X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=a6e2c3410d504bf3d9f3de04abb0ba3249b59e65;hp=d8c0c7dd3f4ad89db231456a5fe3c82c3324fc35;hb=2f760cdf8dba05feb2c964b5f3b3339f0567a3c0;hpb=b4a04d80385d76bb701f6727b0150889ec437723 diff --git a/src/search.cpp b/src/search.cpp index d8c0c7dd..a6e2c341 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -128,17 +128,13 @@ namespace { }; - /// Constants and variables initialized from UCI options + /// Constants - // Minimum number of full depth (i.e. non-reduced) moves at PV and non-PV - // nodes - int LMRPVMoves, LMRNonPVMoves; - - // Depth limit for use of dynamic threat detection - Depth ThreatDepth; + // Search depth at iteration 1 + const Depth InitialDepth = OnePly /*+ OnePly/2*/; // Depth limit for selective search - const Depth SelectiveDepth = 7*OnePly; + const Depth SelectiveDepth = 7 * OnePly; // Use internal iterative deepening? const bool UseIIDAtPVNodes = true; @@ -174,25 +170,31 @@ namespace { const bool PruneDefendingMoves = false; const bool PruneBlockingMoves = false; - // Use futility pruning? - bool UseQSearchFutilityPruning, UseFutilityPruning; - // Margins for futility pruning in the quiescence search, and at frontier // and near frontier nodes const Value FutilityMarginQS = Value(0x80); - // Remaining depth: 1 ply 1.5 ply 2 ply 2.5 ply 3 ply 3.5 ply - const Value FutilityMargins[12] = { Value(0x100), Value(0x120), Value(0x200), Value(0x220), Value(0x250), Value(0x270), + // Remaining depth: 1 ply 1.5 ply 2 ply 2.5 ply 3 ply 3.5 ply + const Value FutilityMargins[12] = { Value(0x100), Value(0x120), Value(0x200), Value(0x220), Value(0x250), Value(0x270), // 4 ply 4.5 ply 5 ply 5.5 ply 6 ply 6.5 ply Value(0x2A0), Value(0x2C0), Value(0x340), Value(0x360), Value(0x3A0), Value(0x3C0) }; - // Razoring - const Depth RazorDepth = 4*OnePly; + // Razoring + const Depth RazorDepth = 4*OnePly; // Remaining depth: 1 ply 1.5 ply 2 ply 2.5 ply 3 ply 3.5 ply const Value RazorMargins[6] = { Value(0x180), Value(0x300), Value(0x300), Value(0x3C0), Value(0x3C0), Value(0x3C0) }; // Remaining depth: 1 ply 1.5 ply 2 ply 2.5 ply 3 ply 3.5 ply - const Value RazorApprMargins[6] = { Value(0x520), Value(0x300), Value(0x300), Value(0x300), Value(0x300), Value(0x300) }; + const Value RazorApprMargins[6] = { Value(0x520), Value(0x300), Value(0x300), Value(0x300), Value(0x300), Value(0x300) }; + + + /// Variables initialized from UCI options + + // Minimum number of full depth (i.e. non-reduced) moves at PV and non-PV nodes + int LMRPVMoves, LMRNonPVMoves; // heavy SMP read access for the latter + + // Depth limit for use of dynamic threat detection + Depth ThreatDepth; // heavy SMP read access // Last seconds noise filtering (LSN) bool UseLSNFiltering; @@ -201,21 +203,15 @@ namespace { Value LSNValue; // Extensions. Array index 0 is used at non-PV nodes, index 1 at PV nodes. + // There is heavy SMP read access on these arrays Depth CheckExtension[2], SingleReplyExtension[2], PawnPushTo7thExtension[2]; Depth PassedPawnExtension[2], PawnEndgameExtension[2], MateThreatExtension[2]; - // Search depth at iteration 1 - const Depth InitialDepth = OnePly /*+ OnePly/2*/; - - // Node counters - int NodesSincePoll; - int NodesBetweenPolls = 30000; - // Iteration counters int Iteration; - BetaCounterType BetaCounter; + BetaCounterType BetaCounter; // has per-thread internal data - // Scores and number of times the best move changed for each iteration: + // Scores and number of times the best move changed for each iteration IterationInfoType IterationInfo[PLY_MAX_PLUS_2]; int BestMoveChangesByIteration[PLY_MAX_PLUS_2]; @@ -231,7 +227,7 @@ namespace { bool InfiniteSearch; bool PonderSearch; bool StopOnPonderhit; - bool AbortSearch; + bool AbortSearch; // heavy SMP read access bool Quit; bool FailHigh; bool FailLow; @@ -263,6 +259,11 @@ namespace { HANDLE SitIdleEvent[THREAD_MAX]; #endif + // Node counters, used only by thread[0] but try to keep in different + // cache lines (64 bytes each) from the heavy SMP read accessed variables. + int NodesSincePoll; + int NodesBetweenPolls = 30000; + /// Functions @@ -432,9 +433,6 @@ bool think(const Position &pos, bool infinite, bool ponder, int side_to_move, if (UseLogFile) LogFile.open(get_option_value_string("Search Log Filename").c_str(), std::ios::out | std::ios::app); - UseQSearchFutilityPruning = get_option_value_bool("Futility Pruning (Quiescence Search)"); - UseFutilityPruning = get_option_value_bool("Futility Pruning (Main Search)"); - UseLSNFiltering = get_option_value_bool("LSN filtering"); LSNTime = get_option_value_int("LSN Time Margin (sec)") * 1000; LSNValue = value_from_centipawns(get_option_value_int("LSN Value Margin")); @@ -1324,8 +1322,7 @@ namespace { Value value, bestValue = -VALUE_INFINITE; Bitboard dcCandidates = mp.discovered_check_candidates(); Value futilityValue = VALUE_NONE; - bool useFutilityPruning = UseFutilityPruning - && depth < SelectiveDepth + bool useFutilityPruning = depth < SelectiveDepth && !isCheck; // Loop through all legal moves until no moves remain or a beta cutoff @@ -1556,8 +1553,7 @@ namespace { ss[ply].currentMove = move; // Futility pruning - if ( UseQSearchFutilityPruning - && enoughMaterial + if ( enoughMaterial && !isCheck && !pvNode && !move_promotion(move) @@ -1651,8 +1647,7 @@ namespace { Value value; Move move; bool isCheck = pos.is_check(); - bool useFutilityPruning = UseFutilityPruning - && sp->depth < SelectiveDepth + bool useFutilityPruning = sp->depth < SelectiveDepth && !isCheck; while ( sp->bestValue < sp->beta