X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=8290b41a70f6a49f874df4c64c28341e5614d45f;hp=5c635478f2fa7d1bdb4010381a06b109fa395694;hb=f80c50bcddfd02c1b93dcde067d6a7362dda53a2;hpb=3b7bf34b0255cc3f66c37b187ca9db398f34ef69 diff --git a/src/search.h b/src/search.h index 5c635478..8290b41a 100644 --- a/src/search.h +++ b/src/search.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,61 +17,66 @@ along with this program. If not, see . */ - #if !defined(SEARCH_H_INCLUDED) #define SEARCH_H_INCLUDED -//// -//// Includes -//// - -#include "depth.h" -#include "move.h" -#include "value.h" - +#include +#include -//// -//// Constants -//// +#include "types.h" -const int PLY_MAX = 100; -const int PLY_MAX_PLUS_2 = 102; +class Position; +struct SplitPoint; +namespace Search { -//// -//// Types -//// +/// The Stack struct keeps track of the information we need to remember from +/// nodes shallower and deeper in the tree during the search. Each search thread +/// has its own array of Stack objects, indexed by the current ply. -/// The SearchStack struct keeps track of the information we need to remember -/// from nodes shallower and deeper in the tree during the search. Each -/// search thread has its own array of SearchStack objects, indexed by the -/// current ply. -struct EvalInfo; -struct SplitPoint; - -struct SearchStack { +struct Stack { + SplitPoint* sp; + int ply; Move currentMove; - Move mateKiller; Move excludedMove; Move bestMove; Move killers[2]; Depth reduction; Value eval; - bool skipNullMove; - SplitPoint* sp; + Value evalMargin; + int skipNullMove; +}; + + +/// The LimitsType struct stores information sent by GUI about available time +/// to search the current move, maximum depth/time, if we are in analysis mode +/// or if we have to ponder while is our opponent's side to move. + +struct LimitsType { + + LimitsType() { memset(this, 0, sizeof(LimitsType)); } + bool use_time_management() const { return !(maxTime | maxDepth | maxNodes | infinite); } + + int time, increment, movesToGo, maxTime, maxDepth, maxNodes, infinite, ponder; +}; + + +/// The SignalsType struct stores volatile flags updated during the search +/// typically in an async fashion, for instance to stop the search by the GUI. + +struct SignalsType { + bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot; }; +extern volatile SignalsType Signals; +extern LimitsType Limits; +extern std::vector SearchMoves; +extern Position RootPosition; -//// -//// Prototypes -//// +extern void init(); +extern int64_t perft(Position& pos, Depth depth); +extern void think(); -extern void init_search(); -extern void init_threads(); -extern void exit_threads(); -extern int perft(Position& pos, Depth depth); -extern int64_t nodes_searched(); -extern bool think(const Position& pos, bool infinite, bool ponder, int time[], int increment[], - int movesToGo, int maxDepth, int maxNodes, int maxTime, Move searchMoves[]); +} // namespace #endif // !defined(SEARCH_H_INCLUDED)