X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=da70c1221988d17e20452586415643e1382a9422;hp=16efe2db15cc5920fb0966bb64c4a493508bc88a;hb=0439a79566d03065317b2025b9b479b9ae9f2d65;hpb=3441e0075decb1acd8d3b4020b7822f743613124 diff --git a/src/search.cpp b/src/search.cpp index 16efe2db..da70c122 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -28,7 +28,6 @@ #include "book.h" #include "evaluate.h" #include "history.h" -#include "misc.h" #include "movegen.h" #include "movepick.h" #include "search.h" @@ -43,11 +42,13 @@ namespace Search { LimitsType Limits; std::vector RootMoves; Position RootPosition; + Time SearchTime; } using std::string; using std::cout; using std::endl; +using Eval::evaluate; using namespace Search; namespace { @@ -130,15 +131,14 @@ namespace { Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth); void id_loop(Position& pos); - bool check_is_dangerous(Position &pos, Move move, Value futilityBase, Value beta, Value *bValue); + bool check_is_dangerous(Position &pos, Move move, Value futilityBase, Value beta); bool connected_moves(const Position& pos, Move m1, Move m2); Value value_to_tt(Value v, int ply); Value value_from_tt(Value v, int ply); - bool can_return_tt(const TTEntry* tte, Depth depth, Value beta, int ply); + bool can_return_tt(const TTEntry* tte, Depth depth, Value ttValue, Value beta); bool connected_threat(const Position& pos, Move m, Move threat); - Value refine_eval(const TTEntry* tte, Value defaultEval, int ply); + Value refine_eval(const TTEntry* tte, Value ttValue, Value defaultEval); Move do_skill_level(); - int elapsed_time(bool reset = false); string score_to_uci(Value v, Value alpha = -VALUE_INFINITE, Value beta = VALUE_INFINITE); void pv_info_to_log(Position& pos, int depth, Value score, int time, Move pv[]); void pv_info_to_uci(const Position& pos, int depth, Value alpha, Value beta); @@ -251,8 +251,8 @@ void Search::think() { Position& pos = RootPosition; Chess960 = pos.is_chess960(); - elapsed_time(true); - TimeMgr.init(Limits, pos.startpos_ply_counter()); + Eval::RootColor = pos.side_to_move(); + TimeMgr.init(Limits, pos.startpos_ply_counter(), pos.side_to_move()); TT.new_search(); H.clear(); @@ -276,17 +276,6 @@ void Search::think() { } } - // Read UCI options: GUI could change UCI parameters during the game - read_evaluation_uci_options(pos.side_to_move()); - Threads.read_uci_options(); - - TT.set_size(Options["Hash"]); - if (Options["Clear Hash"]) - { - Options["Clear Hash"] = false; - TT.clear(); - } - UCIMultiPV = Options["MultiPV"]; SkillLevel = Options["Skill Level"]; @@ -301,13 +290,13 @@ void Search::think() { log << "\nSearching: " << pos.to_fen() << "\ninfinite: " << Limits.infinite << " ponder: " << Limits.ponder - << " time: " << Limits.time - << " increment: " << Limits.increment - << " moves to go: " << Limits.movesToGo + << " time: " << Limits.time[pos.side_to_move()] + << " increment: " << Limits.inc[pos.side_to_move()] + << " moves to go: " << Limits.movestogo << endl; } - Threads.set_size(Options["Threads"]); + Threads.wake_up(); // Set best timer interval to avoid lagging under time pressure. Timer is // used to check for remaining available thinking time. @@ -319,13 +308,12 @@ void Search::think() { // We're ready to start searching. Call the iterative deepening loop function id_loop(pos); - // Stop timer and send all the slaves to sleep, if not already sleeping - Threads.set_timer(0); - Threads.set_size(1); + Threads.set_timer(0); // Stop timer + Threads.sleep(); if (Options["Use Search Log"]) { - int e = elapsed_time(); + int e = SearchTime.elapsed(); Log log(Options["Search Log Filename"]); log << "Nodes: " << pos.nodes_searched() @@ -344,7 +332,7 @@ finalize: // but if we are pondering or in infinite search, we shouldn't print the best // move before we are told to do so. if (!Signals.stop && (Limits.ponder || Limits.infinite)) - Threads[pos.thread()].wait_for_stop_or_ponderhit(); + Threads[pos.this_thread()].wait_for_stop_or_ponderhit(); // Best move could be MOVE_NONE when searching on a stalemate position cout << "bestmove " << move_to_uci(RootMoves[0].pv[0], Chess960) @@ -372,7 +360,7 @@ namespace { ss->currentMove = MOVE_NULL; // Hack to skip update gains // Iterative deepening loop until requested to stop or target depth reached - while (!Signals.stop && ++depth <= MAX_PLY && (!Limits.maxDepth || depth <= Limits.maxDepth)) + while (!Signals.stop && ++depth <= MAX_PLY && (!Limits.depth || depth <= Limits.depth)) { // Save last iteration's scores before first PV line is searched and all // the move scores but the (new) PV are set to -VALUE_INFINITE. @@ -433,7 +421,7 @@ namespace { // Send full PV info to GUI if we are going to leave the loop or // if we have a fail high/low and we are deep in the search. - if ((bestValue > alpha && bestValue < beta) || elapsed_time() > 2000) + if ((bestValue > alpha && bestValue < beta) || SearchTime.elapsed() > 2000) pv_info_to_uci(pos, depth, alpha, beta); // In case of failing high/low increase aspiration window and @@ -464,7 +452,7 @@ namespace { skillBest = do_skill_level(); if (!Signals.stop && Options["Use Search Log"]) - pv_info_to_log(pos, depth, bestValue, elapsed_time(), &RootMoves[0].pv[0]); + pv_info_to_log(pos, depth, bestValue, SearchTime.elapsed(), &RootMoves[0].pv[0]); // Filter out startup noise when monitoring best move stability if (depth > 2 && BestMoveChanges) @@ -482,14 +470,14 @@ namespace { // Stop search if most of available time is already consumed. We // probably don't have enough time to search the first move at the // next iteration anyway. - if (elapsed_time() > (TimeMgr.available_time() * 62) / 100) + if (SearchTime.elapsed() > (TimeMgr.available_time() * 62) / 100) stop = true; // Stop search early if one move seems to be much better than others if ( depth >= 12 && !stop && ( (bestMoveNeverChanged && pos.captured_piece_type()) - || elapsed_time() > (TimeMgr.available_time() * 40) / 100)) + || SearchTime.elapsed() > (TimeMgr.available_time() * 40) / 100)) { Value rBeta = bestValue - EasyMoveMargin; (ss+1)->excludedMove = RootMoves[0].pv[0]; @@ -542,21 +530,21 @@ namespace { assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE); assert((alpha == beta - 1) || PvNode); assert(depth > DEPTH_ZERO); - assert(pos.thread() >= 0 && pos.thread() < Threads.size()); + assert(pos.this_thread() >= 0 && pos.this_thread() < Threads.size()); Move movesSearched[MAX_MOVES]; StateInfo st; const TTEntry *tte; Key posKey; - Move ttMove, move, excludedMove, threatMove; + Move ttMove, move, excludedMove, bestMove, threatMove; Depth ext, newDepth; Bound bt; - Value bestValue, value, oldAlpha; + Value bestValue, value, oldAlpha, ttValue; Value refinedValue, nullValue, futilityBase, futilityValue; bool isPvMove, inCheck, singularExtensionNode, givesCheck; bool captureOrPromotion, dangerous, doFullDepthSearch; int moveCount = 0, playedMoveCount = 0; - Thread& thread = Threads[pos.thread()]; + Thread& thread = Threads[pos.this_thread()]; SplitPoint* sp = NULL; refinedValue = bestValue = value = -VALUE_INFINITE; @@ -573,7 +561,9 @@ namespace { { tte = NULL; ttMove = excludedMove = MOVE_NONE; + ttValue = VALUE_ZERO; sp = ss->sp; + bestMove = sp->bestMove; threatMove = sp->threatMove; bestValue = sp->bestValue; moveCount = sp->moveCount; // Lock must be held here @@ -584,7 +574,7 @@ namespace { } else { - ss->currentMove = ss->bestMove = threatMove = (ss+1)->excludedMove = MOVE_NONE; + ss->currentMove = threatMove = (ss+1)->excludedMove = bestMove = MOVE_NONE; (ss+1)->skipNullMove = false; (ss+1)->reduction = DEPTH_ZERO; (ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE; @@ -592,7 +582,7 @@ namespace { // Step 2. Check for aborted search and immediate draw // Enforce node limit here. FIXME: This only works with 1 search thread. - if (Limits.maxNodes && pos.nodes_searched() >= Limits.maxNodes) + if (Limits.nodes && pos.nodes_searched() >= Limits.nodes) Signals.stop = true; if (( Signals.stop @@ -621,27 +611,27 @@ namespace { posKey = excludedMove ? pos.exclusion_key() : pos.key(); tte = TT.probe(posKey); ttMove = RootNode ? RootMoves[PVIdx].pv[0] : tte ? tte->move() : MOVE_NONE; + ttValue = tte ? value_from_tt(tte->value(), ss->ply) : VALUE_ZERO; // At PV nodes we check for exact scores, while at non-PV nodes we check for // a fail high/low. Biggest advantage at probing at PV nodes is to have a // smooth experience in analysis mode. We don't probe at Root nodes otherwise // we should also update RootMoveList to avoid bogus output. if (!RootNode && tte && (PvNode ? tte->depth() >= depth && tte->type() == BOUND_EXACT - : can_return_tt(tte, depth, beta, ss->ply))) + : can_return_tt(tte, depth, ttValue, beta))) { TT.refresh(tte); - ss->bestMove = move = ttMove; // Can be MOVE_NONE - value = value_from_tt(tte->value(), ss->ply); + ss->currentMove = ttMove; // Can be MOVE_NONE - if ( value >= beta - && move - && !pos.is_capture_or_promotion(move) - && move != ss->killers[0]) + if ( ttValue >= beta + && ttMove + && !pos.is_capture_or_promotion(ttMove) + && ttMove != ss->killers[0]) { ss->killers[1] = ss->killers[0]; - ss->killers[0] = move; + ss->killers[0] = ttMove; } - return value; + return ttValue; } // Step 5. Evaluate the position statically and update parent's gain statistics @@ -653,7 +643,7 @@ namespace { ss->eval = tte->static_value(); ss->evalMargin = tte->static_value_margin(); - refinedValue = refine_eval(tte, ss->eval, ss->ply); + refinedValue = refine_eval(tte, ttValue, ss->eval); } else { @@ -680,7 +670,7 @@ namespace { && refinedValue + razor_margin(depth) < beta && ttMove == MOVE_NONE && abs(beta) < VALUE_MATE_IN_MAX_PLY - && !pos.has_pawn_on_7th(pos.side_to_move())) + && !pos.pawn_on_7th(pos.side_to_move())) { Value rbeta = beta - razor_margin(depth); Value v = qsearch(pos, ss, rbeta-1, rbeta, DEPTH_ZERO); @@ -752,7 +742,7 @@ namespace { // move which was reduced. If a connection is found, return a fail // low score (which will cause the reduced move to fail high in the // parent node, which will trigger a re-search with full depth). - threatMove = (ss+1)->bestMove; + threatMove = (ss+1)->currentMove; if ( depth < ThreatDepth && (ss-1)->reduction @@ -778,6 +768,7 @@ namespace { assert(rdepth >= ONE_PLY); assert((ss-1)->currentMove != MOVE_NONE); + assert((ss-1)->currentMove != MOVE_NULL); MovePicker mp(pos, ttMove, H, pos.captured_piece_type()); CheckInfo ci(pos); @@ -813,7 +804,6 @@ split_point_start: // At split points actual search starts from here MovePickerExt mp(pos, ttMove, depth, H, ss, PvNode ? -VALUE_INFINITE : beta); CheckInfo ci(pos); - ss->bestMove = MOVE_NONE; futilityBase = ss->eval + ss->evalMargin; singularExtensionNode = !RootNode && !SpNode @@ -857,7 +847,7 @@ split_point_start: // At split points actual search starts from here { Signals.firstRootMove = (moveCount == 1); - if (pos.thread() == 0 && elapsed_time() > 2000) + if (pos.this_thread() == 0 && SearchTime.elapsed() > 2000) cout << "info depth " << depth / ONE_PLY << " currmove " << move_to_uci(move, Chess960) << " currmovenumber " << moveCount + PVIdx << endl; @@ -886,8 +876,6 @@ split_point_start: // At split points actual search starts from here && move == ttMove && pos.pl_move_is_legal(move, ci.pinned)) { - Value ttValue = value_from_tt(tte->value(), ss->ply); - if (abs(ttValue) < VALUE_KNOWN_WIN) { Value rBeta = ttValue - int(depth); @@ -896,7 +884,6 @@ split_point_start: // At split points actual search starts from here value = search(pos, ss, rBeta - 1, rBeta, depth / 2); ss->skipNullMove = false; ss->excludedMove = MOVE_NONE; - ss->bestMove = MOVE_NONE; if (value < rBeta) ext = ONE_PLY; } @@ -1045,7 +1032,7 @@ split_point_start: // At split points actual search starts from here if (value > bestValue) { bestValue = value; - ss->bestMove = move; + bestMove = move; if ( PvNode && value > alpha @@ -1055,7 +1042,7 @@ split_point_start: // At split points actual search starts from here if (SpNode && !thread.cutoff_occurred()) { sp->bestValue = value; - sp->ss->bestMove = move; + sp->bestMove = move; sp->alpha = alpha; if (value >= beta) @@ -1067,11 +1054,11 @@ split_point_start: // At split points actual search starts from here if ( !SpNode && depth >= Threads.min_split_depth() && bestValue < beta - && Threads.available_slave_exists(pos.thread()) + && Threads.available_slave_exists(pos.this_thread()) && !Signals.stop && !thread.cutoff_occurred()) - bestValue = Threads.split(pos, ss, alpha, beta, bestValue, depth, - threatMove, moveCount, &mp, NT); + bestValue = Threads.split(pos, ss, alpha, beta, bestValue, &bestMove, + depth, threatMove, moveCount, &mp, NT); } // Step 20. Check for mate and stalemate @@ -1088,14 +1075,14 @@ split_point_start: // At split points actual search starts from here { assert(!playedMoveCount); - bestValue = alpha; + bestValue = oldAlpha; } // Step 21. Update tables // Update transposition table entry, killers and history if (!SpNode && !Signals.stop && !thread.cutoff_occurred()) { - move = bestValue <= oldAlpha ? MOVE_NONE : ss->bestMove; + move = bestValue <= oldAlpha ? MOVE_NONE : bestMove; bt = bestValue <= oldAlpha ? BOUND_UPPER : bestValue >= beta ? BOUND_LOWER : BOUND_EXACT; @@ -1144,18 +1131,18 @@ split_point_start: // At split points actual search starts from here assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE); assert((alpha == beta - 1) || PvNode); assert(depth <= DEPTH_ZERO); - assert(pos.thread() >= 0 && pos.thread() < Threads.size()); + assert(pos.this_thread() >= 0 && pos.this_thread() < Threads.size()); StateInfo st; - Move ttMove, move; - Value bestValue, value, evalMargin, futilityValue, futilityBase; + Move ttMove, move, bestMove; + Value ttValue, bestValue, value, evalMargin, futilityValue, futilityBase; bool inCheck, enoughMaterial, givesCheck, evasionPrunable; const TTEntry* tte; Depth ttDepth; Bound bt; Value oldAlpha = alpha; - ss->bestMove = ss->currentMove = MOVE_NONE; + ss->currentMove = bestMove = MOVE_NONE; ss->ply = (ss-1)->ply + 1; // Check for an instant draw or maximum ply reached @@ -1172,11 +1159,12 @@ split_point_start: // At split points actual search starts from here // pruning, but only for move ordering. tte = TT.probe(pos.key()); ttMove = (tte ? tte->move() : MOVE_NONE); + ttValue = tte ? value_from_tt(tte->value(),ss->ply) : VALUE_ZERO; - if (!PvNode && tte && can_return_tt(tte, ttDepth, beta, ss->ply)) + if (!PvNode && tte && can_return_tt(tte, ttDepth, ttValue, beta)) { - ss->bestMove = ttMove; // Can be MOVE_NONE - return value_from_tt(tte->value(), ss->ply); + ss->currentMove = ttMove; // Can be MOVE_NONE + return ttValue; } // Evaluate the position statically @@ -1279,7 +1267,7 @@ split_point_start: // At split points actual search starts from here && move != ttMove && !pos.is_capture_or_promotion(move) && ss->eval + PawnValueMidgame / 4 < beta - && !check_is_dangerous(pos, move, futilityBase, beta, &bestValue)) + && !check_is_dangerous(pos, move, futilityBase, beta)) continue; // Check for legality only before to do the move @@ -1299,7 +1287,7 @@ split_point_start: // At split points actual search starts from here if (value > bestValue) { bestValue = value; - ss->bestMove = move; + bestMove = move; if ( PvNode && value > alpha @@ -1314,7 +1302,7 @@ split_point_start: // At split points actual search starts from here return mated_in(ss->ply); // Plies to mate from the root // Update transposition table - move = bestValue <= oldAlpha ? MOVE_NONE : ss->bestMove; + move = bestValue <= oldAlpha ? MOVE_NONE : bestMove; bt = bestValue <= oldAlpha ? BOUND_UPPER : bestValue >= beta ? BOUND_LOWER : BOUND_EXACT; @@ -1330,29 +1318,28 @@ split_point_start: // At split points actual search starts from here // bestValue is updated only when returning false because in that case move // will be pruned. - bool check_is_dangerous(Position &pos, Move move, Value futilityBase, Value beta, Value *bestValue) + bool check_is_dangerous(Position &pos, Move move, Value futilityBase, Value beta) { Bitboard b, occ, oldAtt, newAtt, kingAtt; - Square from, to, ksq, victimSq; + Square from, to, ksq; Piece pc; Color them; - Value futilityValue, bv = *bestValue; from = from_sq(move); to = to_sq(move); them = ~pos.side_to_move(); ksq = pos.king_square(them); kingAtt = pos.attacks_from(ksq); - pc = pos.piece_on(from); + pc = pos.piece_moved(move); - occ = pos.occupied_squares() & ~(1ULL << from) & ~(1ULL << ksq); + occ = pos.pieces() ^ from ^ ksq; oldAtt = pos.attacks_from(pc, from, occ); newAtt = pos.attacks_from(pc, to, occ); // Rule 1. Checks which give opponent's king at most one escape square are dangerous b = kingAtt & ~pos.pieces(them) & ~newAtt & ~(1ULL << to); - if (!(b && (b & (b - 1)))) + if (single_bit(b)) // Catches also !b return true; // Rule 2. Queen contact check is very dangerous @@ -1361,23 +1348,13 @@ split_point_start: // At split points actual search starts from here // Rule 3. Creating new double threats with checks b = pos.pieces(them) & newAtt & ~oldAtt & ~(1ULL << ksq); - while (b) { - victimSq = pop_1st_bit(&b); - futilityValue = futilityBase + PieceValueEndgame[pos.piece_on(victimSq)]; - // Note that here we generate illegal "double move"! - if ( futilityValue >= beta - && pos.see_sign(make_move(from, victimSq)) >= 0) + if (futilityBase + PieceValueEndgame[pos.piece_on(pop_1st_bit(&b))] >= beta) return true; - - if (futilityValue > bv) - bv = futilityValue; } - // Update bestValue only if check is not dangerous (because we will prune the move) - *bestValue = bv; return false; } @@ -1421,13 +1398,11 @@ split_point_start: // At split points actual search starts from here // Case 5: Discovered check, checking piece is the piece moved in m1 ksq = pos.king_square(pos.side_to_move()); - if (piece_is_slider(p1) && (squares_between(t1, ksq) & f2)) - { - Bitboard occ = pos.occupied_squares(); - occ ^= f2; - if (pos.attacks_from(p1, t1, occ) & ksq) - return true; - } + if ( piece_is_slider(p1) + && (squares_between(t1, ksq) & f2) + && (pos.attacks_from(p1, t1, pos.pieces() ^ f2) & ksq)) + return true; + return false; } @@ -1507,9 +1482,7 @@ split_point_start: // At split points actual search starts from here // can_return_tt() returns true if a transposition table score can be used to // cut-off at a given point in search. - bool can_return_tt(const TTEntry* tte, Depth depth, Value beta, int ply) { - - Value v = value_from_tt(tte->value(), ply); + bool can_return_tt(const TTEntry* tte, Depth depth, Value v, Value beta) { return ( tte->depth() >= depth || v >= std::max(VALUE_MATE_IN_MAX_PLY, beta) @@ -1523,12 +1496,10 @@ split_point_start: // At split points actual search starts from here // refine_eval() returns the transposition table score if possible, otherwise // falls back on static position evaluation. - Value refine_eval(const TTEntry* tte, Value defaultEval, int ply) { + Value refine_eval(const TTEntry* tte, Value v, Value defaultEval) { assert(tte); - Value v = value_from_tt(tte->value(), ply); - if ( ((tte->type() & BOUND_LOWER) && v >= defaultEval) || ((tte->type() & BOUND_UPPER) && v < defaultEval)) return v; @@ -1537,20 +1508,6 @@ split_point_start: // At split points actual search starts from here } - // current_search_time() returns the number of milliseconds which have passed - // since the beginning of the current search. - - int elapsed_time(bool reset) { - - static int searchStartTime; - - if (reset) - searchStartTime = system_time(); - - return system_time() - searchStartTime; - } - - // score_to_uci() converts a value to a string suitable for use with the UCI // protocol specifications: // @@ -1579,7 +1536,7 @@ split_point_start: // At split points actual search starts from here void pv_info_to_uci(const Position& pos, int depth, Value alpha, Value beta) { - int t = elapsed_time(); + int t = SearchTime.elapsed(); int selDepth = 0; for (int i = 0; i < Threads.size(); i++) @@ -1711,7 +1668,7 @@ split_point_start: // At split points actual search starts from here static RKISS rk; // PRNG sequence should be not deterministic - for (int i = abs(system_time() % 50); i > 0; i--) + for (int i = Time::current_time().msec() % 50; i > 0; i--) rk.rand(); // RootMoves are already sorted by score in descending order @@ -1915,18 +1872,18 @@ void Thread::idle_loop(SplitPoint* sp_master) { void check_time() { - static int lastInfoTime; - int e = elapsed_time(); + static Time lastInfoTime = Time::current_time(); - if (system_time() - lastInfoTime >= 1000 || !lastInfoTime) + if (lastInfoTime.elapsed() >= 1000) { - lastInfoTime = system_time(); + lastInfoTime.restart(); dbg_print(); } if (Limits.ponder) return; + int e = SearchTime.elapsed(); bool stillAtFirstMove = Signals.firstRootMove && !Signals.failedLowAtRoot && e > TimeMgr.available_time(); @@ -1935,6 +1892,6 @@ void check_time() { || stillAtFirstMove; if ( (Limits.use_time_management() && noMoreTime) - || (Limits.maxTime && e >= Limits.maxTime)) + || (Limits.movetime && e >= Limits.movetime)) Signals.stop = true; }