X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.cpp;h=fff00026c6cdad7380c32d1e4b53471f65efae05;hp=367368b738e0493a8ae0ac635ed693421ce77f5c;hb=2170fa18bf59f977138f9de2389cbfdd85d84415;hpb=aa172032c495698ab12fc352211f7d94803904da diff --git a/src/search.cpp b/src/search.cpp index 367368b7..fff00026 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -38,6 +38,7 @@ #include "lock.h" #include "san.h" #include "search.h" +#include "timeman.h" #include "thread.h" #include "tt.h" #include "ucioption.h" @@ -90,7 +91,7 @@ namespace { template void split(const Position& pos, SearchStack* ss, int ply, Value* alpha, const Value beta, Value* bestValue, - Depth depth, bool mateThreat, int* moveCount, MovePicker* mp, bool pvNode); + Depth depth, Move threatMove, bool mateThreat, int* moveCount, MovePicker* mp, bool pvNode); private: friend void poll(); @@ -198,7 +199,7 @@ namespace { Depth PassedPawnExtension[2], PawnEndgameExtension[2], MateThreatExtension[2]; // Minimum depth for use of singular extension - const Depth SingularExtensionDepth[2] = { 8 * OnePly /* non-PV */, 6 * OnePly /* PV */}; + const Depth SingularExtensionDepth[2] = { 7 * OnePly /* non-PV */, 6 * OnePly /* PV */}; // If the TT move is at least SingularExtensionMargin better then the // remaining ones we will extend it. @@ -233,12 +234,6 @@ namespace { // better than the second best move. const Value EasyMoveMargin = Value(0x200); - // Last seconds noise filtering (LSN) - const bool UseLSNFiltering = true; - const int LSNTime = 100; // In milliseconds - const Value LSNValue = value_from_centipawns(200); - bool loseOnTime = false; - /// Global variables @@ -256,10 +251,10 @@ namespace { int MultiPV; // Time managment variables - int SearchStartTime, MaxNodes, MaxDepth, MaxSearchTime; - int AbsoluteMaxSearchTime, ExtraSearchTime, ExactMaxTime; + int SearchStartTime, MaxNodes, MaxDepth, ExactMaxTime; bool UseTimeManagement, InfiniteSearch, PonderSearch, StopOnPonderhit; bool FirstRootMove, AbortSearch, Quit, AspirationFailLow; + TimeManager TimeMgr; // Log file bool UseLogFile; @@ -268,7 +263,7 @@ namespace { // Multi-threads related variables Depth MinimumSplitDepth; int MaxThreadsPerSplitPoint; - ThreadsManager TM; + ThreadsManager ThreadsMgr; // Node counters, used only by thread[0] but try to keep in different cache // lines (64 bytes each) from the heavy multi-thread read accessed variables. @@ -297,6 +292,8 @@ namespace { bool connected_moves(const Position& pos, Move m1, Move m2); bool value_is_mate(Value value); + Value value_to_tt(Value v, int ply); + Value value_from_tt(Value v, int ply); bool move_is_killer(Move m, SearchStack* ss); bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply); bool connected_threat(const Position& pos, Move m, Move threat); @@ -306,12 +303,15 @@ namespace { void update_gains(const Position& pos, Move move, Value before, Value after); int current_search_time(); + std::string value_to_uci(Value v); int nps(); void poll(); void ponderhit(); void wait_for_stop_or_ponderhit(); void init_ss_array(SearchStack* ss, int size); void print_pv_info(const Position& pos, Move pv[], Value alpha, Value beta, Value value); + void insert_pv_in_tt(const Position& pos, Move pv[]); + void extract_pv_from_tt(const Position& pos, Move bestMove, Move pv[]); #if !defined(_MSC_VER) void *init_thread(void *threadID); @@ -329,9 +329,9 @@ namespace { /// init_threads(), exit_threads() and nodes_searched() are helpers to /// give accessibility to some TM methods from outside of current file. -void init_threads() { TM.init_threads(); } -void exit_threads() { TM.exit_threads(); } -int64_t nodes_searched() { return TM.nodes_searched(); } +void init_threads() { ThreadsMgr.init_threads(); } +void exit_threads() { ThreadsMgr.exit_threads(); } +int64_t nodes_searched() { return ThreadsMgr.nodes_searched(); } /// init_search() is called during startup. It initializes various lookup tables @@ -345,8 +345,8 @@ void init_search() { // Init reductions array for (hd = 1; hd < 64; hd++) for (mc = 1; mc < 64; mc++) { - double pvRed = log(double(hd)) * log(double(mc)) / 3.0; - double nonPVRed = log(double(hd)) * log(double(mc)) / 1.5; + double pvRed = 0.33 + log(double(hd)) * log(double(mc)) / 4.5; + double nonPVRed = 0.33 + log(double(hd)) * log(double(mc)) / 2.25; ReductionMatrix[PV][hd][mc] = (int8_t) ( pvRed >= 1.0 ? floor( pvRed * int(OnePly)) : 0); ReductionMatrix[NonPV][hd][mc] = (int8_t) (nonPVRed >= 1.0 ? floor(nonPVRed * int(OnePly)) : 0); } @@ -361,49 +361,32 @@ void init_search() { } -// SearchStack::init() initializes a search stack entry. -// Called at the beginning of search() when starting to examine a new node. -void SearchStack::init() { - - currentMove = threatMove = bestMove = MOVE_NONE; - reduction = Depth(0); - eval = VALUE_NONE; -} - -// SearchStack::initKillers() initializes killers for a search stack entry -void SearchStack::initKillers() { - - mateKiller = MOVE_NONE; - for (int i = 0; i < KILLER_MAX; i++) - killers[i] = MOVE_NONE; -} - - /// perft() is our utility to verify move generation is bug free. All the legal /// moves up to given depth are generated and counted and the sum returned. int perft(Position& pos, Depth depth) { + MoveStack mlist[256]; StateInfo st; - Move move; + Move m; int sum = 0; - MovePicker mp(pos, MOVE_NONE, depth, H); + + // Generate all legal moves + MoveStack* last = generate_moves(pos, mlist); // If we are at the last ply we don't need to do and undo // the moves, just to count them. - if (depth <= OnePly) // Replace with '<' to test also qsearch - { - while (mp.get_next_move()) sum++; - return sum; - } + if (depth <= OnePly) + return int(last - mlist); // Loop through all legal moves CheckInfo ci(pos); - while ((move = mp.get_next_move()) != MOVE_NONE) + for (MoveStack* cur = mlist; cur != last; cur++) { - pos.do_move(move, st, ci, pos.move_is_check(move, ci)); + m = cur->move; + pos.do_move(m, st, ci, pos.move_is_check(m, ci)); sum += perft(pos, depth - OnePly); - pos.undo_move(move); + pos.undo_move(m); } return sum; } @@ -414,15 +397,13 @@ int perft(Position& pos, Depth depth) /// search-related global variables, and calls root_search(). It returns false /// when a quit command is received during the search. -bool think(const Position& pos, bool infinite, bool ponder, int side_to_move, - int time[], int increment[], int movesToGo, int maxDepth, - int maxNodes, int maxTime, Move searchMoves[]) { +bool think(const Position& pos, bool infinite, bool ponder, int time[], int increment[], + int movesToGo, int maxDepth, int maxNodes, int maxTime, Move searchMoves[]) { // Initialize global search variables StopOnPonderhit = AbortSearch = Quit = AspirationFailLow = false; - MaxSearchTime = AbsoluteMaxSearchTime = ExtraSearchTime = 0; NodesSincePoll = 0; - TM.resetNodeCounters(); + ThreadsMgr.resetNodeCounters(); SearchStartTime = get_system_time(); ExactMaxTime = maxTime; MaxDepth = maxDepth; @@ -448,10 +429,6 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move, } } - // Reset loseOnTime flag at the beginning of a new game - if (button_was_pressed("New Game")) - loseOnTime = false; - // Read UCI option values TT.set_size(get_option_value_int("Hash")); if (button_was_pressed("Clear Hash")) @@ -483,53 +460,20 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move, // Set the number of active threads int newActiveThreads = get_option_value_int("Threads"); - if (newActiveThreads != TM.active_threads()) + if (newActiveThreads != ThreadsMgr.active_threads()) { - TM.set_active_threads(newActiveThreads); - init_eval(TM.active_threads()); + ThreadsMgr.set_active_threads(newActiveThreads); + init_eval(ThreadsMgr.active_threads()); } // Wake up sleeping threads - TM.wake_sleeping_threads(); + ThreadsMgr.wake_sleeping_threads(); // Set thinking time - int myTime = time[side_to_move]; - int myIncrement = increment[side_to_move]; + int myTime = time[pos.side_to_move()]; + int myIncrement = increment[pos.side_to_move()]; if (UseTimeManagement) - { - if (!movesToGo) // Sudden death time control - { - if (myIncrement) - { - MaxSearchTime = myTime / 30 + myIncrement; - AbsoluteMaxSearchTime = Max(myTime / 4, myIncrement - 100); - } - else // Blitz game without increment - { - MaxSearchTime = myTime / 30; - AbsoluteMaxSearchTime = myTime / 8; - } - } - else // (x moves) / (y minutes) - { - if (movesToGo == 1) - { - MaxSearchTime = myTime / 2; - AbsoluteMaxSearchTime = (myTime > 3000)? (myTime - 500) : ((myTime * 3) / 4); - } - else - { - MaxSearchTime = myTime / Min(movesToGo, 20); - AbsoluteMaxSearchTime = Min((4 * myTime) / movesToGo, myTime / 3); - } - } - - if (get_option_value_bool("Ponder")) - { - MaxSearchTime += MaxSearchTime / 4; - MaxSearchTime = Min(MaxSearchTime, AbsoluteMaxSearchTime); - } - } + TimeMgr.init(myTime, myIncrement, movesToGo, pos.startpos_ply_counter()); // Set best NodesBetweenPolls interval to avoid lagging under // heavy time pressure. @@ -551,41 +495,13 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move, << " increment: " << myIncrement << " moves to go: " << movesToGo << endl; - // LSN filtering. Used only for developing purposes, disabled by default - if ( UseLSNFiltering - && loseOnTime) - { - // Step 2. If after last move we decided to lose on time, do it now! - while (SearchStartTime + myTime + 1000 > get_system_time()) - /* wait here */; - } - // We're ready to start thinking. Call the iterative deepening loop function - Value v = id_loop(pos, searchMoves); - - if (UseLSNFiltering) - { - // Step 1. If this is sudden death game and our position is hopeless, - // decide to lose on time. - if ( !loseOnTime // If we already lost on time, go to step 3. - && myTime < LSNTime - && myIncrement == 0 - && movesToGo == 0 - && v < -LSNValue) - { - loseOnTime = true; - } - else if (loseOnTime) - { - // Step 3. Now after stepping over the time limit, reset flag for next match. - loseOnTime = false; - } - } + id_loop(pos, searchMoves); if (UseLogFile) LogFile.close(); - TM.put_threads_to_sleep(); + ThreadsMgr.put_threads_to_sleep(); return !Quit; } @@ -622,9 +538,9 @@ namespace { // so to output information also for iteration 1. cout << "info depth " << 1 << "\ninfo depth " << 1 - << " score " << value_to_string(rml.get_move_score(0)) + << " score " << value_to_uci(rml.get_move_score(0)) << " time " << current_search_time() - << " nodes " << TM.nodes_searched() + << " nodes " << ThreadsMgr.nodes_searched() << " nps " << nps() << " pv " << rml.get_move(0) << "\n"; @@ -668,7 +584,7 @@ namespace { // Write PV to transposition table, in case the relevant entries have // been overwritten during the search. - TT.insert_pv(p, pv); + insert_pv_in_tt(p, pv); if (AbortSearch) break; // Value cannot be trusted. Break out immediately! @@ -697,24 +613,24 @@ namespace { stopSearch = true; // Stop search early if one move seems to be much better than the others - int64_t nodes = TM.nodes_searched(); + int64_t nodes = ThreadsMgr.nodes_searched(); if ( Iteration >= 8 && EasyMove == pv[0] && ( ( rml.get_move_cumulative_nodes(0) > (nodes * 85) / 100 - && current_search_time() > MaxSearchTime / 16) + && current_search_time() > TimeMgr.available_time() / 16) ||( rml.get_move_cumulative_nodes(0) > (nodes * 98) / 100 - && current_search_time() > MaxSearchTime / 32))) + && current_search_time() > TimeMgr.available_time() / 32))) stopSearch = true; // Add some extra time if the best move has changed during the last two iterations if (Iteration > 5 && Iteration <= 50) - ExtraSearchTime = BestMoveChangesByIteration[Iteration] * (MaxSearchTime / 2) - + BestMoveChangesByIteration[Iteration-1] * (MaxSearchTime / 3); + TimeMgr.pv_unstability(BestMoveChangesByIteration[Iteration], + BestMoveChangesByIteration[Iteration-1]); // Stop search if most of MaxSearchTime is consumed at the end of the // iteration. We probably don't have enough time to search the first // move at the next iteration anyway. - if (current_search_time() > ((MaxSearchTime + ExtraSearchTime) * 80) / 128) + if (current_search_time() > (TimeMgr.available_time() * 80) / 128) stopSearch = true; if (stopSearch) @@ -736,10 +652,9 @@ namespace { wait_for_stop_or_ponderhit(); else // Print final search statistics - cout << "info nodes " << TM.nodes_searched() + cout << "info nodes " << ThreadsMgr.nodes_searched() << " nps " << nps() - << " time " << current_search_time() - << " hashfull " << TT.full() << endl; + << " time " << current_search_time() << endl; // Print the best move and the ponder move to the standard output if (pv[0] == MOVE_NONE) @@ -765,7 +680,7 @@ namespace { if (dbg_show_hit_rate) dbg_print_hit_rate(LogFile); - LogFile << "\nNodes: " << TM.nodes_searched() + LogFile << "\nNodes: " << ThreadsMgr.nodes_searched() << "\nNodes/second: " << nps() << "\nBest move: " << move_to_san(p, pv[0]); @@ -800,16 +715,18 @@ namespace { alpha = *alphaPtr; beta = *betaPtr; isCheck = pos.is_check(); + depth = (Iteration - 2) * OnePly + InitialDepth; + + // Step 1. Initialize node (polling is omitted at root) + ss->currentMove = ss->bestMove = MOVE_NONE; - // Step 1. Initialize node and poll (omitted at root, init_ss_array() has already initialized root node) // Step 2. Check for aborted search (omitted at root) // Step 3. Mate distance pruning (omitted at root) // Step 4. Transposition table lookup (omitted at root) // Step 5. Evaluate the position statically // At root we do this only to get reference value for child nodes - if (!isCheck) - ss->eval = evaluate(pos, ei); + ss->eval = isCheck ? VALUE_NONE : evaluate(pos, ei); // Step 6. Razoring (omitted at root) // Step 7. Static null move pruning (omitted at root) @@ -831,10 +748,10 @@ namespace { FirstRootMove = (i == 0); // Save the current node count before the move is searched - nodes = TM.nodes_searched(); + nodes = ThreadsMgr.nodes_searched(); // Reset beta cut-off counters - TM.resetBetaCounters(); + ThreadsMgr.resetBetaCounters(); // Pick the next root move, and print the move and the move number to // the standard output. @@ -848,7 +765,6 @@ namespace { captureOrPromotion = pos.move_is_capture_or_promotion(move); // Step 11. Decide the new search depth - depth = (Iteration - 2) * OnePly + InitialDepth; ext = extension(pos, move, captureOrPromotion, moveIsCheck, false, false, &dangerous); newDepth = depth + ext; @@ -935,7 +851,7 @@ namespace { // the score before research in case we run out of time while researching. rml.set_move_score(i, value); ss->bestMove = move; - TT.extract_pv(pos, move, pv, PLY_MAX); + extract_pv_from_tt(pos, move, pv); rml.set_move_pv(i, pv); // Print information to the standard output @@ -958,9 +874,9 @@ namespace { // Remember beta-cutoff and searched nodes counts for this move. The // info is used to sort the root moves for the next iteration. int64_t our, their; - TM.get_beta_counters(pos.side_to_move(), our, their); + ThreadsMgr.get_beta_counters(pos.side_to_move(), our, their); rml.set_beta_counters(i, our, their); - rml.set_move_nodes(i, TM.nodes_searched() - nodes); + rml.set_move_nodes(i, ThreadsMgr.nodes_searched() - nodes); assert(value >= -VALUE_INFINITE && value <= VALUE_INFINITE); assert(value < beta); @@ -975,7 +891,7 @@ namespace { // Update PV rml.set_move_score(i, value); ss->bestMove = move; - TT.extract_pv(pos, move, pv, PLY_MAX); + extract_pv_from_tt(pos, move, pv); rml.set_move_pv(i, pv); if (MultiPV == 1) @@ -999,10 +915,10 @@ namespace { for (int j = 0; j < Min(MultiPV, rml.move_count()); j++) { cout << "info multipv " << j + 1 - << " score " << value_to_string(rml.get_move_score(j)) + << " score " << value_to_uci(rml.get_move_score(j)) << " depth " << (j <= i ? Iteration : Iteration - 1) << " time " << current_search_time() - << " nodes " << TM.nodes_searched() + << " nodes " << ThreadsMgr.nodes_searched() << " nps " << nps() << " pv "; @@ -1049,14 +965,14 @@ namespace { assert(beta > alpha && beta <= VALUE_INFINITE); assert(PvNode || alpha == beta - 1); assert(ply > 0 && ply < PLY_MAX); - assert(pos.thread() >= 0 && pos.thread() < TM.active_threads()); + assert(pos.thread() >= 0 && pos.thread() < ThreadsMgr.active_threads()); Move movesSearched[256]; EvalInfo ei; StateInfo st; - const TTEntry* tte; + const TTEntry *tte, *ttx; Key posKey; - Move ttMove, move, excludedMove; + Move ttMove, move, excludedMove, threatMove; Depth ext, newDepth; Value bestValue, value, oldAlpha; Value refinedValue, nullValue, futilityValueScaled; // Non-PV specific @@ -1068,9 +984,9 @@ namespace { oldAlpha = alpha; // Step 1. Initialize node and poll. Polling can abort search - TM.incrementNodeCounter(threadID); - ss->init(); - (ss+2)->initKillers(); + ThreadsMgr.incrementNodeCounter(threadID); + ss->currentMove = ss->bestMove = threatMove = MOVE_NONE; + (ss+2)->killers[0] = (ss+2)->killers[1] = (ss+2)->mateKiller = MOVE_NONE; if (threadID == 0 && ++NodesSincePoll > NodesBetweenPolls) { @@ -1079,7 +995,7 @@ namespace { } // Step 2. Check for aborted search and immediate draw - if (AbortSearch || TM.thread_should_stop(threadID)) + if (AbortSearch || ThreadsMgr.thread_should_stop(threadID)) return Value(0); if (pos.is_draw() || ply >= PLY_MAX - 1) @@ -1114,26 +1030,31 @@ namespace { // Refresh tte entry to avoid aging TT.store(posKey, tte->value(), tte->type(), tte->depth(), ttMove, tte->static_value(), tte->king_danger()); - ss->currentMove = ttMove; // Can be MOVE_NONE + ss->bestMove = ttMove; // Can be MOVE_NONE return value_from_tt(tte->value(), ply); } - // Step 5. Evaluate the position statically - // At PV nodes we do this only to update gain statistics + // Step 5. Evaluate the position statically and + // update gain statistics of parent move. isCheck = pos.is_check(); - if (!isCheck) + if (isCheck) + ss->eval = VALUE_NONE; + else if (tte) { - if (tte && tte->static_value() != VALUE_NONE) - { - ss->eval = tte->static_value(); - ei.kingDanger[pos.side_to_move()] = tte->king_danger(); - } - else - ss->eval = evaluate(pos, ei); + assert(tte->static_value() != VALUE_NONE); - refinedValue = refine_eval(tte, ss->eval, ply); // Enhance accuracy with TT value if possible - update_gains(pos, (ss-1)->currentMove, (ss-1)->eval, ss->eval); + ss->eval = tte->static_value(); + ei.kingDanger[pos.side_to_move()] = tte->king_danger(); + refinedValue = refine_eval(tte, ss->eval, ply); } + else + { + refinedValue = ss->eval = evaluate(pos, ei); + TT.store(posKey, VALUE_NONE, VALUE_TYPE_NONE, DEPTH_NONE, MOVE_NONE, ss->eval, ei.kingDanger[pos.side_to_move()]); + } + + // Save gain for the parent non-capture move + update_gains(pos, (ss-1)->currentMove, (ss-1)->eval, ss->eval); // Step 6. Razoring (is omitted in PV nodes) if ( !PvNode @@ -1145,10 +1066,6 @@ namespace { && !value_is_mate(beta) && !pos.has_pawn_on_7th(pos.side_to_move())) { - // Pass ss->eval to qsearch() and avoid an evaluate call - if (!tte || tte->static_value() == VALUE_NONE) - TT.store(posKey, ss->eval, VALUE_TYPE_EXACT, Depth(-127*OnePly), MOVE_NONE, ss->eval, ei.kingDanger[pos.side_to_move()]); - Value rbeta = beta - razor_margin(depth); Value v = qsearch(pos, ss, rbeta-1, rbeta, Depth(0), ply); if (v < rbeta) @@ -1163,8 +1080,8 @@ namespace { if ( !PvNode && !ss->skipNullMove && depth < RazorDepth - && refinedValue >= beta + futility_margin(depth, 0) && !isCheck + && refinedValue >= beta + futility_margin(depth, 0) && !value_is_mate(beta) && pos.non_pawn_material(pos.side_to_move())) return refinedValue - futility_margin(depth, 0); @@ -1176,8 +1093,8 @@ namespace { if ( !PvNode && !ss->skipNullMove && depth > OnePly - && refinedValue >= beta - (depth >= 4 * OnePly ? NullMoveMargin : 0) && !isCheck + && refinedValue >= beta - (depth >= 4 * OnePly ? NullMoveMargin : 0) && !value_is_mate(beta) && pos.non_pawn_material(pos.side_to_move())) { @@ -1204,12 +1121,12 @@ namespace { if (nullValue >= value_mate_in(PLY_MAX)) nullValue = beta; - // Do zugzwang verification search at high depths if (depth < 6 * OnePly) return nullValue; + // Do verification search at high depths ss->skipNullMove = true; - Value v = search(pos, ss, alpha, beta, depth-5*OnePly, ply); + Value v = search(pos, ss, alpha, beta, depth-R*OnePly, ply); ss->skipNullMove = false; if (v >= beta) @@ -1226,10 +1143,10 @@ namespace { if (nullValue == value_mated_in(ply + 2)) mateThreat = true; - ss->threatMove = (ss+1)->currentMove; + threatMove = (ss+1)->bestMove; if ( depth < ThreatDepth && (ss-1)->reduction - && connected_moves(pos, (ss-1)->currentMove, ss->threatMove)) + && connected_moves(pos, (ss-1)->currentMove, threatMove)) return beta - 1; } } @@ -1256,9 +1173,11 @@ namespace { // Initialize a MovePicker object for the current position MovePicker mp = MovePicker(pos, ttMove, depth, H, ss, (PvNode ? -VALUE_INFINITE : beta)); CheckInfo ci(pos); + ss->bestMove = MOVE_NONE; singleEvasion = isCheck && mp.number_of_evasions() == 1; singularExtensionNode = depth >= SingularExtensionDepth[PvNode] - && tte && tte->move() + && tte + && tte->move() && !excludedMove // Do not allow recursive singular extension search && is_lower_bound(tte->type()) && tte->depth() >= depth - 3 * OnePly; @@ -1267,7 +1186,7 @@ namespace { // Loop through all legal moves until no moves remain or a beta cutoff occurs while ( bestValue < beta && (move = mp.get_next_move()) != MOVE_NONE - && !TM.thread_should_stop(threadID)) + && !ThreadsMgr.thread_should_stop(threadID)) { assert(move_is_ok(move)); @@ -1288,9 +1207,22 @@ namespace { && move == tte->move() && ext < OnePly) { + // Avoid to do an expensive singular extension search on nodes where + // such search have already been done in the past, so assume the last + // singular extension search result is still valid. + if ( !PvNode + && depth < SingularExtensionDepth[PvNode] + 5 * OnePly + && (ttx = TT.retrieve(pos.get_exclusion_key())) != NULL) + { + if (is_upper_bound(ttx->type())) + ext = OnePly; + + singularExtensionNode = false; + } + Value ttValue = value_from_tt(tte->value(), ply); - if (abs(ttValue) < VALUE_KNOWN_WIN) + if (singularExtensionNode && abs(ttValue) < VALUE_KNOWN_WIN) { Value b = ttValue - SingularExtensionMargin; ss->excludedMove = move; @@ -1298,6 +1230,7 @@ namespace { Value v = search(pos, ss, b - 1, b, depth / 2, ply); ss->skipNullMove = false; ss->excludedMove = MOVE_NONE; + ss->bestMove = MOVE_NONE; if (v < b) ext = OnePly; } @@ -1318,7 +1251,7 @@ namespace { { // Move count based pruning if ( moveCount >= futility_move_count(depth) - && !(ss->threatMove && connected_threat(pos, move, ss->threatMove)) + && !(threatMove && connected_threat(pos, move, threatMove)) && bestValue > value_mated_in(PLY_MAX)) continue; @@ -1407,7 +1340,7 @@ namespace { bestValue = value; if (value > alpha) { - if (PvNode && value < beta) // This guarantees that always: alpha < beta + if (PvNode && value < beta) // We want always alpha < beta alpha = value; if (value == value_mate_in(ply + 1)) @@ -1419,14 +1352,14 @@ namespace { // Step 18. Check for split if ( depth >= MinimumSplitDepth - && TM.active_threads() > 1 + && ThreadsMgr.active_threads() > 1 && bestValue < beta - && TM.available_thread_exists(threadID) + && ThreadsMgr.available_thread_exists(threadID) && !AbortSearch - && !TM.thread_should_stop(threadID) + && !ThreadsMgr.thread_should_stop(threadID) && Iteration <= 99) - TM.split(pos, ss, ply, &alpha, beta, &bestValue, depth, - mateThreat, &moveCount, &mp, PvNode); + ThreadsMgr.split(pos, ss, ply, &alpha, beta, &bestValue, depth, + threatMove, mateThreat, &moveCount, &mp, PvNode); } // Step 19. Check for mate and stalemate @@ -1434,22 +1367,22 @@ namespace { // no legal moves, it must be mate or stalemate. // If one move was excluded return fail low score. if (!moveCount) - return excludedMove ? oldAlpha : (isCheck ? value_mated_in(ply) : VALUE_DRAW); + return excludedMove ? oldAlpha : isCheck ? value_mated_in(ply) : VALUE_DRAW; // Step 20. Update tables // If the search is not aborted, update the transposition table, // history counters, and killer moves. - if (AbortSearch || TM.thread_should_stop(threadID)) + if (AbortSearch || ThreadsMgr.thread_should_stop(threadID)) return bestValue; - ValueType f = (bestValue <= oldAlpha ? VALUE_TYPE_UPPER : bestValue >= beta ? VALUE_TYPE_LOWER : VALUE_TYPE_EXACT); + ValueType vt = (bestValue <= oldAlpha ? VALUE_TYPE_UPPER : bestValue >= beta ? VALUE_TYPE_LOWER : VALUE_TYPE_EXACT); move = (bestValue <= oldAlpha ? MOVE_NONE : ss->bestMove); - TT.store(posKey, value_to_tt(bestValue, ply), f, depth, move, ss->eval, ei.kingDanger[pos.side_to_move()]); + TT.store(posKey, value_to_tt(bestValue, ply), vt, depth, move, ss->eval, ei.kingDanger[pos.side_to_move()]); // Update killers and history only for non capture moves that fails high if (bestValue >= beta) { - TM.incrementBetaCounter(pos.side_to_move(), depth, threadID); + ThreadsMgr.incrementBetaCounter(pos.side_to_move(), depth, threadID); if (!pos.move_is_capture_or_promotion(move)) { update_history(pos, move, depth, movesSearched, moveCount); @@ -1475,7 +1408,7 @@ namespace { assert(PvNode || alpha == beta - 1); assert(depth <= 0); assert(ply > 0 && ply < PLY_MAX); - assert(pos.thread() >= 0 && pos.thread() < TM.active_threads()); + assert(pos.thread() >= 0 && pos.thread() < ThreadsMgr.active_threads()); EvalInfo ei; StateInfo st; @@ -1485,9 +1418,8 @@ namespace { const TTEntry* tte; Value oldAlpha = alpha; - TM.incrementNodeCounter(pos.thread()); + ThreadsMgr.incrementNodeCounter(pos.thread()); ss->bestMove = ss->currentMove = MOVE_NONE; - ss->eval = VALUE_NONE; // Check for an instant draw or maximum ply reached if (pos.is_draw() || ply >= PLY_MAX - 1) @@ -1500,7 +1432,7 @@ namespace { if (!PvNode && tte && ok_to_use_TT(tte, depth, beta, ply)) { - ss->currentMove = ttMove; // Can be MOVE_NONE + ss->bestMove = ttMove; // Can be MOVE_NONE return value_from_tt(tte->value(), ply); } @@ -1510,12 +1442,15 @@ namespace { if (isCheck) { bestValue = futilityBase = -VALUE_INFINITE; + ss->eval = VALUE_NONE; deepChecks = enoughMaterial = false; } else { - if (tte && tte->static_value() != VALUE_NONE) + if (tte) { + assert(tte->static_value() != VALUE_NONE); + ei.kingDanger[pos.side_to_move()] = tte->king_danger(); bestValue = tte->static_value(); } @@ -1529,7 +1464,7 @@ namespace { if (bestValue >= beta) { if (!tte) - TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, Depth(-127*OnePly), MOVE_NONE, ss->eval, ei.kingDanger[pos.side_to_move()]); + TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, DEPTH_NONE, MOVE_NONE, ss->eval, ei.kingDanger[pos.side_to_move()]); return bestValue; } @@ -1625,8 +1560,8 @@ namespace { // Update transposition table Depth d = (depth == Depth(0) ? Depth(0) : Depth(-1)); - ValueType f = (bestValue <= oldAlpha ? VALUE_TYPE_UPPER : bestValue >= beta ? VALUE_TYPE_LOWER : VALUE_TYPE_EXACT); - TT.store(pos.get_key(), value_to_tt(bestValue, ply), f, d, ss->bestMove, ss->eval, ei.kingDanger[pos.side_to_move()]); + ValueType vt = (bestValue <= oldAlpha ? VALUE_TYPE_UPPER : bestValue >= beta ? VALUE_TYPE_LOWER : VALUE_TYPE_EXACT); + TT.store(pos.get_key(), value_to_tt(bestValue, ply), vt, d, ss->bestMove, ss->eval, ei.kingDanger[pos.side_to_move()]); // Update killers only for checking moves that fails high if ( bestValue >= beta @@ -1650,8 +1585,8 @@ namespace { template void sp_search(SplitPoint* sp, int threadID) { - assert(threadID >= 0 && threadID < TM.active_threads()); - assert(TM.active_threads() > 1); + assert(threadID >= 0 && threadID < ThreadsMgr.active_threads()); + assert(ThreadsMgr.active_threads() > 1); StateInfo st; Move move; @@ -1673,7 +1608,7 @@ namespace { while ( sp->bestValue < sp->beta && (move = sp->mp->get_next_move()) != MOVE_NONE - && !TM.thread_should_stop(threadID)) + && !ThreadsMgr.thread_should_stop(threadID)) { moveCount = ++sp->moveCount; lock_release(&(sp->lock)); @@ -1699,7 +1634,7 @@ namespace { { // Move count based pruning if ( moveCount >= futility_move_count(sp->depth) - && !(ss->threatMove && connected_threat(pos, move, ss->threatMove)) + && !(sp->threatMove && connected_threat(pos, move, sp->threatMove)) && sp->bestValue > value_mated_in(PLY_MAX)) { lock_grab(&(sp->lock)); @@ -1782,7 +1717,7 @@ namespace { // Step 17. Check for new best move lock_grab(&(sp->lock)); - if (value > sp->bestValue && !TM.thread_should_stop(threadID)) + if (value > sp->bestValue && !ThreadsMgr.thread_should_stop(threadID)) { sp->bestValue = value; @@ -1863,8 +1798,8 @@ namespace { } - // value_is_mate() checks if the given value is a mate one - // eventually compensated for the ply. + // value_is_mate() checks if the given value is a mate one eventually + // compensated for the ply. bool value_is_mate(Value value) { @@ -1875,15 +1810,43 @@ namespace { } - // move_is_killer() checks if the given move is among the - // killer moves of that ply. + // value_to_tt() adjusts a mate score from "plies to mate from the root" to + // "plies to mate from the current ply". Non-mate scores are unchanged. + // The function is called before storing a value to the transposition table. + + Value value_to_tt(Value v, int ply) { + + if (v >= value_mate_in(PLY_MAX)) + return v + ply; + + if (v <= value_mated_in(PLY_MAX)) + return v - ply; + + return v; + } + + + // value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score from + // the transposition table to a mate score corrected for the current ply. + + Value value_from_tt(Value v, int ply) { + + if (v >= value_mate_in(PLY_MAX)) + return v - ply; + + if (v <= value_mated_in(PLY_MAX)) + return v + ply; + + return v; + } + + + // move_is_killer() checks if the given move is among the killer moves bool move_is_killer(Move m, SearchStack* ss) { - const Move* k = ss->killers; - for (int i = 0; i < KILLER_MAX; i++, k++) - if (*k == m) - return true; + if (ss->killers[0] == m || ss->killers[1] == m) + return true; return false; } @@ -2017,8 +1980,7 @@ namespace { Value refine_eval(const TTEntry* tte, Value defaultEval, int ply) { - if (!tte) - return defaultEval; + assert(tte); Value v = value_from_tt(tte->value(), ply); @@ -2060,9 +2022,7 @@ namespace { if (m == ss->killers[0]) return; - for (int i = KILLER_MAX - 1; i > 0; i--) - ss->killers[i] = ss->killers[i - 1]; - + ss->killers[1] = ss->killers[0]; ss->killers[0] = m; } @@ -2076,8 +2036,7 @@ namespace { && before != VALUE_NONE && after != VALUE_NONE && pos.captured_piece() == NO_PIECE_TYPE - && !move_is_castle(m) - && !move_is_promotion(m)) + && !move_is_special(m)) H.set_gain(pos.piece_on(move_to(m)), move_to(m), -(before + after)); } @@ -2091,12 +2050,26 @@ namespace { } + // value_to_uci() converts a value to a string suitable for use with the UCI protocol + + std::string value_to_uci(Value v) { + + std::stringstream s; + + if (abs(v) < VALUE_MATE - PLY_MAX * OnePly) + s << "cp " << int(v) * 100 / int(PawnValueMidgame); // Scale to pawn = 100 + else + s << "mate " << (v > 0 ? (VALUE_MATE - v + 1) / 2 : -(VALUE_MATE + v) / 2 ); + + return s.str(); + } + // nps() computes the current nodes/second count. int nps() { int t = current_search_time(); - return (t > 0 ? int((TM.nodes_searched() * 1000) / t) : 0); + return (t > 0 ? int((ThreadsMgr.nodes_searched() * 1000) / t) : 0); } @@ -2153,8 +2126,8 @@ namespace { if (dbg_show_hit_rate) dbg_print_hit_rate(); - cout << "info nodes " << TM.nodes_searched() << " nps " << nps() - << " time " << t << " hashfull " << TT.full() << endl; + cout << "info nodes " << ThreadsMgr.nodes_searched() << " nps " << nps() + << " time " << t << endl; } // Should we stop the search? @@ -2163,14 +2136,14 @@ namespace { bool stillAtFirstMove = FirstRootMove && !AspirationFailLow - && t > MaxSearchTime + ExtraSearchTime; + && t > TimeMgr.available_time(); - bool noMoreTime = t > AbsoluteMaxSearchTime + bool noMoreTime = t > TimeMgr.maximum_time() || stillAtFirstMove; if ( (Iteration >= 3 && UseTimeManagement && noMoreTime) || (ExactMaxTime && t >= ExactMaxTime) - || (Iteration >= 3 && MaxNodes && TM.nodes_searched() >= MaxNodes)) + || (Iteration >= 3 && MaxNodes && ThreadsMgr.nodes_searched() >= MaxNodes)) AbortSearch = true; } @@ -2186,9 +2159,9 @@ namespace { bool stillAtFirstMove = FirstRootMove && !AspirationFailLow - && t > MaxSearchTime + ExtraSearchTime; + && t > TimeMgr.available_time(); - bool noMoreTime = t > AbsoluteMaxSearchTime + bool noMoreTime = t > TimeMgr.maximum_time() || stillAtFirstMove; if (Iteration >= 3 && UseTimeManagement && (noMoreTime || StopOnPonderhit)) @@ -2205,12 +2178,10 @@ namespace { { ss->excludedMove = MOVE_NONE; ss->skipNullMove = false; + ss->reduction = Depth(0); if (i < 3) - { - ss->init(); - ss->initKillers(); - } + ss->killers[0] = ss->killers[1] = ss->mateKiller = MOVE_NONE; } } @@ -2248,10 +2219,10 @@ namespace { void print_pv_info(const Position& pos, Move pv[], Value alpha, Value beta, Value value) { cout << "info depth " << Iteration - << " score " << value_to_string(value) + << " score " << value_to_uci(value) << (value >= beta ? " lowerbound" : value <= alpha ? " upperbound" : "") << " time " << current_search_time() - << " nodes " << TM.nodes_searched() + << " nodes " << ThreadsMgr.nodes_searched() << " nps " << nps() << " pv "; @@ -2266,11 +2237,66 @@ namespace { value <= alpha ? VALUE_TYPE_UPPER : VALUE_TYPE_EXACT; LogFile << pretty_pv(pos, current_search_time(), Iteration, - TM.nodes_searched(), value, t, pv) << endl; + ThreadsMgr.nodes_searched(), value, t, pv) << endl; + } + } + + + // insert_pv_in_tt() is called at the end of a search iteration, and inserts + // the PV back into the TT. This makes sure the old PV moves are searched + // first, even if the old TT entries have been overwritten. + + void insert_pv_in_tt(const Position& pos, Move pv[]) { + + StateInfo st; + TTEntry* tte; + Position p(pos, pos.thread()); + EvalInfo ei; + Value v; + + for (int i = 0; pv[i] != MOVE_NONE; i++) + { + tte = TT.retrieve(p.get_key()); + if (!tte || tte->move() != pv[i]) + { + v = (p.is_check() ? VALUE_NONE : evaluate(p, ei)); + TT.store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, DEPTH_NONE, pv[i], v, ei.kingDanger[pos.side_to_move()]); + } + p.do_move(pv[i], st); } } + // extract_pv_from_tt() builds a PV by adding moves from the transposition table. + // We consider also failing high nodes and not only VALUE_TYPE_EXACT nodes. This + // allow to always have a ponder move even when we fail high at root and also a + // long PV to print that is important for position analysis. + + void extract_pv_from_tt(const Position& pos, Move bestMove, Move pv[]) { + + StateInfo st; + TTEntry* tte; + Position p(pos, pos.thread()); + int ply = 0; + + assert(bestMove != MOVE_NONE); + + pv[ply] = bestMove; + p.do_move(pv[ply++], st); + + while ( (tte = TT.retrieve(p.get_key())) != NULL + && tte->move() != MOVE_NONE + && move_is_legal(p, tte->move()) + && ply < PLY_MAX + && (!p.is_draw() || ply < 2)) + { + pv[ply] = tte->move(); + p.do_move(pv[ply++], st); + } + pv[ply] = MOVE_NONE; + } + + // init_thread() is the function which is called when a new thread is // launched. It simply calls the idle_loop() function with the supplied // threadID. There are two versions of this function; one for POSIX @@ -2280,7 +2306,7 @@ namespace { void* init_thread(void *threadID) { - TM.idle_loop(*(int*)threadID, NULL); + ThreadsMgr.idle_loop(*(int*)threadID, NULL); return NULL; } @@ -2288,7 +2314,7 @@ namespace { DWORD WINAPI init_thread(LPVOID threadID) { - TM.idle_loop(*(int*)threadID, NULL); + ThreadsMgr.idle_loop(*(int*)threadID, NULL); return 0; } @@ -2426,8 +2452,8 @@ namespace { #endif // Initialize global locks - lock_init(&MPLock, NULL); - lock_init(&WaitLock, NULL); + lock_init(&MPLock); + lock_init(&WaitLock); #if !defined(_MSC_VER) pthread_cond_init(&WaitCond, NULL); @@ -2439,7 +2465,7 @@ namespace { // Initialize splitPoints[] locks for (i = 0; i < MAX_THREADS; i++) for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++) - lock_init(&(threads[i].splitPoints[j].lock), NULL); + lock_init(&(threads[i].splitPoints[j].lock)); // Will be set just before program exits to properly end the threads AllThreadsShouldExit = false; @@ -2582,8 +2608,8 @@ namespace { template void ThreadsManager::split(const Position& p, SearchStack* ss, int ply, Value* alpha, - const Value beta, Value* bestValue, Depth depth, bool mateThreat, - int* moveCount, MovePicker* mp, bool pvNode) { + const Value beta, Value* bestValue, Depth depth, Move threatMove, + bool mateThreat, int* moveCount, MovePicker* mp, bool pvNode) { assert(p.is_ok()); assert(ply > 0 && ply < PLY_MAX); assert(*bestValue >= -VALUE_INFINITE); @@ -2616,6 +2642,7 @@ namespace { splitPoint.stopRequest = false; splitPoint.ply = ply; splitPoint.depth = depth; + splitPoint.threatMove = threatMove; splitPoint.mateThreat = mateThreat; splitPoint.alpha = *alpha; splitPoint.beta = beta; @@ -2730,6 +2757,11 @@ namespace { StateInfo st; bool includeAllMoves = (searchMoves[0] == MOVE_NONE); + // Initialize search stack + init_ss_array(ss, PLY_MAX_PLUS_2); + ss[0].currentMove = ss[0].bestMove = MOVE_NONE; + ss[0].eval = VALUE_NONE; + // Generate all legal moves MoveStack* last = generate_moves(pos, mlist); @@ -2745,8 +2777,8 @@ namespace { continue; // Find a quick score for the move - init_ss_array(ss, PLY_MAX_PLUS_2); pos.do_move(cur->move, st); + ss[0].currentMove = cur->move; moves[count].move = cur->move; moves[count].score = -qsearch(pos, ss+1, -VALUE_INFINITE, VALUE_INFINITE, Depth(0), 1); moves[count].pv[0] = cur->move;