X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=55a1bf6b3e1874754821e778bb85edffc5984673;hp=c7a452086b9e7c9364d2ff4491b5dbfdcf8433de;hb=ecd3218b6b24bb54509dbe6e9b24517b7df7390d;hpb=0af24a14455bbcde181fff7632722ce55419991e diff --git a/src/search.h b/src/search.h index c7a45208..55a1bf6b 100644 --- a/src/search.h +++ b/src/search.h @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,15 +21,14 @@ #ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -#include // For std::auto_ptr -#include +#include #include #include "misc.h" -#include "position.h" +#include "movepick.h" #include "types.h" -struct SplitPoint; +class Position; namespace Search { @@ -37,18 +37,18 @@ namespace Search { /// its own array of Stack objects, indexed by the current ply. struct Stack { - SplitPoint* splitPoint; Move* pv; + PieceToHistory* history; int ply; Move currentMove; - Move ttMove; Move excludedMove; Move killers[2]; - Depth reduction; Value staticEval; - bool skipEarlyPruning; + int statScore; + int moveCount; }; + /// RootMove struct is used for moves at the root of the tree. For each root move /// we store a score and a PV (really a refutation in the case of moves which /// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. @@ -56,18 +56,20 @@ struct Stack { struct RootMove { explicit RootMove(Move m) : pv(1, m) {} - - bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort - bool operator==(const Move& m) const { return pv[0] == m; } - void insert_pv_in_tt(Position& pos); bool extract_ponder_from_tt(Position& pos); + bool operator==(const Move& m) const { return pv[0] == m; } + bool operator<(const RootMove& m) const { // Sort in descending order + return m.score != score ? m.score < score + : m.previousScore < previousScore; + } Value score = -VALUE_INFINITE; Value previousScore = -VALUE_INFINITE; std::vector pv; }; -typedef std::vector RootMoveVector; +typedef std::vector RootMoves; + /// LimitsType struct stores information sent by GUI about available time to /// search the current move, maximum depth/time, if we are in analysis mode or @@ -76,8 +78,8 @@ typedef std::vector RootMoveVector; struct LimitsType { LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC - nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = movestogo = - depth = movetime = mate = infinite = ponder = 0; + nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = + npmsec = movestogo = depth = movetime = mate = infinite = ponder = 0; } bool use_time_management() const { @@ -85,29 +87,25 @@ struct LimitsType { } std::vector searchmoves; - int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, movetime, mate, infinite, ponder; + int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder; int64_t nodes; + TimePoint startTime; }; -/// The SignalsType struct stores volatile flags updated during the search -/// typically in an async fashion e.g. to stop the search by the GUI. + +/// SignalsType struct stores atomic flags updated during the search, typically +/// in an async fashion e.g. to stop the search by the GUI. struct SignalsType { - bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot; + std::atomic_bool stop, stopOnPonderhit; }; -typedef std::unique_ptr> StateStackPtr; - -extern volatile SignalsType Signals; +extern SignalsType Signals; extern LimitsType Limits; -extern RootMoveVector RootMoves; -extern Position RootPos; -extern Time::point SearchTime; -extern StateStackPtr SetupStates; void init(); -void think(); -template uint64_t perft(Position& pos, Depth depth); +void clear(); +template uint64_t perft(Position& pos, Depth depth); } // namespace Search