X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=32cd1bed0ea714ac114cea16e85c957f504bf124;hp=afa12b3a4ee6b56104918178aeee4bdd50e6845a;hb=60c121f3b1ee7d5ced3435cc1718e4e6e6fd8383;hpb=4739037f967ac3c818907e89cc88c7b97021d027 diff --git a/src/search.h b/src/search.h index afa12b3a..32cd1bed 100644 --- a/src/search.h +++ b/src/search.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,7 +20,7 @@ #ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -#include +#include // For std::auto_ptr #include #include @@ -32,26 +32,13 @@ struct SplitPoint; namespace Search { -struct PVEntry { - Move pv[MAX_PLY+1]; - - void update(Move move, PVEntry* child) { - pv[0] = move; - - int i = 1; - for (; child && i < MAX_PLY && child->pv[i - 1] != MOVE_NONE; ++i) - pv[i] = child->pv[i - 1]; - pv[i] = MOVE_NONE; - } -}; - -/// The Stack struct keeps track of the information we need to remember from -/// nodes shallower and deeper in the tree during the search. Each search thread -/// has its own array of Stack objects, indexed by the current ply. +/// Stack struct keeps track of the information we need to remember from nodes +/// shallower and deeper in the tree during the search. Each search thread has +/// its own array of Stack objects, indexed by the current ply. struct Stack { SplitPoint* splitPoint; - PVEntry* pv; + Move* pv; int ply; Move currentMove; Move ttMove; @@ -59,49 +46,49 @@ struct Stack { Move killers[2]; Depth reduction; Value staticEval; - bool skipNullMove; + bool skipEarlyPruning; }; +/// RootMove struct is used for moves at the root of the tree. For each root move +/// we store a score and a PV (really a refutation in the case of moves which +/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. -/// RootMove struct is used for moves at the root of the tree. For each root -/// move we store a score, a node count, and a PV (really a refutation in the -/// case of moves which fail low). Score is normally set at -VALUE_INFINITE for -/// all non-pv moves. struct RootMove { - RootMove(Move m) : score(-VALUE_INFINITE), prevScore(-VALUE_INFINITE) { - pv.push_back(m); pv.push_back(MOVE_NONE); - } + RootMove(Move m) : score(-VALUE_INFINITE), previousScore(-VALUE_INFINITE), pv(1, m) {} bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort bool operator==(const Move& m) const { return pv[0] == m; } - void insert_pv_in_tt(Position& pos); + bool extract_ponder_from_tt(Position& pos); Value score; - Value prevScore; + Value previousScore; std::vector pv; }; +typedef std::vector RootMoveVector; -/// The LimitsType struct stores information sent by GUI about available time -/// to search the current move, maximum depth/time, if we are in analysis mode -/// or if we have to ponder while it's our opponent's turn to move. +/// LimitsType struct stores information sent by GUI about available time to +/// search the current move, maximum depth/time, if we are in analysis mode or +/// if we have to ponder while it's our opponent's turn to move. struct LimitsType { - LimitsType() { // Using memset on a std::vector is undefined behavior + LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = movestogo = depth = movetime = mate = infinite = ponder = 0; } - bool use_time_management() const { return !(mate | movetime | depth | nodes | infinite); } + + bool use_time_management() const { + return !(mate | movetime | depth | nodes | infinite); + } std::vector searchmoves; int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, movetime, mate, infinite, ponder; int64_t nodes; }; - /// The SignalsType struct stores volatile flags updated during the search /// typically in an async fashion e.g. to stop the search by the GUI. @@ -109,11 +96,11 @@ struct SignalsType { bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot; }; -typedef std::auto_ptr > StateStackPtr; +typedef std::unique_ptr> StateStackPtr; extern volatile SignalsType Signals; extern LimitsType Limits; -extern std::vector RootMoves; +extern RootMoveVector RootMoves; extern Position RootPos; extern Time::point SearchTime; extern StateStackPtr SetupStates;