X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=801baacc7f1cccfb8ed0852cab3d250ea6ca4e83;hp=2a9a37370af7b713bc730ece27ed47ae1de066c7;hb=36f8d3806bb1c6e498ac8fd1a746c1714d1485a3;hpb=69240a982d8c3a2d01fab04c284be43853ab2bc9 diff --git a/src/search.h b/src/search.h index 2a9a3737..801baacc 100644 --- a/src/search.h +++ b/src/search.h @@ -1,7 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,34 +19,43 @@ #ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -#include -#include // For std::unique_ptr -#include #include #include "misc.h" -#include "position.h" +#include "movepick.h" #include "types.h" +namespace Stockfish { + +class Position; + namespace Search { +/// Threshold used for countermoves based pruning +constexpr int CounterMovePruneThreshold = 0; + + /// Stack struct keeps track of the information we need to remember from nodes /// shallower and deeper in the tree during the search. Each search thread has /// its own array of Stack objects, indexed by the current ply. struct Stack { Move* pv; + PieceToHistory* continuationHistory; int ply; Move currentMove; - Move ttMove; Move excludedMove; Move killers[2]; - Depth reduction; Value staticEval; - bool skipEarlyPruning; + int statScore; int moveCount; + bool inCheck; + bool ttPv; + bool ttHit; + int doubleExtensions; }; + /// RootMove struct is used for moves at the root of the tree. For each root move /// we store a score and a PV (really a refutation in the case of moves which /// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. @@ -55,57 +63,52 @@ struct Stack { struct RootMove { explicit RootMove(Move m) : pv(1, m) {} - - bool operator<(const RootMove& m) const { return m.score < score; } // Descending sort - bool operator==(const Move& m) const { return pv[0] == m; } - void insert_pv_in_tt(Position& pos); bool extract_ponder_from_tt(Position& pos); + bool operator==(const Move& m) const { return pv[0] == m; } + bool operator<(const RootMove& m) const { // Sort in descending order + return m.score != score ? m.score < score + : m.previousScore < previousScore; + } Value score = -VALUE_INFINITE; Value previousScore = -VALUE_INFINITE; + int selDepth = 0; + int tbRank = 0; + Value tbScore; std::vector pv; }; -typedef std::vector RootMoveVector; +typedef std::vector RootMoves; + /// LimitsType struct stores information sent by GUI about available time to -/// search the current move, maximum depth/time, if we are in analysis mode or -/// if we have to ponder while it's our opponent's turn to move. +/// search the current move, maximum depth/time, or if we are in analysis mode. struct LimitsType { LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC - nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movestogo = - depth = movetime = mate = infinite = ponder = 0; + time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movetime = TimePoint(0); + movestogo = depth = mate = perft = infinite = 0; + nodes = 0; } bool use_time_management() const { - return !(mate | movetime | depth | nodes | infinite); + return time[WHITE] || time[BLACK]; } std::vector searchmoves; - int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder; + TimePoint time[COLOR_NB], inc[COLOR_NB], npmsec, movetime, startTime; + int movestogo, depth, mate, perft, infinite; int64_t nodes; - TimePoint startTime; }; -/// The SignalsType struct stores atomic flags updated during the search -/// typically in an async fashion e.g. to stop the search by the GUI. - -struct SignalsType { - std::atomic_bool stop, stopOnPonderhit; -}; - -typedef std::unique_ptr> StateStackPtr; - -extern SignalsType Signals; extern LimitsType Limits; -extern StateStackPtr SetupStates; void init(); void clear(); -template uint64_t perft(Position& pos, Depth depth); } // namespace Search +} // namespace Stockfish + #endif // #ifndef SEARCH_H_INCLUDED