X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=81f96ccdc74162d7ac63e1b37eece83b23ad9a60;hp=53deb0f2617d5e1749802858e135ae7231b6d319;hb=351ef5c85b6d4b9c71e9da;hpb=be2925b3c5ef79685f9290414a96efab18bf3a8a diff --git a/src/search.cpp b/src/search.cpp index 53deb0f2..81f96ccd 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -318,7 +318,7 @@ namespace { if ( captureOrPromotion && pos.type_of_piece_on(move_to(m)) != PAWN && ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) - - pos.midgame_value_of_piece_on(move_to(m)) == VALUE_ZERO) + - piece_value_midgame(pos.piece_on(move_to(m))) == VALUE_ZERO) && !move_is_special(m)) { result += PawnEndgameExtension[PvNode]; @@ -916,7 +916,7 @@ namespace { assert(rdepth >= ONE_PLY); - MovePicker mp(pos, ttMove, H, Position::see_value(pos.captured_piece_type())); + MovePicker mp(pos, ttMove, H, pos.captured_piece_type()); CheckInfo ci(pos); while ((move = mp.get_next_move()) != MOVE_NONE) @@ -1412,7 +1412,7 @@ split_point_start: // At split points actual search starts from here && !pos.move_is_passed_pawn_push(move)) { futilityValue = futilityBase - + pos.endgame_value_of_piece_on(move_to(move)) + + piece_value_endgame(pos.piece_on(move_to(move))) + (move_is_ep(move) ? PawnValueEndgame : VALUE_ZERO); if (futilityValue < alpha) @@ -1540,7 +1540,7 @@ split_point_start: // At split points actual search starts from here while (b) { victimSq = pop_1st_bit(&b); - futilityValue = futilityBase + pos.endgame_value_of_piece_on(victimSq); + futilityValue = futilityBase + piece_value_endgame(pos.piece_on(victimSq)); // Note that here we generate illegal "double move"! if ( futilityValue >= beta @@ -1665,7 +1665,7 @@ split_point_start: // At split points actual search starts from here // Case 2: If the threatened piece has value less than or equal to the // value of the threatening piece, don't prune moves which defend it. if ( pos.move_is_capture(threat) - && ( pos.midgame_value_of_piece_on(tfrom) >= pos.midgame_value_of_piece_on(tto) + && ( piece_value_midgame(pos.piece_on(tfrom)) >= piece_value_midgame(pos.piece_on(tto)) || pos.type_of_piece_on(tfrom) == KING) && pos.move_attacks_square(m, tto)) return true;