X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=806295a1100f196811c745632b26568ed0ea4445;hp=c7a452086b9e7c9364d2ff4491b5dbfdcf8433de;hb=HEAD;hpb=0af24a14455bbcde181fff7632722ce55419991e diff --git a/src/search.h b/src/search.h index c7a45208..b2d22e61 100644 --- a/src/search.h +++ b/src/search.h @@ -1,7 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,95 +19,97 @@ #ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -#include // For std::auto_ptr -#include +#include #include #include "misc.h" -#include "position.h" +#include "movepick.h" #include "types.h" -struct SplitPoint; +namespace Stockfish { + +class Position; namespace Search { -/// Stack struct keeps track of the information we need to remember from nodes -/// shallower and deeper in the tree during the search. Each search thread has -/// its own array of Stack objects, indexed by the current ply. +// Stack struct keeps track of the information we need to remember from nodes +// shallower and deeper in the tree during the search. Each search thread has +// its own array of Stack objects, indexed by the current ply. struct Stack { - SplitPoint* splitPoint; - Move* pv; - int ply; - Move currentMove; - Move ttMove; - Move excludedMove; - Move killers[2]; - Depth reduction; - Value staticEval; - bool skipEarlyPruning; + Move* pv; + PieceToHistory* continuationHistory; + int ply; + Move currentMove; + Move excludedMove; + Move killers[2]; + Value staticEval; + int statScore; + int moveCount; + bool inCheck; + bool ttPv; + bool ttHit; + int doubleExtensions; + int cutoffCnt; }; -/// RootMove struct is used for moves at the root of the tree. For each root move -/// we store a score and a PV (really a refutation in the case of moves which -/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. +// RootMove struct is used for moves at the root of the tree. For each root move +// we store a score and a PV (really a refutation in the case of moves which +// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. struct RootMove { - explicit RootMove(Move m) : pv(1, m) {} - - bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort - bool operator==(const Move& m) const { return pv[0] == m; } - void insert_pv_in_tt(Position& pos); - bool extract_ponder_from_tt(Position& pos); - - Value score = -VALUE_INFINITE; - Value previousScore = -VALUE_INFINITE; - std::vector pv; + explicit RootMove(Move m) : + pv(1, m) {} + bool extract_ponder_from_tt(Position& pos); + bool operator==(const Move& m) const { return pv[0] == m; } + // Sort in descending order + bool operator<(const RootMove& m) const { + return m.score != score ? m.score < score : m.previousScore < previousScore; + } + + Value score = -VALUE_INFINITE; + Value previousScore = -VALUE_INFINITE; + Value averageScore = -VALUE_INFINITE; + Value uciScore = -VALUE_INFINITE; + bool scoreLowerbound = false; + bool scoreUpperbound = false; + int selDepth = 0; + int tbRank = 0; + Value tbScore; + std::vector pv; }; -typedef std::vector RootMoveVector; +using RootMoves = std::vector; -/// LimitsType struct stores information sent by GUI about available time to -/// search the current move, maximum depth/time, if we are in analysis mode or -/// if we have to ponder while it's our opponent's turn to move. - -struct LimitsType { - LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC - nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = movestogo = - depth = movetime = mate = infinite = ponder = 0; - } +// LimitsType struct stores information sent by GUI about available time to +// search the current move, maximum depth/time, or if we are in analysis mode. - bool use_time_management() const { - return !(mate | movetime | depth | nodes | infinite); - } +struct LimitsType { - std::vector searchmoves; - int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, movetime, mate, infinite, ponder; - int64_t nodes; -}; + // Init explicitly due to broken value-initialization of non POD in MSVC + LimitsType() { + time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movetime = TimePoint(0); + movestogo = depth = mate = perft = infinite = 0; + nodes = 0; + } -/// The SignalsType struct stores volatile flags updated during the search -/// typically in an async fashion e.g. to stop the search by the GUI. + bool use_time_management() const { return time[WHITE] || time[BLACK]; } -struct SignalsType { - bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot; + std::vector searchmoves; + TimePoint time[COLOR_NB], inc[COLOR_NB], npmsec, movetime, startTime; + int movestogo, depth, mate, perft, infinite; + int64_t nodes; }; -typedef std::unique_ptr> StateStackPtr; - -extern volatile SignalsType Signals; extern LimitsType Limits; -extern RootMoveVector RootMoves; -extern Position RootPos; -extern Time::point SearchTime; -extern StateStackPtr SetupStates; void init(); -void think(); -template uint64_t perft(Position& pos, Depth depth); +void clear(); + +} // namespace Search -} // namespace Search +} // namespace Stockfish -#endif // #ifndef SEARCH_H_INCLUDED +#endif // #ifndef SEARCH_H_INCLUDED