X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=b2b2414ae68eb47f6d2de2101e5bcc198d7f9aa7;hp=94c03619a39e8c818739316096f1acfc87b08574;hb=fe7e0a425eef79c56ff27a48ea4f26f32d880c6e;hpb=84451191f3e16be2d532353b4df3d870b84b4f5d diff --git a/src/search.cpp b/src/search.cpp index 94c03619..b2b2414a 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -387,7 +387,7 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move, if (get_option_value_string("Book File") != OpeningBook.file_name()) OpeningBook.open(get_option_value_string("Book File")); - Move bookMove = OpeningBook.get_move(pos); + Move bookMove = OpeningBook.get_move(pos, get_option_value_bool("Best Book Move")); if (bookMove != MOVE_NONE) { if (PonderSearch) @@ -560,7 +560,7 @@ void init_search() { for (int j = 0; j < 64; j++) // j == moveNumber { // FIXME: test using log instead of BSR - FutilityMarginsMatrix[i][j] = (i < 2 ? 0 : 112 * bitScanReverse32(i * i / 2)) - 8 * j; + FutilityMarginsMatrix[i][j] = (i < 2 ? 0 : 112 * bitScanReverse32(i * i / 2)) - 8 * j + 45; } // Init futility move count array @@ -1379,18 +1379,13 @@ namespace { if (nullValue >= value_mate_in(PLY_MAX)) nullValue = beta; - // Do zugzwang verification search for high depths, don't store in TT - // if search was stopped. - if ( ( depth < 6 * OnePly - || search(pos, ss, beta, depth-5*OnePly, ply, false, threadID) >= beta) - && !AbortSearch - && !TM.thread_should_stop(threadID)) - { - assert(value_to_tt(nullValue, ply) == nullValue); + if (depth < 6 * OnePly) + return nullValue; - TT.store(posKey, nullValue, VALUE_TYPE_LOWER, depth, MOVE_NONE); + // Do zugzwang verification search + Value v = search(pos, ss, beta, depth-5*OnePly, ply, false, threadID); + if (v >= beta) return nullValue; - } } else { // The null move failed low, which means that we may be faced with // some kind of threat. If the previous move was reduced, check if @@ -1485,7 +1480,7 @@ namespace { // Value based pruning Depth predictedDepth = newDepth - nonpv_reduction(depth, moveCount); // We illogically ignore reduction condition depth >= 3*OnePly futilityValueScaled = ss[ply].eval + futility_margin(predictedDepth, moveCount) - + H.gain(pos.piece_on(move_from(move)), move_to(move)) + 45; + + H.gain(pos.piece_on(move_from(move)), move_to(move)); if (futilityValueScaled < beta) { @@ -1666,7 +1661,7 @@ namespace { alpha = bestValue; // If we are near beta then try to get a cutoff pushing checks a bit further - bool deepChecks = depth == -OnePly && staticValue >= beta - PawnValueMidgame / 8; + bool deepChecks = (depth == -OnePly && staticValue >= beta - PawnValueMidgame / 8); // Initialize a MovePicker object for the current position, and prepare // to search the moves. Because the depth is <= 0 here, only captures, @@ -1712,7 +1707,7 @@ namespace { // Detect blocking evasions that are candidate to be pruned evasionPrunable = isCheck - && bestValue != -VALUE_INFINITE + && bestValue > value_mated_in(PLY_MAX) && !pos.move_is_capture(move) && pos.type_of_piece_on(move_from(move)) != KING && !pos.can_castle(pos.side_to_move()); @@ -1843,7 +1838,7 @@ namespace { // Value based pruning Depth predictedDepth = newDepth - nonpv_reduction(sp->depth, moveCount); futilityValueScaled = ss[sp->ply].eval + futility_margin(predictedDepth, moveCount) - + H.gain(pos.piece_on(move_from(move)), move_to(move)) + 45; + + H.gain(pos.piece_on(move_from(move)), move_to(move)); if (futilityValueScaled < sp->beta) { @@ -2769,7 +2764,7 @@ namespace { } // Wait until the thread has finished launching and is gone to sleep - while (threads[i].state != THREAD_SLEEPING); + while (threads[i].state != THREAD_SLEEPING) {} } } @@ -2810,7 +2805,7 @@ namespace { SplitPoint* sp; - for (sp = threads[threadID].splitPoint; sp && !sp->stopRequest; sp = sp->parent); + for (sp = threads[threadID].splitPoint; sp && !sp->stopRequest; sp = sp->parent) {} return sp != NULL; }