X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=7dc674882ee4315b3fe8922c7ab6d2252ab456c9;hp=507339504600cb2e49bc1cbe5c6558e59784fd86;hb=97d2cc9a9c1c4b6ff1b470676fa18c7fc6509886;hpb=3ac3b68540e93770e5a806196537c0e9a2d81a67 diff --git a/src/search.cpp b/src/search.cpp index 50733950..7dc67488 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -85,6 +85,13 @@ namespace { return d > 17 ? 0 : 29 * d * d + 138 * d - 134; } + // Add a small random component to draw evaluations to keep search dynamic + // and to avoid 3fold-blindness. + Value value_draw(Depth depth, Thread* thisThread) { + return depth < 4 ? VALUE_DRAW + : VALUE_DRAW + Value(2 * (thisThread->nodes.load(std::memory_order_relaxed) % 2) - 1); + } + // Skill structure is used to implement strength limit struct Skill { explicit Skill(int l) : level(l) {} @@ -535,7 +542,7 @@ namespace { && !rootNode && pos.has_game_cycle(ss->ply)) { - alpha = VALUE_DRAW; + alpha = value_draw(depth, pos.this_thread()); if (alpha >= beta) return alpha; } @@ -584,8 +591,8 @@ namespace { if ( Threads.stop.load(std::memory_order_relaxed) || pos.is_draw(ss->ply) || ss->ply >= MAX_PLY) - return (ss->ply >= MAX_PLY && !inCheck) ? evaluate(pos) - 10 * ((ss-1)->statScore > 0) - : VALUE_DRAW; + return (ss->ply >= MAX_PLY && !inCheck) ? evaluate(pos) + : value_draw(depth, pos.this_thread()); // Step 3. Mate distance pruning. Even if we mate at the next move our score // would be at best mate_in(ss->ply+1), but if alpha is already bigger because @@ -705,15 +712,16 @@ namespace { // Step 6. Static evaluation of the position if (inCheck) { - ss->staticEval = pureStaticEval = eval = VALUE_NONE; + ss->staticEval = eval = pureStaticEval = VALUE_NONE; improving = false; goto moves_loop; // Skip early pruning when in check } else if (ttHit) { // Never assume anything on values stored in TT - if ((ss->staticEval = pureStaticEval = eval = tte->eval()) == VALUE_NONE) - eval = ss->staticEval = pureStaticEval = evaluate(pos); + ss->staticEval = eval = pureStaticEval = tte->eval(); + if (eval == VALUE_NONE) + ss->staticEval = eval = pureStaticEval = evaluate(pos); // Can ttValue be used as a better position evaluation? if ( ttValue != VALUE_NONE @@ -722,12 +730,17 @@ namespace { } else { - int p = (ss-1)->statScore; - int malus = p > 0 ? (p + 5000) / 1024 : - p < 0 ? (p - 5000) / 1024 : 0; + if ((ss-1)->currentMove != MOVE_NULL) + { + int p = (ss-1)->statScore; + int bonus = p > 0 ? (-p - 2500) / 512 : + p < 0 ? (-p + 2500) / 512 : 0; - ss->staticEval = eval = (ss-1)->currentMove != MOVE_NULL ? (pureStaticEval = evaluate(pos)) - malus - : (pureStaticEval = -(ss-1)->staticEval + 2 * Eval::Tempo); + pureStaticEval = evaluate(pos); + ss->staticEval = eval = pureStaticEval + bonus; + } + else + ss->staticEval = eval = pureStaticEval = -(ss-1)->staticEval + 2 * Eval::Tempo; tte->save(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE, pureStaticEval); } @@ -752,7 +765,7 @@ namespace { && (ss-1)->currentMove != MOVE_NULL && (ss-1)->statScore < 23200 && eval >= beta - && ss->staticEval >= beta - 36 * depth / ONE_PLY + 225 + && pureStaticEval >= beta - 36 * depth / ONE_PLY + 225 && !excludedMove && pos.non_pawn_material(us) && (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor)) @@ -760,7 +773,7 @@ namespace { assert(eval - beta >= 0); // Null move dynamic reduction based on depth and value - Depth R = ((823 + 67 * depth / ONE_PLY) / 256 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY; + Depth R = ((823 + 67 * depth / ONE_PLY) / 256 + std::min(int(eval - beta) / 200, 3)) * ONE_PLY; ss->currentMove = MOVE_NULL; ss->continuationHistory = &thisThread->continuationHistory[NO_PIECE][0]; @@ -809,7 +822,7 @@ namespace { while ( (move = mp.next_move()) != MOVE_NONE && probCutCount < 3) - if (pos.legal(move)) + if (move != excludedMove && pos.legal(move)) { probCutCount++; @@ -858,7 +871,7 @@ moves_loop: // When in check, search starts from here value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc skipQuiets = false; - ttCapture = false; + ttCapture = ttMove && pos.capture_or_promotion(ttMove); pvExact = PvNode && ttHit && tte->bound() == BOUND_EXACT; // Step 12. Loop through all pseudo-legal moves until no moves remain @@ -900,7 +913,7 @@ moves_loop: // When in check, search starts from here // Singular extension search (~60 Elo). If all moves but one fail low on a // search of (alpha-s, beta-s), and just one fails high on (alpha, beta), // then that move is singular and should be extended. To verify this we do - // a reduced search on on all the other moves but the ttMove and if the + // a reduced search on all the other moves but the ttMove and if the // result is lower than ttValue minus a margin then we will extend the ttMove. if ( depth >= 8 * ONE_PLY && move == ttMove @@ -977,9 +990,6 @@ moves_loop: // When in check, search starts from here continue; } - if (move == ttMove && captureOrPromotion) - ttCapture = true; - // Update the current move (this must be done after singular extension search) ss->currentMove = move; ss->continuationHistory = &thisThread->continuationHistory[movedPiece][to_sq(move)]; @@ -1123,6 +1133,8 @@ moves_loop: // When in check, search starts from here break; } } + else if (PvNode && !rootNode && value == alpha) + update_pv(ss->pv, move, (ss+1)->pv); } if (move != bestMove)