X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=7e501fc41fa1278b143222641ffe414085a690b5;hp=21aa4f92069dbcbbf7997b73364b641444fc9ed2;hb=8acb1d7e4ddb9627ed3c2910f6c47f466b94ad90;hpb=4634be8ba6176e71579fa01f5fd2c74e41eedad6 diff --git a/src/search.cpp b/src/search.cpp index 21aa4f92..7e501fc4 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2009 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -23,6 +23,7 @@ //// #include +#include #include #include #include @@ -31,7 +32,9 @@ #include "evaluate.h" #include "history.h" #include "misc.h" +#include "movegen.h" #include "movepick.h" +#include "lock.h" #include "san.h" #include "search.h" #include "thread.h" @@ -71,7 +74,8 @@ namespace { // Apart for the first one that has its score, following moves // normally have score -VALUE_INFINITE, so are ordered according // to the number of beta cutoffs occurred under their subtree during - // the last iteration. + // the last iteration. The counters are per thread variables to avoid + // concurrent accessing under SMP case. struct BetaCounterType { @@ -79,8 +83,6 @@ namespace { void clear(); void add(Color us, Depth d, int threadID); void read(Color us, int64_t& our, int64_t& their); - - int64_t hits[THREAD_MAX][2]; }; @@ -107,7 +109,7 @@ namespace { class RootMoveList { public: - RootMoveList(Position &pos, Move searchMoves[]); + RootMoveList(Position& pos, Move searchMoves[]); inline Move get_move(int moveNum) const; inline Value get_move_score(int moveNum) const; inline void set_move_score(int moveNum, Value score); @@ -128,99 +130,98 @@ namespace { }; - /// Constants and variables - - // Minimum number of full depth (i.e. non-reduced) moves at PV and non-PV - // nodes: - int LMRPVMoves = 15; - int LMRNonPVMoves = 4; + /// Constants - // Depth limit for use of dynamic threat detection: - Depth ThreatDepth = 5*OnePly; + // Search depth at iteration 1 + const Depth InitialDepth = OnePly /*+ OnePly/2*/; - // Depth limit for selective search: - Depth SelectiveDepth = 7*OnePly; + // Depth limit for selective search + const Depth SelectiveDepth = 7 * OnePly; // Use internal iterative deepening? const bool UseIIDAtPVNodes = true; const bool UseIIDAtNonPVNodes = false; - // Internal iterative deepening margin. At Non-PV moves, when - // UseIIDAtNonPVNodes is true, we do an internal iterative deepening search - // when the static evaluation is at most IIDMargin below beta. + // Internal iterative deepening margin. At Non-PV moves, when + // UseIIDAtNonPVNodes is true, we do an internal iterative deepening + // search when the static evaluation is at most IIDMargin below beta. const Value IIDMargin = Value(0x100); - // Easy move margin. An easy move candidate must be at least this much + // Easy move margin. An easy move candidate must be at least this much // better than the second best move. const Value EasyMoveMargin = Value(0x200); - // Problem margin. If the score of the first move at iteration N+1 has + // Problem margin. If the score of the first move at iteration N+1 has // dropped by more than this since iteration N, the boolean variable // "Problem" is set to true, which will make the program spend some extra // time looking for a better move. const Value ProblemMargin = Value(0x28); - // No problem margin. If the boolean "Problem" is true, and a new move + // No problem margin. If the boolean "Problem" is true, and a new move // is found at the root which is less than NoProblemMargin worse than the // best move from the previous iteration, Problem is set back to false. const Value NoProblemMargin = Value(0x14); - // Null move margin. A null move search will not be done if the approximate + // Null move margin. A null move search will not be done if the approximate // evaluation of the position is more than NullMoveMargin below beta. const Value NullMoveMargin = Value(0x300); - // Pruning criterions. See the code and comments in ok_to_prune() to + // Pruning criterions. See the code and comments in ok_to_prune() to // understand their precise meaning. - const bool PruneEscapeMoves = false; + const bool PruneEscapeMoves = false; const bool PruneDefendingMoves = false; - const bool PruneBlockingMoves = false; - - // Use futility pruning? - bool UseQSearchFutilityPruning = true; - bool UseFutilityPruning = true; + const bool PruneBlockingMoves = false; // Margins for futility pruning in the quiescence search, and at frontier - // and near frontier nodes - Value FutilityMarginQS = Value(0x80); - Value FutilityMargins[6] = { Value(0x100), Value(0x200), Value(0x250), - Value(0x2A0), Value(0x340), Value(0x3A0) }; + // and near frontier nodes. + const Value FutilityMarginQS = Value(0x80); + // Remaining depth: 1 ply 1.5 ply 2 ply 2.5 ply 3 ply 3.5 ply + const Value FutilityMargins[12] = { Value(0x100), Value(0x120), Value(0x200), Value(0x220), Value(0x250), Value(0x270), + // 4 ply 4.5 ply 5 ply 5.5 ply 6 ply 6.5 ply + Value(0x2A0), Value(0x2C0), Value(0x340), Value(0x360), Value(0x3A0), Value(0x3C0) }; // Razoring - const bool RazorAtDepthOne = false; - Depth RazorDepth = 4*OnePly; - Value RazorMargin = Value(0x300); + const Depth RazorDepth = 4*OnePly; - // Last seconds noise filtering (LSN) - bool UseLSNFiltering = false; - bool looseOnTime = false; - int LSNTime = 4 * 1000; // In milliseconds - Value LSNValue = Value(0x200); + // Remaining depth: 1 ply 1.5 ply 2 ply 2.5 ply 3 ply 3.5 ply + const Value RazorMargins[6] = { Value(0x180), Value(0x300), Value(0x300), Value(0x3C0), Value(0x3C0), Value(0x3C0) }; - // Extensions. Array index 0 is used at non-PV nodes, index 1 at PV nodes. - Depth CheckExtension[2] = {OnePly, OnePly}; - Depth SingleReplyExtension[2] = {OnePly / 2, OnePly / 2}; - Depth PawnPushTo7thExtension[2] = {OnePly / 2, OnePly / 2}; - Depth PassedPawnExtension[2] = {Depth(0), Depth(0)}; - Depth PawnEndgameExtension[2] = {OnePly, OnePly}; - Depth MateThreatExtension[2] = {Depth(0), Depth(0)}; + // Remaining depth: 1 ply 1.5 ply 2 ply 2.5 ply 3 ply 3.5 ply + const Value RazorApprMargins[6] = { Value(0x520), Value(0x300), Value(0x300), Value(0x300), Value(0x300), Value(0x300) }; - // Search depth at iteration 1 - const Depth InitialDepth = OnePly /*+ OnePly/2*/; + // The main transposition table + TranspositionTable TT; - // Node counters - int NodesSincePoll; - int NodesBetweenPolls = 30000; + + /// Variables initialized by UCI options + + // Minimum number of full depth (i.e. non-reduced) moves at PV and non-PV nodes + int LMRPVMoves, LMRNonPVMoves; // heavy SMP read access for the latter + + // Depth limit for use of dynamic threat detection + Depth ThreatDepth; // heavy SMP read access + + // Last seconds noise filtering (LSN) + bool UseLSNFiltering; + bool looseOnTime = false; + int LSNTime; // In milliseconds + Value LSNValue; + + // Extensions. Array index 0 is used at non-PV nodes, index 1 at PV nodes. + // There is heavy SMP read access on these arrays + Depth CheckExtension[2], SingleReplyExtension[2], PawnPushTo7thExtension[2]; + Depth PassedPawnExtension[2], PawnEndgameExtension[2], MateThreatExtension[2]; // Iteration counters int Iteration; - BetaCounterType BetaCounter; + BetaCounterType BetaCounter; // has per-thread internal data - // Scores and number of times the best move changed for each iteration: + // Scores and number of times the best move changed for each iteration IterationInfoType IterationInfo[PLY_MAX_PLUS_2]; int BestMoveChangesByIteration[PLY_MAX_PLUS_2]; // MultiPV mode - int MultiPV = 1; + int MultiPV; // Time managment variables int SearchStartTime; @@ -231,7 +232,7 @@ namespace { bool InfiniteSearch; bool PonderSearch; bool StopOnPonderhit; - bool AbortSearch; + bool AbortSearch; // heavy SMP read access bool Quit; bool FailHigh; bool FailLow; @@ -240,17 +241,19 @@ namespace { int ExactMaxTime; // Show current line? - bool ShowCurrentLine = false; + bool ShowCurrentLine; // Log file - bool UseLogFile = false; + bool UseLogFile; std::ofstream LogFile; // MP related variables - Depth MinimumSplitDepth = 4*OnePly; - int MaxThreadsPerSplitPoint = 4; + int ActiveThreads = 1; + Depth MinimumSplitDepth; + int MaxThreadsPerSplitPoint; Thread Threads[THREAD_MAX]; Lock MPLock; + Lock IOLock; bool AllThreadsShouldExit = false; const int MaxActiveSplitPoints = 8; SplitPoint SplitPointStack[THREAD_MAX][MaxActiveSplitPoints]; @@ -263,28 +266,33 @@ namespace { HANDLE SitIdleEvent[THREAD_MAX]; #endif + // Node counters, used only by thread[0] but try to keep in different + // cache lines (64 bytes each) from the heavy SMP read accessed variables. + int NodesSincePoll; + int NodesBetweenPolls = 30000; + /// Functions - Value id_loop(const Position &pos, Move searchMoves[]); - Value root_search(Position &pos, SearchStack ss[], RootMoveList &rml, Value alpha, Value beta); - Value search_pv(Position &pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID); - Value search(Position &pos, SearchStack ss[], Value beta, Depth depth, int ply, bool allowNullmove, int threadID); - Value qsearch(Position &pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID); - void sp_search(SplitPoint *sp, int threadID); - void sp_search_pv(SplitPoint *sp, int threadID); + Value id_loop(const Position& pos, Move searchMoves[]); + Value root_search(Position& pos, SearchStack ss[], RootMoveList& rml, Value alpha, Value beta); + Value search_pv(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID); + Value search(Position& pos, SearchStack ss[], Value beta, Depth depth, int ply, bool allowNullmove, int threadID); + Value qsearch(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID); + void sp_search(SplitPoint* sp, int threadID); + void sp_search_pv(SplitPoint* sp, int threadID); void init_node(SearchStack ss[], int ply, int threadID); void update_pv(SearchStack ss[], int ply); - void sp_update_pv(SearchStack *pss, SearchStack ss[], int ply); - bool connected_moves(const Position &pos, Move m1, Move m2); + void sp_update_pv(SearchStack* pss, SearchStack ss[], int ply); + bool connected_moves(const Position& pos, Move m1, Move m2); bool value_is_mate(Value value); bool move_is_killer(Move m, const SearchStack& ss); - Depth extension(const Position &pos, Move m, bool pvNode, bool capture, bool check, bool singleReply, bool mateThreat, bool* dangerous); - bool ok_to_do_nullmove(const Position &pos); - bool ok_to_prune(const Position &pos, Move m, Move threat, Depth d); + Depth extension(const Position& pos, Move m, bool pvNode, bool capture, bool check, bool singleReply, bool mateThreat, bool* dangerous); + bool ok_to_do_nullmove(const Position& pos); + bool ok_to_prune(const Position& pos, Move m, Move threat, Depth d, const History& H); bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply); - bool ok_to_history(const Position &pos, Move m); - void update_history(const Position& pos, Move m, Depth depth, Move movesSearched[], int moveCount); + bool ok_to_history(const Position& pos, Move m); + void update_history(const Position& pos, Move m, Depth depth, History& H, Move movesSearched[], int moveCount); void update_killers(Move m, SearchStack& ss); bool fail_high_ply_1(); @@ -295,13 +303,13 @@ namespace { void print_current_line(SearchStack ss[], int ply, int threadID); void wait_for_stop_or_ponderhit(); - void idle_loop(int threadID, SplitPoint *waitSp); + void idle_loop(int threadID, SplitPoint* waitSp); void init_split_point_stack(); void destroy_split_point_stack(); bool thread_should_stop(int threadID); bool thread_is_available(int slave, int master); bool idle_thread_exists(int master); - bool split(const Position &pos, SearchStack *ss, int ply, + bool split(const Position& pos, SearchStack* ss, int ply, Value *alpha, Value *beta, Value *bestValue, Depth depth, int *moves, MovePicker *mp, Bitboard dcCandidates, int master, bool pvNode); void wake_sleeping_threads(); @@ -315,53 +323,16 @@ namespace { } -//// -//// Global variables -//// - -// The main transposition table -TranspositionTable TT = TranspositionTable(TTDefaultSize); - - -// Number of active threads: -int ActiveThreads = 1; - -// Locks. In principle, there is no need for IOLock to be a global variable, -// but it could turn out to be useful for debugging. -Lock IOLock; - -History H; // Should be made local? - -// The empty search stack -SearchStack EmptySearchStack; - - -// SearchStack::init() initializes a search stack. Used at the beginning of a -// new search from the root. -void SearchStack::init(int ply) { - - pv[ply] = pv[ply + 1] = MOVE_NONE; - currentMove = threatMove = MOVE_NONE; - reduction = Depth(0); -} - -void SearchStack::initKillers() { - - mateKiller = MOVE_NONE; - for (int i = 0; i < KILLER_MAX; i++) - killers[i] = MOVE_NONE; -} - - //// //// Functions //// /// think() is the external interface to Stockfish's search, and is called when -/// the program receives the UCI 'go' command. It initializes various -/// search-related global variables, and calls root_search() +/// the program receives the UCI 'go' command. It initializes various +/// search-related global variables, and calls root_search(). It returns false +/// when a quit command is received during the search. -void think(const Position &pos, bool infinite, bool ponder, int side_to_move, +bool think(const Position& pos, bool infinite, bool ponder, int side_to_move, int time[], int increment[], int movesToGo, int maxDepth, int maxNodes, int maxTime, Move searchMoves[]) { @@ -370,15 +341,13 @@ void think(const Position &pos, bool infinite, bool ponder, int side_to_move, { Move bookMove; if (get_option_value_string("Book File") != OpeningBook.file_name()) - { - OpeningBook.close(); OpeningBook.open("book.bin"); - } + bookMove = OpeningBook.get_move(pos); if (bookMove != MOVE_NONE) { std::cout << "bestmove " << bookMove << std::endl; - return; + return true; } } @@ -428,10 +397,9 @@ void think(const Position &pos, bool infinite, bool ponder, int side_to_move, MateThreatExtension[1] = Depth(get_option_value_int("Mate Threat Extension (PV nodes)")); MateThreatExtension[0] = Depth(get_option_value_int("Mate Threat Extension (non-PV nodes)")); - LMRPVMoves = get_option_value_int("Full Depth Moves (PV nodes)") + 1; - LMRNonPVMoves = get_option_value_int("Full Depth Moves (non-PV nodes)") + 1; - ThreatDepth = get_option_value_int("Threat Depth") * OnePly; - SelectiveDepth = get_option_value_int("Selective Plies") * OnePly; + LMRPVMoves = get_option_value_int("Full Depth Moves (PV nodes)") + 1; + LMRNonPVMoves = get_option_value_int("Full Depth Moves (non-PV nodes)") + 1; + ThreatDepth = get_option_value_int("Threat Depth") * OnePly; Chess960 = get_option_value_bool("UCI_Chess960"); ShowCurrentLine = get_option_value_bool("UCI_ShowCurrLine"); @@ -439,17 +407,6 @@ void think(const Position &pos, bool infinite, bool ponder, int side_to_move, if (UseLogFile) LogFile.open(get_option_value_string("Search Log Filename").c_str(), std::ios::out | std::ios::app); - UseQSearchFutilityPruning = get_option_value_bool("Futility Pruning (Quiescence Search)"); - UseFutilityPruning = get_option_value_bool("Futility Pruning (Main Search)"); - - FutilityMarginQS = value_from_centipawns(get_option_value_int("Futility Margin (Quiescence Search)")); - int fmScale = get_option_value_int("Futility Margin Scale Factor (Main Search)"); - for (int i = 0; i < 6; i++) - FutilityMargins[i] = (FutilityMargins[i] * fmScale) / 100; - - RazorDepth = (get_option_value_int("Maximum Razoring Depth") + 1) * OnePly; - RazorMargin = value_from_centipawns(get_option_value_int("Razoring Margin")); - UseLSNFiltering = get_option_value_bool("LSN filtering"); LSNTime = get_option_value_int("LSN Time Margin (sec)") * 1000; LSNValue = value_from_centipawns(get_option_value_int("LSN Value Margin")); @@ -466,13 +423,13 @@ void think(const Position &pos, bool infinite, bool ponder, int side_to_move, init_eval(ActiveThreads); } - // Wake up sleeping threads: + // Wake up sleeping threads wake_sleeping_threads(); for (int i = 1; i < ActiveThreads; i++) assert(thread_is_available(i, 0)); - // Set thinking time: + // Set thinking time int myTime = time[side_to_move]; int myIncrement = increment[side_to_move]; @@ -520,18 +477,17 @@ void think(const Position &pos, bool infinite, bool ponder, int side_to_move, NodesBetweenPolls = 30000; - // Write information to search log file: + // Write information to search log file if (UseLogFile) LogFile << "Searching: " << pos.to_fen() << std::endl - << "infinite: " << infinite - << " ponder: " << ponder - << " time: " << myTime + << "infinite: " << infinite + << " ponder: " << ponder + << " time: " << myTime << " increment: " << myIncrement << " moves to go: " << movesToGo << std::endl; - // We're ready to start thinking. Call the iterative deepening loop - // function: + // We're ready to start thinking. Call the iterative deepening loop function if (!looseOnTime) { Value v = id_loop(pos, searchMoves); @@ -551,14 +507,8 @@ void think(const Position &pos, bool infinite, bool ponder, int side_to_move, if (UseLogFile) LogFile.close(); - if (Quit) - { - OpeningBook.close(); - stop_threads(); - quit_eval(); - exit(0); - } Idle = true; + return !Quit; } @@ -577,7 +527,7 @@ void init_threads() { for (i = 0; i < THREAD_MAX; i++) Threads[i].activeSplitPoints = 0; - // Initialize global locks: + // Initialize global locks lock_init(&MPLock, NULL); lock_init(&IOLock, NULL); @@ -610,13 +560,9 @@ void init_threads() { CreateThread(NULL, 0, init_thread, (LPVOID)(&i), 0, iID); #endif - // Wait until the thread has finished launching: + // Wait until the thread has finished launching while (!Threads[i].running); } - - // Init also the empty search stack - EmptySearchStack.init(0); - EmptySearchStack.initKillers(); } @@ -650,6 +596,22 @@ int64_t nodes_searched() { } +// SearchStack::init() initializes a search stack. Used at the beginning of a +// new search from the root. +void SearchStack::init(int ply) { + + pv[ply] = pv[ply + 1] = MOVE_NONE; + currentMove = threatMove = MOVE_NONE; + reduction = Depth(0); +} + +void SearchStack::initKillers() { + + mateKiller = MOVE_NONE; + for (int i = 0; i < KILLER_MAX; i++) + killers[i] = MOVE_NONE; +} + namespace { // id_loop() is the main iterative deepening loop. It calls root_search @@ -657,7 +619,7 @@ namespace { // been consumed, the user stops the search, or the maximum search depth is // reached. - Value id_loop(const Position &pos, Move searchMoves[]) { + Value id_loop(const Position& pos, Move searchMoves[]) { Position p(pos); SearchStack ss[PLY_MAX_PLUS_2]; @@ -667,7 +629,9 @@ namespace { // Initialize TT.new_search(); - H.clear(); + for (int i = 0; i < THREAD_MAX; i++) + Threads[i].H.clear(); + for (int i = 0; i < 3; i++) { ss[i].init(i); @@ -693,7 +657,7 @@ namespace { // Calculate dynamic search window based on previous iterations Value alpha, beta; - if (MultiPV == 1 && Iteration >= 6) + if (MultiPV == 1 && Iteration >= 6 && abs(IterationInfo[Iteration - 1].value) < VALUE_KNOWN_WIN) { int prevDelta1 = IterationInfo[Iteration - 1].speculatedValue - IterationInfo[Iteration - 2].speculatedValue; int prevDelta2 = IterationInfo[Iteration - 2].speculatedValue - IterationInfo[Iteration - 3].speculatedValue; @@ -758,7 +722,7 @@ namespace { // Time to stop? bool stopSearch = false; - // Stop search early if there is only a single legal move: + // Stop search early if there is only a single legal move if (Iteration >= 6 && rml.move_count() == 1) stopSearch = true; @@ -856,7 +820,7 @@ namespace { // scheme (perhaps we should try to use this at internal PV nodes, too?) // and prints some information to the standard output. - Value root_search(Position &pos, SearchStack ss[], RootMoveList &rml, Value alpha, Value beta) { + Value root_search(Position& pos, SearchStack ss[], RootMoveList &rml, Value alpha, Value beta) { Value oldAlpha = alpha; Value value; @@ -905,6 +869,10 @@ namespace { if (i < MultiPV) { + // Aspiration window is disabled in multi-pv case + if (MultiPV > 1) + alpha = -VALUE_INFINITE; + value = -search_pv(pos, ss, -beta, -alpha, newDepth, 1, 0); // If the value has dropped a lot compared to the last iteration, // set the boolean variable Problem to true. This variable is used @@ -969,7 +937,7 @@ namespace { if (i > 0) BestMoveChangesByIteration[Iteration]++; - // Print search information to the standard output: + // Print search information to the standard output std::cout << "info depth " << Iteration << " score " << value_to_string(value) << " time " << current_search_time() @@ -1027,7 +995,7 @@ namespace { // search_pv() is the main search function for PV nodes. - Value search_pv(Position &pos, SearchStack ss[], Value alpha, Value beta, + Value search_pv(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID) { assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE); @@ -1063,7 +1031,7 @@ namespace { // Transposition table lookup. At PV nodes, we don't use the TT for // pruning, but only for move ordering. - const TTEntry* tte = TT.retrieve(pos); + const TTEntry* tte = TT.retrieve(pos.get_key()); Move ttMove = (tte ? tte->move() : MOVE_NONE); // Go with internal iterative deepening if we don't have a TT move @@ -1075,7 +1043,7 @@ namespace { // Initialize a MovePicker object for the current position, and prepare // to search all moves - MovePicker mp = MovePicker(pos, true, ttMove, ss[ply], depth); + MovePicker mp = MovePicker(pos, ttMove, depth, Threads[threadID].H, &ss[ply]); Move move, movesSearched[256]; int moveCount = 0; @@ -1165,7 +1133,7 @@ namespace { } // If we are at ply 1, and we are searching the first root move at // ply 0, set the 'Problem' variable if the score has dropped a lot - // (from the computer's point of view) since the previous iteration: + // (from the computer's point of view) since the previous iteration. if ( ply == 1 && Iteration >= 2 && -value <= IterationInfo[Iteration-1].value - ProblemMargin) @@ -1186,7 +1154,7 @@ namespace { } // All legal moves have been searched. A special case: If there were - // no legal moves, it must be mate or stalemate: + // no legal moves, it must be mate or stalemate. if (moveCount == 0) return (isCheck ? value_mated_in(ply) : VALUE_DRAW); @@ -1196,7 +1164,7 @@ namespace { return bestValue; if (bestValue <= oldAlpha) - TT.store(pos, value_to_tt(bestValue, ply), depth, MOVE_NONE, VALUE_TYPE_UPPER); + TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, depth, MOVE_NONE); else if (bestValue >= beta) { @@ -1204,13 +1172,13 @@ namespace { Move m = ss[ply].pv[ply]; if (ok_to_history(pos, m)) // Only non capture moves are considered { - update_history(pos, m, depth, movesSearched, moveCount); + update_history(pos, m, depth, Threads[threadID].H, movesSearched, moveCount); update_killers(m, ss[ply]); } - TT.store(pos, value_to_tt(bestValue, ply), depth, m, VALUE_TYPE_LOWER); + TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, m); } else - TT.store(pos, value_to_tt(bestValue, ply), depth, ss[ply].pv[ply], VALUE_TYPE_EXACT); + TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EXACT, depth, ss[ply].pv[ply]); return bestValue; } @@ -1218,7 +1186,7 @@ namespace { // search() is the search function for zero-width nodes. - Value search(Position &pos, SearchStack ss[], Value beta, Depth depth, + Value search(Position& pos, SearchStack ss[], Value beta, Depth depth, int ply, bool allowNullmove, int threadID) { assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE); @@ -1252,7 +1220,7 @@ namespace { return beta - 1; // Transposition table lookup - const TTEntry* tte = TT.retrieve(pos); + const TTEntry* tte = TT.retrieve(pos.get_key()); Move ttMove = (tte ? tte->move() : MOVE_NONE); if (tte && ok_to_use_TT(tte, depth, beta, ply)) @@ -1315,17 +1283,15 @@ namespace { } // Null move search not allowed, try razoring else if ( !value_is_mate(beta) - && approximateEval < beta - RazorMargin && depth < RazorDepth - && (RazorAtDepthOne || depth > OnePly) + && approximateEval < beta - RazorApprMargins[int(depth) - 2] + && ss[ply - 1].currentMove != MOVE_NULL && ttMove == MOVE_NONE && !pos.has_pawn_on_7th(pos.side_to_move())) { Value v = qsearch(pos, ss, beta-1, beta, Depth(0), ply, threadID); - if ( (v < beta - RazorMargin - RazorMargin / 4) - || (depth <= 2*OnePly && v < beta - RazorMargin) - || (depth <= OnePly && v < beta - RazorMargin / 2)) - return v; + if (v < beta - RazorMargins[int(depth) - 2]) + return v; } // Go with internal iterative deepening if we don't have a TT move @@ -1337,16 +1303,15 @@ namespace { } // Initialize a MovePicker object for the current position, and prepare - // to search all moves: - MovePicker mp = MovePicker(pos, false, ttMove, ss[ply], depth); + // to search all moves. + MovePicker mp = MovePicker(pos, ttMove, depth, Threads[threadID].H, &ss[ply]); Move move, movesSearched[256]; int moveCount = 0; Value value, bestValue = -VALUE_INFINITE; Bitboard dcCandidates = mp.discovered_check_candidates(); Value futilityValue = VALUE_NONE; - bool useFutilityPruning = UseFutilityPruning - && depth < SelectiveDepth + bool useFutilityPruning = depth < SelectiveDepth && !isCheck; // Loop through all legal moves until no moves remain or a beta cutoff @@ -1376,16 +1341,15 @@ namespace { { // History pruning. See ok_to_prune() definition if ( moveCount >= 2 + int(depth) - && ok_to_prune(pos, move, ss[ply].threatMove, depth)) + && ok_to_prune(pos, move, ss[ply].threatMove, depth, Threads[threadID].H)) continue; // Value based pruning - if (depth < 7 * OnePly && approximateEval < beta) + if (approximateEval < beta) { if (futilityValue == VALUE_NONE) futilityValue = evaluate(pos, ei, threadID) - + FutilityMargins[int(depth)/2 - 1] - + 32 * (depth & 1); + + FutilityMargins[int(depth) - 2]; if (futilityValue < beta) { @@ -1460,17 +1424,17 @@ namespace { return bestValue; if (bestValue < beta) - TT.store(pos, value_to_tt(bestValue, ply), depth, MOVE_NONE, VALUE_TYPE_UPPER); + TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, depth, MOVE_NONE); else { BetaCounter.add(pos.side_to_move(), depth, threadID); Move m = ss[ply].pv[ply]; if (ok_to_history(pos, m)) // Only non capture moves are considered { - update_history(pos, m, depth, movesSearched, moveCount); + update_history(pos, m, depth, Threads[threadID].H, movesSearched, moveCount); update_killers(m, ss[ply]); } - TT.store(pos, value_to_tt(bestValue, ply), depth, m, VALUE_TYPE_LOWER); + TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, m); } assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE); @@ -1483,7 +1447,7 @@ namespace { // search function when the remaining depth is zero (or, to be more precise, // less than OnePly). - Value qsearch(Position &pos, SearchStack ss[], Value alpha, Value beta, + Value qsearch(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID) { assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE); @@ -1508,7 +1472,7 @@ namespace { bool pvNode = (beta - alpha != 1); if (!pvNode) { - tte = TT.retrieve(pos); + tte = TT.retrieve(pos.get_key()); if (tte && ok_to_use_TT(tte, depth, beta, ply)) { assert(tte->type() != VALUE_TYPE_EVAL); @@ -1516,6 +1480,7 @@ namespace { return value_from_tt(tte->value(), ply); } } + Move ttMove = (tte ? tte->move() : MOVE_NONE); // Evaluate the position statically EvalInfo ei; @@ -1548,7 +1513,7 @@ namespace { { // Store the score to avoid a future costly evaluation() call if (!isCheck && !tte && ei.futilityMargin == 0) - TT.store(pos, value_to_tt(bestValue, ply), Depth(-127*OnePly), MOVE_NONE, VALUE_TYPE_EVAL); + TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EVAL, Depth(-127*OnePly), MOVE_NONE); return bestValue; } @@ -1559,7 +1524,7 @@ namespace { // Initialize a MovePicker object for the current position, and prepare // to search the moves. Because the depth is <= 0 here, only captures, // queen promotions and checks (only if depth == 0) will be generated. - MovePicker mp = MovePicker(pos, pvNode, MOVE_NONE, EmptySearchStack, depth); + MovePicker mp = MovePicker(pos, ttMove, depth, Threads[threadID].H); Move move; int moveCount = 0; Bitboard dcCandidates = mp.discovered_check_candidates(); @@ -1577,8 +1542,7 @@ namespace { ss[ply].currentMove = move; // Futility pruning - if ( UseQSearchFutilityPruning - && enoughMaterial + if ( enoughMaterial && !isCheck && !pvNode && !move_promotion(move) @@ -1629,29 +1593,27 @@ namespace { } // All legal moves have been searched. A special case: If we're in check - // and no legal moves were found, it is checkmate: + // and no legal moves were found, it is checkmate. if (pos.is_check() && moveCount == 0) // Mate! return value_mated_in(ply); assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE); // Update transposition table + Move m = ss[ply].pv[ply]; if (!pvNode) { Depth d = (depth == Depth(0) ? Depth(0) : Depth(-1)); if (bestValue < beta) - TT.store(pos, value_to_tt(bestValue, ply), d, MOVE_NONE, VALUE_TYPE_UPPER); + TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, d, MOVE_NONE); else - TT.store(pos, value_to_tt(bestValue, ply), d, MOVE_NONE, VALUE_TYPE_LOWER); + TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, d, m); } // Update killers only for good check moves - Move m = ss[ply].currentMove; if (alpha >= beta && ok_to_history(pos, m)) // Only non capture moves are considered - { - // Wrong to update history when depth is <= 0 update_killers(m, ss[ply]); - } + return bestValue; } @@ -1664,18 +1626,17 @@ namespace { // also don't need to store anything to the hash table here: This is taken // care of after we return from the split point. - void sp_search(SplitPoint *sp, int threadID) { + void sp_search(SplitPoint* sp, int threadID) { assert(threadID >= 0 && threadID < ActiveThreads); assert(ActiveThreads > 1); Position pos = Position(sp->pos); - SearchStack *ss = sp->sstack[threadID]; + SearchStack* ss = sp->sstack[threadID]; Value value; Move move; bool isCheck = pos.is_check(); - bool useFutilityPruning = UseFutilityPruning - && sp->depth < SelectiveDepth + bool useFutilityPruning = sp->depth < SelectiveDepth && !isCheck; while ( sp->bestValue < sp->beta @@ -1704,7 +1665,7 @@ namespace { && !moveIsCapture && !move_promotion(move) && moveCount >= 2 + int(sp->depth) - && ok_to_prune(pos, move, ss[sp->ply].threatMove, sp->depth)) + && ok_to_prune(pos, move, ss[sp->ply].threatMove, sp->depth, Threads[threadID].H)) continue; // Make and search the move. @@ -1759,7 +1720,7 @@ namespace { lock_grab(&(sp->lock)); // If this is the master thread and we have been asked to stop because of - // a beta cutoff higher up in the tree, stop all slave threads: + // a beta cutoff higher up in the tree, stop all slave threads. if (sp->master == threadID && thread_should_stop(threadID)) for (int i = 0; i < ActiveThreads; i++) if (sp->slaves[i]) @@ -1777,16 +1738,16 @@ namespace { // the normal search_pv() function, but simpler. Because we have already // probed the hash table and searched the first move before splitting, we // don't have to repeat all this work in sp_search_pv(). We also don't - // need to store anything to the hash table here: This is taken care of + // need to store anything to the hash table here: This is taken care of // after we return from the split point. - void sp_search_pv(SplitPoint *sp, int threadID) { + void sp_search_pv(SplitPoint* sp, int threadID) { assert(threadID >= 0 && threadID < ActiveThreads); assert(ActiveThreads > 1); Position pos = Position(sp->pos); - SearchStack *ss = sp->sstack[threadID]; + SearchStack* ss = sp->sstack[threadID]; Value value; Move move; @@ -1838,7 +1799,7 @@ namespace { { // When the search fails high at ply 1 while searching the first // move at the root, set the flag failHighPly1. This is used for - // time managment: We don't want to stop the search early in + // time managment: We don't want to stop the search early in // such cases, because resolving the fail high at ply 1 could // result in a big drop in score at the root. if (sp->ply == 1 && RootMoveNumber == 1) @@ -1867,10 +1828,10 @@ namespace { if (value == value_mate_in(sp->ply + 1)) ss[sp->ply].mateKiller = move; - if(value >= sp->beta) + if (value >= sp->beta) { - for(int i = 0; i < ActiveThreads; i++) - if(i != threadID && (i == sp->master || sp->slaves[i])) + for (int i = 0; i < ActiveThreads; i++) + if (i != threadID && (i == sp->master || sp->slaves[i])) Threads[i].stop = true; sp->finished = true; @@ -1909,13 +1870,13 @@ namespace { void BetaCounterType::clear() { for (int i = 0; i < THREAD_MAX; i++) - hits[i][WHITE] = hits[i][BLACK] = 0ULL; + Threads[i].betaCutOffs[WHITE] = Threads[i].betaCutOffs[BLACK] = 0ULL; } void BetaCounterType::add(Color us, Depth d, int threadID) { // Weighted count based on depth - hits[threadID][us] += int(d); + Threads[threadID].betaCutOffs[us] += unsigned(d); } void BetaCounterType::read(Color us, int64_t& our, int64_t& their) { @@ -1923,8 +1884,8 @@ namespace { our = their = 0UL; for (int i = 0; i < THREAD_MAX; i++) { - our += hits[i][us]; - their += hits[i][opposite_color(us)]; + our += Threads[i].betaCutOffs[us]; + their += Threads[i].betaCutOffs[opposite_color(us)]; } } @@ -1934,7 +1895,7 @@ namespace { // Constructor RootMove::RootMove() { - nodes = cumulativeNodes = 0ULL; + nodes = cumulativeNodes = ourBeta = theirBeta = 0ULL; } // RootMove::operator<() is the comparison function used when @@ -1970,22 +1931,20 @@ namespace { for (int k = 0; !includeMove && searchMoves[k] != MOVE_NONE; k++) includeMove = (searchMoves[k] == mlist[i].move); - if (includeMove) - { - // Find a quick score for the move - StateInfo st; - SearchStack ss[PLY_MAX_PLUS_2]; - - moves[count].move = mlist[i].move; - moves[count].nodes = 0ULL; - pos.do_move(moves[count].move, st); - moves[count].score = -qsearch(pos, ss, -VALUE_INFINITE, VALUE_INFINITE, - Depth(0), 1, 0); - pos.undo_move(moves[count].move); - moves[count].pv[0] = moves[i].move; - moves[count].pv[1] = MOVE_NONE; // FIXME - count++; - } + if (!includeMove) + continue; + + // Find a quick score for the move + StateInfo st; + SearchStack ss[PLY_MAX_PLUS_2]; + + moves[count].move = mlist[i].move; + pos.do_move(moves[count].move, st); + moves[count].score = -qsearch(pos, ss, -VALUE_INFINITE, VALUE_INFINITE, Depth(0), 1, 0); + pos.undo_move(moves[count].move); + moves[count].pv[0] = moves[count].move; + moves[count].pv[1] = MOVE_NONE; // FIXME + count++; } sort(); } @@ -2090,24 +2049,26 @@ namespace { // for user input and checks whether it is time to stop the search. void init_node(SearchStack ss[], int ply, int threadID) { + assert(ply >= 0 && ply < PLY_MAX); assert(threadID >= 0 && threadID < ActiveThreads); Threads[threadID].nodes++; - if(threadID == 0) { - NodesSincePoll++; - if(NodesSincePoll >= NodesBetweenPolls) { - poll(); - NodesSincePoll = 0; - } + if (threadID == 0) + { + NodesSincePoll++; + if (NodesSincePoll >= NodesBetweenPolls) + { + poll(); + NodesSincePoll = 0; + } } - ss[ply].init(ply); ss[ply+2].initKillers(); - if(Threads[threadID].printCurrentLine) - print_current_line(ss, ply, threadID); + if (Threads[threadID].printCurrentLine) + print_current_line(ss, ply, threadID); } @@ -2130,7 +2091,7 @@ namespace { // difference between the two functions is that sp_update_pv also updates // the PV at the parent node. - void sp_update_pv(SearchStack *pss, SearchStack ss[], int ply) { + void sp_update_pv(SearchStack* pss, SearchStack ss[], int ply) { assert(ply >= 0 && ply < PLY_MAX); ss[ply].pv[ply] = pss[ply].pv[ply] = ss[ply].currentMove; @@ -2147,62 +2108,62 @@ namespace { // assumed to be the move that was made to reach the current position, while // the second move is assumed to be a move from the current position. - bool connected_moves(const Position &pos, Move m1, Move m2) { + bool connected_moves(const Position& pos, Move m1, Move m2) { Square f1, t1, f2, t2; assert(move_is_ok(m1)); assert(move_is_ok(m2)); - if(m2 == MOVE_NONE) - return false; + if (m2 == MOVE_NONE) + return false; - // Case 1: The moving piece is the same in both moves. + // Case 1: The moving piece is the same in both moves f2 = move_from(m2); t1 = move_to(m1); - if(f2 == t1) - return true; + if (f2 == t1) + return true; - // Case 2: The destination square for m2 was vacated by m1. + // Case 2: The destination square for m2 was vacated by m1 t2 = move_to(m2); f1 = move_from(m1); - if(t2 == f1) - return true; + if (t2 == f1) + return true; - // Case 3: Moving through the vacated square: - if(piece_is_slider(pos.piece_on(f2)) && - bit_is_set(squares_between(f2, t2), f1)) + // Case 3: Moving through the vacated square + if ( piece_is_slider(pos.piece_on(f2)) + && bit_is_set(squares_between(f2, t2), f1)) return true; - // Case 4: The destination square for m2 is attacked by the moving piece - // in m1: - if(pos.piece_attacks_square(pos.piece_on(t1), t1, t2)) - return true; + // Case 4: The destination square for m2 is attacked by the moving piece in m1 + if (pos.piece_attacks_square(pos.piece_on(t1), t1, t2)) + return true; - // Case 5: Discovered check, checking piece is the piece moved in m1: - if(piece_is_slider(pos.piece_on(t1)) && - bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), - f2) && - !bit_is_set(squares_between(t2, pos.king_square(pos.side_to_move())), - t2)) { - Bitboard occ = pos.occupied_squares(); - Color us = pos.side_to_move(); - Square ksq = pos.king_square(us); - clear_bit(&occ, f2); - if(pos.type_of_piece_on(t1) == BISHOP) { - if(bit_is_set(bishop_attacks_bb(ksq, occ), t1)) - return true; - } - else if(pos.type_of_piece_on(t1) == ROOK) { - if(bit_is_set(rook_attacks_bb(ksq, occ), t1)) - return true; - } - else { - assert(pos.type_of_piece_on(t1) == QUEEN); - if(bit_is_set(queen_attacks_bb(ksq, occ), t1)) - return true; - } + // Case 5: Discovered check, checking piece is the piece moved in m1 + if ( piece_is_slider(pos.piece_on(t1)) + && bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), f2) + && !bit_is_set(squares_between(t2, pos.king_square(pos.side_to_move())), t2)) + { + Bitboard occ = pos.occupied_squares(); + Color us = pos.side_to_move(); + Square ksq = pos.king_square(us); + clear_bit(&occ, f2); + if (pos.type_of_piece_on(t1) == BISHOP) + { + if (bit_is_set(bishop_attacks_bb(ksq, occ), t1)) + return true; + } + else if (pos.type_of_piece_on(t1) == ROOK) + { + if (bit_is_set(rook_attacks_bb(ksq, occ), t1)) + return true; + } + else + { + assert(pos.type_of_piece_on(t1) == QUEEN); + if (bit_is_set(queen_attacks_bb(ksq, occ), t1)) + return true; + } } - return false; } @@ -2303,10 +2264,9 @@ namespace { // probably a good idea to avoid null moves in at least some more // complicated endgames, e.g. KQ vs KR. FIXME - bool ok_to_do_nullmove(const Position &pos) { - if(pos.non_pawn_material(pos.side_to_move()) == Value(0)) - return false; - return true; + bool ok_to_do_nullmove(const Position& pos) { + + return pos.non_pawn_material(pos.side_to_move()) != Value(0); } @@ -2314,8 +2274,7 @@ namespace { // non-tactical moves late in the move list close to the leaves are // candidates for pruning. - bool ok_to_prune(const Position &pos, Move m, Move threat, Depth d) { - Square mfrom, mto, tfrom, tto; + bool ok_to_prune(const Position& pos, Move m, Move threat, Depth d, const History& H) { assert(move_is_ok(m)); assert(threat == MOVE_NONE || move_is_ok(threat)); @@ -2325,12 +2284,14 @@ namespace { assert(!pos.move_is_passed_pawn_push(m)); assert(d >= OnePly); + Square mfrom, mto, tfrom, tto; + mfrom = move_from(m); mto = move_to(m); tfrom = move_from(threat); tto = move_to(threat); - // Case 1: Castling moves are never pruned. + // Case 1: Castling moves are never pruned if (move_is_castle(m)) return false; @@ -2346,10 +2307,10 @@ namespace { && ( pos.midgame_value_of_piece_on(tfrom) >= pos.midgame_value_of_piece_on(tto) || pos.type_of_piece_on(tfrom) == KING) && pos.move_attacks_square(m, tto)) - return false; + return false; - // Case 4: Don't prune moves with good history. - if (!H.ok_to_prune(pos.piece_on(move_from(m)), m, d)) + // Case 4: Don't prune moves with good history + if (!H.ok_to_prune(pos.piece_on(mfrom), mto, d)) return false; // Case 5: If the moving piece in the threatened move is a slider, don't @@ -2359,7 +2320,7 @@ namespace { && piece_is_slider(pos.piece_on(tfrom)) && bit_is_set(squares_between(tfrom, tto), mto) && pos.see(m) >= 0) - return false; + return false; return true; } @@ -2393,16 +2354,16 @@ namespace { // update_history() registers a good move that produced a beta-cutoff // in history and marks as failures all the other moves of that ply. - void update_history(const Position& pos, Move m, Depth depth, + void update_history(const Position& pos, Move m, Depth depth, History& H, Move movesSearched[], int moveCount) { - H.success(pos.piece_on(move_from(m)), m, depth); + H.success(pos.piece_on(move_from(m)), move_to(m), depth); for (int i = 0; i < moveCount - 1; i++) { assert(m != movesSearched[i]); if (ok_to_history(pos, movesSearched[i])) - H.failure(pos.piece_on(move_from(movesSearched[i])), movesSearched[i]); + H.failure(pos.piece_on(move_from(movesSearched[i])), move_to(movesSearched[i])); } } @@ -2426,9 +2387,11 @@ namespace { // is used for time managment. bool fail_high_ply_1() { + for(int i = 0; i < ActiveThreads; i++) - if(Threads[i].failHighPly1) - return true; + if (Threads[i].failHighPly1) + return true; + return false; } @@ -2471,13 +2434,14 @@ namespace { AbortSearch = true; PonderSearch = false; Quit = true; + return; } - else if(command == "stop") + else if (command == "stop") { AbortSearch = true; PonderSearch = false; } - else if(command == "ponderhit") + else if (command == "ponderhit") ponderhit(); } // Print search information @@ -2526,9 +2490,10 @@ namespace { // it correctly predicted the opponent's move. void ponderhit() { + int t = current_search_time(); PonderSearch = false; - if(Iteration >= 3 && + if (Iteration >= 3 && (!InfiniteSearch && (StopOnPonderhit || t > AbsoluteMaxSearchTime || (RootMoveNumber == 1 && @@ -2543,20 +2508,23 @@ namespace { // thread. Called when the UCI option UCI_ShowCurrLine is 'true'. void print_current_line(SearchStack ss[], int ply, int threadID) { + assert(ply >= 0 && ply < PLY_MAX); assert(threadID >= 0 && threadID < ActiveThreads); - if(!Threads[threadID].idle) { - lock_grab(&IOLock); - std::cout << "info currline " << (threadID + 1); - for(int p = 0; p < ply; p++) - std::cout << " " << ss[p].currentMove; - std::cout << std::endl; - lock_release(&IOLock); + if (!Threads[threadID].idle) + { + lock_grab(&IOLock); + std::cout << "info currline " << (threadID + 1); + for (int p = 0; p < ply; p++) + std::cout << " " << ss[p].currentMove; + + std::cout << std::endl; + lock_release(&IOLock); } Threads[threadID].printCurrentLine = false; - if(threadID + 1 < ActiveThreads) - Threads[threadID + 1].printCurrentLine = true; + if (threadID + 1 < ActiveThreads) + Threads[threadID + 1].printCurrentLine = true; } @@ -2568,20 +2536,21 @@ namespace { // after which the bestmove and pondermove will be printed (in id_loop()). void wait_for_stop_or_ponderhit() { + std::string command; - while(true) { - if(!std::getline(std::cin, command)) - command = "quit"; - - if(command == "quit") { - OpeningBook.close(); - stop_threads(); - quit_eval(); - exit(0); - } - else if(command == "ponderhit" || command == "stop") - break; + while (true) + { + if (!std::getline(std::cin, command)) + command = "quit"; + + if (command == "quit") + { + Quit = true; + break; + } + else if (command == "ponderhit" || command == "stop") + break; } } @@ -2590,7 +2559,7 @@ namespace { // The parameter "waitSp", if non-NULL, is a pointer to an active SplitPoint // object for which the current thread is the master. - void idle_loop(int threadID, SplitPoint *waitSp) { + void idle_loop(int threadID, SplitPoint* waitSp) { assert(threadID >= 0 && threadID < THREAD_MAX); Threads[threadID].running = true; @@ -2612,7 +2581,7 @@ namespace { #endif } - // If this thread has been assigned work, launch a search: + // If this thread has been assigned work, launch a search if(Threads[threadID].workIsWaiting) { Threads[threadID].workIsWaiting = false; if(Threads[threadID].splitPoint->pvNode) @@ -2623,7 +2592,7 @@ namespace { } // If this thread is the master of a split point and all threads have - // finished their work at this split point, return from the idle loop: + // finished their work at this split point, return from the idle loop. if(waitSp != NULL && waitSp->cpus == 0) return; } @@ -2662,7 +2631,7 @@ namespace { bool thread_should_stop(int threadID) { assert(threadID >= 0 && threadID < ActiveThreads); - SplitPoint *sp; + SplitPoint* sp; if(Threads[threadID].stop) return true; @@ -2735,9 +2704,9 @@ namespace { // threads have returned from sp_search_pv (or, equivalently, when // splitPoint->cpus becomes 0), split() returns true. - bool split(const Position &p, SearchStack *sstck, int ply, - Value *alpha, Value *beta, Value *bestValue, Depth depth, int *moves, - MovePicker *mp, Bitboard dcCandidates, int master, bool pvNode) { + bool split(const Position& p, SearchStack* sstck, int ply, + Value* alpha, Value* beta, Value* bestValue, Depth depth, int* moves, + MovePicker* mp, Bitboard dcCandidates, int master, bool pvNode) { assert(p.is_ok()); assert(sstck != NULL); @@ -2749,24 +2718,24 @@ namespace { assert(master >= 0 && master < ActiveThreads); assert(ActiveThreads > 1); - SplitPoint *splitPoint; + SplitPoint* splitPoint; int i; lock_grab(&MPLock); // If no other thread is available to help us, or if we have too many - // active split points, don't split: + // active split points, don't split. if(!idle_thread_exists(master) || Threads[master].activeSplitPoints >= MaxActiveSplitPoints) { lock_release(&MPLock); return false; } - // Pick the next available split point object from the split point stack: + // Pick the next available split point object from the split point stack splitPoint = SplitPointStack[master] + Threads[master].activeSplitPoints; Threads[master].activeSplitPoints++; - // Initialize the split point object: + // Initialize the split point object splitPoint->parent = Threads[master].splitPoint; splitPoint->finished = false; splitPoint->ply = ply; @@ -2785,11 +2754,11 @@ namespace { for(i = 0; i < ActiveThreads; i++) splitPoint->slaves[i] = 0; - // Copy the current position and the search stack to the master thread: + // Copy the current position and the search stack to the master thread memcpy(splitPoint->sstack[master], sstck, (ply+1)*sizeof(SearchStack)); Threads[master].splitPoint = splitPoint; - // Make copies of the current position and search stack for each thread: + // Make copies of the current position and search stack for each thread for(i = 0; i < ActiveThreads && splitPoint->cpus < MaxThreadsPerSplitPoint; i++) if(thread_is_available(i, master)) { @@ -2819,7 +2788,7 @@ namespace { idle_loop(master, splitPoint); // We have returned from the idle loop, which means that all threads are - // finished. Update alpha, beta and bestvalue, and return: + // finished. Update alpha, beta and bestvalue, and return. lock_grab(&MPLock); if(pvNode) *alpha = splitPoint->alpha; *beta = splitPoint->beta;