X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=32cd1bed0ea714ac114cea16e85c957f504bf124;hp=d805d4629424cf9a991ee1b06d8eb979d0dbdcc3;hb=60c121f3b1ee7d5ced3435cc1718e4e6e6fd8383;hpb=a29dd88f7563c5af871d9adc137218c39586b09c diff --git a/src/search.h b/src/search.h index d805d462..32cd1bed 100644 --- a/src/search.h +++ b/src/search.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,66 +17,98 @@ along with this program. If not, see . */ -#if !defined(SEARCH_H_INCLUDED) +#ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -#include -#include +#include // For std::auto_ptr +#include +#include +#include "misc.h" +#include "position.h" #include "types.h" -class Position; struct SplitPoint; namespace Search { -/// The Stack struct keeps track of the information we need to remember from -/// nodes shallower and deeper in the tree during the search. Each search thread -/// has its own array of Stack objects, indexed by the current ply. +/// Stack struct keeps track of the information we need to remember from nodes +/// shallower and deeper in the tree during the search. Each search thread has +/// its own array of Stack objects, indexed by the current ply. struct Stack { - SplitPoint* sp; + SplitPoint* splitPoint; + Move* pv; int ply; Move currentMove; + Move ttMove; Move excludedMove; - Move bestMove; Move killers[2]; Depth reduction; - Value eval; - Value evalMargin; - int skipNullMove; + Value staticEval; + bool skipEarlyPruning; }; +/// RootMove struct is used for moves at the root of the tree. For each root move +/// we store a score and a PV (really a refutation in the case of moves which +/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. -/// The LimitsType struct stores information sent by GUI about available time -/// to search the current move, maximum depth/time, if we are in analysis mode -/// or if we have to ponder while is our opponent's side to move. +struct RootMove { -struct LimitsType { + RootMove(Move m) : score(-VALUE_INFINITE), previousScore(-VALUE_INFINITE), pv(1, m) {} - LimitsType() { memset(this, 0, sizeof(LimitsType)); } - bool use_time_management() const { return !(maxTime | maxDepth | maxNodes | infinite); } + bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort + bool operator==(const Move& m) const { return pv[0] == m; } + void insert_pv_in_tt(Position& pos); + bool extract_ponder_from_tt(Position& pos); - int time, increment, movesToGo, maxTime, maxDepth, maxNodes, infinite, ponder; + Value score; + Value previousScore; + std::vector pv; }; +typedef std::vector RootMoveVector; + +/// LimitsType struct stores information sent by GUI about available time to +/// search the current move, maximum depth/time, if we are in analysis mode or +/// if we have to ponder while it's our opponent's turn to move. + +struct LimitsType { + + LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC + nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = movestogo = + depth = movetime = mate = infinite = ponder = 0; + } + + bool use_time_management() const { + return !(mate | movetime | depth | nodes | infinite); + } + + std::vector searchmoves; + int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, movetime, mate, infinite, ponder; + int64_t nodes; +}; /// The SignalsType struct stores volatile flags updated during the search -/// typically in an async fashion, for instance to stop the search by the GUI. +/// typically in an async fashion e.g. to stop the search by the GUI. struct SignalsType { - bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot; + bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot; }; +typedef std::unique_ptr> StateStackPtr; + extern volatile SignalsType Signals; extern LimitsType Limits; -extern std::set SearchMoves; -extern Position RootPosition; +extern RootMoveVector RootMoves; +extern Position RootPos; +extern Time::point SearchTime; +extern StateStackPtr SetupStates; -extern void init(); -extern int64_t perft(Position& pos, Depth depth); -extern void think(); +void init(); +void think(); +template uint64_t perft(Position& pos, Depth depth); -} // namespace +} // namespace Search -#endif // !defined(SEARCH_H_INCLUDED) +#endif // #ifndef SEARCH_H_INCLUDED