X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=694dd643892ba437880f563e15b2b7bd85c2c640;hp=1218ef3be223289f10fbb744d3bab771d1b32fb8;hb=e385f194e970f0675bd4c3509bca4a6c81b6df5e;hpb=8b15961349e18a9ba113973c53f53913d0cd0fad diff --git a/src/search.h b/src/search.h index 1218ef3b..694dd643 100644 --- a/src/search.h +++ b/src/search.h @@ -21,7 +21,6 @@ #ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -#include #include #include "misc.h" @@ -32,19 +31,23 @@ class Position; namespace Search { +/// Threshold used for countermoves based pruning +const int CounterMovePruneThreshold = 0; + + /// Stack struct keeps track of the information we need to remember from nodes /// shallower and deeper in the tree during the search. Each search thread has /// its own array of Stack objects, indexed by the current ply. struct Stack { Move* pv; - CounterMoveStats* counterMoves; + PieceToHistory* contHistory; int ply; Move currentMove; Move excludedMove; Move killers[2]; Value staticEval; - int history; + int statScore; int moveCount; }; @@ -56,14 +59,16 @@ struct Stack { struct RootMove { explicit RootMove(Move m) : pv(1, m) {} - - bool operator<(const RootMove& m) const { - return m.score != score ? m.score < score : m.previousScore < previousScore; } // Descending sort - bool operator==(const Move& m) const { return pv[0] == m; } bool extract_ponder_from_tt(Position& pos); + bool operator==(const Move& m) const { return pv[0] == m; } + bool operator<(const RootMove& m) const { // Sort in descending order + return m.score != score ? m.score < score + : m.previousScore < previousScore; + } Value score = -VALUE_INFINITE; Value previousScore = -VALUE_INFINITE; + int selDepth = 0; std::vector pv; }; @@ -71,40 +76,30 @@ typedef std::vector RootMoves; /// LimitsType struct stores information sent by GUI about available time to -/// search the current move, maximum depth/time, if we are in analysis mode or -/// if we have to ponder while it's our opponent's turn to move. +/// search the current move, maximum depth/time, or if we are in analysis mode. struct LimitsType { LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = - npmsec = movestogo = depth = movetime = mate = infinite = ponder = 0; + npmsec = movestogo = depth = movetime = mate = perft = infinite = 0; } bool use_time_management() const { - return !(mate | movetime | depth | nodes | infinite); + return !(mate | movetime | depth | nodes | perft | infinite); } std::vector searchmoves; - int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder; + int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, + movetime, mate, perft, infinite; int64_t nodes; TimePoint startTime; }; - -/// SignalsType struct stores atomic flags updated during the search, typically -/// in an async fashion e.g. to stop the search by the GUI. - -struct SignalsType { - std::atomic_bool stop, stopOnPonderhit; -}; - -extern SignalsType Signals; extern LimitsType Limits; void init(); void clear(); -template uint64_t perft(Position& pos, Depth depth); } // namespace Search