 1].speculatedValue - IterationInfo[Iteration - 2].speculatedValue; + int prevDelta2 = IterationInfo[Iteration - 2].speculatedValue - IterationInfo[Iteration - 3].speculatedValue; - alpha = IterationInfo[Iteration - 1].value() - delta; - beta = IterationInfo[Iteration - 1].value() + delta; - if (alpha < - VALUE_INFINITE) alpha = - VALUE_INFINITE; - if (beta > VALUE_INFINITE) beta = VALUE_INFINITE; + int delta = Max(2 * abs(prevDelta1) + abs(prevDelta2), ProblemMargin); - } else { - alpha = - VALUE_INFINITE; - beta = VALUE_INFINITE; + alpha = Max(IterationInfo[Iteration - 1].value - delta, -VALUE_INFINITE); + beta = Min(IterationInfo[Iteration - 1].value + delta, VALUE_INFINITE); + } + else + { + alpha = - VALUE_INFINITE; + beta = VALUE_INFINITE; } // Search to the current depth Value value = root_search(p, ss, rml, alpha, beta); - if (AbortSearch) - break; //Value cannot be trusted. Break out immediately! // Write PV to transposition table, in case the relevant entries have - // been overwritten during the search: + // been overwritten during the search. TT.insert_pv(p, ss[0].pv); + if (AbortSearch) + break; // Value cannot be trusted. Break out immediately! + //Save info about search result - Value speculated_value = value; + Value speculatedValue; bool fHigh = false; bool fLow = false; + Value delta = value - IterationInfo[Iteration - 1].value; - Value prev_value = IterationInfo[Iteration - 1].value(); - Value delta = value - prev_value; - - if (value >= beta) { - fHigh = true; - speculated_value = prev_value + 2 * delta; - BestMoveChangesByIteration[Iteration] += 2; //This is used to tell time management to allocate more time - } else if (value <= alpha) { - fLow = true; - speculated_value = prev_value + 2 * delta; - BestMoveChangesByIteration[Iteration] += 3; //This is used to tell time management to allocate more time - } else { - //nothing + if (value >= beta) + { + assert(delta > 0); + + fHigh = true; + speculatedValue = value + delta; + BestMoveChangesByIteration[Iteration] += 2; // Allocate more time } + else if (value <= alpha) + { + assert(value == alpha); + assert(delta < 0); - if (speculated_value < - VALUE_INFINITE) speculated_value = - VALUE_INFINITE; - if (speculated_value > VALUE_INFINITE) speculated_value = VALUE_INFINITE; + fLow = true; + speculatedValue = value + delta; + BestMoveChangesByIteration[Iteration] += 3; // Allocate more time + } else + speculatedValue = value; - IterationInfo[Iteration].set(value, speculated_value, fHigh, fLow); + speculatedValue = Min(Max(speculatedValue, -VALUE_INFINITE), VALUE_INFINITE); + IterationInfo[Iteration] = IterationInfoType(value, speculatedValue); // Erase the easy move if it differs from the new best move if (ss[0].pv[0] != EasyMove) @@ -795,19 +723,21 @@ namespace { // Time to stop? bool stopSearch = false; - // Stop search early if there is only a single legal move: + // Stop search early if there is only a single legal move if (Iteration >= 6 && rml.move_count() == 1) stopSearch = true; // Stop search early when the last two iterations returned a mate score if ( Iteration >= 6 - && abs(IterationInfo[Iteration].value()) >= abs(VALUE_MATE) - 100 - && abs(IterationInfo[Iteration-1].value()) >= abs(VALUE_MATE) - 100) + && abs(IterationInfo[Iteration].value) >= abs(VALUE_MATE) - 100 + && abs(IterationInfo[Iteration-1].value) >= abs(VALUE_MATE) - 100) stopSearch = true; // Stop search early if one move seems to be much better than the rest int64_t nodes = nodes_searched(); - if ( Iteration >= 8 && !fLow && !fHigh + if ( Iteration >= 8 + && !fLow + && !fHigh && EasyMove == ss[0].pv[0] && ( ( rml.get_move_cumulative_nodes(0) > (nodes * 85) / 100 && current_search_time() > MaxSearchTime / 16) @@ -891,7 +821,7 @@ namespace { // scheme (perhaps we should try to use this at internal PV nodes, too?) // and prints some information to the standard output. - Value root_search(Position &pos, SearchStack ss[], RootMoveList &rml, Value alpha, Value beta) { + Value root_search(Position& pos, SearchStack ss[], RootMoveList &rml, Value alpha, Value beta) { Value oldAlpha = alpha; Value value; @@ -900,12 +830,14 @@ namespace { // Loop through all the moves in the root move list for (int i = 0; i < rml.move_count() && !AbortSearch; i++) { - if (alpha >= beta) { - rml.set_move_score(i, -VALUE_INFINITE); - //Leave node-counters and beta-counters as they are. - continue; + if (alpha >= beta) + { + // We failed high, invalidate and skip next moves, leave node-counters + // and beta-counters as they are and quickly return, we will try to do + // a research at the next iteration with a bigger aspiration window. + rml.set_move_score(i, -VALUE_INFINITE); + continue; } - int64_t nodes; Move move; StateInfo st; @@ -929,8 +861,9 @@ namespace { << " currmovenumber " << i + 1 << std::endl; // Decide search depth for this move + bool moveIsCapture = pos.move_is_capture(move); bool dangerous; - ext = extension(pos, move, true, pos.move_is_capture(move), pos.move_is_check(move), false, false, &dangerous); + ext = extension(pos, move, true, moveIsCapture, pos.move_is_check(move), false, false, &dangerous); newDepth = (Iteration - 2) * OnePly + ext + InitialDepth; // Make the move, and search it @@ -938,27 +871,46 @@ namespace { if (i < MultiPV) { + // Aspiration window is disabled in multi-pv case + if (MultiPV > 1) + alpha = -VALUE_INFINITE; + value = -search_pv(pos, ss, -beta, -alpha, newDepth, 1, 0); // If the value has dropped a lot compared to the last iteration, // set the boolean variable Problem to true. This variable is used // for time managment: When Problem is true, we try to complete the // current iteration before playing a move. - Problem = (Iteration >= 2 && value <= IterationInfo[Iteration-1].value() - ProblemMargin); + Problem = (Iteration >= 2 && value <= IterationInfo[Iteration-1].value - ProblemMargin); if (Problem && StopOnPonderhit) StopOnPonderhit = false; } else { - value = -search(pos, ss, -alpha, newDepth, 1, true, 0); + if ( newDepth >= 3*OnePly + && i >= MultiPV + LMRPVMoves + && !dangerous + && !moveIsCapture + && !move_is_promotion(move) + && !move_is_castle(move)) + { + ss[0].reduction = OnePly; + value = -search(pos, ss, -alpha, newDepth-OnePly, 1, true, 0); + } else + value = alpha + 1; // Just to trigger next condition + if (value > alpha) { - // Fail high! Set the boolean variable FailHigh to true, and - // re-search the move with a big window. The variable FailHigh is - // used for time managment: We try to avoid aborting the search - // prematurely during a fail high research. - FailHigh = true; - value = -search_pv(pos, ss, -beta, -alpha, newDepth, 1, 0); + value = -search(pos, ss, -alpha, newDepth, 1, true, 0); + if (value > alpha) + { + // Fail high! Set the boolean variable FailHigh to true, and + // re-search the move with a big window. The variable FailHigh is + // used for time managment: We try to avoid aborting the search + // prematurely during a fail high research. + FailHigh = true; + value = -search_pv(pos, ss, -beta, -alpha, newDepth, 1, 0); + } } } @@ -968,7 +920,7 @@ namespace { // was aborted because the user interrupted the search or because we // ran out of time. In this case, the return value of the search cannot // be trusted, and we break out of the loop without updating the best - // move and/or PV: + // move and/or PV. if (AbortSearch) break; @@ -987,11 +939,12 @@ namespace { rml.set_move_score(i, -VALUE_INFINITE); else { - // New best move! + // PV move or new best move! // Update PV rml.set_move_score(i, value); update_pv(ss, 0); + TT.extract_pv(pos, ss[0].pv, PLY_MAX); rml.set_move_pv(i, ss[0].pv); if (MultiPV == 1) @@ -1002,9 +955,11 @@ namespace { if (i > 0) BestMoveChangesByIteration[Iteration]++; - // Print search information to the standard output: + // Print search information to the standard output std::cout << "info depth " << Iteration << " score " << value_to_string(value) + << ((value >= beta)? + " lowerbound" : ((value <= alpha)? " upperbound" : "")) << " time " << current_search_time() << " nodes " << nodes_searched() << " nps " << nps() @@ -1016,15 +971,18 @@ namespace { std::cout << std::endl; if (UseLogFile) - LogFile << pretty_pv(pos, current_search_time(), Iteration, nodes_searched(), value, ss[0].pv) + LogFile << pretty_pv(pos, current_search_time(), Iteration, nodes_searched(), value, + ((value >= beta)? VALUE_TYPE_LOWER + : ((value <= alpha)? VALUE_TYPE_UPPER : VALUE_TYPE_EXACT)), + ss[0].pv) << std::endl; if (value > alpha) - alpha = value; + alpha = value; // Reset the global variable Problem to false if the value isn't too // far below the final value from the last iteration. - if (value > IterationInfo[Iteration - 1].value() - NoProblemMargin) + if (value > IterationInfo[Iteration - 1].value - NoProblemMargin) Problem = false; } else // MultiPV > 1 @@ -1048,13 +1006,11 @@ namespace { } alpha = rml.get_move_score(Min(i, MultiPV-1)); } - } + } // New best move case - if (alpha <= oldAlpha) - FailLow = true; - else - FailLow = false; + assert(alpha >= oldAlpha); + FailLow = (alpha == oldAlpha); } return alpha; } @@ -1062,7 +1018,7 @@ namespace { // search_pv() is the main search function for PV nodes. - Value search_pv(Position &pos, SearchStack ss[], Value alpha, Value beta, + Value search_pv(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID) { assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE); @@ -1098,7 +1054,7 @@ namespace { // Transposition table lookup. At PV nodes, we don't use the TT for // pruning, but only for move ordering. - const TTEntry* tte = TT.retrieve(pos); + const TTEntry* tte = TT.retrieve(pos.get_key()); Move ttMove = (tte ? tte->move() : MOVE_NONE); // Go with internal iterative deepening if we don't have a TT move @@ -1110,16 +1066,16 @@ namespace { // Initialize a MovePicker object for the current position, and prepare // to search all moves - MovePicker mp = MovePicker(pos, true, ttMove, ss[ply], depth); - Move move, movesSearched[256]; int moveCount = 0; Value value, bestValue = -VALUE_INFINITE; - Bitboard dcCandidates = mp.discovered_check_candidates(); Color us = pos.side_to_move(); bool isCheck = pos.is_check(); bool mateThreat = pos.has_mate_threat(opposite_color(us)); + MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]); + Bitboard dcCandidates = mp.discovered_check_candidates(); + // Loop through all legal moves until no moves remain or a beta cutoff // occurs. while ( alpha < beta @@ -1128,7 +1084,7 @@ namespace { { assert(move_is_ok(move)); - bool singleReply = (isCheck && mp.number_of_moves() == 1); + bool singleReply = (isCheck && mp.number_of_evasions() == 1); bool moveIsCheck = pos.move_is_check(move, dcCandidates); bool moveIsCapture = pos.move_is_capture(move); @@ -1149,11 +1105,11 @@ namespace { { // Try to reduce non-pv search depth by one ply if move seems not problematic, // if the move fails high will be re-searched at full depth. - if ( depth >= 2*OnePly + if ( depth >= 3*OnePly && moveCount >= LMRPVMoves && !dangerous && !moveIsCapture - && !move_promotion(move) + && !move_is_promotion(move) && !move_is_castle(move) && !move_is_killer(move, ss[ply])) { @@ -1167,29 +1123,19 @@ namespace { { ss[ply].reduction = Depth(0); value = -search(pos, ss, -alpha, newDepth, ply+1, true, threadID); - if (value > alpha /*&& value < beta*/) + if (value > alpha && value < beta) { // When the search fails high at ply 1 while searching the first // move at the root, set the flag failHighPly1. This is used for // time managment: We don't want to stop the search early in // such cases, because resolving the fail high at ply 1 could // result in a big drop in score at the root. - if (ply == 1 && RootMoveNumber == 1) { + if (ply == 1 && RootMoveNumber == 1) Threads[threadID].failHighPly1 = true; - if (value >= beta) { - Threads[threadID].aspirationFailHighPly1 = true; - } - } // A fail high occurred. Re-search at full window (pv search) value = -search_pv(pos, ss, -beta, -alpha, newDepth, ply+1, threadID); Threads[threadID].failHighPly1 = false; - //FIXME: Current implementation of Problem code is not completely thread-safe. - //If poll is called before pv is updated, we lose this move. - //(failHighPly1 also suffers from same kind of problems though. There is also a small - //fraction of time when failHighPly1 and Problem are _both_ false, though we - //are facing bad problems. If we are very unlucky search is terminated). - Threads[threadID].aspirationFailHighPly1 = false; } } } @@ -1210,10 +1156,10 @@ namespace { } // If we are at ply 1, and we are searching the first root move at // ply 0, set the 'Problem' variable if the score has dropped a lot - // (from the computer's point of view) since the previous iteration: + // (from the computer's point of view) since the previous iteration. if ( ply == 1 && Iteration >= 2 - && -value <= IterationInfo[Iteration-1].value() - ProblemMargin) + && -value <= IterationInfo[Iteration-1].value - ProblemMargin) Problem = true; } @@ -1231,7 +1177,7 @@ namespace { } // All legal moves have been searched. A special case: If there were - // no legal moves, it must be mate or stalemate: + // no legal moves, it must be mate or stalemate. if (moveCount == 0) return (isCheck ? value_mated_in(ply) : VALUE_DRAW); @@ -1241,7 +1187,7 @@ namespace { return bestValue; if (bestValue <= oldAlpha) - TT.store(pos, value_to_tt(bestValue, ply), depth, MOVE_NONE, VALUE_TYPE_UPPER); + TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, depth, MOVE_NONE); else if (bestValue >= beta) { @@ -1252,10 +1198,10 @@ namespace { update_history(pos, m, depth, movesSearched, moveCount); update_killers(m, ss[ply]); } - TT.store(pos, value_to_tt(bestValue, ply), depth, m, VALUE_TYPE_LOWER); + TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, m); } else - TT.store(pos, value_to_tt(bestValue, ply), depth, ss[ply].pv[ply], VALUE_TYPE_EXACT); + TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EXACT, depth, ss[ply].pv[ply]); return bestValue; } @@ -1263,7 +1209,7 @@ namespace { // search() is the search function for zero-width nodes. - Value search(Position &pos, SearchStack ss[], Value beta, Depth depth, + Value search(Position& pos, SearchStack ss[], Value beta, Depth depth, int ply, bool allowNullmove, int threadID) { assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE); @@ -1297,7 +1243,7 @@ namespace { return beta - 1; // Transposition table lookup - const TTEntry* tte = TT.retrieve(pos); + const TTEntry* tte = TT.retrieve(pos.get_key()); Move ttMove = (tte ? tte->move() : MOVE_NONE); if (tte && ok_to_use_TT(tte, depth, beta, ply)) @@ -1328,11 +1274,7 @@ namespace { pos.undo_null_move(); - if (value_is_mate(nullValue)) - { - /* Do not return unproven mates */ - } - else if (nullValue >= beta) + if (nullValue >= beta) { if (depth < 6 * OnePly) return beta; @@ -1360,17 +1302,15 @@ namespace { } // Null move search not allowed, try razoring else if ( !value_is_mate(beta) - && approximateEval < beta - RazorMargin && depth < RazorDepth - && (RazorAtDepthOne || depth > OnePly) + && approximateEval < beta - RazorApprMargins[int(depth) - 2] + && ss[ply - 1].currentMove != MOVE_NULL && ttMove == MOVE_NONE && !pos.has_pawn_on_7th(pos.side_to_move())) { Value v = qsearch(pos, ss, beta-1, beta, Depth(0), ply, threadID); - if ( (v < beta - RazorMargin - RazorMargin / 4) - || (depth <= 2*OnePly && v < beta - RazorMargin) - || (depth <= OnePly && v < beta - RazorMargin / 2)) - return v; + if (v < beta - RazorMargins[int(depth) - 2]) + return v; } // Go with internal iterative deepening if we don't have a TT move @@ -1382,18 +1322,21 @@ namespace { } // Initialize a MovePicker object for the current position, and prepare - // to search all moves: - MovePicker mp = MovePicker(pos, false, ttMove, ss[ply], depth); + // to search all moves. + MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]); Move move, movesSearched[256]; int moveCount = 0; Value value, bestValue = -VALUE_INFINITE; Bitboard dcCandidates = mp.discovered_check_candidates(); Value futilityValue = VALUE_NONE; - bool useFutilityPruning = UseFutilityPruning - && depth < SelectiveDepth + bool useFutilityPruning = depth < SelectiveDepth && !isCheck; + // Avoid calling evaluate() if we already have the score in TT + if (tte && (tte->type() & VALUE_TYPE_EVAL)) + futilityValue = value_from_tt(tte->value(), ply) + FutilityMargins[int(depth) - 2]; + // Loop through all legal moves until no moves remain or a beta cutoff // occurs. while ( bestValue < beta @@ -1402,7 +1345,7 @@ namespace { { assert(move_is_ok(move)); - bool singleReply = (isCheck && mp.number_of_moves() == 1); + bool singleReply = (isCheck && mp.number_of_evasions() == 1); bool moveIsCheck = pos.move_is_check(move, dcCandidates); bool moveIsCapture = pos.move_is_capture(move); @@ -1417,7 +1360,7 @@ namespace { if ( useFutilityPruning && !dangerous && !moveIsCapture - && !move_promotion(move)) + && !move_is_promotion(move)) { // History pruning. See ok_to_prune() definition if ( moveCount >= 2 + int(depth) @@ -1425,12 +1368,11 @@ namespace { continue; // Value based pruning - if (depth < 7 * OnePly && approximateEval < beta) + if (approximateEval < beta) { if (futilityValue == VALUE_NONE) futilityValue = evaluate(pos, ei, threadID) - + FutilityMargins[int(depth)/2 - 1] - + 32 * (depth & 1); + + FutilityMargins[int(depth) - 2]; if (futilityValue < beta) { @@ -1447,11 +1389,11 @@ namespace { // Try to reduce non-pv search depth by one ply if move seems not problematic, // if the move fails high will be re-searched at full depth. - if ( depth >= 2*OnePly + if ( depth >= 3*OnePly && moveCount >= LMRNonPVMoves && !dangerous && !moveIsCapture - && !move_promotion(move) + && !move_is_promotion(move) && !move_is_castle(move) && !move_is_killer(move, ss[ply])) { @@ -1505,7 +1447,7 @@ namespace { return bestValue; if (bestValue < beta) - TT.store(pos, value_to_tt(bestValue, ply), depth, MOVE_NONE, VALUE_TYPE_UPPER); + TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, depth, MOVE_NONE); else { BetaCounter.add(pos.side_to_move(), depth, threadID); @@ -1515,7 +1457,7 @@ namespace { update_history(pos, m, depth, movesSearched, moveCount); update_killers(m, ss[ply]); } - TT.store(pos, value_to_tt(bestValue, ply), depth, m, VALUE_TYPE_LOWER); + TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, m); } assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE); @@ -1528,7 +1470,7 @@ namespace { // search function when the remaining depth is zero (or, to be more precise, // less than OnePly). - Value qsearch(Position &pos, SearchStack ss[], Value alpha, Value beta, + Value qsearch(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID) { assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE); @@ -1553,7 +1495,7 @@ namespace { bool pvNode = (beta - alpha != 1); if (!pvNode) { - tte = TT.retrieve(pos); + tte = TT.retrieve(pos.get_key()); if (tte && ok_to_use_TT(tte, depth, beta, ply)) { assert(tte->type() != VALUE_TYPE_EVAL); @@ -1561,6 +1503,7 @@ namespace { return value_from_tt(tte->value(), ply); } } + Move ttMove = (tte ? tte->move() : MOVE_NONE); // Evaluate the position statically EvalInfo ei; @@ -1571,10 +1514,9 @@ namespace { if (isCheck) staticValue = -VALUE_INFINITE; - else if (tte && tte->type() == VALUE_TYPE_EVAL) + else if (tte && (tte->type() & VALUE_TYPE_EVAL)) { // Use the cached evaluation score if possible - assert(tte->value() == evaluate(pos, ei, threadID)); assert(ei.futilityMargin == Value(0)); staticValue = tte->value(); @@ -1593,7 +1535,7 @@ namespace { { // Store the score to avoid a future costly evaluation() call if (!isCheck && !tte && ei.futilityMargin == 0) - TT.store(pos, value_to_tt(bestValue, ply), Depth(-127*OnePly), MOVE_NONE, VALUE_TYPE_EVAL); + TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EV_LO, Depth(-127*OnePly), MOVE_NONE); return bestValue; } @@ -1604,7 +1546,7 @@ namespace { // Initialize a MovePicker object for the current position, and prepare // to search the moves. Because the depth is <= 0 here, only captures, // queen promotions and checks (only if depth == 0) will be generated. - MovePicker mp = MovePicker(pos, pvNode, MOVE_NONE, EmptySearchStack, depth); + MovePicker mp = MovePicker(pos, ttMove, depth, H); Move move; int moveCount = 0; Bitboard dcCandidates = mp.discovered_check_candidates(); @@ -1622,11 +1564,10 @@ namespace { ss[ply].currentMove = move; // Futility pruning - if ( UseQSearchFutilityPruning - && enoughMaterial + if ( enoughMaterial && !isCheck && !pvNode - && !move_promotion(move) + && !move_is_promotion(move) && !pos.move_is_check(move, dcCandidates) && !pos.move_is_passed_pawn_push(move)) { @@ -1647,10 +1588,8 @@ namespace { // Don't search captures and checks with negative SEE values if ( !isCheck - && !move_promotion(move) - && (pos.midgame_value_of_piece_on(move_from(move)) > - pos.midgame_value_of_piece_on(move_to(move))) - && pos.see(move) < 0) + && !move_is_promotion(move) + && pos.see_sign(move) < 0) continue; // Make and search the move. @@ -1674,29 +1613,31 @@ namespace { } // All legal moves have been searched. A special case: If we're in check - // and no legal moves were found, it is checkmate: + // and no legal moves were found, it is checkmate. if (pos.is_check() && moveCount == 0) // Mate! return value_mated_in(ply); assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE); // Update transposition table + Move m = ss[ply].pv[ply]; if (!pvNode) { + // If bestValue isn't changed it means it is still the static evaluation of + // the node, so keep this info to avoid a future costly evaluation() call. + ValueType type = (bestValue == staticValue && !ei.futilityMargin ? VALUE_TYPE_EV_UP : VALUE_TYPE_UPPER); Depth d = (depth == Depth(0) ? Depth(0) : Depth(-1)); + if (bestValue < beta) - TT.store(pos, value_to_tt(bestValue, ply), d, MOVE_NONE, VALUE_TYPE_UPPER); + TT.store(pos.get_key(), value_to_tt(bestValue, ply), type, d, MOVE_NONE); else - TT.store(pos, value_to_tt(bestValue, ply), d, MOVE_NONE, VALUE_TYPE_LOWER); + TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, d, m); } // Update killers only for good check moves - Move m = ss[ply].currentMove; if (alpha >= beta && ok_to_history(pos, m)) // Only non capture moves are considered - { - // Wrong to update history when depth is <= 0 update_killers(m, ss[ply]); - } + return bestValue; } @@ -1709,18 +1650,17 @@ namespace { // also don't need to store anything to the hash table here: This is taken // care of after we return from the split point. - void sp_search(SplitPoint *sp, int threadID) { + void sp_search(SplitPoint* sp, int threadID) { assert(threadID >= 0 && threadID < ActiveThreads); assert(ActiveThreads > 1); Position pos = Position(sp->pos); - SearchStack *ss = sp->sstack[threadID]; + SearchStack* ss = sp->sstack[threadID]; Value value; Move move; bool isCheck = pos.is_check(); - bool useFutilityPruning = UseFutilityPruning - && sp->depth < SelectiveDepth + bool useFutilityPruning = sp->depth < SelectiveDepth && !isCheck; while ( sp->bestValue < sp->beta @@ -1747,7 +1687,7 @@ namespace { if ( useFutilityPruning && !dangerous && !moveIsCapture - && !move_promotion(move) + && !move_is_promotion(move) && moveCount >= 2 + int(sp->depth) && ok_to_prune(pos, move, ss[sp->ply].threatMove, sp->depth)) continue; @@ -1761,7 +1701,7 @@ namespace { if ( !dangerous && moveCount >= LMRNonPVMoves && !moveIsCapture - && !move_promotion(move) + && !move_is_promotion(move) && !move_is_castle(move) && !move_is_killer(move, ss[sp->ply])) { @@ -1804,7 +1744,7 @@ namespace { lock_grab(&(sp->lock)); // If this is the master thread and we have been asked to stop because of - // a beta cutoff higher up in the tree, stop all slave threads: + // a beta cutoff higher up in the tree, stop all slave threads. if (sp->master == threadID && thread_should_stop(threadID)) for (int i = 0; i < ActiveThreads; i++) if (sp->slaves[i]) @@ -1822,16 +1762,16 @@ namespace { // the normal search_pv() function, but simpler. Because we have already // probed the hash table and searched the first move before splitting, we // don't have to repeat all this work in sp_search_pv(). We also don't - // need to store anything to the hash table here: This is taken care of + // need to store anything to the hash table here: This is taken care of // after we return from the split point. - void sp_search_pv(SplitPoint *sp, int threadID) { + void sp_search_pv(SplitPoint* sp, int threadID) { assert(threadID >= 0 && threadID < ActiveThreads); assert(ActiveThreads > 1); Position pos = Position(sp->pos); - SearchStack *ss = sp->sstack[threadID]; + SearchStack* ss = sp->sstack[threadID]; Value value; Move move; @@ -1864,7 +1804,7 @@ namespace { if ( !dangerous && moveCount >= LMRPVMoves && !moveIsCapture - && !move_promotion(move) + && !move_is_promotion(move) && !move_is_castle(move) && !move_is_killer(move, ss[sp->ply])) { @@ -1879,23 +1819,18 @@ namespace { ss[sp->ply].reduction = Depth(0); value = -search(pos, ss, -sp->alpha, newDepth, sp->ply+1, true, threadID); - if (value > sp->alpha /*&& value < sp->beta*/) + if (value > sp->alpha && value < sp->beta) { // When the search fails high at ply 1 while searching the first // move at the root, set the flag failHighPly1. This is used for - // time managment: We don't want to stop the search early in + // time managment: We don't want to stop the search early in // such cases, because resolving the fail high at ply 1 could // result in a big drop in score at the root. - if (sp->ply == 1 && RootMoveNumber == 1) { + if (sp->ply == 1 && RootMoveNumber == 1) Threads[threadID].failHighPly1 = true; - if (value >= sp->beta) { - Threads[threadID].aspirationFailHighPly1 = true; - } - } value = -search_pv(pos, ss, -sp->beta, -sp->alpha, newDepth, sp->ply+1, threadID); Threads[threadID].failHighPly1 = false; - Threads[threadID].aspirationFailHighPly1 = false; } } pos.undo_move(move); @@ -1917,10 +1852,10 @@ namespace { if (value == value_mate_in(sp->ply + 1)) ss[sp->ply].mateKiller = move; - if(value >= sp->beta) + if (value >= sp->beta) { - for(int i = 0; i < ActiveThreads; i++) - if(i != threadID && (i == sp->master || sp->slaves[i])) + for (int i = 0; i < ActiveThreads; i++) + if (i != threadID && (i == sp->master || sp->slaves[i])) Threads[i].stop = true; sp->finished = true; @@ -1931,7 +1866,7 @@ namespace { // (from the computer's point of view) since the previous iteration. if ( sp->ply == 1 && Iteration >= 2 - && -value <= IterationInfo[Iteration-1].value() - ProblemMargin) + && -value <= IterationInfo[Iteration-1].value - ProblemMargin) Problem = true; } lock_release(&(sp->lock)); @@ -1959,13 +1894,13 @@ namespace { void BetaCounterType::clear() { for (int i = 0; i < THREAD_MAX; i++) - hits[i][WHITE] = hits[i][BLACK] = 0ULL; + Threads[i].betaCutOffs[WHITE] = Threads[i].betaCutOffs[BLACK] = 0ULL; } void BetaCounterType::add(Color us, Depth d, int threadID) { // Weighted count based on depth - hits[threadID][us] += int(d); + Threads[threadID].betaCutOffs[us] += unsigned(d); } void BetaCounterType::read(Color us, int64_t& our, int64_t& their) { @@ -1973,8 +1908,8 @@ namespace { our = their = 0UL; for (int i = 0; i < THREAD_MAX; i++) { - our += hits[i][us]; - their += hits[i][opposite_color(us)]; + our += Threads[i].betaCutOffs[us]; + their += Threads[i].betaCutOffs[opposite_color(us)]; } } @@ -1984,7 +1919,7 @@ namespace { // Constructor RootMove::RootMove() { - nodes = cumulativeNodes = 0ULL; + nodes = cumulativeNodes = ourBeta = theirBeta = 0ULL; } // RootMove::operator<() is the comparison function used when @@ -2010,32 +1945,31 @@ namespace { bool includeAllMoves = (searchMoves[0] == MOVE_NONE); // Generate all legal moves - int lm_count = generate_legal_moves(pos, mlist); + MoveStack* last = generate_moves(pos, mlist); // Add each move to the moves[] array - for (int i = 0; i < lm_count; i++) + for (MoveStack* cur = mlist; cur != last; cur++) { bool includeMove = includeAllMoves; for (int k = 0; !includeMove && searchMoves[k] != MOVE_NONE; k++) - includeMove = (searchMoves[k] == mlist[i].move); + includeMove = (searchMoves[k] == cur->move); - if (includeMove) - { - // Find a quick score for the move - StateInfo st; - SearchStack ss[PLY_MAX_PLUS_2]; - - moves[count].move = mlist[i].move; - moves[count].nodes = 0ULL; - pos.do_move(moves[count].move, st); - moves[count].score = -qsearch(pos, ss, -VALUE_INFINITE, VALUE_INFINITE, - Depth(0), 1, 0); - pos.undo_move(moves[count].move); - moves[count].pv[0] = moves[i].move; - moves[count].pv[1] = MOVE_NONE; // FIXME - count++; - } + if (!includeMove) + continue; + + // Find a quick score for the move + StateInfo st; + SearchStack ss[PLY_MAX_PLUS_2]; + init_ss_array(ss); + + moves[count].move = cur->move; + pos.do_move(moves[count].move, st); + moves[count].score = -qsearch(pos, ss, -VALUE_INFINITE, VALUE_INFINITE, Depth(0), 1, 0); + pos.undo_move(moves[count].move); + moves[count].pv[0] = moves[count].move; + moves[count].pv[1] = MOVE_NONE; // FIXME + count++; } sort(); } @@ -2140,24 +2074,26 @@ namespace { // for user input and checks whether it is time to stop the search. void init_node(SearchStack ss[], int ply, int threadID) { + assert(ply >= 0 && ply < PLY_MAX); assert(threadID >= 0 && threadID < ActiveThreads); Threads[threadID].nodes++; - if(threadID == 0) { - NodesSincePoll++; - if(NodesSincePoll >= NodesBetweenPolls) { - poll(); - NodesSincePoll = 0; - } + if (threadID == 0) + { + NodesSincePoll++; + if (NodesSincePoll >= NodesBetweenPolls) + { + poll(); + NodesSincePoll = 0; + } } - ss[ply].init(ply); ss[ply+2].initKillers(); - if(Threads[threadID].printCurrentLine) - print_current_line(ss, ply, threadID); + if (Threads[threadID].printCurrentLine) + print_current_line(ss, ply, threadID); } @@ -2180,7 +2116,7 @@ namespace { // difference between the two functions is that sp_update_pv also updates // the PV at the parent node. - void sp_update_pv(SearchStack *pss, SearchStack ss[], int ply) { + void sp_update_pv(SearchStack* pss, SearchStack ss[], int ply) { assert(ply >= 0 && ply < PLY_MAX); ss[ply].pv[ply] = pss[ply].pv[ply] = ss[ply].currentMove; @@ -2197,62 +2133,65 @@ namespace { // assumed to be the move that was made to reach the current position, while // the second move is assumed to be a move from the current position. - bool connected_moves(const Position &pos, Move m1, Move m2) { + bool connected_moves(const Position& pos, Move m1, Move m2) { + Square f1, t1, f2, t2; + Piece p; assert(move_is_ok(m1)); assert(move_is_ok(m2)); - if(m2 == MOVE_NONE) - return false; + if (m2 == MOVE_NONE) + return false; - // Case 1: The moving piece is the same in both moves. + // Case 1: The moving piece is the same in both moves f2 = move_from(m2); t1 = move_to(m1); - if(f2 == t1) - return true; + if (f2 == t1) + return true; - // Case 2: The destination square for m2 was vacated by m1. + // Case 2: The destination square for m2 was vacated by m1 t2 = move_to(m2); f1 = move_from(m1); - if(t2 == f1) - return true; + if (t2 == f1) + return true; - // Case 3: Moving through the vacated square: - if(piece_is_slider(pos.piece_on(f2)) && - bit_is_set(squares_between(f2, t2), f1)) + // Case 3: Moving through the vacated square + if ( piece_is_slider(pos.piece_on(f2)) + && bit_is_set(squares_between(f2, t2), f1)) return true; - // Case 4: The destination square for m2 is attacked by the moving piece - // in m1: - if(pos.piece_attacks_square(pos.piece_on(t1), t1, t2)) - return true; + // Case 4: The destination square for m2 is attacked by the moving piece in m1 + p = pos.piece_on(t1); + if (bit_is_set(pos.attacks_from(p, t1), t2)) + return true; - // Case 5: Discovered check, checking piece is the piece moved in m1: - if(piece_is_slider(pos.piece_on(t1)) && - bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), - f2) && - !bit_is_set(squares_between(t2, pos.king_square(pos.side_to_move())), - t2)) { - Bitboard occ = pos.occupied_squares(); - Color us = pos.side_to_move(); - Square ksq = pos.king_square(us); - clear_bit(&occ, f2); - if(pos.type_of_piece_on(t1) == BISHOP) { - if(bit_is_set(bishop_attacks_bb(ksq, occ), t1)) - return true; - } - else if(pos.type_of_piece_on(t1) == ROOK) { - if(bit_is_set(rook_attacks_bb(ksq, occ), t1)) - return true; - } - else { - assert(pos.type_of_piece_on(t1) == QUEEN); - if(bit_is_set(queen_attacks_bb(ksq, occ), t1)) - return true; - } + // Case 5: Discovered check, checking piece is the piece moved in m1 + if ( piece_is_slider(p) + && bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), f2) + && !bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), t2)) + { + Bitboard occ = pos.occupied_squares(); + Color us = pos.side_to_move(); + Square ksq = pos.king_square(us); + clear_bit(&occ, f2); + if (type_of_piece(p) == BISHOP) + { + if (bit_is_set(bishop_attacks_bb(ksq, occ), t1)) + return true; + } + else if (type_of_piece(p) == ROOK) + { + if (bit_is_set(rook_attacks_bb(ksq, occ), t1)) + return true; + } + else + { + assert(type_of_piece(p) == QUEEN); + if (bit_is_set(queen_attacks_bb(ksq, occ), t1)) + return true; + } } - return false; } @@ -2296,25 +2235,29 @@ namespace { assert(m != MOVE_NONE); Depth result = Depth(0); - *dangerous = check || singleReply || mateThreat; + *dangerous = check | singleReply | mateThreat; - if (check) - result += CheckExtension[pvNode]; + if (*dangerous) + { + if (check) + result += CheckExtension[pvNode]; - if (singleReply) - result += SingleReplyExtension[pvNode]; + if (singleReply) + result += SingleReplyExtension[pvNode]; - if (mateThreat) - result += MateThreatExtension[pvNode]; + if (mateThreat) + result += MateThreatExtension[pvNode]; + } if (pos.type_of_piece_on(move_from(m)) == PAWN) { - if (pos.move_is_pawn_push_to_7th(m)) + Color c = pos.side_to_move(); + if (relative_rank(c, move_to(m)) == RANK_7) { result += PawnPushTo7thExtension[pvNode]; *dangerous = true; } - if (pos.move_is_passed_pawn_push(m)) + if (pos.pawn_is_passed(c, move_to(m))) { result += PassedPawnExtension[pvNode]; *dangerous = true; @@ -2325,7 +2268,7 @@ namespace { && pos.type_of_piece_on(move_to(m)) != PAWN && ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) - pos.midgame_value_of_piece_on(move_to(m)) == Value(0)) - && !move_promotion(m) + && !move_is_promotion(m) && !move_is_ep(m)) { result += PawnEndgameExtension[pvNode]; @@ -2335,7 +2278,7 @@ namespace { if ( pvNode && capture && pos.type_of_piece_on(move_to(m)) != PAWN - && pos.see(m) >= 0) + && pos.see_sign(m) >= 0) { result += OnePly/2; *dangerous = true; @@ -2353,10 +2296,9 @@ namespace { // probably a good idea to avoid null moves in at least some more // complicated endgames, e.g. KQ vs KR. FIXME - bool ok_to_do_nullmove(const Position &pos) { - if(pos.non_pawn_material(pos.side_to_move()) == Value(0)) - return false; - return true; + bool ok_to_do_nullmove(const Position& pos) { + + return pos.non_pawn_material(pos.side_to_move()) != Value(0); } @@ -2364,23 +2306,24 @@ namespace { // non-tactical moves late in the move list close to the leaves are // candidates for pruning. - bool ok_to_prune(const Position &pos, Move m, Move threat, Depth d) { - Square mfrom, mto, tfrom, tto; + bool ok_to_prune(const Position& pos, Move m, Move threat, Depth d) { assert(move_is_ok(m)); assert(threat == MOVE_NONE || move_is_ok(threat)); - assert(!move_promotion(m)); + assert(!move_is_promotion(m)); assert(!pos.move_is_check(m)); assert(!pos.move_is_capture(m)); assert(!pos.move_is_passed_pawn_push(m)); assert(d >= OnePly); + Square mfrom, mto, tfrom, tto; + mfrom = move_from(m); mto = move_to(m); tfrom = move_from(threat); tto = move_to(threat); - // Case 1: Castling moves are never pruned. + // Case 1: Castling moves are never pruned if (move_is_castle(m)) return false; @@ -2396,10 +2339,10 @@ namespace { && ( pos.midgame_value_of_piece_on(tfrom) >= pos.midgame_value_of_piece_on(tto) || pos.type_of_piece_on(tfrom) == KING) && pos.move_attacks_square(m, tto)) - return false; + return false; - // Case 4: Don't prune moves with good history. - if (!H.ok_to_prune(pos.piece_on(move_from(m)), m, d)) + // Case 4: Don't prune moves with good history + if (!H.ok_to_prune(pos.piece_on(mfrom), mto, d)) return false; // Case 5: If the moving piece in the threatened move is a slider, don't @@ -2408,8 +2351,8 @@ namespace { && threat != MOVE_NONE && piece_is_slider(pos.piece_on(tfrom)) && bit_is_set(squares_between(tfrom, tto), mto) - && pos.see(m) >= 0) - return false; + && pos.see_sign(m) >= 0) + return false; return true; } @@ -2436,7 +2379,7 @@ namespace { bool ok_to_history(const Position& pos, Move m) { - return !pos.move_is_capture(m) && !move_promotion(m); + return !pos.move_is_capture(m) && !move_is_promotion(m); } @@ -2446,13 +2389,13 @@ namespace { void update_history(const Position& pos, Move m, Depth depth, Move movesSearched[], int moveCount) { - H.success(pos.piece_on(move_from(m)), m, depth); + H.success(pos.piece_on(move_from(m)), move_to(m), depth); for (int i = 0; i < moveCount - 1; i++) { assert(m != movesSearched[i]); if (ok_to_history(pos, movesSearched[i])) - H.failure(pos.piece_on(move_from(movesSearched[i])), movesSearched[i]); + H.failure(pos.piece_on(move_from(movesSearched[i])), move_to(movesSearched[i])); } } @@ -2471,21 +2414,17 @@ namespace { ss.killers[0] = m; } + // fail_high_ply_1() checks if some thread is currently resolving a fail // high at ply 1 at the node below the first root node. This information // is used for time managment. bool fail_high_ply_1() { - for(int i = 0; i < ActiveThreads; i++) - if(Threads[i].failHighPly1) - return true; - return false; - } - bool aspiration_fail_high_ply_1() { for(int i = 0; i < ActiveThreads; i++) - if(Threads[i].aspirationFailHighPly1) - return true; + if (Threads[i].failHighPly1) + return true; + return false; } @@ -2528,13 +2467,14 @@ namespace { AbortSearch = true; PonderSearch = false; Quit = true; + return; } - else if(command == "stop") + else if (command == "stop") { AbortSearch = true; PonderSearch = false; } - else if(command == "ponderhit") + else if (command == "ponderhit") ponderhit(); } // Print search information @@ -2567,8 +2507,8 @@ namespace { return; bool overTime = t > AbsoluteMaxSearchTime - || (RootMoveNumber == 1 && t > MaxSearchTime + ExtraSearchTime && !FailLow && !aspiration_fail_high_ply_1()) - || ( !FailHigh && !FailLow && !fail_high_ply_1() && !aspiration_fail_high_ply_1() && !Problem + || (RootMoveNumber == 1 && t > MaxSearchTime + ExtraSearchTime && !FailLow) //FIXME: We are not checking any problem flags, BUG? + || ( !FailHigh && !FailLow && !fail_high_ply_1() && !Problem && t > 6*(MaxSearchTime + ExtraSearchTime)); if ( (Iteration >= 3 && (!InfiniteSearch && overTime)) @@ -2583,9 +2523,10 @@ namespace { // it correctly predicted the opponent's move. void ponderhit() { + int t = current_search_time(); PonderSearch = false; - if(Iteration >= 3 && + if (Iteration >= 3 && (!InfiniteSearch && (StopOnPonderhit || t > AbsoluteMaxSearchTime || (RootMoveNumber == 1 && @@ -2600,20 +2541,35 @@ namespace { // thread. Called when the UCI option UCI_ShowCurrLine is 'true'. void print_current_line(SearchStack ss[], int ply, int threadID) { + assert(ply >= 0 && ply < PLY_MAX); assert(threadID >= 0 && threadID < ActiveThreads); - if(!Threads[threadID].idle) { - lock_grab(&IOLock); - std::cout << "info currline " << (threadID + 1); - for(int p = 0; p < ply; p++) - std::cout << " " << ss[p].currentMove; - std::cout << std::endl; - lock_release(&IOLock); + if (!Threads[threadID].idle) + { + lock_grab(&IOLock); + std::cout << "info currline " << (threadID + 1); + for (int p = 0; p < ply; p++) + std::cout << " " << ss[p].currentMove; + + std::cout << std::endl; + lock_release(&IOLock); } Threads[threadID].printCurrentLine = false; - if(threadID + 1 < ActiveThreads) - Threads[threadID + 1].printCurrentLine = true; + if (threadID + 1 < ActiveThreads) + Threads[threadID + 1].printCurrentLine = true; + } + + + // init_ss_array() does a fast reset of the first entries of a SearchStack array + + void init_ss_array(SearchStack ss[]) { + + for (int i = 0; i < 3; i++) + { + ss[i].init(i); + ss[i].initKillers(); + } } @@ -2625,20 +2581,21 @@ namespace { // after which the bestmove and pondermove will be printed (in id_loop()). void wait_for_stop_or_ponderhit() { + std::string command; - while(true) { - if(!std::getline(std::cin, command)) - command = "quit"; - - if(command == "quit") { - OpeningBook.close(); - stop_threads(); - quit_eval(); - exit(0); - } - else if(command == "ponderhit" || command == "stop") - break; + while (true) + { + if (!std::getline(std::cin, command)) + command = "quit"; + + if (command == "quit") + { + Quit = true; + break; + } + else if (command == "ponderhit" || command == "stop") + break; } } @@ -2647,7 +2604,7 @@ namespace { // The parameter "waitSp", if non-NULL, is a pointer to an active SplitPoint // object for which the current thread is the master. - void idle_loop(int threadID, SplitPoint *waitSp) { + void idle_loop(int threadID, SplitPoint* waitSp) { assert(threadID >= 0 && threadID < THREAD_MAX); Threads[threadID].running = true; @@ -2669,7 +2626,7 @@ namespace { #endif } - // If this thread has been assigned work, launch a search: + // If this thread has been assigned work, launch a search if(Threads[threadID].workIsWaiting) { Threads[threadID].workIsWaiting = false; if(Threads[threadID].splitPoint->pvNode) @@ -2680,7 +2637,7 @@ namespace { } // If this thread is the master of a split point and all threads have - // finished their work at this split point, return from the idle loop: + // finished their work at this split point, return from the idle loop. if(waitSp != NULL && waitSp->cpus == 0) return; } @@ -2719,7 +2676,7 @@ namespace { bool thread_should_stop(int threadID) { assert(threadID >= 0 && threadID < ActiveThreads); - SplitPoint *sp; + SplitPoint* sp; if(Threads[threadID].stop) return true; @@ -2792,9 +2749,9 @@ namespace { // threads have returned from sp_search_pv (or, equivalently, when // splitPoint->cpus becomes 0), split() returns true. - bool split(const Position &p, SearchStack *sstck, int ply, - Value *alpha, Value *beta, Value *bestValue, Depth depth, int *moves, - MovePicker *mp, Bitboard dcCandidates, int master, bool pvNode) { + bool split(const Position& p, SearchStack* sstck, int ply, + Value* alpha, Value* beta, Value* bestValue, Depth depth, int* moves, + MovePicker* mp, Bitboard dcCandidates, int master, bool pvNode) { assert(p.is_ok()); assert(sstck != NULL); @@ -2806,24 +2763,24 @@ namespace { assert(master >= 0 && master < ActiveThreads); assert(ActiveThreads > 1); - SplitPoint *splitPoint; + SplitPoint* splitPoint; int i; lock_grab(&MPLock); // If no other thread is available to help us, or if we have too many - // active split points, don't split: + // active split points, don't split. if(!idle_thread_exists(master) || Threads[master].activeSplitPoints >= MaxActiveSplitPoints) { lock_release(&MPLock); return false; } - // Pick the next available split point object from the split point stack: + // Pick the next available split point object from the split point stack splitPoint = SplitPointStack[master] + Threads[master].activeSplitPoints; Threads[master].activeSplitPoints++; - // Initialize the split point object: + // Initialize the split point object splitPoint->parent = Threads[master].splitPoint; splitPoint->finished = false; splitPoint->ply = ply; @@ -2842,11 +2799,11 @@ namespace { for(i = 0; i < ActiveThreads; i++) splitPoint->slaves[i] = 0; - // Copy the current position and the search stack to the master thread: + // Copy the current position and the search stack to the master thread memcpy(splitPoint->sstack[master], sstck, (ply+1)*sizeof(SearchStack)); Threads[master].splitPoint = splitPoint; - // Make copies of the current position and search stack for each thread: + // Make copies of the current position and search stack for each thread for(i = 0; i < ActiveThreads && splitPoint->cpus < MaxThreadsPerSplitPoint; i++) if(thread_is_available(i, master)) { @@ -2876,7 +2833,7 @@ namespace { idle_loop(master, splitPoint); // We have returned from the idle loop, which means that all threads are - // finished. Update alpha, beta and bestvalue, and return: + // finished. Update alpha, beta and bestvalue, and return. lock_grab(&MPLock); if(pvNode) *alpha = splitPoint->alpha; *beta = splitPoint->beta;