X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=e5f286e459721321d63e67e437e3b96d8a5e9120;hp=4aeadc28a7802c506309091f8371ad92715d7bf9;hb=a5e68d9b25539b86304a9fb26afc616dc8126a1c;hpb=9a063fc3cbc8f522215392db232eeb0e04e71b2c diff --git a/src/search.cpp b/src/search.cpp index 4aeadc28..e5f286e4 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -192,7 +192,7 @@ namespace { void Search::init() { for (int i = 1; i < MAX_MOVES; ++i) - Reductions[i] = int((22.0 + std::log(Threads.size())) * std::log(i)); + Reductions[i] = int((22.0 + 2 * std::log(Threads.size())) * std::log(i)); } @@ -225,7 +225,7 @@ void MainThread::search() { Time.init(Limits, us, rootPos.game_ply()); TT.new_search(); - Eval::verify_NNUE(); + Eval::NNUE::verify(); if (rootMoves.empty()) { @@ -462,10 +462,7 @@ void Thread::search() { ++failedHighCnt; } else - { - ++rootMoves[pvIdx].bestMoveCount; break; - } delta += delta / 4 + 5; @@ -520,7 +517,7 @@ void Thread::search() { totBestMoveChanges += th->bestMoveChanges; th->bestMoveChanges = 0; } - double bestMoveInstability = 1 + totBestMoveChanges / Threads.size(); + double bestMoveInstability = 1 + 2 * totBestMoveChanges / Threads.size(); double totalTime = rootMoves.size() == 1 ? 0 : Time.optimum() * fallingEval * reduction * bestMoveInstability; @@ -654,9 +651,7 @@ namespace { // starts with statScore = 0. Later grandchildren start with the last calculated // statScore of the previous grandchild. This influences the reduction rules in // LMR which are based on the statScore of parent position. - if (rootNode) - (ss+4)->statScore = 0; - else + if (!rootNode) (ss+2)->statScore = 0; // Step 4. Transposition table lookup. We don't want the score of a partial @@ -834,7 +829,7 @@ namespace { assert(eval - beta >= 0); // Null move dynamic reduction based on depth and value - Depth R = (817 + 71 * depth) / 213 + std::min(int(eval - beta) / 192, 3); + Depth R = (982 + 85 * depth) / 256 + std::min(int(eval - beta) / 192, 3); ss->currentMove = MOVE_NULL; ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0]; @@ -1058,7 +1053,6 @@ moves_loop: // When in check, search starts from here if ( !givesCheck && lmrDepth < 6 && !(PvNode && abs(bestValue) < 2) - && PieceValue[MG][type_of(movedPiece)] >= PieceValue[MG][type_of(pos.piece_on(to_sq(move)))] && !ss->inCheck && ss->staticEval + 169 + 244 * lmrDepth + PieceValue[MG][type_of(pos.piece_on(to_sq(move)))] <= alpha) @@ -1129,11 +1123,6 @@ moves_loop: // When in check, search starts from here && pos.non_pawn_material() <= 2 * RookValueMg) extension = 1; - // Castling extension - if ( type_of(move) == CASTLING - && popcount(pos.pieces(us) & ~pos.pieces(PAWN) & (to_sq(move) & KingSide ? KingSide : QueenSide)) <= 2) - extension = 1; - // Late irreversible move extension if ( move == ttMove && pos.rule50_count() > 80 @@ -1159,7 +1148,7 @@ moves_loop: // When in check, search starts from here // Step 16. Reduced depth search (LMR, ~200 Elo). If the move fails high it will be // re-searched at full depth. if ( depth >= 3 - && moveCount > 1 + 2 * rootNode + 2 * (PvNode && abs(bestValue) < 2) + && moveCount > 1 + 2 * rootNode && ( !captureOrPromotion || moveCountPruning || ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha @@ -1226,14 +1215,14 @@ moves_loop: // When in check, search starts from here } else { - // Increase reduction for captures/promotions if late move and at low depth - if (depth < 8 && moveCount > 2) - r++; - - // Unless giving check, this capture is likely bad - if ( !givesCheck - && ss->staticEval + PieceValue[EG][pos.captured_piece()] + 213 * depth <= alpha) - r++; + // Increase reduction for captures/promotions if late move and at low depth + if (depth < 8 && moveCount > 2) + r++; + + // Unless giving check, this capture is likely bad + if ( !givesCheck + && ss->staticEval + PieceValue[EG][pos.captured_piece()] + 213 * depth <= alpha) + r++; } Depth d = std::clamp(newDepth - r, 1, newDepth); @@ -1578,6 +1567,7 @@ moves_loop: // When in check, search starts from here [pos.moved_piece(move)] [to_sq(move)]; + // CounterMove based pruning if ( !captureOrPromotion && moveCount && (*contHist[0])[pos.moved_piece(move)][to_sq(move)] < CounterMovePruneThreshold