X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=bab8f398cc8f0ebc684c94df9d2e24a29f145a17;hp=b38b7bab92ef84df92eb625b3316b496280a8dcf;hb=be3b8f3ae939b19dfd36ebff3f485395083a3ab9;hpb=25a9b601b211d0c041b483406e9160382201a487 diff --git a/src/search.cpp b/src/search.cpp index b38b7bab..bab8f398 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -1337,7 +1337,7 @@ split_point_start: // At split points actual search starts from here // Rule 1. Checks which give opponent's king at most one escape square are dangerous b = kingAtt & ~pos.pieces(them) & ~newAtt & ~(1ULL << to); - if (single_bit(b)) // Catches also !b + if (!more_than_one(b)) return true; // Rule 2. Queen contact check is very dangerous @@ -1386,7 +1386,7 @@ split_point_start: // At split points actual search starts from here // Case 3: Moving through the vacated square p2 = pos.piece_on(f2); - if (piece_is_slider(p2) && (squares_between(f2, t2) & f1)) + if (piece_is_slider(p2) && (between_bb(f2, t2) & f1)) return true; // Case 4: The destination square for m2 is defended by the moving piece in m1 @@ -1397,7 +1397,7 @@ split_point_start: // At split points actual search starts from here // Case 5: Discovered check, checking piece is the piece moved in m1 ksq = pos.king_square(pos.side_to_move()); if ( piece_is_slider(p1) - && (squares_between(t1, ksq) & f2) + && (between_bb(t1, ksq) & f2) && (pos.attacks_from(p1, t1, pos.pieces() ^ f2) & ksq)) return true; @@ -1469,7 +1469,7 @@ split_point_start: // At split points actual search starts from here // Case 3: If the moving piece in the threatened move is a slider, don't // prune safe moves which block its ray. if ( piece_is_slider(pos.piece_on(tfrom)) - && (squares_between(tfrom, tto) & mto) + && (between_bb(tfrom, tto) & mto) && pos.see_sign(m) >= 0) return true; @@ -1859,44 +1859,6 @@ void Thread::idle_loop(SplitPoint* sp_master) { // our feet by the sp master. Also accessing other Thread objects is // unsafe because if we are exiting there is a chance are already freed. lock_release(sp->lock); - - // Try to reparent to another split point - for (int i = 0; i < Threads.size(); i++) - { - Thread* th = &Threads[i]; - int spCnt = th->splitPointsCnt; - SplitPoint* latest = &th->splitPoints[spCnt ? spCnt - 1 : 0]; - - // Find the first split point with still all slaves running - // where we are available as a possible slave. - if ( this->is_available_to(th) - && spCnt > 0 - && !latest->cutoff - && latest->slavesMask == latest->allSlavesMask - && !single_bit(latest->allSlavesMask)) - { - lock_grab(latest->lock); - lock_grab(Threads.splitLock); - - // Retest all under lock protection, we are in the middle - // of a race storm here ! - if ( this->is_available_to(th) - && spCnt == th->splitPointsCnt - && !latest->cutoff - && latest->slavesMask == latest->allSlavesMask - && !single_bit(latest->allSlavesMask)) - { - latest->slavesMask |= 1ULL << idx; // allSlavesMask is not updated - curSplitPoint = latest; - is_searching = true; - } - - lock_release(Threads.splitLock); - lock_release(latest->lock); - - break; // Exit anyhow, only one try (enough in 99% of cases) - } - } } } }