X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=8290b41a70f6a49f874df4c64c28341e5614d45f;hp=a2e783b110895a6fb92fa71665c4f9edc0cc9820;hb=b05fbb3733df535a3fdf99e8d832001e57929699;hpb=1d368bbbdc50bbb4e10933c4986abc07a08010fd diff --git a/src/search.h b/src/search.h index a2e783b1..8290b41a 100644 --- a/src/search.h +++ b/src/search.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,52 +20,63 @@ #if !defined(SEARCH_H_INCLUDED) #define SEARCH_H_INCLUDED -#include "move.h" +#include +#include + #include "types.h" class Position; struct SplitPoint; -/// The SearchStack struct keeps track of the information we need to remember -/// from nodes shallower and deeper in the tree during the search. Each -/// search thread has its own array of SearchStack objects, indexed by the -/// current ply. +namespace Search { + +/// The Stack struct keeps track of the information we need to remember from +/// nodes shallower and deeper in the tree during the search. Each search thread +/// has its own array of Stack objects, indexed by the current ply. -struct SearchStack { +struct Stack { + SplitPoint* sp; int ply; Move currentMove; - Move mateKiller; Move excludedMove; Move bestMove; Move killers[2]; Depth reduction; Value eval; Value evalMargin; - bool skipNullMove; - SplitPoint* sp; + int skipNullMove; }; -/// The SearchLimits struct stores information sent by GUI about available time +/// The LimitsType struct stores information sent by GUI about available time /// to search the current move, maximum depth/time, if we are in analysis mode /// or if we have to ponder while is our opponent's side to move. -struct SearchLimits { +struct LimitsType { - SearchLimits() {} - SearchLimits(int t, int i, int mtg, int mt, int md, int mn, bool inf, bool pon) - : time(t), increment(i), movesToGo(mtg), maxTime(mt), maxDepth(md), - maxNodes(mn), infinite(inf), ponder(pon) {} + LimitsType() { memset(this, 0, sizeof(LimitsType)); } + bool use_time_management() const { return !(maxTime | maxDepth | maxNodes | infinite); } - bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | int(infinite)); } + int time, increment, movesToGo, maxTime, maxDepth, maxNodes, infinite, ponder; +}; - int time, increment, movesToGo, maxTime, maxDepth, maxNodes; - bool infinite, ponder; + +/// The SignalsType struct stores volatile flags updated during the search +/// typically in an async fashion, for instance to stop the search by the GUI. + +struct SignalsType { + bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot; }; -extern void init_threads(); -extern void exit_threads(); +extern volatile SignalsType Signals; +extern LimitsType Limits; +extern std::vector SearchMoves; +extern Position RootPosition; + +extern void init(); extern int64_t perft(Position& pos, Depth depth); -extern bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]); +extern void think(); + +} // namespace #endif // !defined(SEARCH_H_INCLUDED)