X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=8becdd3f827195cf4b44bea3ab6b01020b94a8fd;hp=55a689567b4029cdb6c5f13c6f0b27c2103989b3;hb=1163d972a9a1e480d9130c5fabbf869cdb7f7ecb;hpb=67d06164833857d3497010e952fd0d2c5f00c095 diff --git a/src/search.cpp b/src/search.cpp index 55a68956..8becdd3f 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -673,7 +673,7 @@ namespace { // At non-PV nodes we check for an early TT cutoff if ( !PvNode && ss->ttHit - && tte->depth() >= depth + && tte->depth() > depth - (thisThread->id() % 2 == 1) && ttValue != VALUE_NONE // Possible in case of TT access race && (ttValue >= beta ? (tte->bound() & BOUND_LOWER) : (tte->bound() & BOUND_UPPER))) @@ -787,15 +787,11 @@ namespace { } else { - // In case of null move search use previous static eval with a different sign - if ((ss-1)->currentMove != MOVE_NULL) - ss->staticEval = eval = evaluate(pos); - else - ss->staticEval = eval = -(ss-1)->staticEval; + ss->staticEval = eval = evaluate(pos); // Save static evaluation into transposition table - if(!excludedMove) - tte->save(posKey, VALUE_NONE, ss->ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE, eval); + if (!excludedMove) + tte->save(posKey, VALUE_NONE, ss->ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE, eval); } // Use static evaluation difference to improve quiet move ordering @@ -829,7 +825,7 @@ namespace { && (ss-1)->statScore < 23767 && eval >= beta && eval >= ss->staticEval - && ss->staticEval >= beta - 20 * depth - improvement / 15 + 168 * ss->ttPv + 177 + && ss->staticEval >= beta - 20 * depth - improvement / 15 + 204 && !excludedMove && pos.non_pawn_material(us) && (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor)) @@ -1163,10 +1159,9 @@ moves_loop: // When in check, search starts here // cases where we extend a son if it has good chances to be "interesting". if ( depth >= 3 && moveCount > 1 + 2 * rootNode - && ( !captureOrPromotion - || (cutNode && (ss-1)->moveCount > 1) - || !ss->ttPv) - && (!PvNode || ss->ply > 1 || thisThread->id() % 4 != 3)) + && ( !ss->ttPv + || !captureOrPromotion + || (cutNode && (ss-1)->moveCount > 1))) { Depth r = reduction(improving, depth, moveCount, rangeReduction > 2); @@ -1214,11 +1209,11 @@ moves_loop: // When in check, search starts here // In general we want to cap the LMR depth search at newDepth. But if reductions // are really negative and movecount is low, we allow this move to be searched // deeper than the first move (this may lead to hidden double extensions). - int deeper = r >= -1 ? 0 - : moveCount <= 3 && r <= -3 ? 2 - : moveCount <= 5 ? 1 - : PvNode && depth > 6 ? 1 - : 0; + int deeper = r >= -1 ? 0 + : moveCount <= 3 ? 2 + : moveCount <= 5 ? 1 + : PvNode && depth > 6 ? 1 + : 0; Depth d = std::clamp(newDepth - r, 1, newDepth + deeper);