X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=55a1bf6b3e1874754821e778bb85edffc5984673;hp=809a15d1cf2ee63735a27337f8ac1150fec274b0;hb=ecd3218b6b24bb54509dbe6e9b24517b7df7390d;hpb=86f04dbcc08e52864c1136d713996e3a0c8d2610 diff --git a/src/search.h b/src/search.h index 809a15d1..55a1bf6b 100644 --- a/src/search.h +++ b/src/search.h @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -21,14 +22,14 @@ #define SEARCH_H_INCLUDED #include -#include // For std::unique_ptr -#include #include #include "misc.h" -#include "position.h" +#include "movepick.h" #include "types.h" +class Position; + namespace Search { /// Stack struct keeps track of the information we need to remember from nodes @@ -37,17 +38,17 @@ namespace Search { struct Stack { Move* pv; + PieceToHistory* history; int ply; Move currentMove; - Move ttMove; Move excludedMove; Move killers[2]; - Depth reduction; Value staticEval; - bool skipEarlyPruning; + int statScore; int moveCount; }; + /// RootMove struct is used for moves at the root of the tree. For each root move /// we store a score and a PV (really a refutation in the case of moves which /// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. @@ -55,18 +56,20 @@ struct Stack { struct RootMove { explicit RootMove(Move m) : pv(1, m) {} - - bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort - bool operator==(const Move& m) const { return pv[0] == m; } - void insert_pv_in_tt(Position& pos); bool extract_ponder_from_tt(Position& pos); + bool operator==(const Move& m) const { return pv[0] == m; } + bool operator<(const RootMove& m) const { // Sort in descending order + return m.score != score ? m.score < score + : m.previousScore < previousScore; + } Value score = -VALUE_INFINITE; Value previousScore = -VALUE_INFINITE; std::vector pv; }; -typedef std::vector RootMoveVector; +typedef std::vector RootMoves; + /// LimitsType struct stores information sent by GUI about available time to /// search the current move, maximum depth/time, if we are in analysis mode or @@ -75,8 +78,8 @@ typedef std::vector RootMoveVector; struct LimitsType { LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC - nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movestogo = - depth = movetime = mate = infinite = ponder = 0; + nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = + npmsec = movestogo = depth = movetime = mate = infinite = ponder = 0; } bool use_time_management() const { @@ -89,18 +92,16 @@ struct LimitsType { TimePoint startTime; }; -/// The SignalsType struct stores atomic flags updated during the search -/// typically in an async fashion e.g. to stop the search by the GUI. + +/// SignalsType struct stores atomic flags updated during the search, typically +/// in an async fashion e.g. to stop the search by the GUI. struct SignalsType { - std::atomic stop, stopOnPonderhit, firstRootMove, failedLowAtRoot; + std::atomic_bool stop, stopOnPonderhit; }; -typedef std::unique_ptr> StateStackPtr; - extern SignalsType Signals; extern LimitsType Limits; -extern StateStackPtr SetupStates; void init(); void clear();