X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=c4ed73372df2040ffee3bc7093e61e9301011ecd;hp=090a79319f467797ad9dc5f62e43566cf2cb681a;hb=282644f1413db0ccb58e2e1793d5007c58ff8ce2;hpb=a0259d8ab9661b7f625474d2cbe18481ef69bbf2 diff --git a/src/search.cpp b/src/search.cpp index 090a7931..c4ed7337 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -286,7 +286,7 @@ void Thread::search() { // The latter is needed for statScore and killer initialization. Stack stack[MAX_PLY+10], *ss = stack+7; Move pv[MAX_PLY+1]; - Value bestValue, alpha, beta, delta; + Value alpha, beta, delta; Move lastBestMove = MOVE_NONE; Depth lastBestMoveDepth = 0; MainThread* mainThread = (this == Threads.main() ? Threads.main() : nullptr); @@ -334,8 +334,10 @@ void Thread::search() { nodesLastExplosive = nodes; nodesLastNormal = nodes; - state = EXPLOSION_NONE; - trend = SCORE_ZERO; + state = EXPLOSION_NONE; + trend = SCORE_ZERO; + optimism[ us] = Value(25); + optimism[~us] = -optimism[us]; int searchAgainCounter = 0; @@ -381,11 +383,14 @@ void Thread::search() { alpha = std::max(prev - delta,-VALUE_INFINITE); beta = std::min(prev + delta, VALUE_INFINITE); - // Adjust trend based on root move's previousScore (dynamic contempt) - int tr = 113 * prev / (abs(prev) + 147); - + // Adjust trend and optimism based on root move's previousScore + int tr = sigmoid(prev, 0, 0, 147, 113, 1); trend = (us == WHITE ? make_score(tr, tr / 2) : -make_score(tr, tr / 2)); + + int opt = sigmoid(prev, 0, 25, 147, 14464, 256); + optimism[ us] = Value(opt); + optimism[~us] = -optimism[us]; } // Start with a small aspiration window and, in the case of a fail @@ -796,7 +801,7 @@ namespace { // Use static evaluation difference to improve quiet move ordering if (is_ok((ss-1)->currentMove) && !(ss-1)->inCheck && !priorCapture) { - int bonus = std::clamp(-depth * 4 * int((ss-1)->staticEval + ss->staticEval), -1000, 1000); + int bonus = std::clamp(-16 * int((ss-1)->staticEval + ss->staticEval), -2000, 2000); thisThread->mainHistory[~us][from_to((ss-1)->currentMove)] << bonus; } @@ -812,7 +817,7 @@ namespace { // Step 7. Futility pruning: child node (~50 Elo). // The depth condition is important for mate finding. - if ( !PvNode + if ( !ss->ttPv && depth < 9 && eval - futility_margin(depth, improving) >= beta && eval < 15000) // 50% larger than VALUE_KNOWN_WIN, but smaller than TB wins. @@ -1049,17 +1054,21 @@ moves_loop: // When in check, search starts here } else { + int history = (*contHist[0])[movedPiece][to_sq(move)] + + (*contHist[1])[movedPiece][to_sq(move)] + + (*contHist[3])[movedPiece][to_sq(move)]; + // Continuation history based pruning (~20 Elo) - if (lmrDepth < 5 - && (*contHist[0])[movedPiece][to_sq(move)] - + (*contHist[1])[movedPiece][to_sq(move)] - + (*contHist[3])[movedPiece][to_sq(move)] < -3000 * depth + 3000) + if ( lmrDepth < 5 + && history < -3000 * depth + 3000) continue; + history += thisThread->mainHistory[us][from_to(move)]; + // Futility pruning: parent node (~5 Elo) if ( !ss->inCheck && lmrDepth < 8 - && ss->staticEval + 172 + 145 * lmrDepth <= alpha) + && ss->staticEval + 142 + 139 * lmrDepth + history / 64 <= alpha) continue; // Prune moves with negative SEE (~20 Elo) @@ -1164,15 +1173,12 @@ moves_loop: // When in check, search starts here { Depth r = reduction(improving, depth, moveCount, rangeReduction > 2); - // Decrease reduction if on the PV (~2 Elo) + // Decrease reduction at some PvNodes (~2 Elo) if ( PvNode - && bestMoveCount <= 3) + && bestMoveCount <= 3 + && beta - alpha >= thisThread->rootDelta / 4) r--; - // Increases reduction for PvNodes that have small window - if (PvNode && beta - alpha < thisThread->rootDelta / 4) - r++; - // Decrease reduction if position is or has been on the PV // and node is not likely to fail low. (~3 Elo) if ( ss->ttPv @@ -1756,10 +1762,6 @@ moves_loop: // When in check, search starts here thisThread->mainHistory[us][from_to(move)] << bonus; update_continuation_histories(ss, pos.moved_piece(move), to_sq(move), bonus); - // Penalty for reversed move in case of moved piece not being a pawn - if (type_of(pos.moved_piece(move)) != PAWN) - thisThread->mainHistory[us][from_to(reverse_move(move))] << -bonus; - // Update countermove history if (is_ok((ss-1)->currentMove)) {