X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=477570e3919e3d40c7d0092e44a61630a4357e61;hp=d722af1e63ab4e1c4dad848695e52230201d1520;hb=44236f4ed9844598e1cb065937c3770a938964b2;hpb=7eaea3848c9e8a388c0b79cee6fba6bf3cd32108 diff --git a/src/search.h b/src/search.h index d722af1e..477570e3 100644 --- a/src/search.h +++ b/src/search.h @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -21,13 +21,14 @@ #ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -#include #include #include "misc.h" -#include "position.h" +#include "movepick.h" #include "types.h" +class Position; + namespace Search { /// Stack struct keeps track of the information we need to remember from nodes @@ -36,15 +37,17 @@ namespace Search { struct Stack { Move* pv; + PieceToHistory* contHistory; int ply; Move currentMove; Move excludedMove; Move killers[2]; Value staticEval; - bool skipEarlyPruning; + int statScore; int moveCount; }; + /// RootMove struct is used for moves at the root of the tree. For each root move /// we store a score and a PV (really a refutation in the case of moves which /// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. @@ -52,19 +55,22 @@ struct Stack { struct RootMove { explicit RootMove(Move m) : pv(1, m) {} - - bool operator<(const RootMove& m) const { return m.score < score; } // Descending sort - bool operator==(const Move& m) const { return pv[0] == m; } - void insert_pv_in_tt(Position& pos); bool extract_ponder_from_tt(Position& pos); + bool operator==(const Move& m) const { return pv[0] == m; } + bool operator<(const RootMove& m) const { // Sort in descending order + return m.score != score ? m.score < score + : m.previousScore < previousScore; + } Value score = -VALUE_INFINITE; Value previousScore = -VALUE_INFINITE; + int selDepth = 0; std::vector pv; }; typedef std::vector RootMoves; + /// LimitsType struct stores information sent by GUI about available time to /// search the current move, maximum depth/time, if we are in analysis mode or /// if we have to ponder while it's our opponent's turn to move. @@ -86,14 +92,6 @@ struct LimitsType { TimePoint startTime; }; -/// The SignalsType struct stores atomic flags updated during the search -/// typically in an async fashion e.g. to stop the search by the GUI. - -struct SignalsType { - std::atomic_bool stop, stopOnPonderhit; -}; - -extern SignalsType Signals; extern LimitsType Limits; void init();