X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=7fe2749cea74fbe204aaab167be7be8f55288d24;hp=4bb8b0ad1d3ae67bd4466a270c9c4004535f1932;hb=d810441b359508577b736d7b6410190ba13078f5;hpb=19ff8e29026523e2d3c47f6542d564fe9cf537e6 diff --git a/src/search.h b/src/search.h index 4bb8b0ad..7fe2749c 100644 --- a/src/search.h +++ b/src/search.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,62 +17,98 @@ along with this program. If not, see . */ - #if !defined(SEARCH_H_INCLUDED) #define SEARCH_H_INCLUDED -//// -//// Includes -//// - -#include "depth.h" -#include "move.h" -#include "value.h" - +#include +#include +#include +#include -//// -//// Constants -//// - -const int PLY_MAX = 100; -const int PLY_MAX_PLUS_2 = 102; +#include "evaluate.h" +#include "misc.h" +#include "position.h" +#include "types.h" +struct SplitPoint; -//// -//// Types -//// +namespace Search { -/// The SearchStack struct keeps track of the information we need to remember -/// from nodes shallower and deeper in the tree during the search. Each -/// search thread has its own array of SearchStack objects, indexed by the -/// current ply. -struct EvalInfo; -struct SplitPoint; +/// The Stack struct keeps track of the information we need to remember from +/// nodes shallower and deeper in the tree during the search. Each search thread +/// has its own array of Stack objects, indexed by the current ply. -struct SearchStack { +struct Stack { + SplitPoint* splitPoint; + int ply; Move currentMove; - Move mateKiller; Move excludedMove; - Move bestMove; Move killers[2]; Depth reduction; - Value eval; + Value staticEval; Value evalMargin; - bool skipNullMove; - SplitPoint* sp; + int skipNullMove; + int futilityMoveCount; + Eval::Info* ei; +}; + + +/// RootMove struct is used for moves at the root of the tree. For each root +/// move we store a score, a node count, and a PV (really a refutation in the +/// case of moves which fail low). Score is normally set at -VALUE_INFINITE for +/// all non-pv moves. +struct RootMove { + + RootMove(Move m) : score(-VALUE_INFINITE), prevScore(-VALUE_INFINITE) { + pv.push_back(m); pv.push_back(MOVE_NONE); + } + + bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort + bool operator==(const Move& m) const { return pv[0] == m; } + + void extract_pv_from_tt(Position& pos); + void insert_pv_in_tt(Position& pos); + + Value score; + Value prevScore; + std::vector pv; +}; + + +/// The LimitsType struct stores information sent by GUI about available time +/// to search the current move, maximum depth/time, if we are in analysis mode +/// or if we have to ponder while is our opponent's side to move. + +struct LimitsType { + + LimitsType() { memset(this, 0, sizeof(LimitsType)); } + bool use_time_management() const { return !(mate | movetime | depth | nodes | infinite); } + + int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, nodes, movetime, mate, infinite, ponder; +}; + + +/// The SignalsType struct stores volatile flags updated during the search +/// typically in an async fashion, for instance to stop the search by the GUI. + +struct SignalsType { + bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot; }; +typedef std::auto_ptr > StateStackPtr; + +extern volatile SignalsType Signals; +extern LimitsType Limits; +extern std::vector RootMoves; +extern Position RootPos; +extern Color RootColor; +extern Time::point SearchTime; +extern StateStackPtr SetupStates; -//// -//// Prototypes -//// +extern void init(); +extern size_t perft(Position& pos, Depth depth); +extern void think(); -extern void init_search(); -extern void init_threads(); -extern void exit_threads(); -extern int perft(Position& pos, Depth depth); -extern int64_t nodes_searched(); -extern bool think(const Position& pos, bool infinite, bool ponder, int time[], int increment[], - int movesToGo, int maxDepth, int maxNodes, int maxTime, Move searchMoves[]); +} // namespace Search #endif // !defined(SEARCH_H_INCLUDED)