X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=9c7190bed0cacb99e7d813df7196e205cb23bac8;hp=7d982c7f45bc1232eb850af7d1b3527195ae22a0;hb=946fa4762539307dcdcb30d08f13d627864e9bcf;hpb=6661a3154152ab448b1dc11d882586976f616f92 diff --git a/src/search.cpp b/src/search.cpp index 7d982c7f..9c7190be 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -41,7 +41,6 @@ namespace Search { LimitsType Limits; RootMoveVector RootMoves; Position RootPos; - TimePoint SearchTime; StateStackPtr SetupStates; } @@ -67,14 +66,14 @@ namespace { enum NodeType { Root, PV, NonPV }; // Razoring and futility margin based on depth - inline Value razor_margin(Depth d) { return Value(512 + 32 * d); } - inline Value futility_margin(Depth d) { return Value(200 * d); } + Value razor_margin(Depth d) { return Value(512 + 32 * d); } + Value futility_margin(Depth d) { return Value(200 * d); } // Futility and reductions lookup tables, initialized at startup int FutilityMoveCounts[2][16]; // [improving][depth] Depth Reductions[2][2][64][64]; // [pv][improving][depth][moveNumber] - template inline Depth reduction(bool i, Depth d, int mn) { + template Depth reduction(bool i, Depth d, int mn) { return Reductions[PvNode][i][std::min(d, 63 * ONE_PLY)][std::min(mn, 63)]; } @@ -130,7 +129,6 @@ namespace { }; size_t PVIdx; - TimeManager TimeMgr; EasyMoveManager EasyMove; double BestMoveChanges; Value DrawValue[COLOR_NB]; @@ -219,11 +217,12 @@ template uint64_t Search::perft(Position& pos, Depth depth); void Search::think() { - TimeMgr.init(Limits, RootPos.side_to_move(), RootPos.game_ply()); + Color us = RootPos.side_to_move(); + Time.init(Limits, us, RootPos.game_ply(), now()); int contempt = Options["Contempt"] * PawnValueEg / 100; // From centipawns - DrawValue[ RootPos.side_to_move()] = VALUE_DRAW - Value(contempt); - DrawValue[~RootPos.side_to_move()] = VALUE_DRAW + Value(contempt); + DrawValue[ us] = VALUE_DRAW - Value(contempt); + DrawValue[~us] = VALUE_DRAW + Value(contempt); TB::Hits = 0; TB::RootInTB = false; @@ -292,6 +291,11 @@ void Search::think() { Threads.timer->run = false; } + // When playing in 'nodes as time' mode, subtract the searched nodes from + // the available ones before to exit. + if (Limits.npmsec) + Time.availableNodes += Limits.inc[us] - RootPos.nodes_searched(); + // When we reach the maximum depth, we can arrive here without a raise of // Signals.stop. However, if we are pondering or in an infinite search, // the UCI protocol states that we shouldn't print the best move before the @@ -335,10 +339,6 @@ namespace { beta = VALUE_INFINITE; TT.new_search(); - History.clear(); - CounterMovesHistory.clear(); - Gains.clear(); - Countermoves.clear(); size_t multiPV = Options["MultiPV"]; Skill skill(Options["Skill Level"]); @@ -402,7 +402,7 @@ namespace { // the UI) before a re-search. if ( multiPV == 1 && (bestValue <= alpha || bestValue >= beta) - && now() - SearchTime > 3000) + && Time.elapsed() > 3000) sync_cout << UCI::pv(pos, depth, alpha, beta) << sync_endl; // In case of failing low/high increase aspiration window and @@ -433,9 +433,9 @@ namespace { if (Signals.stop) sync_cout << "info nodes " << RootPos.nodes_searched() - << " time " << now() - SearchTime << sync_endl; + << " time " << Time.elapsed() << sync_endl; - else if (PVIdx + 1 == multiPV || now() - SearchTime > 3000) + else if (PVIdx + 1 == multiPV || Time.elapsed() > 3000) sync_cout << UCI::pv(pos, depth, alpha, beta) << sync_endl; } @@ -456,16 +456,16 @@ namespace { { // Take some extra time if the best move has changed if (depth > 4 * ONE_PLY && multiPV == 1) - TimeMgr.pv_instability(BestMoveChanges); + Time.pv_instability(BestMoveChanges); // Stop the search if only one legal move is available or all // of the available time has been used or we matched an easyMove // from the previous search and just did a fast verification. if ( RootMoves.size() == 1 - || now() - SearchTime > TimeMgr.available_time() + || Time.elapsed() > Time.available() || ( RootMoves[0].pv[0] == easyMove && BestMoveChanges < 0.03 - && now() - SearchTime > TimeMgr.available_time() / 10)) + && Time.elapsed() > Time.available() / 10)) { // If we are allowed to ponder do not stop the search now but // keep pondering until the GUI sends "ponderhit" or "stop". @@ -485,7 +485,7 @@ namespace { // Clear any candidate easy move that wasn't stable for the last search // iterations; the second condition prevents consecutive fast moves. - if (EasyMove.stableCnt < 6 || now() - SearchTime < TimeMgr.available_time()) + if (EasyMove.stableCnt < 6 || Time.elapsed() < Time.available()) EasyMove.clear(); // If skill level is enabled, swap best PV line with the sub-optimal one @@ -595,7 +595,7 @@ namespace { ss->currentMove = ttMove; // Can be MOVE_NONE // If ttMove is quiet, update killers, history, counter move on TT hit - if (ttValue >= beta && ttMove && !pos.capture_or_promotion(ttMove) && !inCheck) + if (ttValue >= beta && ttMove && !pos.capture_or_promotion(ttMove)) update_stats(pos, ss, ttMove, depth, nullptr, 0); return ttValue; @@ -833,7 +833,7 @@ moves_loop: // When in check and at SpNode search starts from here { Signals.firstRootMove = (moveCount == 1); - if (thisThread == Threads.main() && now() - SearchTime > 3000) + if (thisThread == Threads.main() && Time.elapsed() > 3000) sync_cout << "info depth " << depth / ONE_PLY << " currmove " << UCI::move(move, pos.is_chess960()) << " currmovenumber " << moveCount + PVIdx << sync_endl; @@ -941,8 +941,6 @@ moves_loop: // When in check and at SpNode search starts from here } ss->currentMove = move; - if (!SpNode && !captureOrPromotion && quietCount < 64) - quietsSearched[quietCount++] = move; // Step 14. Make the move pos.do_move(move, st, givesCheck); @@ -958,10 +956,9 @@ moves_loop: // When in check and at SpNode search starts from here ss->reduction = reduction(improving, depth, moveCount); if ( (!PvNode && cutNode) - || History[pos.piece_on(to_sq(move))][to_sq(move)] < VALUE_ZERO - || ( History[pos.piece_on(to_sq(move))][to_sq(move)] - + CounterMovesHistory[pos.piece_on(prevMoveSq)][prevMoveSq] - [pos.piece_on(to_sq(move))][to_sq(move)] < VALUE_ZERO)) + || ( History[pos.piece_on(to_sq(move))][to_sq(move)] < VALUE_ZERO + && CounterMovesHistory[pos.piece_on(prevMoveSq)][prevMoveSq] + [pos.piece_on(to_sq(move))][to_sq(move)] <= VALUE_ZERO)) ss->reduction += ONE_PLY; if (move == countermove) @@ -1097,6 +1094,9 @@ moves_loop: // When in check and at SpNode search starts from here } } + if (!SpNode && !captureOrPromotion && move != bestMove && quietCount < 64) + quietsSearched[quietCount++] = move; + // Step 19. Check for splitting the search if ( !SpNode && Threads.size() >= 2 @@ -1140,8 +1140,8 @@ moves_loop: // When in check and at SpNode search starts from here : inCheck ? mated_in(ss->ply) : DrawValue[pos.side_to_move()]; // Quiet best move: update killers, history and countermoves - else if (bestValue >= beta && !pos.capture_or_promotion(bestMove) && !inCheck) - update_stats(pos, ss, bestMove, depth, quietsSearched, quietCount - 1); + else if (bestMove && !pos.capture_or_promotion(bestMove)) + update_stats(pos, ss, bestMove, depth, quietsSearched, quietCount); tte->save(posKey, value_to_tt(bestValue, ss->ply), bestValue >= beta ? BOUND_LOWER : @@ -1298,8 +1298,7 @@ moves_loop: // When in check and at SpNode search starts from here // Detect non-capture evasions that are candidates to be pruned evasionPrunable = InCheck && bestValue > VALUE_MATED_IN_MAX_PLY - && !pos.capture(move) - && !pos.can_castle(pos.side_to_move()); + && !pos.capture(move); // Don't search moves with negative SEE values if ( (!InCheck || evasionPrunable) @@ -1399,10 +1398,12 @@ moves_loop: // When in check and at SpNode search starts from here *pv = MOVE_NONE; } - // update_stats() updates killers, history and countermoves stats after a fail-high - // of a quiet move. - void update_stats(const Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt) { + // update_stats() updates killers, history, countermove history and + // countermoves stats for a quiet best move. + + void update_stats(const Position& pos, Stack* ss, Move move, + Depth depth, Move* quiets, int quietsCnt) { if (ss->killers[0] != move) { @@ -1482,7 +1483,7 @@ moves_loop: // When in check and at SpNode search starts from here string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) { std::stringstream ss; - TimePoint elapsed = now() - SearchTime + 1; + int elapsed = Time.elapsed() + 1; size_t multiPV = std::min((size_t)Options["MultiPV"], RootMoves.size()); int selDepth = 0; @@ -1726,7 +1727,7 @@ void Thread::idle_loop() { void check_time() { static TimePoint lastInfoTime = now(); - TimePoint elapsed = now() - SearchTime; + int elapsed = Time.elapsed(); if (now() - lastInfoTime >= 1000) { @@ -1742,10 +1743,10 @@ void check_time() { { bool stillAtFirstMove = Signals.firstRootMove && !Signals.failedLowAtRoot - && elapsed > TimeMgr.available_time() * 75 / 100; + && elapsed > Time.available() * 75 / 100; if ( stillAtFirstMove - || elapsed > TimeMgr.maximum_time() - 2 * TimerThread::Resolution) + || elapsed > Time.maximum() - 2 * TimerThread::Resolution) Signals.stop = true; } else if (Limits.movetime && elapsed >= Limits.movetime)