X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=b420fb905203770005d92c9725b27ae99c4b938f;hp=1786a6fdc60ebb235e708a7d7cfedaa63479987e;hb=0eedf47661784f86c9b9c927d2d7b9ba51e551d6;hpb=5e340346db94446587c78e791507ab9e2cffe3fa diff --git a/src/search.cpp b/src/search.cpp index 1786a6fd..b420fb90 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -176,6 +176,9 @@ namespace { // and near frontier nodes. const Value FutilityMarginQS = Value(0x80); + // Each move futility margin is decreased + const Value IncrementalFutilityMargin = Value(0xA); + // Remaining depth: 1 ply 1.5 ply 2 ply 2.5 ply 3 ply 3.5 ply const Value FutilityMargins[12] = { Value(0x100), Value(0x120), Value(0x200), Value(0x220), Value(0x250), Value(0x270), // 4 ply 4.5 ply 5 ply 5.5 ply 6 ply 6.5 ply @@ -333,14 +336,14 @@ namespace { int perft(Position& pos, Depth depth) { Move move; - MovePicker mp = MovePicker(pos, MOVE_NONE, depth, H); int sum = 0; + MovePicker mp = MovePicker(pos, MOVE_NONE, depth, H); // If we are at the last ply we don't need to do and undo // the moves, just to count them. if (depth <= OnePly) // Replace with '<' to test also qsearch { - while ((move = mp.get_next_move()) != MOVE_NONE) sum++; + while (mp.get_next_move()) sum++; return sum; } @@ -348,10 +351,10 @@ int perft(Position& pos, Depth depth) CheckInfo ci(pos); while ((move = mp.get_next_move()) != MOVE_NONE) { - StateInfo st; - pos.do_move(move, st, ci, pos.move_is_check(move, ci)); - sum += perft(pos, depth - OnePly); - pos.undo_move(move); + StateInfo st; + pos.do_move(move, st, ci, pos.move_is_check(move, ci)); + sum += perft(pos, depth - OnePly); + pos.undo_move(move); } return sum; } @@ -1260,7 +1263,7 @@ namespace { const TTEntry* tte; Move ttMove, move; Depth ext, newDepth; - Value approximateEval, nullValue, value, futilityValue; + Value approximateEval, nullValue, value, futilityValue, futilityValueScaled; bool isCheck, useFutilityPruning, singleReply, moveIsCheck, captureOrPromotion, dangerous; bool mateThreat = false; int moveCount = 0; @@ -1314,7 +1317,13 @@ namespace { ss[ply].currentMove = MOVE_NULL; pos.do_null_move(st); - int R = (depth >= 5 * OnePly ? 4 : 3); // Null move dynamic reduction + + // Null move dynamic reduction based on depth + int R = (depth >= 5 * OnePly ? 4 : 3); + + // Null move dynamic reduction based on value + if (approximateEval - beta > PawnValueMidgame) + R++; nullValue = -search(pos, ss, -(beta-1), depth-R*OnePly, ply+1, false, threadID); @@ -1354,8 +1363,9 @@ namespace { && ttMove == MOVE_NONE && !pos.has_pawn_on_7th(pos.side_to_move())) { - Value v = qsearch(pos, ss, beta-1, beta, Depth(0), ply, threadID); - if (v < beta - RazorMargins[int(depth) - 2]) + Value rbeta = beta - RazorMargins[int(depth) - 2]; + Value v = qsearch(pos, ss, rbeta-1, rbeta, Depth(0), ply, threadID); + if (v < rbeta) return v; } @@ -1413,12 +1423,15 @@ namespace { { if (futilityValue == VALUE_NONE) futilityValue = evaluate(pos, ei, threadID) - + FutilityMargins[int(depth) - 2]; + + FutilityMargins[int(depth) - 2] + + 4*IncrementalFutilityMargin; + + futilityValueScaled = futilityValue - moveCount * IncrementalFutilityMargin; - if (futilityValue < beta) + if (futilityValueScaled < beta) { - if (futilityValue > bestValue) - bestValue = futilityValue; + if (futilityValueScaled > bestValue) + bestValue = futilityValueScaled; continue; } }