X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=b18ae3539d68239259f82332ea12621b7ec90fba;hp=dc82d34d312b4d3966984f685fa447ef68ede848;hb=dda7de17e74d7e8;hpb=edce2a8448c086a8ea2b24db7511fdc7ffe9de94 diff --git a/src/search.cpp b/src/search.cpp index dc82d34d..b18ae353 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -227,22 +227,33 @@ void Search::think() { << std::endl; } - Threads.wake_up(); + // Reset and wake up the threads + for (size_t i = 0; i < Threads.size(); i++) + { + Threads[i].maxPly = 0; + Threads[i].do_sleep = false; + + if (!Threads.use_sleeping_threads()) + Threads[i].notify_one(); + } // Set best timer interval to avoid lagging under time pressure. Timer is // used to check for remaining available thinking time. - if (Limits.use_time_management()) - Threads.set_timer(std::min(100, std::max(TimeMgr.available_time() / 16, - TimerResolution))); - else if (Limits.nodes) - Threads.set_timer(2 * TimerResolution); - else - Threads.set_timer(100); + Threads.timer_thread()->maxPly = /* Hack: we use maxPly to set timer interval */ + Limits.use_time_management() ? std::min(100, std::max(TimeMgr.available_time() / 16, TimerResolution)) : + Limits.nodes ? 2 * TimerResolution + : 100; + + Threads.timer_thread()->notify_one(); // Wake up the recurring timer id_loop(RootPos); // Let's start searching ! - Threads.set_timer(0); // Stop timer - Threads.sleep(); + Threads.timer_thread()->maxPly = 0; // Stop the timer + + // Main thread will go to sleep by itself to avoid a race with start_searching() + for (size_t i = 0; i < Threads.size(); i++) + if (&Threads[i] != Threads.main_thread()) + Threads[i].do_sleep = true; if (Options["Use Search Log"]) { @@ -262,10 +273,15 @@ void Search::think() { finalize: // When we reach max depth we arrive here even without Signals.stop is raised, - // but if we are pondering or in infinite search, we shouldn't print the best - // move before we are told to do so. + // but if we are pondering or in infinite search, according to UCI protocol, + // we shouldn't print the best move before the GUI sends a "stop" or "ponderhit" + // command. We simply wait here until GUI sends one of those commands (that + // raise Signals.stop). if (!Signals.stop && (Limits.ponder || Limits.infinite)) - RootPos.this_thread()->wait_for_stop_or_ponderhit(); + { + Signals.stopOnPonderhit = true; + RootPos.this_thread()->wait_for(Signals.stop); + } // Best move could be MOVE_NONE when searching on a stalemate position sync_cout << "bestmove " << move_to_uci(RootMoves[0].pv[0], RootPos.is_chess960()) @@ -902,7 +918,7 @@ split_point_start: // At split points actual search starts from here continue; } - pvMove = PvNode ? moveCount == 1 : false; + pvMove = PvNode && moveCount == 1; ss->currentMove = move; if (!SpNode && !captureOrPromotion && playedMoveCount < 64) movesSearched[playedMoveCount++] = move; @@ -994,24 +1010,21 @@ split_point_start: // At split points actual search starts from here if (value > bestValue) { - bestValue = value; - if (SpNode) sp->bestValue = value; + bestValue = SpNode ? sp->bestValue = value : value; if (value > alpha) { - bestMove = move; - if (SpNode) sp->bestMove = move; + bestMove = SpNode ? sp->bestMove = move : move; - if (PvNode && value < beta) - { - alpha = value; // Update alpha here! Always alpha < beta - if (SpNode) sp->alpha = value; - } + if (PvNode && value < beta) // Update alpha! Always alpha < beta + alpha = SpNode ? sp->alpha = value : value; else { assert(value >= beta); // Fail high - if (SpNode) sp->cutoff = true; + if (SpNode) + sp->cutoff = true; + break; } } @@ -1696,7 +1709,7 @@ void Thread::idle_loop() { && !sp->slavesMask) { assert(!sp->master->is_searching); - sp->master->wake_up(); + sp->master->notify_one(); } // After releasing the lock we cannot access anymore any SplitPoint