X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=baae494b9e6073f656a2ca715d7d91bf63cf843b;hp=4cf8f47122e5143bed143abbf9c1e876a38844d7;hb=9d7a36121a2a192f530933f7fdd77f37db19142e;hpb=c2d42ea8339b49e52a116e488214a14fda09d413 diff --git a/src/search.cpp b/src/search.cpp index 4cf8f471..baae494b 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -67,7 +67,6 @@ namespace { RootMove(){} RootMove(Move m) { - nodes = 0; score = prevScore = -VALUE_INFINITE; pv.push_back(m); pv.push_back(MOVE_NONE); @@ -79,7 +78,6 @@ namespace { void extract_pv_from_tt(Position& pos); void insert_pv_in_tt(Position& pos); - int64_t nodes; Value score; Value prevScore; std::vector pv; @@ -296,12 +294,12 @@ void Search::think() { || count(SearchMoves.begin(), SearchMoves.end(), ml.move())) RootMoves.push_back(RootMove(ml.move())); - if (Options["OwnBook"].value()) + if (Options["OwnBook"]) { - if (Options["Book File"].value() != book.name()) - book.open(Options["Book File"].value()); + if (book.name() != (string)Options["Book File"]) + book.open(Options["Book File"]); - Move bookMove = book.probe(pos, Options["Best Book Move"].value()); + Move bookMove = book.probe(pos, Options["Best Book Move"]); if ( bookMove != MOVE_NONE && count(RootMoves.begin(), RootMoves.end(), bookMove)) @@ -315,24 +313,24 @@ void Search::think() { read_evaluation_uci_options(pos.side_to_move()); Threads.read_uci_options(); - TT.set_size(Options["Hash"].value()); - if (Options["Clear Hash"].value()) + TT.set_size(Options["Hash"]); + if (Options["Clear Hash"]) { - Options["Clear Hash"].set_value("false"); + Options["Clear Hash"] = false; TT.clear(); } - UCIMultiPV = Options["MultiPV"].value(); - SkillLevel = Options["Skill Level"].value(); + UCIMultiPV = Options["MultiPV"]; + SkillLevel = Options["Skill Level"]; // Do we have to play with skill handicap? In this case enable MultiPV that // we will use behind the scenes to retrieve a set of possible moves. SkillLevelEnabled = (SkillLevel < 20); MultiPV = (SkillLevelEnabled ? std::max(UCIMultiPV, (size_t)4) : UCIMultiPV); - if (Options["Use Search Log"].value()) + if (Options["Use Search Log"]) { - Log log(Options["Search Log Filename"].value()); + Log log(Options["Search Log Filename"]); log << "\nSearching: " << pos.to_fen() << "\ninfinite: " << Limits.infinite << " ponder: " << Limits.ponder @@ -362,11 +360,11 @@ void Search::think() { Threads.set_timer(0); Threads.set_size(1); - if (Options["Use Search Log"].value()) + if (Options["Use Search Log"]) { int e = elapsed_time(); - Log log(Options["Search Log Filename"].value()); + Log log(Options["Search Log Filename"]); log << "Nodes: " << pos.nodes_searched() << "\nNodes/second: " << (e > 0 ? pos.nodes_searched() * 1000 / e : 0) << "\nBest move: " << move_to_san(pos, RootMoves[0].pv[0]); @@ -410,10 +408,10 @@ namespace { bestValue = delta = -VALUE_INFINITE; ss->currentMove = MOVE_NULL; // Hack to skip update gains - // Handle the special case of a mate/stalemate position + // Handle the special case of a mated/stalemate position if (RootMoves.empty()) { - cout << "info depth 0" + cout << "info depth 0 score " << score_to_uci(pos.in_check() ? -VALUE_MATE : VALUE_DRAW) << endl; RootMoves.push_back(MOVE_NONE); @@ -512,7 +510,7 @@ namespace { if (SkillLevelEnabled && depth == 1 + SkillLevel) skillBest = do_skill_level(); - if (Options["Use Search Log"].value()) + if (Options["Use Search Log"]) pv_info_to_log(pos, depth, bestValue, elapsed_time(), &RootMoves[0].pv[0]); // Filter out startup noise when monitoring best move stability @@ -588,13 +586,12 @@ namespace { const bool SpNode = (NT == SplitPointPV || NT == SplitPointNonPV || NT == SplitPointRoot); const bool RootNode = (NT == Root || NT == SplitPointRoot); - assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE); - assert(beta > alpha && beta <= VALUE_INFINITE); - assert(PvNode || alpha == beta - 1); + assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE); + assert(PvNode == (alpha != beta - 1)); + assert(depth > DEPTH_ZERO); assert(pos.thread() >= 0 && pos.thread() < Threads.size()); Move movesSearched[MAX_MOVES]; - int64_t nodes; StateInfo st; const TTEntry *tte; Key posKey; @@ -640,11 +637,16 @@ namespace { || ss->ply > PLY_MAX) && !RootNode) return VALUE_DRAW; - // Step 3. Mate distance pruning + // Step 3. Mate distance pruning. Even if we mate at the next move our score + // would be at best mate_in(ss->ply+1), but if alpha is already bigger because + // a shorter mate was found upward in the tree then there is no need to search + // further, we will never beat current alpha. Same logic but with reversed signs + // applies also in the opposite condition of being mated instead of giving mate, + // in this case return a fail-high score. if (!RootNode) { - alpha = std::max(value_mated_in(ss->ply), alpha); - beta = std::min(value_mate_in(ss->ply+1), beta); + alpha = std::max(mated_in(ss->ply), alpha); + beta = std::min(mate_in(ss->ply+1), beta); if (alpha >= beta) return alpha; } @@ -701,7 +703,7 @@ namespace { if ( (move = (ss-1)->currentMove) != MOVE_NULL && (ss-1)->eval != VALUE_NONE && ss->eval != VALUE_NONE - && pos.captured_piece_type() == PIECE_TYPE_NONE + && pos.captured_piece_type() == NO_PIECE_TYPE && !is_special(move)) { Square to = move_to(move); @@ -896,7 +898,6 @@ split_point_start: // At split points actual search starts from here if (RootNode) { Signals.firstRootMove = (moveCount == 1); - nodes = pos.nodes_searched(); if (pos.thread() == 0 && elapsed_time() > 2000) cout << "info depth " << depth / ONE_PLY @@ -1063,7 +1064,6 @@ split_point_start: // At split points actual search starts from here if (RootNode && !Signals.stop) { RootMove& rm = *find(RootMoves.begin(), RootMoves.end(), move); - rm.nodes += pos.nodes_searched() - nodes; // PV move or new best move ? if (isPvMove || value > alpha) @@ -1122,7 +1122,7 @@ split_point_start: // At split points actual search starts from here // harmless because return value is discarded anyhow in the parent nodes. // If we are in a singular extension search then return a fail low score. if (!moveCount) - return excludedMove ? oldAlpha : inCheck ? value_mated_in(ss->ply) : VALUE_DRAW; + return excludedMove ? oldAlpha : inCheck ? mated_in(ss->ply) : VALUE_DRAW; // If we have pruned all the moves without searching return a fail-low score if (bestValue == -VALUE_INFINITE) @@ -1190,10 +1190,9 @@ split_point_start: // At split points actual search starts from here const bool PvNode = (NT == PV); assert(NT == PV || NT == NonPV); - assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE); - assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE); - assert(PvNode || alpha == beta - 1); - assert(depth <= 0); + assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE); + assert(PvNode == (alpha != beta - 1)); + assert(depth <= DEPTH_ZERO); assert(pos.thread() >= 0 && pos.thread() < Threads.size()); StateInfo st; @@ -1366,7 +1365,7 @@ split_point_start: // At split points actual search starts from here // All legal moves have been searched. A special case: If we're in check // and no legal moves were found, it is checkmate. if (inCheck && bestValue == -VALUE_INFINITE) - return value_mated_in(ss->ply); + return mated_in(ss->ply); // Plies to mate from the root // Update transposition table move = bestValue <= oldAlpha ? MOVE_NONE : ss->bestMove; @@ -1491,8 +1490,8 @@ split_point_start: // At split points actual search starts from here // value_to_tt() adjusts a mate score from "plies to mate from the root" to - // "plies to mate from the current ply". Non-mate scores are unchanged. The - // function is called before storing a value to the transposition table. + // "plies to mate from the current position". Non-mate scores are unchanged. + // The function is called before storing a value to the transposition table. Value value_to_tt(Value v, int ply) { @@ -1506,8 +1505,9 @@ split_point_start: // At split points actual search starts from here } - // value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score from - // the transposition table to a mate score corrected for the current ply. + // value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score + // from the transposition table (where refers to the plies to mate/be mated + // from current position) to "plies to mate/be mated from the root". Value value_from_tt(Value v, int ply) { @@ -1619,10 +1619,10 @@ split_point_start: // At split points actual search starts from here std::stringstream s; - if (abs(v) < VALUE_MATE - PLY_MAX * ONE_PLY) - s << " score cp " << int(v) * 100 / int(PawnValueMidgame); // Scale to centipawns + if (abs(v) < VALUE_MATE_IN_PLY_MAX) + s << "cp " << v * 100 / int(PawnValueMidgame); else - s << " score mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2; + s << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2; s << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : ""); @@ -1659,7 +1659,7 @@ split_point_start: // At split points actual search starts from here cout << "info depth " << d << " seldepth " << selDepth - << (i == PVIdx ? score_to_uci(v, alpha, beta) : score_to_uci(v)) + << " score " << (i == PVIdx ? score_to_uci(v, alpha, beta) : score_to_uci(v)) << " nodes " << pos.nodes_searched() << " nps " << (t > 0 ? pos.nodes_searched() * 1000 / t : 0) << " time " << t @@ -1753,7 +1753,7 @@ split_point_start: // At split points actual search starts from here while (m != pv) pos.undo_move(*--m); - Log l(Options["Search Log Filename"].value()); + Log l(Options["Search Log Filename"]); l << s.str() << endl; }