X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=02aaa652bdafdcb377ec0420d4e35c41d49c36e6;hp=9d3fb4ca355899bb7bcc100aa28b9ce5872c868c;hb=377c406c748643d1aeec6a7ce9a45b32a7416bf3;hpb=0fcda095df1caa860e8e3f3a714d5545ec9dc122 diff --git a/src/search.h b/src/search.h index 9d3fb4ca..02aaa652 100644 --- a/src/search.h +++ b/src/search.h @@ -20,39 +20,63 @@ #if !defined(SEARCH_H_INCLUDED) #define SEARCH_H_INCLUDED -#include "move.h" -#include "types.h" +#include +#include -const int PLY_MAX = 100; -const int PLY_MAX_PLUS_2 = PLY_MAX + 2; +#include "types.h" -/// The SearchStack struct keeps track of the information we need to remember -/// from nodes shallower and deeper in the tree during the search. Each -/// search thread has its own array of SearchStack objects, indexed by the -/// current ply. -struct EvalInfo; +class Position; struct SplitPoint; -struct SearchStack { +namespace Search { + +/// The Stack struct keeps track of the information we need to remember from +/// nodes shallower and deeper in the tree during the search. Each search thread +/// has its own array of Stack objects, indexed by the current ply. + +struct Stack { + SplitPoint* sp; + int ply; Move currentMove; - Move mateKiller; Move excludedMove; Move bestMove; Move killers[2]; Depth reduction; Value eval; Value evalMargin; - bool skipNullMove; - SplitPoint* sp; + int skipNullMove; }; -class Position; -extern void init_search(); -extern void init_threads(); -extern void exit_threads(); +/// The LimitsType struct stores information sent by GUI about available time +/// to search the current move, maximum depth/time, if we are in analysis mode +/// or if we have to ponder while is our opponent's side to move. + +struct LimitsType { + + LimitsType() { memset(this, 0, sizeof(LimitsType)); } + bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | infinite); } + + int time, increment, movesToGo, maxTime, maxDepth, maxNodes, infinite, ponder; +}; + + +/// The SignalsType struct stores volatile flags updated during the search +/// typically in an async fashion, for instance to stop the search by the GUI. + +struct SignalsType { + bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot; +}; + +extern volatile SignalsType Signals; +extern LimitsType Limits; +extern std::vector RootMoves; +extern Position RootPosition; + +extern void init(); extern int64_t perft(Position& pos, Depth depth); -extern bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[], - int movesToGo, int maxDepth, int maxNodes, int maxTime, Move searchMoves[]); +extern void think(); + +} // namespace #endif // !defined(SEARCH_H_INCLUDED)