X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=a54e181a2a906e1033848d9983655a7805eb24cf;hp=7f6abf15aef1a2a3ab81d2bffae42cc2ad77b9fb;hb=ddcbacd04d1c860e808202ce8c1206c8acdca627;hpb=c6839a26155c18dbb7700175971fe01c5a67b01c diff --git a/src/search.cpp b/src/search.cpp index 7f6abf15..a54e181a 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -365,7 +365,7 @@ void Thread::search() { // for match (TC 60+0.6) results spanning a wide range of k values. PRNG rng(now()); double floatLevel = Options["UCI_LimitStrength"] ? - clamp(std::pow((Options["UCI_Elo"] - 1346.6) / 143.4, 1 / 0.806), 0.0, 20.0) : + Utility::clamp(std::pow((Options["UCI_Elo"] - 1346.6) / 143.4, 1 / 0.806), 0.0, 20.0) : double(Options["Skill Level"]); int intLevel = int(floatLevel) + ((floatLevel - int(floatLevel)) * 1024 > rng.rand() % 1024 ? 1 : 0); @@ -538,7 +538,7 @@ void Thread::search() { { double fallingEval = (332 + 6 * (mainThread->previousScore - bestValue) + 6 * (mainThread->iterValue[iterIdx] - bestValue)) / 704.0; - fallingEval = clamp(fallingEval, 0.5, 1.5); + fallingEval = Utility::clamp(fallingEval, 0.5, 1.5); // If the bestMove is stable over several iterations, reduce time accordingly timeReduction = lastBestMoveDepth + 9 < completedDepth ? 1.94 : 0.91; @@ -1024,10 +1024,9 @@ moves_loop: // When in check, search starts from here if ( lmrDepth < 6 && !inCheck && ss->staticEval + 235 + 172 * lmrDepth <= alpha - && thisThread->mainHistory[us][from_to(move)] - + (*contHist[0])[movedPiece][to_sq(move)] + && (*contHist[0])[movedPiece][to_sq(move)] + (*contHist[1])[movedPiece][to_sq(move)] - + (*contHist[3])[movedPiece][to_sq(move)] < 25000) + + (*contHist[3])[movedPiece][to_sq(move)] < 27400) continue; // Prune moves with negative SEE (~20 Elo) @@ -1175,13 +1174,6 @@ moves_loop: // When in check, search starts from here + (*contHist[3])[movedPiece][to_sq(move)] - 4926; - // Reset statScore to zero if negative and most stats shows >= 0 - if ( ss->statScore < 0 - && (*contHist[0])[movedPiece][to_sq(move)] >= 0 - && (*contHist[1])[movedPiece][to_sq(move)] >= 0 - && thisThread->mainHistory[us][from_to(move)] >= 0) - ss->statScore = 0; - // Decrease/increase reduction by comparing opponent's stat score (~10 Elo) if (ss->statScore >= -102 && (ss-1)->statScore < -114) r--; @@ -1197,14 +1189,20 @@ moves_loop: // When in check, search starts from here else if (depth < 8 && moveCount > 2) r++; - Depth d = clamp(newDepth - r, 1, newDepth); + Depth d = Utility::clamp(newDepth - r, 1, newDepth); value = -search(pos, ss+1, -(alpha+1), -alpha, d, true); - doFullDepthSearch = (value > alpha && d != newDepth), didLMR = true; + doFullDepthSearch = value > alpha && d != newDepth; + + didLMR = true; } else - doFullDepthSearch = !PvNode || moveCount > 1, didLMR = false; + { + doFullDepthSearch = !PvNode || moveCount > 1; + + didLMR = false; + } // Step 17. Full depth search when LMR is skipped or fails high if (doFullDepthSearch)