X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=bafc374ba29993ab05b62c8ec95729990a7fbbb8;hp=15e88ca4f2746939bd3c3e25b04ed15ff11b3824;hb=b6d11028bbb5e428cdbd709ba46d8b14bab17c88;hpb=1594d15922e39bfbec749815349c812ca16d8a53 diff --git a/src/search.cpp b/src/search.cpp index 15e88ca4..bafc374b 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -18,6 +18,7 @@ along with this program. If not, see . */ +#include #include #include #include // For std::memset @@ -67,10 +68,10 @@ namespace { } // Reductions lookup table, initialized at startup - int Reductions[64]; // [depth or moveNumber] + int Reductions[MAX_MOVES]; // [depth or moveNumber] template Depth reduction(bool i, Depth d, int mn) { - int r = Reductions[std::min(d / ONE_PLY, 63)] * Reductions[std::min(mn, 63)] / 1024; + int r = Reductions[d / ONE_PLY] * Reductions[mn] / 1024; return ((r + 512) / 1024 + (!i && r > 1024) - PvNode) * ONE_PLY; } @@ -147,7 +148,7 @@ namespace { void Search::init() { - for (int i = 1; i < 64; ++i) + for (int i = 1; i < MAX_MOVES; ++i) Reductions[i] = int(1024 * std::log(i) / std::sqrt(1.95)); } @@ -584,8 +585,7 @@ namespace { assert(0 <= ss->ply && ss->ply < MAX_PLY); (ss+1)->ply = ss->ply + 1; - ss->currentMove = (ss+1)->excludedMove = bestMove = MOVE_NONE; - ss->continuationHistory = &thisThread->continuationHistory[NO_PIECE][0]; + (ss+1)->excludedMove = bestMove = MOVE_NONE; (ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE; Square prevSq = to_sq((ss-1)->currentMove); @@ -594,7 +594,10 @@ namespace { // starts with statScore = 0. Later grandchildren start with the last calculated // statScore of the previous grandchild. This influences the reduction rules in // LMR which are based on the statScore of parent position. - (ss+2)->statScore = 0; + if (rootNode) + (ss + 4)->statScore = 0; + else + (ss + 2)->statScore = 0; // Step 4. Transposition table lookup. We don't want the score of a partial // search to overwrite a previous full search TT value, so we use a different @@ -895,7 +898,7 @@ moves_loop: // When in check, search starts from here && move == ttMove && !rootNode && !excludedMove // Avoid recursive singular search - /* && ttValue != VALUE_NONE Already implicit in the next condition */ + /* && ttValue != VALUE_NONE Already implicit in the next condition */ && abs(ttValue) < VALUE_KNOWN_WIN && (tte->bound() & BOUND_LOWER) && tte->depth() >= depth - 3 * ONE_PLY @@ -928,6 +931,13 @@ moves_loop: // When in check, search starts from here else if (type_of(move) == CASTLING) extension = ONE_PLY; + // Shuffle extension + else if ( PvNode + && pos.rule50_count() > 18 + && depth < 3 * ONE_PLY + && ss->ply < 3 * thisThread->rootDepth / ONE_PLY) // To avoid too deep searches + extension = ONE_PLY; + // Passed pawn extension else if ( move == ss->killers[0] && pos.advanced_pawn_push(move) @@ -998,7 +1008,9 @@ moves_loop: // When in check, search starts from here // re-searched at full depth. if ( depth >= 3 * ONE_PLY && moveCount > 1 - && (!captureOrPromotion || moveCountPruning)) + && ( !captureOrPromotion + || moveCountPruning + || ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha)) { Depth r = reduction(improving, depth, moveCount); @@ -1195,8 +1207,8 @@ moves_loop: // When in check, search starts from here } - // qsearch() is the quiescence search function, which is called by the main - // search function with depth zero, or recursively with depth less than ONE_PLY. + // qsearch() is the quiescence search function, which is called by the main search + // function with zero depth, or recursively with further decreasing depth per call. template Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth) {