X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=5a0ad5df5790708e3a0e1d8d37f2926fcb3b668a;hp=955056e1e9d9686d4d6aeccf2cda12fb5436f656;hb=44643c277007e3902586418541c0c22ff110fde1;hpb=cff8877a1ae270d6f176d16dbcfd72a270e0600f diff --git a/src/search.h b/src/search.h index 955056e1..5a0ad5df 100644 --- a/src/search.h +++ b/src/search.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,56 +17,98 @@ along with this program. If not, see . */ -#if !defined(SEARCH_H_INCLUDED) +#ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -#include +#include // For std::auto_ptr +#include +#include -#include "move.h" +#include "misc.h" +#include "position.h" #include "types.h" -class Position; struct SplitPoint; -/// The SearchStack struct keeps track of the information we need to remember -/// from nodes shallower and deeper in the tree during the search. Each -/// search thread has its own array of SearchStack objects, indexed by the -/// current ply. +namespace Search { -struct SearchStack { +/// Stack struct keeps track of the information we need to remember from nodes +/// shallower and deeper in the tree during the search. Each search thread has +/// its own array of Stack objects, indexed by the current ply. + +struct Stack { + SplitPoint* splitPoint; + Move* pv; int ply; Move currentMove; + Move ttMove; Move excludedMove; - Move bestMove; Move killers[2]; Depth reduction; - Value eval; - Value evalMargin; - bool skipNullMove; - SplitPoint* sp; + Value staticEval; + bool skipEarlyPruning; +}; + +/// RootMove struct is used for moves at the root of the tree. For each root move +/// we store a score and a PV (really a refutation in the case of moves which +/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. + +struct RootMove { + + RootMove(Move m) : score(-VALUE_INFINITE), previousScore(-VALUE_INFINITE), pv(1, m) {} + + bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort + bool operator==(const Move& m) const { return pv[0] == m; } + void insert_pv_in_tt(Position& pos); + Move extract_ponder_from_tt(Position& pos); + + Value score; + Value previousScore; + std::vector pv; }; +typedef std::vector RootMoveVector; + +/// LimitsType struct stores information sent by GUI about available time to +/// search the current move, maximum depth/time, if we are in analysis mode or +/// if we have to ponder while it's our opponent's turn to move. -/// The SearchLimits struct stores information sent by GUI about available time -/// to search the current move, maximum depth/time, if we are in analysis mode -/// or if we have to ponder while is our opponent's side to move. +struct LimitsType { -struct SearchLimits { + LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC + nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = movestogo = + depth = movetime = mate = infinite = ponder = 0; + } - SearchLimits() { memset(this, 0, sizeof(SearchLimits)); } + bool use_time_management() const { + return !(mate | movetime | depth | nodes | infinite); + } - SearchLimits(int t, int i, int mtg, int mt, int md, int mn, bool inf, bool pon) - : time(t), increment(i), movesToGo(mtg), maxTime(mt), maxDepth(md), - maxNodes(mn), infinite(inf), ponder(pon) {} + std::vector searchmoves; + int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, movetime, mate, infinite, ponder; + int64_t nodes; +}; - bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | int(infinite)); } +/// The SignalsType struct stores volatile flags updated during the search +/// typically in an async fashion e.g. to stop the search by the GUI. - int time, increment, movesToGo, maxTime, maxDepth, maxNodes; - bool infinite, ponder; +struct SignalsType { + bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot; }; -extern void init_search(); -extern int64_t perft(Position& pos, Depth depth); -extern bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]); +typedef std::auto_ptr > StateStackPtr; + +extern volatile SignalsType Signals; +extern LimitsType Limits; +extern RootMoveVector RootMoves; +extern Position RootPos; +extern Time::point SearchTime; +extern StateStackPtr SetupStates; + +void init(); +void think(); +template uint64_t perft(Position& pos, Depth depth); + +} // namespace Search -#endif // !defined(SEARCH_H_INCLUDED) +#endif // #ifndef SEARCH_H_INCLUDED