X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=d659fab6a1654f6bce5b1ed4d26e120d3962cb3a;hp=ac90531f8c618a44c983cbbc3d4454f71163a97f;hb=419c5b69caa2918f9cb74d6ec71d790bc276b424;hpb=b5d38ad1e5cc7ad4c350b3ef4d1db5241bad8b93 diff --git a/src/search.cpp b/src/search.cpp index ac90531f..d659fab6 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -955,6 +955,8 @@ namespace { { // Try to reduce non-pv search depth by one ply if move seems not problematic, // if the move fails high will be re-searched at full depth. + bool doFullDepthSearch = true; + if ( depth >= 3*OnePly // FIXME was newDepth && !dangerous && !captureOrPromotion @@ -965,13 +967,11 @@ namespace { { ss[0].reduction = Depth(int(floor(red * int(OnePly)))); value = -search(pos, ss, -alpha, newDepth-ss[0].reduction, 1, true, 0); + doFullDepthSearch = (value > alpha); } - else - value = alpha + 1; // Just to trigger next condition - } else - value = alpha + 1; // Just to trigger next condition + } - if (value > alpha) + if (doFullDepthSearch) { value = -search(pos, ss, -alpha, newDepth, 1, true, 0); @@ -1207,6 +1207,8 @@ namespace { { // Try to reduce non-pv search depth by one ply if move seems not problematic, // if the move fails high will be re-searched at full depth. + bool doFullDepthSearch = true; + if ( depth >= 3*OnePly && !dangerous && !captureOrPromotion @@ -1218,14 +1220,11 @@ namespace { { ss[ply].reduction = Depth(int(floor(red * int(OnePly)))); value = -search(pos, ss, -alpha, newDepth-ss[ply].reduction, ply+1, true, threadID); + doFullDepthSearch = (value > alpha); } - else - value = alpha + 1; // Just to trigger next condition } - else - value = alpha + 1; // Just to trigger next condition - if (value > alpha) // Go with full depth non-pv search + if (doFullDepthSearch) // Go with full depth non-pv search { ss[ply].reduction = Depth(0); value = -search(pos, ss, -alpha, newDepth, ply+1, true, threadID); @@ -1328,11 +1327,11 @@ namespace { const TTEntry* tte; Move ttMove, move; Depth ext, newDepth; - Value staticValue, nullValue, value, futilityValue, futilityValueScaled; + Value bestValue, staticValue, nullValue, value, futilityValue, futilityValueScaled; bool isCheck, useFutilityPruning, singleEvasion, moveIsCheck, captureOrPromotion, dangerous; bool mateThreat = false; int moveCount = 0; - Value bestValue = -VALUE_INFINITE; + futilityValue = staticValue = bestValue = -VALUE_INFINITE; if (depth < OnePly) return qsearch(pos, ss, beta-1, beta, Depth(0), ply, threadID); @@ -1541,6 +1540,8 @@ namespace { // Try to reduce non-pv search depth by one ply if move seems not problematic, // if the move fails high will be re-searched at full depth. + bool doFullDepthSearch = true; + if ( depth >= 3*OnePly && !dangerous && !captureOrPromotion @@ -1553,14 +1554,11 @@ namespace { { ss[ply].reduction = Depth(int(floor(red * int(OnePly)))); value = -search(pos, ss, -(beta-1), newDepth-ss[ply].reduction, ply+1, true, threadID); + doFullDepthSearch = (value >= beta); } - else - value = beta; // Just to trigger next condition } - else - value = beta; // Just to trigger next condition - if (value >= beta) // Go with full depth non-pv search + if (doFullDepthSearch) // Go with full depth non-pv search { ss[ply].reduction = Depth(0); value = -search(pos, ss, -(beta-1), newDepth, ply+1, true, threadID); @@ -1817,7 +1815,6 @@ namespace { && !isCheck; const int FutilityMoveCountMargin = 3 + (1 << (3 * int(sp->depth) / 8)); - const int FutilityValueMargin = 112 * bitScanReverse32(int(sp->depth) * int(sp->depth) / 2); while ( sp->bestValue < sp->beta && !thread_should_stop(threadID) @@ -1851,12 +1848,6 @@ namespace { continue; // Value based pruning - if (sp->futilityValue == VALUE_NONE) - { - EvalInfo ei; - sp->futilityValue = evaluate(pos, ei, threadID) + FutilityValueMargin; - } - Value futilityValueScaled = sp->futilityValue - moveCount * IncrementalFutilityMargin; if (futilityValueScaled < sp->beta) @@ -1878,6 +1869,8 @@ namespace { // Try to reduce non-pv search depth by one ply if move seems not problematic, // if the move fails high will be re-searched at full depth. + bool doFullDepthSearch = true; + if ( !dangerous && !captureOrPromotion && !move_is_castle(move) @@ -1888,14 +1881,11 @@ namespace { { ss[sp->ply].reduction = Depth(int(floor(red * int(OnePly)))); value = -search(pos, ss, -(sp->beta-1), newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID); + doFullDepthSearch = (value >= sp->beta); } - else - value = sp->beta; // Just to trigger next condition } - else - value = sp->beta; // Just to trigger next condition - if (value >= sp->beta) // Go with full depth non-pv search + if (doFullDepthSearch) // Go with full depth non-pv search { ss[sp->ply].reduction = Depth(0); value = -search(pos, ss, -(sp->beta - 1), newDepth, sp->ply+1, true, threadID); @@ -1989,6 +1979,8 @@ namespace { // Try to reduce non-pv search depth by one ply if move seems not problematic, // if the move fails high will be re-searched at full depth. + bool doFullDepthSearch = true; + if ( !dangerous && !captureOrPromotion && !move_is_castle(move) @@ -1997,24 +1989,23 @@ namespace { double red = 0.5 + ln(moveCount) * ln(sp->depth / 2) / 6.0; if (red >= 1.0) { + Value localAlpha = sp->alpha; ss[sp->ply].reduction = Depth(int(floor(red * int(OnePly)))); - value = -search(pos, ss, -sp->alpha, newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID); + value = -search(pos, ss, -localAlpha, newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID); + doFullDepthSearch = (value > localAlpha); } - else - value = sp->alpha + 1; // Just to trigger next condition } - else - value = sp->alpha + 1; // Just to trigger next condition - if (value > sp->alpha) // Go with full depth non-pv search + if (doFullDepthSearch) // Go with full depth non-pv search { + Value localAlpha = sp->alpha; ss[sp->ply].reduction = Depth(0); - value = -search(pos, ss, -sp->alpha, newDepth, sp->ply+1, true, threadID); + value = -search(pos, ss, -localAlpha, newDepth, sp->ply+1, true, threadID); - if (value > sp->alpha && value < sp->beta) + if (value > localAlpha && value < sp->beta) { // When the search fails high at ply 1 while searching the first - // move at the root, set the flag failHighPly1. This is used for + // move at the root, set the flag failHighPly1. This is used for // time managment: We don't want to stop the search early in // such cases, because resolving the fail high at ply 1 could // result in a big drop in score at the root.