X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=84420373482dfce078751b7883d04bedd59ae1cd;hp=5e17b82928b60435fba05cff072d59fac72dc639;hb=77fa960f8923ca83ba0391835d50f4230ac6a345;hpb=926f215061311392bc26c7bc4bde5b719dbab4e5 diff --git a/src/search.h b/src/search.h index 5e17b829..84420373 100644 --- a/src/search.h +++ b/src/search.h @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,7 +21,8 @@ #ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -#include // For std::auto_ptr +#include +#include // For std::unique_ptr #include #include @@ -28,8 +30,6 @@ #include "position.h" #include "types.h" -struct SplitPoint; - namespace Search { /// Stack struct keeps track of the information we need to remember from nodes @@ -37,16 +37,14 @@ namespace Search { /// its own array of Stack objects, indexed by the current ply. struct Stack { - SplitPoint* splitPoint; Move* pv; int ply; Move currentMove; - Move ttMove; Move excludedMove; Move killers[2]; - Depth reduction; Value staticEval; bool skipEarlyPruning; + int moveCount; }; /// RootMove struct is used for moves at the root of the tree. For each root move @@ -57,7 +55,7 @@ struct RootMove { explicit RootMove(Move m) : pv(1, m) {} - bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort + bool operator<(const RootMove& m) const { return m.score < score; } // Descending sort bool operator==(const Move& m) const { return pv[0] == m; } void insert_pv_in_tt(Position& pos); bool extract_ponder_from_tt(Position& pos); @@ -87,26 +85,25 @@ struct LimitsType { std::vector searchmoves; int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder; int64_t nodes; + TimePoint startTime; }; -/// The SignalsType struct stores volatile flags updated during the search +/// The SignalsType struct stores atomic flags updated during the search /// typically in an async fashion e.g. to stop the search by the GUI. struct SignalsType { - bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot; + std::atomic_bool stop, stopOnPonderhit; }; typedef std::unique_ptr> StateStackPtr; -extern volatile SignalsType Signals; +extern SignalsType Signals; extern LimitsType Limits; -extern RootMoveVector RootMoves; -extern Position RootPos; extern StateStackPtr SetupStates; void init(); -void think(); -template uint64_t perft(Position& pos, Depth depth); +void clear(); +template uint64_t perft(Position& pos, Depth depth); } // namespace Search