X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=94fa063fa5274e6a1c3194597b1ceb10203d4978;hp=8d0c0c6b27199acc722d72e3188ce7c400a0f0b7;hb=673bc5526fa3d352f823ad144fb521b5dc98f45c;hpb=4124c94583c8f618738e4e357d86bc8579a5cde5 diff --git a/src/search.cpp b/src/search.cpp index 8d0c0c6b..94fa063f 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -28,7 +28,6 @@ #include "book.h" #include "evaluate.h" #include "history.h" -#include "misc.h" #include "movegen.h" #include "movepick.h" #include "search.h" @@ -43,6 +42,7 @@ namespace Search { LimitsType Limits; std::vector RootMoves; Position RootPosition; + Time SearchTime; } using std::string; @@ -118,7 +118,6 @@ namespace { size_t MultiPV, UCIMultiPV, PVIdx; TimeManager TimeMgr; - Time SearchTime; int BestMoveChanges; int SkillLevel; bool SkillLevelEnabled, Chess960; @@ -253,7 +252,6 @@ void Search::think() { Position& pos = RootPosition; Chess960 = pos.is_chess960(); Eval::RootColor = pos.side_to_move(); - SearchTime.restart(); TimeMgr.init(Limits, pos.startpos_ply_counter(), pos.side_to_move()); TT.new_search(); H.clear(); @@ -292,8 +290,8 @@ void Search::think() { log << "\nSearching: " << pos.to_fen() << "\ninfinite: " << Limits.infinite << " ponder: " << Limits.ponder - << " time: " << Limits.times[pos.side_to_move()] - << " increment: " << Limits.incs[pos.side_to_move()] + << " time: " << Limits.time[pos.side_to_move()] + << " increment: " << Limits.inc[pos.side_to_move()] << " moves to go: " << Limits.movestogo << endl; } @@ -334,7 +332,7 @@ finalize: // but if we are pondering or in infinite search, we shouldn't print the best // move before we are told to do so. if (!Signals.stop && (Limits.ponder || Limits.infinite)) - Threads[pos.thread()].wait_for_stop_or_ponderhit(); + pos.this_thread().wait_for_stop_or_ponderhit(); // Best move could be MOVE_NONE when searching on a stalemate position cout << "bestmove " << move_to_uci(RootMoves[0].pv[0], Chess960) @@ -532,7 +530,6 @@ namespace { assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE); assert((alpha == beta - 1) || PvNode); assert(depth > DEPTH_ZERO); - assert(pos.thread() >= 0 && pos.thread() < Threads.size()); Move movesSearched[MAX_MOVES]; StateInfo st; @@ -546,7 +543,7 @@ namespace { bool isPvMove, inCheck, singularExtensionNode, givesCheck; bool captureOrPromotion, dangerous, doFullDepthSearch; int moveCount = 0, playedMoveCount = 0; - Thread& thread = Threads[pos.thread()]; + Thread& thread = pos.this_thread(); SplitPoint* sp = NULL; refinedValue = bestValue = value = -VALUE_INFINITE; @@ -672,7 +669,7 @@ namespace { && refinedValue + razor_margin(depth) < beta && ttMove == MOVE_NONE && abs(beta) < VALUE_MATE_IN_MAX_PLY - && !pos.has_pawn_on_7th(pos.side_to_move())) + && !pos.pawn_on_7th(pos.side_to_move())) { Value rbeta = beta - razor_margin(depth); Value v = qsearch(pos, ss, rbeta-1, rbeta, DEPTH_ZERO); @@ -849,7 +846,7 @@ split_point_start: // At split points actual search starts from here { Signals.firstRootMove = (moveCount == 1); - if (pos.thread() == 0 && SearchTime.elapsed() > 2000) + if (&thread == Threads.main_thread() && SearchTime.elapsed() > 2000) cout << "info depth " << depth / ONE_PLY << " currmove " << move_to_uci(move, Chess960) << " currmovenumber " << moveCount + PVIdx << endl; @@ -1056,7 +1053,7 @@ split_point_start: // At split points actual search starts from here if ( !SpNode && depth >= Threads.min_split_depth() && bestValue < beta - && Threads.available_slave_exists(pos.thread()) + && Threads.available_slave_exists(thread) && !Signals.stop && !thread.cutoff_occurred()) bestValue = Threads.split(pos, ss, alpha, beta, bestValue, &bestMove, @@ -1133,7 +1130,6 @@ split_point_start: // At split points actual search starts from here assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE); assert((alpha == beta - 1) || PvNode); assert(depth <= DEPTH_ZERO); - assert(pos.thread() >= 0 && pos.thread() < Threads.size()); StateInfo st; Move ttMove, move, bestMove; @@ -1829,8 +1825,8 @@ void Thread::idle_loop(SplitPoint* sp_master) { lock_release(Threads.splitLock); Stack ss[MAX_PLY_PLUS_2]; - Position pos(*sp->pos, threadID); - int master = sp->master; + Position pos(*sp->pos, this); + Thread* master = sp->master; memcpy(ss, sp->ss - 1, 4 * sizeof(Stack)); (ss+1)->sp = sp; @@ -1849,7 +1845,7 @@ void Thread::idle_loop(SplitPoint* sp_master) { assert(is_searching); is_searching = false; - sp->slavesMask &= ~(1ULL << threadID); + sp->slavesMask &= ~(1ULL << idx); sp->nodes += pos.nodes_searched(); // After releasing the lock we cannot access anymore any SplitPoint @@ -1860,9 +1856,9 @@ void Thread::idle_loop(SplitPoint* sp_master) { // Wake up master thread so to allow it to return from the idle loop in // case we are the last slave of the split point. if ( Threads.use_sleeping_threads() - && threadID != master - && !Threads[master].is_searching) - Threads[master].wake_up(); + && this != master + && !master->is_searching) + master->wake_up(); } } }