X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=26ec6f01c37903ecc1e7e6fe9d0a503a3805d412;hp=106daba9e15d0c339561248e54a247a5348e7295;hb=2af2c67650c4ac2531e6ab2753830f91c0999876;hpb=d583176baf70e374b95d09eaacf7e9d3f8978d5a diff --git a/src/search.h b/src/search.h index 106daba9..26ec6f01 100644 --- a/src/search.h +++ b/src/search.h @@ -1,90 +1,108 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - - Glaurung is distributed in the hope that it will be useful, + + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ - -#if !defined(SEARCH_H_INCLUDED) +#ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -//// -//// Includes -//// +#include +#include "misc.h" +#include "movepick.h" #include "types.h" -#include "depth.h" -#include "history.h" -#include "lock.h" -#include "movegen.h" -#include "position.h" -#include "tt.h" -#include "value.h" +class Position; -//// -//// Constants -//// +namespace Search { -const int PLY_MAX = 100; -const int PLY_MAX_PLUS_2 = 102; +/// Threshold used for countermoves based pruning +constexpr int CounterMovePruneThreshold = 0; -//// -//// Types -//// +/// Stack struct keeps track of the information we need to remember from nodes +/// shallower and deeper in the tree during the search. Each search thread has +/// its own array of Stack objects, indexed by the current ply. -/// The SearchStack struct keeps track of the information we need to remember -/// from nodes shallower and deeper in the tree during the search. Each -/// search thread has its own array of SearchStack objects, indexed by the -/// current ply. - -struct SearchStack { - Move pv[PLY_MAX]; +struct Stack { + Move* pv; + PieceToHistory* contHistory; + int ply; Move currentMove; - Value currentMoveCaptureValue; - Move mateKiller, killer1, killer2; - Move threatMove; - Depth reduction; + Move excludedMove; + Move killers[2]; + Value staticEval; + int statScore; + int moveCount; }; -//// -//// Global variables -//// +/// RootMove struct is used for moves at the root of the tree. For each root move +/// we store a score and a PV (really a refutation in the case of moves which +/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. + +struct RootMove { -extern TranspositionTable TT; + explicit RootMove(Move m) : pv(1, m) {} + bool extract_ponder_from_tt(Position& pos); + bool operator==(const Move& m) const { return pv[0] == m; } + bool operator<(const RootMove& m) const { // Sort in descending order + return m.score != score ? m.score < score + : m.previousScore < previousScore; + } -extern int ActiveThreads; + Value score = -VALUE_INFINITE; + Value previousScore = -VALUE_INFINITE; + int selDepth = 0; + int tbRank; + Value tbScore; + std::vector pv; +}; -extern Lock SMPLock; +typedef std::vector RootMoves; -// Perhaps better to make H local, and pass as parameter to MovePicker? -extern History H; +/// LimitsType struct stores information sent by GUI about available time to +/// search the current move, maximum depth/time, or if we are in analysis mode. + +struct LimitsType { + + LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC + time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movetime = TimePoint(0); + movestogo = depth = mate = perft = infinite = 0; + nodes = 0; + } + + bool use_time_management() const { + return !(mate | movetime | depth | nodes | perft | infinite); + } + + std::vector searchmoves; + TimePoint time[COLOR_NB], inc[COLOR_NB], npmsec, movetime, startTime; + int movestogo, depth, mate, perft, infinite; + int64_t nodes; +}; -//// -//// Prototypes -//// +extern LimitsType Limits; -extern void init_threads(); -extern void stop_threads(); -extern void think(const Position &pos, bool infinite, bool ponder, int side_to_move, - int time[], int increment[], int movesToGo, int maxDepth, - int maxNodes, int maxTime, Move searchMoves[]); -extern int64_t nodes_searched(); +void init(); +void clear(); +} // namespace Search -#endif // !defined(SEARCH_H_INCLUDED) +#endif // #ifndef SEARCH_H_INCLUDED