X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=599d058fa7d018454ea481f30a6448f079a53e87;hp=7fe2749cea74fbe204aaab167be7be8f55288d24;hb=1d09ee70f7da1f9aa60c7ff97a35881327f69a03;hpb=d810441b359508577b736d7b6410190ba13078f5 diff --git a/src/search.h b/src/search.h index 7fe2749c..599d058f 100644 --- a/src/search.h +++ b/src/search.h @@ -1,7 +1,8 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,98 +18,91 @@ along with this program. If not, see . */ -#if !defined(SEARCH_H_INCLUDED) +#ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -#include -#include -#include +#include #include -#include "evaluate.h" #include "misc.h" #include "position.h" #include "types.h" -struct SplitPoint; +template struct Stats; +typedef Stats CounterMoveStats; namespace Search { -/// The Stack struct keeps track of the information we need to remember from -/// nodes shallower and deeper in the tree during the search. Each search thread -/// has its own array of Stack objects, indexed by the current ply. +/// Stack struct keeps track of the information we need to remember from nodes +/// shallower and deeper in the tree during the search. Each search thread has +/// its own array of Stack objects, indexed by the current ply. struct Stack { - SplitPoint* splitPoint; + Move* pv; int ply; Move currentMove; Move excludedMove; Move killers[2]; - Depth reduction; Value staticEval; - Value evalMargin; - int skipNullMove; - int futilityMoveCount; - Eval::Info* ei; + bool skipEarlyPruning; + int moveCount; + CounterMoveStats* counterMoves; }; +/// RootMove struct is used for moves at the root of the tree. For each root move +/// we store a score and a PV (really a refutation in the case of moves which +/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. -/// RootMove struct is used for moves at the root of the tree. For each root -/// move we store a score, a node count, and a PV (really a refutation in the -/// case of moves which fail low). Score is normally set at -VALUE_INFINITE for -/// all non-pv moves. struct RootMove { - RootMove(Move m) : score(-VALUE_INFINITE), prevScore(-VALUE_INFINITE) { - pv.push_back(m); pv.push_back(MOVE_NONE); - } + explicit RootMove(Move m) : pv(1, m) {} - bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort + bool operator<(const RootMove& m) const { return m.score < score; } // Descending sort bool operator==(const Move& m) const { return pv[0] == m; } + bool extract_ponder_from_tt(Position& pos); - void extract_pv_from_tt(Position& pos); - void insert_pv_in_tt(Position& pos); - - Value score; - Value prevScore; + Value score = -VALUE_INFINITE; + Value previousScore = -VALUE_INFINITE; std::vector pv; }; +typedef std::vector RootMoves; -/// The LimitsType struct stores information sent by GUI about available time -/// to search the current move, maximum depth/time, if we are in analysis mode -/// or if we have to ponder while is our opponent's side to move. +/// LimitsType struct stores information sent by GUI about available time to +/// search the current move, maximum depth/time, if we are in analysis mode or +/// if we have to ponder while it's our opponent's turn to move. struct LimitsType { - LimitsType() { memset(this, 0, sizeof(LimitsType)); } - bool use_time_management() const { return !(mate | movetime | depth | nodes | infinite); } + LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC + nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = + npmsec = movestogo = depth = movetime = mate = infinite = ponder = 0; + } - int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, nodes, movetime, mate, infinite, ponder; -}; + bool use_time_management() const { + return !(mate | movetime | depth | nodes | infinite); + } + std::vector searchmoves; + int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder; + int64_t nodes; + TimePoint startTime; +}; -/// The SignalsType struct stores volatile flags updated during the search -/// typically in an async fashion, for instance to stop the search by the GUI. +/// The SignalsType struct stores atomic flags updated during the search +/// typically in an async fashion e.g. to stop the search by the GUI. struct SignalsType { - bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot; + std::atomic_bool stop, stopOnPonderhit; }; -typedef std::auto_ptr > StateStackPtr; - -extern volatile SignalsType Signals; +extern SignalsType Signals; extern LimitsType Limits; -extern std::vector RootMoves; -extern Position RootPos; -extern Color RootColor; -extern Time::point SearchTime; -extern StateStackPtr SetupStates; -extern void init(); -extern size_t perft(Position& pos, Depth depth); -extern void think(); +void init(); +void clear(); +template uint64_t perft(Position& pos, Depth depth); } // namespace Search -#endif // !defined(SEARCH_H_INCLUDED) +#endif // #ifndef SEARCH_H_INCLUDED