X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=02c209b1646fd4ab92469178a2127ffe30eb9787;hp=e2e76000793c6f890d569e6c769b680901053da5;hb=852d45a60004bc5a0a39a94e5a340af00dc317c1;hpb=d004ec924de058f46076b23c0cf244d46e752ac7 diff --git a/src/search.h b/src/search.h index e2e76000..02c209b1 100644 --- a/src/search.h +++ b/src/search.h @@ -17,62 +17,66 @@ along with this program. If not, see . */ - #if !defined(SEARCH_H_INCLUDED) #define SEARCH_H_INCLUDED -//// -//// Includes -//// - -#include "depth.h" -#include "move.h" -#include "value.h" - - -//// -//// Constants -//// +#include +#include -const int PLY_MAX = 100; -const int PLY_MAX_PLUS_2 = 102; +#include "types.h" +class Position; +struct SplitPoint; -//// -//// Types -//// +namespace Search { -/// The SearchStack struct keeps track of the information we need to remember -/// from nodes shallower and deeper in the tree during the search. Each -/// search thread has its own array of SearchStack objects, indexed by the -/// current ply. -struct EvalInfo; +/// The Stack struct keeps track of the information we need to remember from +/// nodes shallower and deeper in the tree during the search. Each search thread +/// has its own array of Stack objects, indexed by the current ply. -struct SearchStack { +struct Stack { + SplitPoint* sp; + int ply; Move currentMove; - Move mateKiller; Move excludedMove; Move bestMove; Move killers[2]; Depth reduction; Value eval; - bool skipNullMove; + Value evalMargin; + int skipNullMove; +}; + + +/// The LimitsType struct stores information sent by GUI about available time +/// to search the current move, maximum depth/time, if we are in analysis mode +/// or if we have to ponder while is our opponent's side to move. + +struct LimitsType { + + LimitsType() { memset(this, 0, sizeof(LimitsType)); } + bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | infinite); } + + int time, increment, movesToGo, maxTime, maxDepth, maxNodes, infinite, ponder; +}; + + +/// The SignalsType struct stores volatile flags updated during the search +/// typically in an async fashion, for instance to stop the search by the GUI. - void init(); - void initKillers(); +struct SignalsType { + bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot; }; +extern volatile SignalsType Signals; +extern LimitsType Limits; +extern std::vector SearchMoves; +extern Position RootPosition; -//// -//// Prototypes -//// +extern void init(); +extern int64_t perft(Position& pos, Depth depth); +extern void think(); -extern void init_search(); -extern void init_threads(); -extern void exit_threads(); -extern int perft(Position& pos, Depth depth); -extern int64_t nodes_searched(); -extern bool think(const Position& pos, bool infinite, bool ponder, int time[], int increment[], - int movesToGo, int maxDepth, int maxNodes, int maxTime, Move searchMoves[]); +} // namespace #endif // !defined(SEARCH_H_INCLUDED)