X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=b22e82fe577ffbbd480fb11985956f0cbbbcdad2;hp=36f57b424646caa60bae5be859d51bd04b441e65;hb=325dedc7da98cb530e2f758894ac49ac1befef0f;hpb=25b4d0c127af9fe564f7a797460bed4c2837bcc2 diff --git a/src/search.cpp b/src/search.cpp index 36f57b42..b22e82fe 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -270,7 +270,7 @@ namespace { if (moveIsCheck && pos.see_sign(m) >= 0) result += CheckExtension[PvNode]; - if (piece_type(pos.piece_on(move_from(m))) == PAWN) + if (type_of(pos.piece_on(move_from(m))) == PAWN) { Color c = pos.side_to_move(); if (relative_rank(c, move_to(m)) == RANK_7) @@ -286,10 +286,10 @@ namespace { } if ( captureOrPromotion - && piece_type(pos.piece_on(move_to(m))) != PAWN + && type_of(pos.piece_on(move_to(m))) != PAWN && ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) - piece_value_midgame(pos.piece_on(move_to(m))) == VALUE_ZERO) - && !move_is_special(m)) + && !is_special(m)) { result += PawnEndgameExtension[PvNode]; *dangerous = true; @@ -391,7 +391,7 @@ bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) { if (Options["Book File"].value() != book.name()) book.open(Options["Book File"].value()); - Move bookMove = book.get_move(pos, Options["Best Book Move"].value()); + Move bookMove = book.probe(pos, Options["Best Book Move"].value()); if (bookMove != MOVE_NONE) { if (Limits.ponder) @@ -783,7 +783,7 @@ namespace { if ( value >= beta && move - && !pos.move_is_capture_or_promotion(move) + && !pos.is_capture_or_promotion(move) && move != ss->killers[0]) { ss->killers[1] = ss->killers[0]; @@ -972,7 +972,7 @@ split_point_start: // At split points actual search starts from here && (move = mp.get_next_move()) != MOVE_NONE && !thread.cutoff_occurred()) { - assert(move_is_ok(move)); + assert(is_ok(move)); if (move == excludedMove) continue; @@ -1013,7 +1013,7 @@ split_point_start: // At split points actual search starts from here // At Root and at first iteration do a PV search on all the moves to score root moves isPvMove = (PvNode && moveCount <= (RootNode && depth <= ONE_PLY ? MAX_MOVES : 1)); givesCheck = pos.move_gives_check(move, ci); - captureOrPromotion = pos.move_is_capture_or_promotion(move); + captureOrPromotion = pos.is_capture_or_promotion(move); // Step 12. Decide the new search depth ext = extension(pos, move, captureOrPromotion, givesCheck, &dangerous); @@ -1053,7 +1053,7 @@ split_point_start: // At split points actual search starts from here && !inCheck && !dangerous && move != ttMove - && !move_is_castle(move)) + && !is_castle(move)) { // Move count based pruning if ( moveCount >= futility_move_count(depth) @@ -1127,7 +1127,7 @@ split_point_start: // At split points actual search starts from here if ( depth > 3 * ONE_PLY && !captureOrPromotion && !dangerous - && !move_is_castle(move) + && !is_castle(move) && ss->killers[0] != move && ss->killers[1] != move && (ss->reduction = reduction(depth, moveCount)) != DEPTH_ZERO) @@ -1252,7 +1252,7 @@ split_point_start: // At split points actual search starts from here // Update killers and history only for non capture moves that fails high if ( bestValue >= beta - && !pos.move_is_capture_or_promotion(move)) + && !pos.is_capture_or_promotion(move)) { if (move != ss->killers[0]) { @@ -1372,7 +1372,7 @@ split_point_start: // At split points actual search starts from here while ( bestValue < beta && (move = mp.get_next_move()) != MOVE_NONE) { - assert(move_is_ok(move)); + assert(is_ok(move)); givesCheck = pos.move_gives_check(move, ci); @@ -1382,12 +1382,12 @@ split_point_start: // At split points actual search starts from here && !givesCheck && move != ttMove && enoughMaterial - && !move_is_promotion(move) - && !pos.move_is_passed_pawn_push(move)) + && !is_promotion(move) + && !pos.is_passed_pawn_push(move)) { futilityValue = futilityBase + piece_value_endgame(pos.piece_on(move_to(move))) - + (move_is_ep(move) ? PawnValueEndgame : VALUE_ZERO); + + (is_enpassant(move) ? PawnValueEndgame : VALUE_ZERO); if (futilityValue < beta) { @@ -1408,14 +1408,14 @@ split_point_start: // At split points actual search starts from here evasionPrunable = !PvNode && inCheck && bestValue > VALUE_MATED_IN_PLY_MAX - && !pos.move_is_capture(move) + && !pos.is_capture(move) && !pos.can_castle(pos.side_to_move()); // Don't search moves with negative SEE values if ( !PvNode && (!inCheck || evasionPrunable) && move != ttMove - && !move_is_promotion(move) + && !is_promotion(move) && pos.see_sign(move) < 0) continue; @@ -1424,7 +1424,7 @@ split_point_start: // At split points actual search starts from here && !inCheck && givesCheck && move != ttMove - && !pos.move_is_capture_or_promotion(move) + && !pos.is_capture_or_promotion(move) && ss->eval + PawnValueMidgame / 4 < beta && !check_is_dangerous(pos, move, futilityBase, beta, &bestValue)) { @@ -1493,7 +1493,7 @@ split_point_start: // At split points actual search starts from here from = move_from(move); to = move_to(move); - them = opposite_color(pos.side_to_move()); + them = flip(pos.side_to_move()); ksq = pos.king_square(them); kingAtt = pos.attacks_from(ksq); pc = pos.piece_on(from); @@ -1509,7 +1509,7 @@ split_point_start: // At split points actual search starts from here return true; // Rule 2. Queen contact check is very dangerous - if ( piece_type(pc) == QUEEN + if ( type_of(pc) == QUEEN && bit_is_set(kingAtt, to)) return true; @@ -1548,8 +1548,8 @@ split_point_start: // At split points actual search starts from here Piece p1, p2; Square ksq; - assert(move_is_ok(m1)); - assert(move_is_ok(m2)); + assert(is_ok(m1)); + assert(is_ok(m2)); // Case 1: The moving piece is the same in both moves f2 = move_from(m2); @@ -1624,10 +1624,10 @@ split_point_start: // At split points actual search starts from here bool connected_threat(const Position& pos, Move m, Move threat) { - assert(move_is_ok(m)); - assert(move_is_ok(threat)); - assert(!pos.move_is_capture_or_promotion(m)); - assert(!pos.move_is_passed_pawn_push(m)); + assert(is_ok(m)); + assert(is_ok(threat)); + assert(!pos.is_capture_or_promotion(m)); + assert(!pos.is_passed_pawn_push(m)); Square mfrom, mto, tfrom, tto; @@ -1642,9 +1642,9 @@ split_point_start: // At split points actual search starts from here // Case 2: If the threatened piece has value less than or equal to the // value of the threatening piece, don't prune moves which defend it. - if ( pos.move_is_capture(threat) + if ( pos.is_capture(threat) && ( piece_value_midgame(pos.piece_on(tfrom)) >= piece_value_midgame(pos.piece_on(tto)) - || piece_type(pos.piece_on(tfrom)) == KING) + || type_of(pos.piece_on(tfrom)) == KING) && pos.move_attacks_square(m, tto)) return true; @@ -1722,7 +1722,7 @@ split_point_start: // At split points actual search starts from here && before != VALUE_NONE && after != VALUE_NONE && pos.captured_piece_type() == PIECE_TYPE_NONE - && !move_is_special(m)) + && !is_special(m)) H.update_gain(pos.piece_on(move_to(m)), move_to(m), -(before + after)); } @@ -2083,7 +2083,7 @@ split_point_start: // At split points actual search starts from here int ply = 1; Move m = pv[0]; - assert(m != MOVE_NONE && pos.move_is_pl(m)); + assert(m != MOVE_NONE && pos.is_pseudo_legal(m)); pv.clear(); pv.push_back(m); @@ -2091,7 +2091,7 @@ split_point_start: // At split points actual search starts from here while ( (tte = TT.probe(pos.get_key())) != NULL && tte->move() != MOVE_NONE - && pos.move_is_pl(tte->move()) + && pos.is_pseudo_legal(tte->move()) && pos.pl_move_is_legal(tte->move(), pos.pinned_pieces()) && ply < PLY_MAX && (!pos.is_draw() || ply < 2)) @@ -2117,7 +2117,7 @@ split_point_start: // At split points actual search starts from here Value v, m = VALUE_NONE; int ply = 0; - assert(pv[0] != MOVE_NONE && pos.move_is_pl(pv[0])); + assert(pv[0] != MOVE_NONE && pos.is_pseudo_legal(pv[0])); do { k = pos.get_key();