X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=801baacc7f1cccfb8ed0852cab3d250ea6ca4e83;hp=94b59d2bfac712be92d3559cf44e02912d55fd12;hb=36f8d3806bb1c6e498ac8fd1a746c1714d1485a3;hpb=25296547d0258f8519b7614e4474bbc947eaea04 diff --git a/src/search.h b/src/search.h index 94b59d2b..801baacc 100644 --- a/src/search.h +++ b/src/search.h @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -21,31 +19,40 @@ #ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -#include #include #include "misc.h" #include "movepick.h" #include "types.h" +namespace Stockfish { + class Position; namespace Search { +/// Threshold used for countermoves based pruning +constexpr int CounterMovePruneThreshold = 0; + + /// Stack struct keeps track of the information we need to remember from nodes /// shallower and deeper in the tree during the search. Each search thread has /// its own array of Stack objects, indexed by the current ply. struct Stack { Move* pv; - CounterMoveStats* counterMoves; + PieceToHistory* continuationHistory; int ply; Move currentMove; Move excludedMove; Move killers[2]; Value staticEval; - int history; + int statScore; int moveCount; + bool inCheck; + bool ttPv; + bool ttHit; + int doubleExtensions; }; @@ -65,6 +72,9 @@ struct RootMove { Value score = -VALUE_INFINITE; Value previousScore = -VALUE_INFINITE; + int selDepth = 0; + int tbRank = 0; + Value tbScore; std::vector pv; }; @@ -72,41 +82,33 @@ typedef std::vector RootMoves; /// LimitsType struct stores information sent by GUI about available time to -/// search the current move, maximum depth/time, if we are in analysis mode or -/// if we have to ponder while it's our opponent's turn to move. +/// search the current move, maximum depth/time, or if we are in analysis mode. struct LimitsType { LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC - nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = - npmsec = movestogo = depth = movetime = mate = infinite = ponder = 0; + time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movetime = TimePoint(0); + movestogo = depth = mate = perft = infinite = 0; + nodes = 0; } bool use_time_management() const { - return !(mate | movetime | depth | nodes | infinite); + return time[WHITE] || time[BLACK]; } std::vector searchmoves; - int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder; + TimePoint time[COLOR_NB], inc[COLOR_NB], npmsec, movetime, startTime; + int movestogo, depth, mate, perft, infinite; int64_t nodes; - TimePoint startTime; -}; - - -/// SignalsType struct stores atomic flags updated during the search, typically -/// in an async fashion e.g. to stop the search by the GUI. - -struct SignalsType { - std::atomic_bool stop, stopOnPonderhit; }; -extern SignalsType Signals; extern LimitsType Limits; void init(); void clear(); -template uint64_t perft(Position& pos, Depth depth); } // namespace Search +} // namespace Stockfish + #endif // #ifndef SEARCH_H_INCLUDED