X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=aafe82a91b942240ee95f6facc1d96295bff3415;hp=db2d933d0eaf0172b086a08c7b26512168c47ca4;hb=b73016bb41d4c2fad3126b2e0018d71a36e78331;hpb=b48439e90643cb6f65f9e34d1421976883c12efc diff --git a/src/search.cpp b/src/search.cpp index db2d933d..aafe82a9 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -68,7 +68,8 @@ namespace { const int skipPhase[] = { 0, 1, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 6, 7 }; // Razoring and futility margin based on depth - const int razor_margin[4] = { 483, 570, 603, 554 }; + // razor_margin[0] is unused as long as depth >= ONE_PLY in search + const int razor_margin[] = { 0, 570, 603, 554 }; Value futility_margin(Depth d) { return Value(150 * d / ONE_PLY); } // Futility and reductions lookup tables, initialized at startup @@ -184,7 +185,7 @@ void Search::init() { } -/// Search::clear() resets search state to zero, to obtain reproducible results +/// Search::clear() resets search state to its initial value, to obtain reproducible results void Search::clear() { @@ -192,13 +193,15 @@ void Search::clear() { for (Thread* th : Threads) { - th->counterMoves.clear(); - th->history.clear(); - th->counterMoveHistory.clear(); th->resetCalls = true; - CounterMoveStats& cm = th->counterMoveHistory[NO_PIECE][0]; - int* t = &cm[NO_PIECE][0]; - std::fill(t, t + sizeof(cm), CounterMovePruneThreshold - 1); + th->counterMoves.fill(MOVE_NONE); + th->history.fill(0); + + for (auto& to : th->counterMoveHistory) + for (auto& h : to) + h.fill(0); + + th->counterMoveHistory[NO_PIECE][0].fill(CounterMovePruneThreshold - 1); } Threads.main()->previousScore = VALUE_INFINITE; @@ -241,6 +244,7 @@ void MainThread::search() { Color us = rootPos.side_to_move(); Time.init(Limits, us, rootPos.game_ply()); + TT.new_search(); int contempt = Options["Contempt"] * PawnValueEg / 100; // From centipawns DrawValue[ us] = VALUE_DRAW - Value(contempt); @@ -331,8 +335,8 @@ void Thread::search() { MainThread* mainThread = (this == Threads.main() ? Threads.main() : nullptr); std::memset(ss-4, 0, 7 * sizeof(Stack)); - for(int i = 4; i > 0; i--) - (ss-i)->counterMoves = &this->counterMoveHistory[NO_PIECE][0]; // Use as sentinel + for (int i = 4; i > 0; i--) + (ss-i)->history = &this->counterMoveHistory[NO_PIECE][0]; // Use as sentinel bestValue = delta = alpha = -VALUE_INFINITE; beta = VALUE_INFINITE; @@ -344,7 +348,6 @@ void Thread::search() { EasyMove.clear(); mainThread->easyMovePlayed = mainThread->failedLow = false; mainThread->bestMoveChanges = 0; - TT.new_search(); } size_t multiPV = Options["MultiPV"]; @@ -555,8 +558,8 @@ namespace { // Step 1. Initialize node Thread* thisThread = pos.this_thread(); inCheck = pos.checkers(); - moveCount = quietCount = ss->moveCount = 0; - ss->history = 0; + moveCount = quietCount = ss->moveCount = 0; + ss->statScore = 0; bestValue = -VALUE_INFINITE; ss->ply = (ss-1)->ply + 1; @@ -605,7 +608,7 @@ namespace { assert(0 <= ss->ply && ss->ply < MAX_PLY); ss->currentMove = (ss+1)->excludedMove = bestMove = MOVE_NONE; - ss->counterMoves = &thisThread->counterMoveHistory[NO_PIECE][0]; + ss->history = &thisThread->counterMoveHistory[NO_PIECE][0]; (ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE; Square prevSq = to_sq((ss-1)->currentMove); @@ -748,7 +751,7 @@ namespace { Depth R = ((823 + 67 * depth / ONE_PLY) / 256 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY; ss->currentMove = MOVE_NULL; - ss->counterMoves = &thisThread->counterMoveHistory[NO_PIECE][0]; + ss->history = &thisThread->counterMoveHistory[NO_PIECE][0]; pos.do_null_move(st); Value nullValue = depth-R < ONE_PLY ? -qsearch(pos, ss+1, -beta, -beta+1) @@ -781,9 +784,7 @@ namespace { && abs(beta) < VALUE_MATE_IN_MAX_PLY) { Value rbeta = std::min(beta + 200, VALUE_INFINITE); - Depth rdepth = depth - 4 * ONE_PLY; - assert(rdepth >= ONE_PLY); assert(is_ok((ss-1)->currentMove)); MovePicker mp(pos, ttMove, rbeta - ss->staticEval); @@ -792,10 +793,11 @@ namespace { if (pos.legal(move)) { ss->currentMove = move; - ss->counterMoves = &thisThread->counterMoveHistory[pos.moved_piece(move)][to_sq(move)]; + ss->history = &thisThread->counterMoveHistory[pos.moved_piece(move)][to_sq(move)]; + assert(depth >= 5 * ONE_PLY); pos.do_move(move, st); - value = -search(pos, ss+1, -rbeta, -rbeta+1, rdepth, !cutNode, false); + value = -search(pos, ss+1, -rbeta, -rbeta+1, depth - 4 * ONE_PLY, !cutNode, false); pos.undo_move(move); if (value >= rbeta) return value; @@ -816,9 +818,9 @@ namespace { moves_loop: // When in check search starts from here - const CounterMoveStats& cmh = *(ss-1)->counterMoves; - const CounterMoveStats& fmh = *(ss-2)->counterMoves; - const CounterMoveStats& fm2 = *(ss-4)->counterMoves; + const PieceToHistory& cmh = *(ss-1)->history; + const PieceToHistory& fmh = *(ss-2)->history; + const PieceToHistory& fm2 = *(ss-4)->history; MovePicker mp(pos, ttMove, depth, ss); value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc @@ -878,7 +880,7 @@ moves_loop: // When in check search starts from here // (alpha-s, beta-s), and just one fails high on (alpha, beta), then that move // is singular and should be extended. To verify this we do a reduced search // on all the other moves but the ttMove and if the result is lower than - // ttValue minus a margin then we extend the ttMove. + // ttValue minus a margin then we will extend the ttMove. if ( singularExtensionNode && move == ttMove && pos.legal(move)) @@ -894,7 +896,7 @@ moves_loop: // When in check search starts from here } else if ( givesCheck && !moveCountPruning - && pos.see_ge(move, VALUE_ZERO)) + && pos.see_ge(move)) extension = ONE_PLY; // Calculate new depth for this move @@ -954,7 +956,7 @@ moves_loop: // When in check search starts from here // Update the current move (this must be done after singular extension search) ss->currentMove = move; - ss->counterMoves = &thisThread->counterMoveHistory[moved_piece][to_sq(move)]; + ss->history = &thisThread->counterMoveHistory[moved_piece][to_sq(move)]; // Step 14. Make the move pos.do_move(move, st, givesCheck); @@ -978,25 +980,25 @@ moves_loop: // When in check search starts from here // Decrease reduction for moves that escape a capture. Filter out // castling moves, because they are coded as "king captures rook" and // hence break make_move(). - else if ( type_of(move) == NORMAL - && !pos.see_ge(make_move(to_sq(move), from_sq(move)), VALUE_ZERO)) + else if ( type_of(move) == NORMAL + && !pos.see_ge(make_move(to_sq(move), from_sq(move)))) r -= 2 * ONE_PLY; - ss->history = cmh[moved_piece][to_sq(move)] - + fmh[moved_piece][to_sq(move)] - + fm2[moved_piece][to_sq(move)] - + thisThread->history.get(~pos.side_to_move(), move) - - 4000; // Correction factor + ss->statScore = cmh[moved_piece][to_sq(move)] + + fmh[moved_piece][to_sq(move)] + + fm2[moved_piece][to_sq(move)] + + thisThread->history[~pos.side_to_move()][from_to(move)] + - 4000; // Correction factor // Decrease/increase reduction by comparing opponent's stat score - if (ss->history > 0 && (ss-1)->history < 0) + if (ss->statScore > 0 && (ss-1)->statScore < 0) r -= ONE_PLY; - else if (ss->history < 0 && (ss-1)->history > 0) + else if (ss->statScore < 0 && (ss-1)->statScore > 0) r += ONE_PLY; // Decrease/increase reduction for moves with a good/bad history - r = std::max(DEPTH_ZERO, (r / ONE_PLY - ss->history / 20000) * ONE_PLY); + r = std::max(DEPTH_ZERO, (r / ONE_PLY - ss->statScore / 20000) * ONE_PLY); } Depth d = std::max(newDepth - r, ONE_PLY); @@ -1115,7 +1117,6 @@ moves_loop: // When in check search starts from here : inCheck ? mated_in(ss->ply) : DrawValue[pos.side_to_move()]; else if (bestMove) { - // Quiet best move: update move sorting heuristics if (!pos.capture_or_promotion(bestMove)) update_stats(pos, ss, bestMove, quietsSearched, quietCount, stat_bonus(depth)); @@ -1164,6 +1165,7 @@ moves_loop: // When in check search starts from here Value bestValue, value, ttValue, futilityValue, futilityBase, oldAlpha; bool ttHit, givesCheck, evasionPrunable; Depth ttDepth; + int moveCount; if (PvNode) { @@ -1174,6 +1176,7 @@ moves_loop: // When in check search starts from here ss->currentMove = bestMove = MOVE_NONE; ss->ply = (ss-1)->ply + 1; + moveCount = 0; // Check for an instant draw or if the maximum ply has been reached if (pos.is_draw(ss->ply) || ss->ply >= MAX_PLY) @@ -1253,10 +1256,15 @@ moves_loop: // When in check search starts from here { assert(is_ok(move)); + // Speculative prefetch as early as possible + prefetch(TT.first_entry(pos.key_after(move))); + givesCheck = type_of(move) == NORMAL && !pos.discovered_check_candidates() ? pos.check_squares(type_of(pos.piece_on(from_sq(move)))) & to_sq(move) : pos.gives_check(move); + moveCount++; + // Futility pruning if ( !InCheck && !givesCheck @@ -1282,21 +1290,22 @@ moves_loop: // When in check search starts from here // Detect non-capture evasions that are candidates to be pruned evasionPrunable = InCheck + && (depth != DEPTH_ZERO || moveCount > 2) && bestValue > VALUE_MATED_IN_MAX_PLY && !pos.capture(move); // Don't search moves with negative SEE values if ( (!InCheck || evasionPrunable) && type_of(move) != PROMOTION - && !pos.see_ge(move, VALUE_ZERO)) + && !pos.see_ge(move)) continue; - // Speculative prefetch as early as possible - prefetch(TT.first_entry(pos.key_after(move))); - // Check for legality just before making the move if (!pos.legal(move)) + { + moveCount--; continue; + } ss->currentMove = move; @@ -1390,7 +1399,7 @@ moves_loop: // When in check search starts from here for (int i : {1, 2, 4}) if (is_ok((ss-i)->currentMove)) - (ss-i)->counterMoves->update(pc, s, bonus); + (ss-i)->history->update(pc, s, bonus); } @@ -1413,7 +1422,7 @@ moves_loop: // When in check search starts from here if (is_ok((ss-1)->currentMove)) { Square prevSq = to_sq((ss-1)->currentMove); - thisThread->counterMoves.update(pos.piece_on(prevSq), prevSq, move); + thisThread->counterMoves[pos.piece_on(prevSq)][prevSq]=move; } // Decrease all the other played quiet moves @@ -1503,7 +1512,7 @@ string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) { for (size_t i = 0; i < multiPV; ++i) { - bool updated = (i <= PVIdx); + bool updated = (i <= PVIdx && rootMoves[i].score != -VALUE_INFINITE); if (depth == ONE_PLY && !updated) continue;