X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=c98a53dac207e915bf1c691edbfca43ba73706f2;hp=8f46d82a5ed856abb0d68a847e7f2e97afa92e49;hb=4ede49cd850392f28bc9da9537c111d2c3f0b297;hpb=e074a19f5c8551ebb7ac13bd8881138479f2285a diff --git a/src/search.cpp b/src/search.cpp index 8f46d82a..c98a53da 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -153,7 +153,7 @@ void Search::init() { /// Search::perft() is our utility to verify move generation. All the leaf nodes /// up to the given depth are generated and counted and the sum returned. -size_t Search::perft(Position& pos, Depth depth) { +static size_t perft(Position& pos, Depth depth) { StateInfo st; size_t cnt = 0; @@ -163,12 +163,15 @@ size_t Search::perft(Position& pos, Depth depth) { for (MoveList it(pos); *it; ++it) { pos.do_move(*it, st, ci, pos.move_gives_check(*it, ci)); - cnt += leaf ? MoveList(pos).size() : perft(pos, depth - ONE_PLY); + cnt += leaf ? MoveList(pos).size() : ::perft(pos, depth - ONE_PLY); pos.undo_move(*it); } return cnt; } +size_t Search::perft(Position& pos, Depth depth) { + return depth > ONE_PLY ? ::perft(pos, depth) : MoveList(pos).size(); +} /// Search::think() is the external interface to Stockfish's search, and is /// called by the main thread when the program receives the UCI 'go' command. It @@ -212,7 +215,7 @@ void Search::think() { else DrawValue[WHITE] = DrawValue[BLACK] = VALUE_DRAW; - if (Options["Use Search Log"]) + if (Options["Write Search Log"]) { Log log(Options["Search Log Filename"]); log << "\nSearching: " << RootPos.fen() @@ -228,7 +231,7 @@ void Search::think() { for (size_t i = 0; i < Threads.size(); i++) Threads[i]->maxPly = 0; - Threads.sleepWhileIdle = Options["Use Sleeping Threads"]; + Threads.sleepWhileIdle = Options["Idle Threads Sleep"]; // Set best timer interval to avoid lagging under time pressure. Timer is // used to check for remaining available thinking time. @@ -244,7 +247,7 @@ void Search::think() { Threads.timer->msec = 0; // Stop the timer Threads.sleepWhileIdle = true; // Send idle threads to sleep - if (Options["Use Search Log"]) + if (Options["Write Search Log"]) { Time::point elapsed = Time::now() - SearchTime + 1; @@ -295,7 +298,7 @@ namespace { int depth, prevBestMoveChanges; Value bestValue, alpha, beta, delta; - memset(ss-1, 0, 4 * sizeof(Stack)); + std::memset(ss-1, 0, 4 * sizeof(Stack)); (ss-1)->currentMove = MOVE_NULL; // Hack to skip update gains depth = BestMoveChanges = 0; @@ -364,6 +367,12 @@ namespace { if (Signals.stop) return; + // When failing high/low give some update (without cluttering + // the UI) before to research. + if ( (bestValue <= alpha || bestValue >= beta) + && Time::now() - SearchTime > 3000) + sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl; + // In case of failing low/high increase aspiration window and // research, otherwise exit the loop. if (bestValue <= alpha) @@ -382,10 +391,6 @@ namespace { delta += delta / 2; assert(alpha >= -VALUE_INFINITE && beta <= VALUE_INFINITE); - - // Give some update (without cluttering the UI) before to research - if (Time::now() - SearchTime > 3000) - sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl; } // Sort the PV lines searched so far and update the GUI @@ -399,7 +404,7 @@ namespace { if (skill.enabled() && skill.time_to_pick(depth)) skill.pick_move(); - if (Options["Use Search Log"]) + if (Options["Write Search Log"]) { RootMove& rm = RootMoves[0]; if (skill.best != MOVE_NONE) @@ -497,7 +502,6 @@ namespace { // Step 1. Initialize node Thread* thisThread = pos.this_thread(); - moveCount = quietCount = 0; inCheck = pos.checkers(); if (SpNode) @@ -512,9 +516,10 @@ namespace { assert(splitPoint->bestValue > -VALUE_INFINITE && splitPoint->moveCount > 0); - goto split_point_start; + goto moves_loop; } + moveCount = quietCount = 0; bestValue = -VALUE_INFINITE; ss->currentMove = threatMove = (ss+1)->excludedMove = bestMove = MOVE_NONE; ss->ply = (ss-1)->ply + 1; @@ -581,7 +586,10 @@ namespace { // Step 5. Evaluate the position statically and update parent's gain statistics if (inCheck) + { ss->staticEval = ss->evalMargin = eval = VALUE_NONE; + goto moves_loop; + } else if (tte) { @@ -618,7 +626,6 @@ namespace { // Step 6. Razoring (is omitted in PV nodes) if ( !PvNode && depth < 4 * ONE_PLY - && !inCheck && eval + razor_margin(depth) < beta && ttMove == MOVE_NONE && abs(beta) < VALUE_MATE_IN_MAX_PLY @@ -638,7 +645,6 @@ namespace { if ( !PvNode && !ss->skipNullMove && depth < 4 * ONE_PLY - && !inCheck && eval - futility_margin(depth, (ss-1)->futilityMoveCount) >= beta && abs(beta) < VALUE_MATE_IN_MAX_PLY && abs(eval) < VALUE_KNOWN_WIN @@ -649,7 +655,6 @@ namespace { if ( !PvNode && !ss->skipNullMove && depth > ONE_PLY - && !inCheck && eval >= beta && abs(beta) < VALUE_MATE_IN_MAX_PLY && pos.non_pawn_material(pos.side_to_move())) @@ -711,7 +716,6 @@ namespace { // prune the previous move. if ( !PvNode && depth >= 5 * ONE_PLY - && !inCheck && !ss->skipNullMove && abs(beta) < VALUE_MATE_IN_MAX_PLY) { @@ -740,7 +744,7 @@ namespace { // Step 10. Internal iterative deepening if ( depth >= (PvNode ? 5 * ONE_PLY : 8 * ONE_PLY) && ttMove == MOVE_NONE - && (PvNode || (!inCheck && ss->staticEval + Value(256) >= beta))) + && (PvNode || ss->staticEval + Value(256) >= beta)) { Depth d = depth - 2 * ONE_PLY - (PvNode ? DEPTH_ZERO : depth / 4); @@ -752,7 +756,7 @@ namespace { ttMove = tte ? tte->move() : MOVE_NONE; } -split_point_start: // At split points actual search starts from here +moves_loop: // When in check and at SpNode search starts from here Square prevMoveSq = to_sq((ss-1)->currentMove); Move countermoves[] = { Countermoves[pos.piece_on(prevMoveSq)][prevMoveSq].first, @@ -811,12 +815,7 @@ split_point_start: // At split points actual search starts from here givesCheck = pos.move_gives_check(move, ci); dangerous = givesCheck || pos.is_passed_pawn_push(move) - || type_of(move) == CASTLE - || ( captureOrPromotion // Entering a pawn endgame? - && type_of(pos.piece_on(to_sq(move))) != PAWN - && type_of(move) == NORMAL - && ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) - - PieceValue[MG][pos.piece_on(to_sq(move))] == VALUE_ZERO)); + || type_of(move) == CASTLE; // Step 12. Extend checks and, in PV nodes, also dangerous moves if (PvNode && dangerous) @@ -1127,7 +1126,7 @@ split_point_start: // At split points actual search starts from here Key posKey; Move ttMove, move, bestMove; Value bestValue, value, ttValue, futilityValue, futilityBase, oldAlpha; - bool givesCheck, enoughMaterial, evasionPrunable; + bool givesCheck, evasionPrunable; Depth ttDepth; // To flag BOUND_EXACT a node with eval above alpha and no available moves @@ -1169,7 +1168,6 @@ split_point_start: // At split points actual search starts from here { ss->staticEval = ss->evalMargin = VALUE_NONE; bestValue = futilityBase = -VALUE_INFINITE; - enoughMaterial = false; } else { @@ -1197,7 +1195,6 @@ split_point_start: // At split points actual search starts from here alpha = bestValue; futilityBase = ss->staticEval + ss->evalMargin + Value(128); - enoughMaterial = pos.non_pawn_material(pos.side_to_move()) > RookValueMg; } // Initialize a MovePicker object for the current position, and prepare @@ -1219,7 +1216,6 @@ split_point_start: // At split points actual search starts from here && !InCheck && !givesCheck && move != ttMove - && enoughMaterial && type_of(move) != PROMOTION && !pos.is_passed_pawn_push(move)) { @@ -1244,8 +1240,7 @@ split_point_start: // At split points actual search starts from here } // Detect non-capture evasions that are candidate to be pruned - evasionPrunable = !PvNode - && InCheck + evasionPrunable = InCheck && bestValue > VALUE_MATED_IN_MAX_PLY && !pos.is_capture(move) && !pos.can_castle(pos.side_to_move()); @@ -1670,6 +1665,7 @@ void Thread::idle_loop() { Threads.mutex.lock(); assert(searching); + assert(activeSplitPoint); SplitPoint* sp = activeSplitPoint; Threads.mutex.unlock(); @@ -1677,7 +1673,7 @@ void Thread::idle_loop() { Stack stack[MAX_PLY_PLUS_2], *ss = stack+1; // To allow referencing (ss-1) Position pos(*sp->pos, this); - memcpy(ss-1, sp->ss-1, 4 * sizeof(Stack)); + std::memcpy(ss-1, sp->ss-1, 4 * sizeof(Stack)); ss->splitPoint = sp; sp->mutex.lock();