X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=e5c485fce59d368dc5fb227dd3851084baa0da37;hp=13fb4b300936492657ee375d0d14c3e9bf460e46;hb=69240a982d8c3a2d01fab04c284be43853ab2bc9;hpb=76ed0ab5015f41715453a7efcedd57a7a5c962da diff --git a/src/search.cpp b/src/search.cpp index 13fb4b30..e5c485fc 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -127,6 +127,7 @@ namespace { }; EasyMoveManager EasyMove; + bool easyPlayed, failedLow; double BestMoveChanges; Value DrawValue[COLOR_NB]; CounterMovesHistoryStats CounterMovesHistory; @@ -290,12 +291,11 @@ void MainThread::search() { { th->maxPly = 0; th->rootDepth = DEPTH_ZERO; - th->searching = true; if (th != this) { th->rootPos = Position(rootPos, th); th->rootMoves = rootMoves; - th->notify_one(); // Wake up the thread and start searching + th->start_searching(); } } @@ -324,14 +324,15 @@ void MainThread::search() { // Wait until all threads have finished for (Thread* th : Threads) if (th != this) - th->join(); + th->wait_for_search_finished(); // Check if there are threads with a better score than main thread. Thread* bestThread = this; - for (Thread* th : Threads) - if ( th->completedDepth > bestThread->completedDepth - && th->rootMoves[0].score > bestThread->rootMoves[0].score) - bestThread = th; + if (Options["MultiPV"] == 1 && !Skill(Options["Skill Level"]).enabled()) + for (Thread* th : Threads) + if ( th->completedDepth > bestThread->completedDepth + && th->rootMoves[0].score > bestThread->rootMoves[0].score) + bestThread = th; // Send new PV when needed. // FIXME: Breaks multiPV, and skill levels @@ -368,6 +369,7 @@ void Thread::search() { { easyMove = EasyMove.get(rootPos.key()); EasyMove.clear(); + easyPlayed = false; BestMoveChanges = 0; TT.new_search(); } @@ -391,7 +393,7 @@ void Thread::search() { // Age out PV variability metric if (isMainThread) - BestMoveChanges *= 0.5; + BestMoveChanges *= 0.505, failedLow = false; // Save the last iteration's scores before first PV line is searched and // all the move scores except the (new) PV are set to -VALUE_INFINITE. @@ -452,7 +454,7 @@ void Thread::search() { if (isMainThread) { - Signals.failedLowAtRoot = true; + failedLow = true; Signals.stopOnPonderhit = false; } } @@ -512,10 +514,10 @@ void Thread::search() { // of the available time has been used or we matched an easyMove // from the previous search and just did a fast verification. if ( rootMoves.size() == 1 - || Time.elapsed() > Time.available() - || ( rootMoves[0].pv[0] == easyMove + || Time.elapsed() > Time.available() * (failedLow? 641 : 315)/640 + || ( easyPlayed = ( rootMoves[0].pv[0] == easyMove && BestMoveChanges < 0.03 - && Time.elapsed() > Time.available() / 10)) + && Time.elapsed() > Time.available() / 8))) { // If we are allowed to ponder do not stop the search now but // keep pondering until the GUI sends "ponderhit" or "stop". @@ -538,7 +540,7 @@ void Thread::search() { // Clear any candidate easy move that wasn't stable for the last search // iterations; the second condition prevents consecutive fast moves. - if (EasyMove.stableCnt < 6 || Time.elapsed() < Time.available()) + if (EasyMove.stableCnt < 6 || easyPlayed) EasyMove.clear(); // If skill level is enabled, swap best PV line with the sub-optimal one @@ -859,15 +861,10 @@ moves_loop: // When in check search starts from here ss->moveCount = ++moveCount; - if (RootNode && thisThread == Threads.main()) - { - Signals.firstRootMove = (moveCount == 1); - - if (Time.elapsed() > 3000) - sync_cout << "info depth " << depth / ONE_PLY - << " currmove " << UCI::move(move, pos.is_chess960()) - << " currmovenumber " << moveCount + thisThread->PVIdx << sync_endl; - } + if (RootNode && thisThread == Threads.main() && Time.elapsed() > 3000) + sync_cout << "info depth " << depth / ONE_PLY + << " currmove " << UCI::move(move, pos.is_chess960()) + << " currmovenumber " << moveCount + thisThread->PVIdx << sync_endl; if (PvNode) (ss+1)->pv = nullptr; @@ -921,7 +918,8 @@ moves_loop: // When in check search starts from here continue; // History based pruning - if ( depth <= 3 * ONE_PLY + if ( depth <= 4 * ONE_PLY + && move != ss->killers[0] && thisThread->history[pos.moved_piece(move)][to_sq(move)] < VALUE_ZERO && cmh[pos.moved_piece(move)][to_sq(move)] < VALUE_ZERO) continue; @@ -1485,19 +1483,9 @@ moves_loop: // When in check search starts from here if (Limits.ponder) return; - if (Limits.use_time_management()) - { - bool stillAtFirstMove = Signals.firstRootMove.load(std::memory_order_relaxed) - && !Signals.failedLowAtRoot.load(std::memory_order_relaxed) - && elapsed > Time.available() * 3 / 4; - - if (stillAtFirstMove || elapsed > Time.maximum() - 10) - Signals.stop = true; - } - else if (Limits.movetime && elapsed >= Limits.movetime) - Signals.stop = true; - - else if (Limits.nodes && Threads.nodes_searched() >= Limits.nodes) + if ( (Limits.use_time_management() && elapsed > Time.maximum() - 10) + || (Limits.movetime && elapsed >= Limits.movetime) + || (Limits.nodes && Threads.nodes_searched() >= Limits.nodes)) Signals.stop = true; }