X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=740063b9a59c5d4ff1c4db19bd18416ac4b32e58;hp=b4fb26ae72b9bee3b1bd80f1bfd225e12e654518;hb=00d9e9fd283b31e63389af091b158dbc3fedfc0e;hpb=06b9140e5ccd9e3579315ea2abb2ba93126c48fa diff --git a/src/search.h b/src/search.h index b4fb26ae..740063b9 100644 --- a/src/search.h +++ b/src/search.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,11 +17,11 @@ along with this program. If not, see . */ -#if !defined(SEARCH_H_INCLUDED) +#ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -#include -#include +#include +#include // For std::unique_ptr #include #include @@ -33,80 +33,82 @@ struct SplitPoint; namespace Search { -/// The Stack struct keeps track of the information we need to remember from -/// nodes shallower and deeper in the tree during the search. Each search thread -/// has its own array of Stack objects, indexed by the current ply. +/// Stack struct keeps track of the information we need to remember from nodes +/// shallower and deeper in the tree during the search. Each search thread has +/// its own array of Stack objects, indexed by the current ply. struct Stack { SplitPoint* splitPoint; + Move* pv; int ply; Move currentMove; + Move ttMove; Move excludedMove; Move killers[2]; Depth reduction; Value staticEval; - Value evalMargin; - int skipNullMove; - int futilityMoveCount; + bool skipEarlyPruning; + int moveCount; }; +/// RootMove struct is used for moves at the root of the tree. For each root move +/// we store a score and a PV (really a refutation in the case of moves which +/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. -/// RootMove struct is used for moves at the root of the tree. For each root -/// move we store a score, a node count, and a PV (really a refutation in the -/// case of moves which fail low). Score is normally set at -VALUE_INFINITE for -/// all non-pv moves. struct RootMove { - RootMove(Move m) : score(-VALUE_INFINITE), prevScore(-VALUE_INFINITE) { - pv.push_back(m); pv.push_back(MOVE_NONE); - } + explicit RootMove(Move m) : pv(1, m) {} bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort bool operator==(const Move& m) const { return pv[0] == m; } - - void extract_pv_from_tt(Position& pos); void insert_pv_in_tt(Position& pos); + bool extract_ponder_from_tt(Position& pos); - Value score; - Value prevScore; + Value score = -VALUE_INFINITE; + Value previousScore = -VALUE_INFINITE; std::vector pv; }; +typedef std::vector RootMoveVector; -/// The LimitsType struct stores information sent by GUI about available time -/// to search the current move, maximum depth/time, if we are in analysis mode -/// or if we have to ponder while is our opponent's side to move. +/// LimitsType struct stores information sent by GUI about available time to +/// search the current move, maximum depth/time, if we are in analysis mode or +/// if we have to ponder while it's our opponent's turn to move. struct LimitsType { - LimitsType() { memset(this, 0, sizeof(LimitsType)); } - bool use_time_management() const { return !(mate | movetime | depth | nodes | infinite); } + LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC + nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movestogo = + depth = movetime = mate = infinite = ponder = 0; + } + + bool use_time_management() const { + return !(mate | movetime | depth | nodes | infinite); + } - int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, nodes, movetime, mate, infinite, ponder; + std::vector searchmoves; + int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder; + int64_t nodes; + TimePoint startTime; }; - -/// The SignalsType struct stores volatile flags updated during the search -/// typically in an async fashion, for instance to stop the search by the GUI. +/// The SignalsType struct stores atomic flags updated during the search +/// typically in an async fashion e.g. to stop the search by the GUI. struct SignalsType { - bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot; + std::atomic stop, stopOnPonderhit, firstRootMove, failedLowAtRoot; }; -typedef std::auto_ptr > StateStackPtr; +typedef std::unique_ptr> StateStackPtr; -extern volatile SignalsType Signals; +extern SignalsType Signals; extern LimitsType Limits; -extern std::vector RootMoves; -extern Position RootPos; -extern Color RootColor; -extern Time::point SearchTime; extern StateStackPtr SetupStates; -extern void init(); -extern size_t perft(Position& pos, Depth depth); -extern void think(); +void init(); +void reset(); +template uint64_t perft(Position& pos, Depth depth); } // namespace Search -#endif // !defined(SEARCH_H_INCLUDED) +#endif // #ifndef SEARCH_H_INCLUDED